bobbyprince Posted December 12, 2014 Share Posted December 12, 2014 (edited) Can someone confirm, is alternate values of parameters in "stream.ini" can be noticed in-game? I've heard somewhere that these values only used in PS2 version, and in PC version they're hardcoded in .exe And what they're standing for? I've searched for such question, but none of results had decent answer. And is it safe to ask here about modified .exe's? I'm not going to ask for links, just curious, how "Compact" .exe is made and which code was removed. Edited December 12, 2014 by bobbyprince Link to comment Share on other sites More sharing options...
Silent Posted December 12, 2014 Share Posted December 12, 2014 Some values are, some aren't. iirc these are ignored/overwritten: memorydevkit_memorydontbuildpathsI don't remember if pe_* ones are used. Also, I'm not sure HOW compact EXE was made, but it's a 'pure' 1.0 US copy. That is, it's the 1.0 EXE in the state from BEFORE being obfuscated by SecuROM. bobbyprince 1 Link to comment Share on other sites More sharing options...
bobbyprince Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) Some values are, some aren't. iirc these are ignored/overwritten: memorydevkit_memorydontbuildpathsI don't remember if pe_* ones are used. Also, I'm not sure HOW compact EXE was made, but it's a 'pure' 1.0 US copy. That is, it's the 1.0 EXE in the state from BEFORE being obfuscated by SecuROM. And vehicles stands for traffic diversity/variety, right? EDIT: Yes, it is. Just checked out for myself, at value "1" overall traffic is low with 2-4 different car models at most. Edited December 12, 2014 by bobbyprince Link to comment Share on other sites More sharing options...
Silent Posted December 12, 2014 Share Posted December 12, 2014 (edited) Seems like it determines the max amount of vehicle models from one cargrp loaded at once. That said, max value you can set it to with a stock game is 23. Edited December 12, 2014 by Silent bobbyprince 1 Link to comment Share on other sites More sharing options...
fastman92 Posted December 12, 2014 Share Posted December 12, 2014 (edited) Seems like it determines the max amount of vehicle models from one cargrp loaded at once. That said, max value you can set it to with a stock game is 23.Wrong. ; Cargrp cars per group (23); Max number you can put is 63.; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.#Cargrp cars per group = 23; Streaming : DesiredNumberOfVehiclesLoaded (22); This limit must be lower than a number of members per car group.; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.#Streaming_DesiredNumberOfVehiclesLoaded = 22Read about Streaming_DesiredNumberOfVehiclesLoaded, max value can be 22.It's a value at which a newly loaded car can still be placed onto list of loaded vehicles. cargrp.dat limits can be increased using this plugin: http://gtaforums.com/topic/733982-relsa-fastman92-limit-adjuster/ Edited December 12, 2014 by fastman92 bobbyprince 1 Link to comment Share on other sites More sharing options...
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