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Help making simple cleo working.


goodModsRcool
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goodModsRcool

I'm wanting a CLEO that makes peds/actors bleeding if the health is below a certain amount. After probably 50 attempts on this and it crashing my game or just not working, it's time to see if someone will help. This is what I have so far, and I think it's as far as I will get, because I suck at scripting. 3D modeling and texturing is my thing, not coding, so if I could get some help with this, that would be great. :)

 

 

{$CLEO .cs}
//-------------MAIN---------------
thread 'blood'
:blood10
wait 0
if and
04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.5 0.0
05EF: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 0 pass_deads 0 //IF and SET
8184: not actor [email protected] health >= 80
jf @blood10
0332: set_actor [email protected] bleeding_to 1
jump @blood11
:blood11
wait 100
if
0184: actor [email protected] health >= 80
jf @blood11
0332: set_actor [email protected] bleeding_to 0
jump @blood10
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{$CLEO .cs}thread 'blood' while true     wait 0    if        0256: player $PLAYER_CHAR defined    then        04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.5 0.0            if            05EF: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 0 pass_deads 0        then            if                8184: not actor [email protected] health >= 80            then                    0332: set_actor [email protected] bleeding_to 1            else                0332: set_actor [email protected] bleeding_to 0            end        end    endend
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goodModsRcool

Thanks a lot for the quick reply. The code seems to be working only randomly though. About only 1 out of every 20 or so peds bleed.

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{$CLEO .cs}thread 'blood' while true     wait 0    if        0256: player $PLAYER_CHAR defined    then        04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.5 0.0            if            05EF: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 0 pass_deads 0        then            repeat                if                    8184: not actor [email protected] health >= 80                then                        0332: set_actor [email protected] bleeding_to 1                else                    0332: set_actor [email protected] bleeding_to 0                end            until 85EF: not [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 100.0 find_next 1 pass_deads 0        end    endend
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goodModsRcool

@DK22Pac

Thank you so very much, we have many bleeders now. :)

I needed this for a mod which I kinda consider a multi mod. I had an idea a while back to make a blood mist/cloud everytime when actors are shot. so I replaced bloodsplat2 in particle.txd with a smoke texture and edited BLOOD_SMALL in particle.cfg. this CLEO was needed because my edit in particle.cfg removed the effect where the small pools of blood show on the ground after shooting someone. Again, many thanks!

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