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Ways to improve the storyline of GTA San Andreas


watersgta3
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TheSantader25
23 minutes ago, muvdafucupouttahere said:

 

Come on! There can't be anybody around here that can tell me the game's storyline is perfect!

It's the best GTA Story R* have done. It's not 100% just like any game isn't. But it's pretty damn close considering it's time. The only problem was how Ryder got forgotten and got a cheap ass death. 

 

And as for your suggestions:

 

-Agreed:Ryder is the only flaw in the storyline 

 

-The game has enough focus on gang life. You can't have 100 missions about a couple of gangs. It gets boring. You have to mix things up. One of the positive attributes of SA is covering as many criminal activities as possible compared to other GTAs which makes it the ultimate crime game that GTA is. 

 

-The mafia stuff isn't redundant at all.LV Casinos were ruled by mafias irl as well. 

 

-There is a thing called "fun". Many people play games for fun. Having a couple of unfocused missions that introduces you to new vehicles throughout a long 100 mission game is just to add to the variety and stop the game from being boring mess. 

 

-CJ is far more consistent than you think. He is a smart businessman who takes opportunities at the right time. He uses Catalina to get cash. He manipulated and played her. That's how a smart guy works. You may have to be bitch sometimes to get what you want even if you truly ain't a bitch. He dumped Catalina as soon as greater opportunities came along(Races). As for Deconstruction I agree. Though this type of missions are very common in GTA and are there for the sake of it I guess. Like "hating the haters" in IV. 

 

-GSF is an LS gang anyone even slightly familiar with 90s LA knows WTF this game is about. Over explaining things is pointless and makes some of the audience feel like they are being treated as uneducated Children. Gang Beefs as well is the same. Two different gangs are obviously rivals and fight for money wnd territories and killing rival members obviously always flames the rivalry. Just like how animals fight for food. 

 

-GODDAMMIT not every backstory should be SHOWN. A backstory is a backstory. You don't have to see it otherwise,well it needs it's own game. 

 

-Each character has a role and not everyone should be an important character. 

Edited by TheSantader25
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muvdafucupouttahere
4 minutes ago, TheSantader25 said:

It's the best GTA Story R* have done. It's not 100% just like any game isn't. But it's pretty damn close considering it's time. The only problem was a how Ryder got forgotten and got a cheap ass death. 

 

And as for your suggestions:

 

-Agreed:Ryder is the only flaw in the storyline 

 

-The game has enough focus on gang life. You can't have 100 missions about a couple of gangs. It gets boring. You have to mix things up. One if tye positive attributes of SA is covering as many criminal activities as possible compared to other GTAs which makes it the ultimate crime game that GTA is. 

 

-The mafia stuff isn't redundant at all.LV Casinos were ruled by mafias irl as well. 

 

-There is a thing called "fun". Many people play games for fun. Having a couple of unfocused missions that introduces you to new vehicles throughout a long 100 mission game is just to add to the variety and stop the game from a being boring mess. 

 

-CJ is far more consistent than you think. He is a smart businessman who takes opportunities at the right time. He uses Catalina to get cash. He manipulated and played her. That's how a smart guy works. You may have to be bitch sometimes to get what you want even if yiu truly ain't a bitch. He dumped Catalina as soon as greater opportunities came along(Races). As for Deconstruction I agree. Though this type of missions are very common in GTA and are there for the sake of it I guess. Like "hating the haters" in IV. 

 

-GSF is an LS gang anyone even slightly familiar with 90s LA knows WTF this game is about. Over explaining things is pointless and makes some of the audience feel like they are being treated as uneducated Children. Gang Beefs as well is the same. Two different gangs are obviously rivals and fight for money wnd territories and killing rival members obviously always flames the rivalry. 

 

-GODDAMMIT not every backstory should be explained. A backstory is a backstory. 

 

-Each character has a role and not everyone should be an important character. 

Well, I'm not saying that the game should only focus on the urban gang life, but the gang life should be explored more. Because it seems like a secondary part of the storyline once you leave LS.

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TheSantader25
2 minutes ago, muvdafucupouttahere said:

Well, I'm not saying that the game should only focus on the urban gang life, but the gang life should be explored more. Because it seems like a secondary part of the storyline once you leave LS.

It has around 40 missions and you still have a minor touch with things when you're outside LS. I mean there wasn't much more to do in that theme other than what we already have. R* fleshed it out as much as they could. 

Edited by TheSantader25
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muvdafucupouttahere
12 minutes ago, TheSantader25 said:

It has around 40 missions and you still have a minor touch with things when you're outside LS. I mean there wasn't much more to do in that theme other than what we already have. R* fleshed it out as much as they could. 

I see your point. I mean don't get me wrong. I'm not saying I still didn't enjoy the story. I just felt it needed more improvements. That's all. If I had to give the storyline a score on a scale of 1-10, it's gets a low 7 for me.

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Story would be way better with multiple protagonists. Forcing everything on CJ makes it feel messy and all over the place.

 

His story arc should have stayed in LS+ countryside ( LS arc was the best one, by far).  The San Fierro arc would be boring even with another protagonist though, just tedious and the city is so bland. But at least it the Loco Syndicate wouldn't be portrayed as morons if it was someone else infiltrating them

 

LV on it's own is really good, like the mob focus and atmosphere.  "Mastermind"/Successful businessman CJ is not very believable though and I would have preferred some mafia guy as the protagonist here

 

6 hours ago, muvdafucupouttahere said:

Only a fanboy would say this game is 100% perfect. Here are my improvements of the story:

 

  • Give Ryder an actual f*cking role in the game. His betrayal made no sense, and he doesn't even have a good death scene. Either have him get killed as a staunch member of the game sometime in The Green Sabre mission or have him stick by CJ during the latter's trip to San Fierro.
  • More focus on the urban gang life. That was the game's theme, right?
  • Delete the redundant Mafia bullsh*t. We've had enough of that in GTA 3 and Vice City.
  • Remove pointless missions such as "Monster", "Black Project" and "Green Goo"
  • Have CJ a much more consistent character, like have him not take so much sh*t for Catalina and give him a far more legitimate reason to bury the foreman alive.
  • B-Dup, Big Bear, and Emmet should be more like supporting characters rather than minor characters.
  • Have the history of the Grove Street Families explained more, like how they formed in the first place and the legacy it had on each member.
  • Explain the rivalries between Grove, Ballas, and Vagos and how Seville and Temper BLVD started beefing and lost their loyalty to Grove.
  • More focus on Big Smoke and how he became the drug lord.
  • A better backstory on the Aztecas.
  • Better yet, a flashback on how Brian died and how CJ was to be blamed for this.

Come on! There can't be anybody around here that can tell me the game's storyline is perfect!

I like your ideas, the best part of SA was definitely the first part when they actually focused on the hood which makes it stands out compared to other GTA's. Sadly they rushed things here since they wanted the player to explore the rest of the map and forced CJ out. As a result lots of things feel messy and should have been fleshed out way more.

 

 

Edited by Journey_95
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TheSantader25

^It's funny how Tommy can be a criminal mastermind but CJ can't. It's "unrealistic". Even though CJ actually learns a lot throughout his journey. 

 

CJ wasn't forced out. It was part of a story that they were building up to that point for 30 missions. There's nothing rushed and forced here. 

 

Forcing everyone on "CJ".Mafia guy would be preferred. What? 

 

I'm done. It's 2018 and yet we still have this crap. The worst part is we can't even call them out anymore. 

Edited by TheSantader25
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4 hours ago, TheSantader25 said:

^It's funny how Tommy can be a criminal mastermind but CJ can't. It's "unrealistic". Even though CJ actually learns a lot throughout his journey. 

To be fair, it isn't really in his character. I mean, Tommy shows signs of a leader thoughout the game, he at least takes charge of things from time to time. CJ is more "being led" than "leading", he's a good second-in-command, sure, a competent gangster, but he's not a mastermind type. Big Smoke would be a better fit for a criminal mastermind (or Sweet, if he hadn't been so damn focused on morals and stuff).

 

And I don't get your comment about 2018. Does the year make you look differently at characters?

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TheSantader25
21 minutes ago, Beato_dim said:

To be fair, it isn't really in his character. I mean, Tommy shows signs of a leader thoughout the game, he at least takes charge of things from time to time. CJ is more "being led" than "leading", he's a good second-in-command, sure, a competent gangster, but he's not a mastermind type. Big Smoke would be a better fit for a criminal mastermind (or Sweet, if he hadn't been so damn focused on morals and stuff).

 

And I don't get your comment about 2018. Does the year make you look differently at characters?

CJ evolves throughout the story. He isn't a mastermind sure. He isn't a leader and actually really does not like to be one as it seems. But he is a pretty damn good manager and businessman. Am I wrong here? He shows signs of being a very good investor and opportunist throughout the story. And the more he moves forward the better he seems to get at it. You always see him leave the leadership to Kendl(Garage), Woozie(Casino), or Sweet(GSF) but he does his part as an associate and investor pretty damn good. He is far different than Tommy. But the dude above seems to think "success" is basically "unrealistic" for such a character and mixes him up for being a mastermind. 

 

His comments reminded me of how many disliked CJ pre SA release because of "certain" things. 

Edited by TheSantader25
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Ok, something from me:

-AFAIK, San Andreas is considered the longest GTA story/game. Still, I feel it should've been a bit longer. Then the things would fit even better than they did, and yet the game wouldn't be too long (San Andreas just can't be too long, ever). The last part, return to LS, should've been much longer, and the additional missions would include the characters such as Big Bear, Emmet (CJ being able to buy weapons from him, to request weapons also, is an awesome idea, and had a great potential), B-Dup. I wish it was harder for CJ and Sweet to discover where Big Smoke is, and the process should've included many missions, step by step (for example, CJ and Sweet would need to take down some of Smoke's men, one by one separately, to gain some informations, and they could be destroying some of Smoke's crack supplies along the way, etc). Also, prior taking Smoke down, these missions would include the final and definite destruction of the Ballas, where CJ and the GSF would attack the leaders and chase them down, so they would basically behead the Ballas by killing 3-4 gang leaders (same might go for Vagos, maybe in cooperation with the Aztecas, both gangs would plan the action together and attack the Vagos' "high command"). Some people here already explained that in detail, and I pretty much agree with it. Also, someone mentioned there should be a mission (or maybe even more than one) during the end of the game, upon returning to LS, where Salvatore sends some guys to LS to kill CJ, (maybe the other mission would be Salvatore's men attacking Four Dragons casino so CJ has to come over from LS and fight) and I gotta say I like that idea a lot. That would've been great. Salvatore is not just some random street criminal, he doesn't call and threat just like that and never fulfills his threats.... 

 

-I don't mind "unrealistic" missions such as some of Toreno's and Leone's missions, Black project etc, but I do mind how it was done. What I'm trying to say is, I like these missions, but I wish they were made in much more realistic way and taken way more seriously by Rockstar, more developed, so they wouldn't have been unrealistic (or at least not that much like they were).

 

-personally, I don't mind Zero's missions, flight school etc, I don't find them difficult anymore, and once I learned them, I find them fun, and I like them as part of the story.

 

-I also wish, like many others here, that there was more of LS gang life part of the game (this is basically the same thing with my first point from this post - if the ending part was longer, it would've been more of gang life)

 

-and yes, it would've been so nice if we got to know more about the gangs (even the SF ones, not just the LS ones), and not just about main gangs but also stuff like Temple Drive, Seville Boulevard, more about the relationships between the gangs, why some are allies, more about Ballas' and Vagos' OGs (we only get to know very very little and about very few, and they don't even have unique physical characters), more about the history of each gang, and a game such as "San Andreas stories" which would contain things such as Brian's death and how CJ was involved and similar stuff, would be just perfect.

 

-OK, I think we all, or at least 90% of us, agree on this: Ryder should not have been turned into a traitor just before releasing the game. It should of been only Big Smoke. I wish Ryder remained loyal to GSF till the end. Here's how I'd like it: during The Green Sabre/King in exile, Ryder could simply "disappear", so noone knows what happened to him and where he is. Right after these events, even CJ wouldn't know what happened to Ryder, but several days later (when CJ is robbing arround with Catalina or messing arround with the Truth) Ryder would give him a call to tell him that when the sh*t happened, he escaped and remained hidden in LS, along with several GSF loyal OGs, so now getting in touch with CJ, to see and plan what they're gonna do now. He and the mentioned homies would stay "hidden" in LS and keep low (it's more interesting that way, no point if literally everyone moves with Carl to SF), basically noone would know they're still in LS, and they would be sniffing arround, hearing the rumors etc, and informing CJ about current situation in LS, what they heard and what's going on. So Ryder would keep in touch with CJ throughout the entire non-LS part, they would speak on phone from time to time, and of course they would meet a few times during Badlands/SF/Desert/LV, for example CJ would go maybe once or 2 times to secretly meet Ryder in LS, of course in the middle of night, and sometimes Ryder would come to SF/LV for some missions or so, then return to LS. And of course, Ryder would be arround (and anticipating) in "return to Los Santos" part.

 

-now something about CJ-Ryder relationship, because I see a lot of people are talking about it. This is how I see it: CJ and Ryder are like brothers. They grew up together, and their friendship never ever comes to doubt. Now, of course, CJ went to LC for 5 years, and Ryder didn't like it. So now when CJ is back, Ryder is punishing him with constant trolling. And CJ is like "Yeah, yeah, I know, I deserve it. It's inevitable, I simply need to receive my portion of trolling, that's my punishment for what I've done". So that's how I see "Busta" thing. For me it's not because Ryder doesn't like CJ, hates him, or so, but it's because CJ deserves it for leaving for 5 years, and it would continue for some decent time, until CJ "earns" Ryder to stop doing it, until he "pays it off" with raising the GSF up through the missions. And until Ryder thinks "OK, now it's enough". That's how I see it. (of course, this way how I see their relationship, automatically means Ryder is not a traitor but loyal to GSF and to his friendship with CJ to the end).

 

-the reasons behind Big Smoke's betrayal should be more explained

 

-Jeffrey, so called OG Loc, should've been punished at the end of the game. Not be killed, but something else, however not simply let to walk away just like that.

 

-Los Santos Vagos. They should've been included in more missions. Actually, there should've been more missions about them.

 

-I wish we were told what happened (or what was supposed to happen) on that meeting at Jefferson motel, I wanted to know more about GSF, the Sevilles, Temple Drives etc. Or if at least that kind of meeting happened later on, at the end of the game, during final missions.

 

-Tenpenny's background would be nice as well. How did he gain so much power in LSPD, why he was doing what he was doing, etc. 

 

-after the end of the game, the Aztecas shouldn't be hostile to CJ anymore.

 

-Things like CJ burying a man just for calling his sister a hooker, slaughtering Madd Dogg's entire security team just to steal one book, doing pretty much the same to plant the explosive in Sherman Dam etc, should've been made much better. There should be some way for CJ to put these people to sleep, by kicking them in heads or so, instead of having to kill them all (especially in Deconstruction mission, he should simply destroy the construction area the way he did and then simply beat up that guy instead of killing him, or such thing)

 

-I know I already said, but: more of gang/hood life. For the other things we already have GTA 3, Vice City etc. I wish first LS part had at least 10-15 more gang missions, and the last part was also like 30-40 missions, not just 5-6.

 

-About CJ being a bitch one second than fearless Terminator next second, I wouldn't change it, as I don't see it that way. CJ did exactly what he wanted and intended with Catalina, and got what he wanted - the money. Then said Bye bye. That's how I see it. Regarding Sweet, well... Sweet is his brother. And CJ might be thinking in a different direction, beyond the hood, but still that Grove 4 life thing was in his mind. Maybe less than in Sweet, but it was. That's why he never fought so much with Sweet about it, but always accepted and did his part to defeat the Ballas and the Vagos.

 

 

 

 

 

 

 

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  • 9 months later...

Didn't like that the gang territories were 'lost' - also would have been interesting in "expanding" Gang territories into the other cities?

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At the end the Aztecas become hostile without explanation, despite Cesar and Kendle's relation. They become the only enemies after you take 100 % Ballas and Vagos territory. This does not fit. Make them neutral like the Triads, only attack CJ if he attacks or shoots in their territory and instead make Rifas and Da Nang Boys hostile as they have been enemies in the storyline, they act like complete pussies (da nangs attack but are rarely found), making them hostile would make SF far interesting city.....

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1. finding out who killed CJ's mother

2. give ryder a proper role in the game,  SA would've had a better ending if they made OG Loc and Smoke the traitor

 and give ryder a honorable death at the end

3. Zero's missions and other nonsense missions should've been removed

4. the game should have been more focused on the gang activities, CJ should have been more like Sweet with other words

Edited by Coccman
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Official General
On 9/5/2019 at 1:26 AM, Ballas King said:

At the end the Aztecas become hostile without explanation, despite Cesar and Kendle's relation. They become the only enemies after you take 100 % Ballas and Vagos territory. This does not fit. Make them neutral like the Triads, only attack CJ if he attacks or shoots in their territory and instead make Rifas and Da Nang Boys hostile as they have been enemies in the storyline, they act like complete pussies (da nangs attack but are rarely found), making them hostile would make SF far interesting city.....

Silent Patch fixes this issue I think. 

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9 hours ago, Official General said:

Silent Patch fixes this issue I think. 

it does , but my main issue isnt with that. Storyline wise this original setting makes no sense, rockstar should have done their revisions.

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  • 3 months later...
On 9/9/2015 at 9:19 PM, SAVILLAIN said:

Can't really improve

 

THE GREATEST GAME OF ALL TIME

Remember, "game" is the key word here. We're talking about the storyline alone.

 

OT: Here's what I would improve

 

  • Have the first part focus more on the crack epidemic and the effects it had on everyone in the hood
  • Give Big Bear and B-Dup a larger role in the story
  • Put in more depth to Smoke's betrayal. All he says is "I got caught up in the money, the power", but what caused him to get caught up in all of that? It should've been explained much more.
  • Delete any pointless missions that got nothing to do with the story, such as "Black Project" and "Green Goo".
  • Have Ryder get killed as a GSF member in the Green Sabre mission. That would make his role in the game much more profound and give CJ an even bigger motivation to go after Smoke.
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Oh man... yeah. This game needs a really good story. The story wasn't so bad in Los Santos, but later... yeah.

 

Everything that happened later was just random. There was some kind of plot in there, but... it was really lousy.

 

Delete any pointless missions that got nothing to do with the story, such as "Black Project" and "Green Goo".

 

That's what I'm talking about. And at least 70 other missions.

 


Edited by Ronald Reagan
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Remove Deconstruction mission.

Remove Zero missions.

Remove Ryder as an antagonist and make him an ally(dies in The Green Sabre mission).

Make CJ "arrest" in The Green Sabre more realistic(like Hernandez kidnaps him from the back).

All Jizzy-Toreno-Mendez mission purpose is 0% logical. CJ could kill them from the beggining.

Salvatore doesn't call you so quick after the Caligula heist.

Add more missions for 'business in San Fierro' in which the garage is improved.

There are more things to be done. Actually the storyline logic is super-low!!

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  • 3 weeks later...

Another thing I wanna add is that the Riot mission should happen RIGHT AFTER you get Sweet out of jail. That way, CJ would actually have a f*cking reason to go back to the hood and not be forced into it by his brother.

Edited by LloydGTA3
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  • 2 weeks later...

My favorite character Ryder got killed like a cheapskate 

 

I wanted him to be loyal to CJ and only Big Smoke and OGL to betray GSF

Jizzy was the worst character who should be eliminated at first sight

 

This would make GTA SA the best (which it is for me)

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  • 1 year later...
MeeMeeCandy777
On 6/22/2015 at 9:18 PM, roadrage19 said:

Here's a list of the missions that should be eliminated.

 

Burning Desire - So let me get this straight. You're asked to burn down a house in Vagos' territory only to save some girl who lives in the Grove? OK then.

 

Body Harvest - What the f*ck is the point of stealing a tractor (or whatever the f*ck it's called) when you're not even gonna use it for the rest of the story.

 

Deconstruction - Burying a foreman alive just for calling Kendl a hooker (which she does look like) is a retarded rationale. I mean I would understand if he sexually harassed her.

 

Monster - There's nothing more pointless than driving a monster truck through checkpoints. The prize? I'll wait.

 

Hijack - So why did we have to hijack a driving truck with no one inside again? Waiting for an answer.

 

Green Goo - What was that goo even used for anyway?

 

All of Zero's missions - Yes I know those missions are optional, but it's still rather pointless for a gangbanger to play with RC toys and sh*t to prepare for a rival who hasn't even shown up throughout the whole game.

 

All of OG Loc's missions - Do I really need to explain why his missions suck?

 

Now even though the flight school is for getting closer to finish the story, I want an actual f*cking reason why CJ needs to learn how to fly besides the fact that he needs to get Sweet out of jail. Toreno's missions are fun, but some of them (such as N.O.E.) make no sense whatsoever.

Bruh. What about dating girlfriends?

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MeeMeeCandy777

Anyway, while I agree with some of them mentioned in this forum, here are mines:

 

1. Denise Robinson should have got more character development and more roles, especially during dates and during the takeover of Grove Street. I feel that she needs some trust since she is a supporter of GSF. Plus, she can be supportive and caring towards CJ. Especially in the ending. And finally, some backstory should be explained.

2. With the exception of Denise and Millie, all 4 girlfriends should have at least appeared in one mission. For example, Michelle would have appeared in the racing missions.

3. I think improve the dating feature. Like, for example, if you buy a special item that they like, your progress will increase along with the regular date.

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BilinmeyenBey

I agree all of your saying.

 

Emmet can be seen only by 1 mission. Rockstar even wanted to add more dialogue to that mission (can hear those dialogue via Sound Banks or Story Mode 2.0)

 

And we were suppose to drive for Big Bear, there is even a Grove type of skin for him in-game files? Something is cut yes but this is a weird cut. Big Bear has a total of 3-4 models. And Grove Member Model, Thin and Fat Model... 

 

Strange huh?

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