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Reasons why V is better than IV


Nah nah nah Gta 6
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Nah nah nah Gta 6

Since I couldn't find a topic like this, I decided to create one. Probably gonna get flamed more for making this but whatever:

 

1. Better car handling and physics, such as being able flip your car back up when your car is upside down and you can go fast and actually turn

 

2. Many more returning vehicles, including planes, more Helicopters, cars and more.

 

3. Continuous free DLC given to us.

 

4. Is available on Last gen and Next gen and of course, PC

 

5. Better character designs.

 

6. 3 main protagonists have been implemented better.

 

7. A Military base with military vehicles.

 

8. Countryside

 

9. Many more things to buy instead of clothing and guns, you can now buy cars, helipads, airfields and businesses which you can actually help out with.

 

10. Realism has been toned down, making R* implement things they wouldn't be able to in IV

 

11. Much more improved multiplayer

 

12. All the weapons from GTA IV, TLAD, TBOGT and more

 

13. Car customization

 

14. More difficult, GTA IV was easy.

 

15. Weapon upgrades

 

And lot more reasons.

Post your opinions.

 

Reasons why IV is better than V thread:

http://gtaforums.com/topic/719356-reasons-gta-iv-is-better-than-gta-v/page-25?hl=+reasons%20+why%20+is%20+better%20+than%20+iv

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theGTAking101

I like IV better, but I'll list a few thing that I think V improved on/did better:

 

- Car customization

- Weapon customization

- Vehicle variety

- Weapon variety

- Character movements & cover system

- Snapmatic

- Countryside

- More things to spend money on (although there still isn't much)

- Animals

- Underwater

- Barber shops

- More clothing options

- Ragdoll button

- Ability to run/enter vehicles while on the phone (most annoying thing in IV)

Edited by theGTAking101
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-graphics (obviously)

-smooth gameplay

-the map (diverse environment)

-wildlife

-more mission variety

-more weapons

-bike handling

-new gen LS rock radio

-hunting

-military base

-golf (say what you like but golf in V beats every other IV`s activities together. Anyone who played golf in real life will be amazed by it`s V counterpart

-bikes (i could repeat the bikes section at least 10x more times)

-lazer

-customizing

-police who actually represent a threat to the player instead of a joke

-planes

-underwater

-personal stats

-rampages

-no anoying friend calls

-no bowling

-huge variety of cars and improved spawning for new gen with reduced generic cars

Edited by MrDeSanta
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Sunrise Driver
4. Is available on Last gen and Next gen and of course, PC

IV would've been on PS4 as well, would have it been released now.

 

10. Realism has been toned down, making R* implement things they wouldn't be able to in IV

Yeah like hurting yourself (or even killing) if you jump into water from the bridge or plane or heli.

 

My list:

- Planes

- JetSkis (they'd suit GTA 4 more)

- Underwater

- Tennis

- Golf (full proper golf)

- Working theme park

- Diving animation

- Car customization

Edited by Street Mix
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- Graphics (surprisingly)
- Countryside is so awesome!
- More vehicles and weapons
- Better driving experience
- More activities like golf, underwater and my personal favorite tennis
- More car modifications
- First person mode in next gen

Edited by GTAGuru.com
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There was indeed a thread for this, but it's dead, so this will do.

  • Car customization (while it lessens unique cars, it definitely is an awesome and welcome addition.)
  • Franklin's customization (a ton of options - earrings, hats, all sorts of clothes, etc.)
  • Countryside (i wish GTA IV had Upstate from Bohan, East Island (Long Island) from Dukes and Southern Alderney, with an Atlantic City inspired area.)
  • Snipers are easier to use (thus, more useful.)
  • Smartphone > cell phone (plus, you can use it while getting shot)
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- tattoo shops

- 24/7 shops

- better working ammu nation

- more weapons (minigun,sticky bombs,tear gas,jerry can,grenade launcher,light machine guns,stun gun and more and more)

- working trailers

- weapon wheel

- gun customization

- tank

Edited by Lowi
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MonsterCockDude

Since I couldn't find a topic like this, I decided to create one. Probably gonna get flamed more for making this but whatever:

 

1. Better car handling and physics, such as being able flip your car back up when your car is upside down and you can go fast and actually turn

 

2. Many more returning vehicles, including planes, more Helicopters, cars and more.

 

3. Continuous free DLC given to us.

 

4. Is available on Last gen and Next gen and of course, PC

 

5. Better character designs.

 

6. 3 main protagonists have been implemented better.

 

7. A Military base with military vehicles.

 

8. Countryside

 

9. Many more things to buy instead of clothing and guns, you can now buy cars, helipads, airfields and businesses which you can actually help out with.

 

10. Realism has been toned down, making R* implement things they wouldn't be able to in IV

 

11. Much more improved multiplayer

 

12. All the weapons from GTA IV, TLAD, TBOGT and more

 

13. Car customization

 

14. More difficult, GTA IV was easy.

 

15. Weapon upgrades

 

And lot more reasons.

Post your opinions.

 

Reasons why IV is better than V thread:

http://gtaforums.com/topic/719356-reasons-gta-iv-is-better-than-gta-v/page-25?hl=+reasons%20+why%20+is%20+better%20+than%20+iv

Those things you listed are a lot worse and part of the issue with GTA V, also how can GTA V be harder then GTA IV if you have regenerating health and the ability to turn your car over when it flips and you don't need to use the brakes to turn corners?

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Nah nah nah Gta 6

 

-reasons-

Those things you listed are a lot worse and part of the issue with GTA V, also how can GTA V be harder then GTA IV if you have regenerating health and the ability to turn your car over when it flips and you don't need to use the brakes to turn corners?

 

Regenerating health is there because the enemy accuracy has been increased and deals more damage, unlike GTA IV you take less damage and it's easy to kill someone in 1 hit.

Try playing a survival on your own.

 

Also, how are improvements to a game a problem?

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MonsterCockDude

 

 

-reasons-

Those things you listed are a lot worse and part of the issue with GTA V, also how can GTA V be harder then GTA IV if you have regenerating health and the ability to turn your car over when it flips and you don't need to use the brakes to turn corners?

 

Regenerating health is there because the enemy accuracy has been increased and deals more damage, unlike GTA IV you take less damage and it's easy to kill someone in 1 hit.

Try playing a survival on your own.

 

Also, how are improvements to a game a problem?

 

Because making it so cars brake on a dime very easily and having it so you can flip them over if you flip the car and making it so your guy is a bullet sponge are not improvements.

 

 

 

The others listed that I didn't bold I agree with though. I do think that GTA V is a better free roam game compared to GTA IV but it doesn't seem like a better crime game since they went for a more over the top route this time.

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A vastly new and improved Vanilla Emergency Lighting System (VELS). That is a major strength that V has over its predecessor IV.

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A vastly new and improved Vanilla Emergency Lighting System (VELS). That is a major strength that V has over its predecessor IV.

Surely there's more impacting things than that :p

 

Since I couldn't find a topic like this, I decided to create one. Probably gonna get flamed more for making this but whatever:

 

1. Better car handling and physics, such as being able flip your car back up when your car is upside down and you can go fast and actually turn

I honestly didn't mind the car handling in V. Being able to flip your car is both useful and really, really, retarded, however. I'd honestly rather call out breakdown assistance and get them to do it tbh, but that'd be annoying i imagine.

 

2. Many more returning vehicles, including planes, more Helicopters, cars and more.

To be fair, V did have more vehicles, but most were high-end vehicles - expensive supercars and SUVs. The effect of this was that cars like the Infernus and Bullet, while rare in IV and awesome, were as common as muck and had little value as a result. There were simply very few "poor" vehicles, and even mid-level sedans like the Premier or Merit (missing in V) were rare to find in V (at least in my experiance.). IV had helicopters, and enough for the game design. V really nerfed the heli physics (maxing out your flying skill should allow you to hover still - as you can see in real life - same applies to planes).

Adding planes was cool, but it always felt slightly restricted as you had few destinations. A second city with airport would have been great to this end imo

 

3. Continuous free DLC given to us.

Credit where credit's due, that's a cool one. It's just a shame that the vehicles in the DLC always seemed to be (as said above) high end cars, not so much "normal" cars (at least there was more high end than sh*t buckets). I think that's an issue with demand, however.

 

4. Is available on Last gen and Next gen and of course, PC

IV would have been available on both if it fell at the end of the last gen period, but better graphics are always great.

 

5. Better character designs.

Yeah, sure.

The characters in GTA V were poor and underdeveloped. They had so much potential, and at times were cool, but they were severely lacking. This is partly down to the joke of a storyline, but still, I miss characters from GTA IV. V's characters are about the same level as SA's. In fact, i think SA had slightly more well developed characters on the whole.

 

Michael's the best character in V. He's got the most developed story (i suspect he's the only one that was written from day one).

Franklin was disappointing, despite being one of my favourites. He's cool, like Luis, but he's not got much else. The story seems to pass him by, and rarely does he get the chance to shine.

Trevor's simply a stereotype. Rockstar admitted he exists simply because of the gamer that likes to cause chaos. He's a maniac, and he has some values and traits, but he's a hypocrite and in my opinion, a not very likable character. I felt nothing for him at all, apart from disdain, which is not what you want in a protagonist.

The "supporting" cast... well the merryweather/FIB people were poor. Haynes was alright but like a SA character, and I'm really struggling to name some of the others.

Lamar was cool, and again, needed more story arcs to shine in. Michael's family were annoying but half-decent.

But really, they're not a touch on some of the characters in GTA IV - which along with RDR has some of the best character development and story in any R* game imo

 

6. 3 main protagonists have been implemented better.

Yes and no. The switching is handy, and really makes them feel closer. However the entire game lacks a little focus. IV, TLAD and BOGT each focused on their own set of characters, where V on the whole doesn't seem to have a main focus, and if it does, then Franklin's pushed out; it's all about Michael and Trevor and their whining. On the whole, though, I'd agree with this statement, though only from a gameplay perspective, not a narrative one.

 

7. A Military base with military vehicles.

Yeah, that was cool. Again, the stealth system disappointed here. I'd love to have been able to sneak in and steal a jet, by splinter-cell style stealth or hitman's outfit stealth. The Hydra would have been nice, though, but IV had nothing in this aspect.

 

8. Countryside

This was pretty cool, yeah. My only gripe with it was, as beautiful as it was and fun to drive in, it went nowhere. A second city, and more towns and villages (SA nailed that) would be great. There is literally no point in going to Paleto Bay outside of missions. It's a long drive for no convenience. I know the 360 and PS3 would not have had the resources to handle a second city the size of LS up there, but just by saying "technical limitations" doesn't eradicate that issue. The countryside goes nowhere, and for the most part is a waste of space, despite being awesome.

 

9. Many more things to buy instead of clothing and guns, you can now buy cars, helipads, airfields and businesses which you can actually help out with.

I still don't think R* went far enough. Nice to see neons added in NG, but I really hoped for nice toys - RC vehicles, controllable drones, gadgets (NV & thermal goggles and scopes, for example, maybe them motorized scuba bike things... that kinda thing)

clothing was a joke in terms of unlocks. Complete the game and one of the unlocks is a pair of pants - why is this not available from the first mission? Complete the Monkey Business mission and you should unlock the scuba suit (when you do get it, it lacks the fins/flippers). Still, V did improve on IV's shopping.

 

10. Realism has been toned down, making R* implement things they wouldn't be able to in IV

To some extent this is good, but also bad. Enemies shooting you in the head from 200 yards with pistols is not good. The complete opposite is true in IV (playing as Niko i headshot almost everyone. Johnny sprays and prays). Neither are ideal tbh. Vehicle damage seems a little off too, personally. IV you could really mangle your cars up. V, the slightest nudge usually just blows you up, especially if you've just got a huge 2 feet of air. :sui:

It's not a simple sliding scale, however. You could implement realism in things like putting on seatbelts, calling for a tow truck to fix your car (which sounds realistic but magically fully repairs your car) but still have wacky things in . Mostly it's the mechanics that define realism, and V/IV both have very good core mechanics.

 

11. Much more improved multiplayer

On the whole, yes. My issue with multiplayer lies not in the game mechanics but in the twats that use it. I got so bored of 12 year old kids in Adders and hackers. However there are some things in MP that should be in SP but aren't. Car insurance for example. Spend 1,000,000 on a cool car in SP, park it, come back and the game's deleted it. Whereas each characters' default car will always remain.

 

12. All the weapons from GTA IV, TLAD, TBOGT and more

Was the street-sweeper shotgun in V? I'm not sure. Problem is you can't drop or lose a weapon in SP. Especially with the DLC, you just have far too much, and no control over them. MP's "drop gun" feature would be great here, all for the price of a little bit of code.

Still, miss the flamethrower, though.

 

13. Car customization

Yeah, I wanted this so bad in IV. Mostly being able to chose your respray colour - that's one of the best things R* have implemented in V. Personally I'd like to have seen more options, including some more overt mods - proper "pimp my ride" stuff. Make you comet a convertible, for example (it bugs me how cars like the Manana aren't actively convertibles.)

 

14. More difficult, GTA IV was easy.

Subjective. I found V mostly very easy. Online i struggle because of the AI's perfect aiming - as said, a pistol from 200 yards will kill me in one hit to the head, where I struggle to even hit them, and a sniper perfectly aimed to their head doesn't always kill them despite seeing blood).

IV had its difficult moments, but with both games, once you've mastered the controls, they're both pretty easy. I personally don't want GTA to be too hard. I don't want to throw my controller at the wall after failing a mission for the hundredth time (Wrong side of the tracks, Air Raid...).

 

15. Weapon upgrades

Yeah they were cool - be great if silencers had a purpose, but due to V's farce of a stealth system, they don't.

 

 

Reasons why IV is better than V thread:

http://gtaforums.com/topic/719356-reasons-gta-iv-is-better-than-gta-v/page-25?hl=+reasons%20+why%20+is%20+better%20+than%20+iv

Kudos for posting the link there, too man.

 

Has anyone mentioned the simple graphics yet? Far better than GTA IV in that sense. Sunsets, sun rises, vistas, lense glare, even on 360 it's so much better looking.

 

Now another one, which sounds contradictory:

 

map design.

 

on one hand it's poor (HUGE country side, goes nowhere) but on the other it's great. The layout is fantastic, and i absolutely love the intersection designs - the little turning lanes are a nice touch.

Even though i feel LS is too small (the "ghetto" feels like a small 'hood, not an expansive suburb which it should be imo, and LS seems to completely lack normal suburbs.

 

The audio is pretty good, too, but the audio in GTA has always been good.

 

The weapon wheel's a good idea but doesn't work (i was always quick-firing an RPG because the game "forgot" my last used weapon was a pistol).

 

Basically, V is better in technical aspects. The one place V fails though is story. Its poor and underdone, more focus on MP, i fear. I think Iv's a better game - a more well-rounded one - but V is superior in technical aspects like graphics and such.

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The only true wisdom is in knowing you know nothing.


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A vastly new and improved Vanilla Emergency Lighting System (VELS). That is a major strength that V has over its predecessor IV.

Surely there's more impacting things than that :p

That's my reason, and I'm sticking with it. :p

 

In fact GTA IV's crappy VELS was a reason for the creation of the immensely popular "GTA V Police Cars and Emergency Vehicles" topic;

 

http://gtaforums.com/topic/491041-gta-v-police-cars-emergency-vehicles/

 

Have a read if you want. :)

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Algonquin Assassin

Vehicle customisation. I was shattered when all of that cock teasing Brucie done lead to nothing.:(

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Vehicle customisation. I was shattered when all of that cock teasing Brucie done lead to nothing. :(

Agreed. At the very least, you should have been given the option to choose your vehicles colour like in SA.

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A vastly new and improved Vanilla Emergency Lighting System (VELS). That is a major strength that V has over its predecessor IV.

Surely there's more impacting things than that :p

That's my reason, and I'm sticking with it. :p

 

In fact GTA IV's crappy VELS was a reason for the creation of the immensely popular "GTA V Police Cars and Emergency Vehicles" topic;

 

http://gtaforums.com/topic/491041-gta-v-police-cars-emergency-vehicles/

 

Have a read if you want. :)

 

I know it well, and you're right. I liked the look of the police cars in IV though. In V, they all remind me of the police cars in games like Need for Speed.

 

 

Vehicle customisation. I was shattered when all of that cock teasing Brucie done lead to nothing. :(

Agreed. At the very least, you should have been given the option to choose your vehicles colour like in SA.

 

As i said, i was so desperate for that in IV. Got the infernus from Bernie, and spent 20 IRL minutes driving in and out of the pay n spray until i got it that pearlescent-ish dark purple....

The only true wisdom is in knowing you know nothing.


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CarnageRacing00

 

 

 

 

 

 

-reasons-

Those things you listed are a lot worse and part of the issue with GTA V, also how can GTA V be harder then GTA IV if you have regenerating health and the ability to turn your car over when it flips and you don't need to use the brakes to turn corners?

 

Regenerating health is there because the enemy accuracy has been increased and deals more damage, unlike GTA IV you take less damage and it's easy to kill someone in 1 hit.

Try playing a survival on your own.

 

Also, how are improvements to a game a problem?

 

Because making it so cars brake on a dime very easily and having it so you can flip them over if you flip the car and making it so your guy is a bullet sponge are not improvements.

 

 

 

The others listed that I didn't bold I agree with though. I do think that GTA V is a better free roam game compared to GTA IV but it doesn't seem like a better crime game since they went for a more over the top route this time.

Bullet sponge? Dude a few shots kills you in this game. You would never survive a 3 star police chase if your health didn't partially regenerate. I hate regenerating health, but this is an example of the system working to serve game play.

 

As far as being able to roll your car back over, That's the best thing that's ever happened to a GTA game. I take it you've never lost a beloved modded car in Sam Andreas because you make a minor error in your driving?

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You could survive with full health and armour for like endless time in IV, all you had to do is find a good cover and you most likely ran out of ammo before actually get killed because cops were so incompetent.

In V cops are overpowered thus they gave us partial health regeneration to compensate. I`m not talking about missions which are pretty easy but general cop shootouts.

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I think V gets sort of a bad rap for only having super cars. Sure it has more than IV but it takes place in an area where that is more common than in NY. Also the last super car they added was the Zentorno which I admit is fugly but that was back last summer. They added a bunch of non super cars with the hipster update and with new gen they didn't add one single super.

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The handling is too arcadey in 5. People like realism and now you can flip your car? LOL, and when you're in the air the car feels light as a feather, at least in 4 cars had a sense of weight, the suspension could have been better and handling less "boat like" but it was there. And online you actually had to take corners properly, in 5 you can go 100mph and turn without braking, but thats just what I liked about it, since people complained it to be too hard when it really wasnt. With damage in IV i preferred that, here you dont get much if you rear end a truck at say 40mph but in 4 you dents and see the front end crumple etc. Again just imo :)

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The handling is too arcadey in 5. People like realism and now you can flip your car? LOL, and when you're in the air the car feels light as a feather, at least in 4 cars had a sense of weight, the suspension could have been better and handling less "boat like" but it was there. And online you actually had to take corners properly, in 5 you can go 100mph and turn without braking, but thats just what I liked about it, since people complained it to be too hard when it really wasnt. With damage in IV i preferred that, here you dont get much if you rear end a truck at say 40mph but in 4 you dents and see the front end crumple etc. Again just imo :)

May i ask you why do you feel the need to infesting the topic called "reasons why V is better than IV" with negativity towards V?

If some V fan does the same in vice versa topic is unforgiveable but if IV fans do it in here then somehow is ok?

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Nah nah nah Gta 6

The handling is too arcadey in 5. People like realism and now you can flip your car? LOL, and when you're in the air the car feels light as a feather, at least in 4 cars had a sense of weight, the suspension could have been better and handling less "boat like" but it was there. And online you actually had to take corners properly, in 5 you can go 100mph and turn without braking, but thats just what I liked about it, since people complained it to be too hard when it really wasnt. With damage in IV i preferred that, here you dont get much if you rear end a truck at say 40mph but in 4 you dents and see the front end crumple etc. Again just imo :)

Please goto the 'reasons why IV is better than V' topic, you don't want to make the same mistake as me, next thing you'll know you're gonna have 12 year olds sending a youtube video calling you a troll.

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MonsterCockDude

 

 

 

 

-reasons-

Those things you listed are a lot worse and part of the issue with GTA V, also how can GTA V be harder then GTA IV if you have regenerating health and the ability to turn your car over when it flips and you don't need to use the brakes to turn corners?

 

Regenerating health is there because the enemy accuracy has been increased and deals more damage, unlike GTA IV you take less damage and it's easy to kill someone in 1 hit.

Try playing a survival on your own.

 

Also, how are improvements to a game a problem?

 

Because making it so cars brake on a dime very easily and having it so you can flip them over if you flip the car and making it so your guy is a bullet sponge are not improvements.

 

 

 

The others listed that I didn't bold I agree with though. I do think that GTA V is a better free roam game compared to GTA IV but it doesn't seem like a better crime game since they went for a more over the top route this time.

Bullet sponge? Dude a few shots kills you in this game. You would never survive a 3 star police chase if your health didn't partially regenerate. I hate regenerating health, but this is an example of the system working to serve game play.

 

As far as being able to roll your car back over, That's the best thing that's ever happened to a GTA game. I take it you've never lost a beloved modded car in Sam Andreas because you make a minor error in your driving?

 

Your character can survive typically from 8 to 12 shots with a pistol that's a lot.

 

Also police chases are very easy when you realize to stop shooting at cops ( unless you really need to ) and instead try to find a place to hide with overhead cover to lose their line of sight.

 

The enemies should be less accurate ( where ballas or vagos can't easily pop you off with a pistol when you pop right out of cover within less then a second ) but the bullets should do way more damage to your character, and no regenerating health is awful in every game.

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Algonquin Assassin

The handling is too arcadey in 5. People like realism and now you can flip your car? LOL, and when you're in the air the car feels light as a feather, at least in 4 cars had a sense of weight, the suspension could have been better and handling less "boat like" but it was there. And online you actually had to take corners properly, in 5 you can go 100mph and turn without braking, but thats just what I liked about it, since people complained it to be too hard when it really wasnt. With damage in IV i preferred that, here you dont get much if you rear end a truck at say 40mph but in 4 you dents and see the front end crumple etc. Again just imo :)

 

Just like I've reminded people before in the "Reasons GTA IV is better than GTA V" thread going out of their way to defend GTA V the same thing applies here. Besides we have a whole thread discussing the driving which is a middle ground for both games.

 

Please stay on topic.

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MonsterCockDude

You could survive with full health and armour for like endless time in IV, all you had to do is find a good cover and you most likely ran out of ammo before actually get killed because cops were so incompetent.

In V cops are overpowered thus they gave us partial health regeneration to compensate. I`m not talking about missions which are pretty easy but general cop shootouts.

In GTA IV Niko had the same amount of health as 4 NPC's if I recall ( pistol would typically waste them in 2 shots to the torso, pistol would typically waste you with 8 shots ) and no health regenerating, that's a reasonable amount although I think it would be better if Niko's health was cut in half.

 

 

But obviously the AI in that game was not as good or smart, and in this game the AI was given very high accuracy ( which isn't realistic either ) a better balance would be to lower the AI's accuracy, get rid of regenerating health and make it so enemy cops could take a bit more shots ( similar to GTA IV ) however, implement the smarter AI of GTA V ( cops taking cover more, flanking more, not running directly into buildings to rack up getting shot, using tear gas ) and it would make for better more tactical shootouts.

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CarnageRacing00

I think V gets sort of a bad rap for only having super cars. Sure it has more than IV but it takes place in an area where that is more common than in NY. Also the last super car they added was the Zentorno which I admit is fugly but that was back last summer. They added a bunch of non super cars with the hipster update and with new gen they didn't add one single super.

 

 

Here are the cars Rockstar have added to the game since its original release:

 

Zentorno - Super

Turismo R- Super

Alpha - Sports

Jester - Sports

Furore GT - Sports

Massacro - Sports

Blista - Sports (should really be compact)

Coquette Classic - Sports Classic

Pigalle - Sports Classic

Roosevelt - Sports Classic (there really just needs to be a Vintage class)

Stallion - Muscle

Dukes - Muscle

Blade - Muscle

Warrener - Sedan

Glendale - Sedan

Rhapsody - Compact

Panto - Compact

Dubsta 6x6 - Off Road

Kalahari - Off Road

Huntley S - SUV

Paradise - Van

Liberator - Special

Marshal - special

 

So... 2 super cars out of all that, and everyone complains. Why? The only reason people complain is because nobody drives anything but Super Cars unless they have to. Personally, I like to drive my Dukes, Coquette Classic or Coquette, but I get tired of getting killed for the crime of driving past somebody so I tend to use my Entity unless people are behaving themselves.

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