James Holt Posted December 14, 2014 Share Posted December 14, 2014 I am on 3dsmax, i made a train mod for GTA SA, I rotated the model to act as the back but if i rotate the model 180 degrees and i export into game, its still the wrong way around. It's like gta is ignoring its location. is there something i need to do? Link to comment Share on other sites More sharing options...
James Holt Posted December 14, 2014 Author Share Posted December 14, 2014 (edited) UPDATE: Ive now somehow managed to make the train float in mid air with it being above the carrages, as useual when i restart 3dsmax and everything and reopen the prject and export from how it was the train is magically still having this issue, so tis has got to be a 3dsmax problem right? EDIT: Ok fixed that issue, i used model helper for it and clicked size alignment solver. prolem is still rotation which is wrong.the front of the strek is backtofront the front is attached to the carrage as the back but dispite rotating it in 3dsmax it sees to ignore the fact i rotated it which is VERY annoying. Edited December 15, 2014 by James Holt Link to comment Share on other sites More sharing options...
James Holt Posted December 17, 2014 Author Share Posted December 17, 2014 Fixed the issue, had to mess around with joining meshes together and stuff, problem solved Link to comment Share on other sites More sharing options...
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