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Guns and Reload Animations


MaxPayne47
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This might not be something that everyone is interested in, but Rockstar has definitely put a lot of attention and detail into the weapons of GTA V in comparison to older titles, even in the last gen version.

 

And since we can now experience everything in first person I've put together a compilation of all the guns and reloads so everyone can admire the highly detailed models and animations!

 

What's your favourite? Carbine Rifle all the way for me!

 

 

 

Pistols - 0:01
SMGs and MGs - 1:46
Assault Rifles - 3:15
Sniper Rifles - 4:33
Shotguns - 5:28
Explosives - 6:53

Edited by MaxPayne47
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Good vid, and the slow motion really help to see the amount of detail they put in these animation, even tho some of them go too fast ingame to be noticed.

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universetwisters

On a similar note with the weapons, I'm a bit annoyed that the AK is made by Shrewsbury, an American gun manufacturer.

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Good video. I think the carbine rifle was the best.

 

Of course, this is a good step, I have always had problems with guns and reloads when it comes to GTA, especially in GTA IV with that cheap reload animation in wich Niko just racks the bolt thingy instead of taking out a mag on the M4, and sometimes he does, but the mag is still there, and it makes it look so stupid. Obviously, a problem even before GTA IV.

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TheDeaconBosco

They look great, shame that you don't get to add each shell individually when using Shotguns.

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Name-IV-Classique.png

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They look great, shame that you don't get to add each shell individually when using Shotguns.

 

Yeah, really a shame considering that did happen in Max Payne 3 and even Red Dead Redemption!

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On a similar note with the weapons, I'm a bit annoyed that the AK is made by Shrewsbury, an American gun manufacturer.

The AK isn't an original one like in previous games but a clone, so it might as well be anything. The weapon manufacturers are still pretty limited, though. They could have come up with some clever Chinese sounding name (which would have also made sense for Bullpup Rifle, based off a Chinese weapon and explicitly stated to be Chinese in the description).

 

I'm annoyed, and that goes back to the last gen version, that the Gusenberg Sweeper always has a drum magazine, whether it's upgraded or not - and it only makes sense capacity-wise when it's upgraded. They should have had it with a stick magazine by default, upgradable to drum.

 

But damn, the Musket has a damn detailed animation here. Since they can be actually arsed to do those things I'm still hoping for a revolver in the future. It's like the antithesis to Team Fortress 2 (which has the laziest FPS gun animations in the world).

Edited by AlfredNTheFettuc
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Wayne Daniels

They look great, shame that you don't get to add each shell individually when using Shotguns.

"3000 new weapon animations".
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The only thing is that even though I love FPV I took the scope off all my weapons because I hate how it looks in FP. On last gen I put the scope on all the weapons.

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Knowing this game im surprised you didnt get a wanted level for shooting in an empty space :p

They fixed it on Next Gen. You still get wanted level sometimes but police can't reach mountains.

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Knowing this game im surprised you didnt get a wanted level for shooting in an empty space :p

They fixed it on Next Gen. You still get wanted level sometimes but police can't reach mountains.

 

Really??? Holy sh*t! YES!!!

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LeonVegaSuarez

great vid breh

 

shotguns would be pretty much useless if you had to reload each shell individually. would take too long

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PoeticWhisper

I love the gun models and animations. Only problem I have with the guns in V is the sounds. I loved the sounds from GTA IV, they were so loud and crisp. In this game they sound like someone recorded themselves stubbing their toe.

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They look great, shame that you don't get to add each shell individually when using Shotguns.

"3000 new weapon animations".

 

Actually it's 3000 new animations, not just weapon.

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I loved the sounds from GTA IV, they were so loud and crisp.

GTA 4 M4 and SMG sounds = <3

Edited by MaxPayne47
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This might not be something that everyone is interested in, but Rockstar has definitely put a lot of attention and detail into the weapons of GTA V in comparison to older titles, even in the last gen version.

 

Maybe but they still look like plastic toys. Furthermore, the stats are wrong. Flat. Out. Wrong.

 

A .50 caliber Desert Eagle doesn't load 9 rounds damn it. And I think that a person who can fire a minigun from their hip can also fire a Desert Eagle without the damn thing going 90 degrees every time -.-'

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Wayne Daniels

 

 

 

They look great, shame that you don't get to add each shell individually when using Shotguns.

"3000 new weapon animations".

 

Actually it's 3000 new animations, not just weapon.The Rockstar interview by ign: "I think we created 3,000 animations on weapons alone"
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This might not be something that everyone is interested in, but Rockstar has definitely put a lot of attention and detail into the weapons of GTA V in comparison to older titles, even in the last gen version.

 

Maybe but they still look like plastic toys. Furthermore, the stats are wrong. Flat. Out. Wrong.

 

A .50 caliber Desert Eagle doesn't load 9 rounds damn it. And I think that a person who can fire a minigun from their hip can also fire a Desert Eagle without the damn thing going 90 degrees every time -.-'

 

It's extremely rare to see a Deagle that has proper magazine size for the caliber it uses in a game. One I can think of the top of my head that does it properly is Counter-Strike, where a .50 AE Deagle actually has 7 rounds for once.

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AzelfandQuilava

I like the Gusenberg's FP animation, but in third person it looks so stupid "Better hip fire this bitch".

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streetx1xracer

On a similar note with the weapons, I'm a bit annoyed that the AK is made by Shrewsbury, an American gun manufacturer.

on a similar note it's an aek not ak
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TheGoodSgtScooter

 

 

This might not be something that everyone is interested in, but Rockstar has definitely put a lot of attention and detail into the weapons of GTA V in comparison to older titles, even in the last gen version.

Maybe but they still look like plastic toys. Furthermore, the stats are wrong. Flat. Out. Wrong.

 

A .50 caliber Desert Eagle doesn't load 9 rounds damn it. And I think that a person who can fire a minigun from their hip can also fire a Desert Eagle without the damn thing going 90 degrees every time -.-'

I think the minigun might be 9mm, it does the same damage. And they reused the Deagle from IV right? I thought in IV it was a 357.
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Officer Ronson

They haven't re-used a single weapon model from IV, for beginners the DE doesn't even have that stupid camo patern.

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The guns itself are animated beautifully, but my gripe is about character animations. Looks rather stiff, but it's more of a nitpick, and I'm trying to keep in mind that this is R*'s first official first person view game.

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i am not played yet but sounds are really good if we compare gta 4 and elder gta games. Thats why we love GTA series they are really working hard even for little details. when fire weapon looks like he really pull the trigger you can feel it.

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