totte1015 Posted December 14, 2014 Share Posted December 14, 2014 I am looking into vehicle mods for GTA IV... Finding really neat ones, but I dont want to replace them, just ADD them. I looked into a youtube video at freaking 10 min just to get ONE vehicle added, and it didnt even work... Isn't there any program or similar that makes it go within 100 clicks to get it working ingame? Link to comment Share on other sites More sharing options...
TLFdjobaw Posted December 16, 2014 Share Posted December 16, 2014 (edited) For now, theres no programs to add vehicle mods instantly, all you have to do just do it step by step... Its actually easy to do, just follow simple steps : 1. Prepare your mods, openIV (to create new image file), and anything to open .dat .ide files (Notepad or anything, Im using Notepad++) 2. Create image file through openIV (file -> create archive -> .img) 3. Add your mods to the new image file that you just created (ex. diavel.wtd and diavel.wft), then rebuild the archive 4. Open Notepad, create new file and write the handling lines, ex. DIAVEL 250.0 12.0 85 0.0 0.0 -0.15 0.0 5 0.34 1.0 220.0 0.58 0.85 0.55 35.0 1.55 1.30 14.0 0.13 0.48 4.0 3.4 3.4 0.20 -0.15 0.0 0.5 0.5 1.0 0.8 1.5 0.0 25000440800 1 0 5. Save it as 'newhandling.dat' , put it on 'Grand Theft Auto IV\common\data\newhandling.dat' 6. Create new file and write the .ide lines, ex. diavel, diavel, bike, DIAVEL, SANCHEZ, [email protected]_DIRT, NULL, 30, 999, 0.2304, 0.2304, 0, 5, 1.0 ,0, noboot 7. Save it as 'newvehicles.ide' , put it on 'Grand Theft Auto IV\common\data\newvehicles.ide' 8. Open carcols.dat and place the new vehicles carcols line, ex. # car3 section:## 2 body colors + color of 2nd specular#car3admiral, 0,0,22, 7,7,79, 16,16,93, 34,34,32, 52,52,50, 54,54,53, 62,62,65, 70,70,63, 72,72,64, 102,102,105, 104,104,105, 116,116,122, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,airtug, 113,113,113,....yankee, 15,112,1, 26,78,1, diavel, 128,0,0, 125,0,0, 0,0,0, 127,0,0, 0,125,0, 126,0,0, 9. Open gta.dat and add 'newvehicles.ide' in 'Lod Occulers' section (under IPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPL), ex. ## Lod Cullers#IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPLIDE common:/data/newvehicles.ide 10. Open images.txt and put 'platformimg:/models/cdimages/newvehicles 1' under 'platformimg:/data/maps/east/bronx_w2 0', ex. # NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.#this has been ordered to reflect the order on the diskcommonimg:/data/cdimages/navgen_scriptcommonimg:/data/cdimages/script_network 1platformimg:/anim/cutsprops 1...platformimg:/data/maps/east/bronx_w2 0platformimg:/models/cdimages/newvehicles 1#map xref#map instance 11. Open default.dat and add 'HANDLING common:/data/newhandling.dat' under 'LBICONSFILE independent:/textures/Leaderboards.itd', ex. ## Object types#IDE common:/data/default.ideIDE common:/data/vehicles.ideIDE common:/data/peds.ideANIMGRP common:/data/animgrp.datHANDLING common:/data/handling.datVEHICLEEXTRAS common:/data/VehicleExtras.dat....LBICONSFILE independent:/textures/Leaderboards.itdHANDLING common:/data/newhandling.datHTML http: thats it, easy right? If it doesnt work just ask me back or ask someone else EDIT: better use Notepad++ to make this easier to do Edited December 16, 2014 by TLFdjobaw Link to comment Share on other sites More sharing options...
totte1015 Posted December 19, 2014 Author Share Posted December 19, 2014 Hahah... "easy" not really, its tricky but doable! I understand it atleast, thats the head thing Link to comment Share on other sites More sharing options...
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