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Automan

[SA|TUT|TOO] Add Really New Vehicles

Recommended Posts

Automan

GTA-SA ADD VEHICLES TOOL 3.1

 

New: To use the Paintjob and ZR350 headlights style. Radio absence fixed.

>Download< (10.298 MB):

mediafire
http://www.mediafire.com/file/y88wkaj5za9ips7/GTAsaAddVehiclesTool31.rar
mega
https://mega.nz/#!FmgWxaLb!5XHoO2-SgdBlgw_tknFlkazw5dvdtNYBQc5Fq6azctM

 

<Tutorial>:

0) This tool will only use the mods of fastman92.
Ie: Free ID List Generator 4.0, Limit Adjuster 2.6, Loader Vehicle Audio 1.2, Car Spawner 2.1.
And Cleo 4.3, ASI Loader 1.2.
Tested compatibility with ENB Series 0.076 and IVF 2.1.1.
.
1) Must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.
Then install:
.
[a] All we have to cleo, (scripts, text, and more), put it in the folder of cleo tool.
Then move the folder cleo in SA.
.
Move the contents of the folder:
\to GTA San Andreas-data
to folder 'data' in SA.
.
[c] Move the contents of the folder:
\to GTA San Andreas
to folder SA. Replace if there is to be replaced.
.
2) For new vehicles, must use a free ID.
This is a likely list:

2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,<--->612-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179- 3186, 3188-3192,3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974,4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481,10311-10314,10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899,14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999

.
Open a game session, and type 'free'.
File Free IDs.txt will be created with ID free.
Council to follow the order, and not to use the IDs below 400, so as to put them always in the bottom of the file vheicles.ide.
.
3) Add files *.dff and *.txd of the new vehicle in gta3.img file, with IMGTool or Spark.
Alternatively, as rename it in gta3ori.img, it create a new gta3.img,
and use this for the mods.
In the file gta.dat add gta3ori.img so:

## Load IDEs first, then the models and after That the IPLs#IMG DATA\PATHS\CARREC.IMGIMG DATA\SCRIPTS\SCRIPT.IMGIMG MODELS\CUTSCENE.IMGIMG MODELS\GTA3ORI.IMG <<<----- (arrow no, of course...)

.
4) Open the file fastman92limitAdjuster.ini, and increase the number of vehicles,

from:

[iDE LIMITS]; IDE: objs section type 1 (14000)#IDE Objects Type 1 = 14000; IDE: objs type section 2 (70)#IDE Objects Type 2 = 70; IDE: tobj section (169)#Timed Objects = 169; IDE: hier (92)#Hier Objects = 100; IDE: cars section (212)#Vehicle Models = 212 <<<-----

.
to:

[iDE LIMITS]; IDE: objs section type 1 (14000)#IDE Objects Type 1 = 14000; IDE: objs type section 2 (70)#IDE Objects Type 2 = 70; IDE: tobj section (169)#Timed Objects = 169; IDE: hier (92)#Hier Objects = 100; IDE: cars section (212) << ----- no need to increase this lineVehicle Models = 213 <<<-----

.
Increase this parameter for each vehicle added.
Remember that the '#' string makes a comment, and then remove it!

.

5) Edit the file vehicles.ide.

For example, with new ID vehicle:

612, massacro,  massacro,  car,   MASSACRO,  ZMASSAC,  null, executive,  5, 0, 0,  -1, 0.80, 0.80,  0

.
The 1st parameter is the new ID, unused, in our case 612.
The 2nd and the 3rd is the name of the new vehicle files *.dff and *.txd.
The 4th is the type of vehicle.
The 5th is the name that matches the ID of the file handling.cfg, max 14 characters.
The 6th is the name that matches the ID of the text file *.gxt, max 7 characters.
The rest are the parameters of the vehicle.
.
6) Modify the files calcols.dat, cargrp.dat and carmod.dat.
For carcols add the string, in the alphabetical order:

massacro, 1,1, 26,26, 111,111, 125,125, 6,6, 3,3, 7,7, 27,27

.
For cargrp add the name of the vehicle in a group, for example:

buffalo, stretch, taxi, cabbie, coach, flash, sultan, clubs, massacro <<< -----# POPCYCLE_GROUP_CLUBBERS

.
For each group there may be up to 23 vehicles.
He wanted more, we open our file limits and change

from:

[CAR STREAMING]; Cargrp cars to group (23); Max number you can put is 63.; Do not put blackberries 63 Unless this limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, Because a limit of VehicleStructs will be exceeded.#Cargrp Cars per group = 23 <<< -----

.
to:

[CAR STREAMING]; Cargrp cars to group (23); Max number you can put is 63.; Do not put blackberries 63 Unless this limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, Because a limit of VehicleStructs will be exceeded.Cargrp cars per group = 24 <<< ----- + 1, or what we want.

.
For the file carmods, add the string, in the alphabetical order:

massacro, nto_b_s, nto_b_l, nto_b_tw

.
7) Edit the file handling.cfg.
We add in the category of the vehicle dell'handling.ide, basically, the string:

MASSACRO      1700.0  3600.0  1.8  0.0  0.2  0.0  85  1.0  1.0  0.5  5  311.0  35.0  15.0  R  P  30.0  0.5  1  40.0  1.0  5.0  0.0  0.1  -0.05  0.5  0.5  0.2  0.2  275000  C0002000  400000  2  2  0

.
For bike, flying and boot, add supplementary string.
.
Open the file again fastman92limitAdjuster.ini, and modify as well

from:

[HANDLING.CFG LIMITS]#Apply Handling.cfg patch = 0 <<< -----# Number of standard lines = 210 <<< -----# Number of bike lines = 13# Number of flying lines = 24# Number of boat lines = 12

.
to:

[HANDLING.CFG LIMITS]Apply patch handling.cfg = 1 <<< -----Number of standard lines = 211 <<< -----# Number of bike lines = 13# Number of flying lines = 24# Number of boat lines = 12

.
Pay attention here to remove the '#'!
.
8) Now add the sound to the vehicle.
Give Massacro sound of Super GT.
Open the file date/vehicleAudioSettings.cfg.
Try and copy at the bottom of the string:

supergt     0    103  102  1   0.89999997615814 1.0     4   1.0     2   8   0   2   0.0

.
and rename:

massacro     0    103  102  1   0.89999997615814 1.0     4   1.0     2   8   0   2   0.0

.
9) Now add the name of the vehicle.

Will not use the *.gxt file.
With NotePad++ open the file cleo/CLEO_TEXT/vehicles.fxt.
add:

ZMASSAC massacro

.
10) The new vehicles are not obtained altrettando easily.
Can use the included spawner.
In game press '3', and with arrows, horizontal and vertical, we choose the vehicle.
With 'space' or 'enter' enter our new vehicle.
.
But must add it to the list of our vehicles carspawner.
Open the file cleo/CarSpawner.ini.
Here we have the standard range of vehicles:

[range_1]start = 400end = 611

.
If we had added the ID 612, 613, 614 and 662, so we should change:

[range_1]start = 400end = 614 <<< -----.[range_2] <<< -----start = 662 <<< -----end = 662 <<< -----

.
In other words, can not leave 'holes' in the sequence, otherwise the program also loads the IDs that are not vehicles, and farewell... :)

Edited by Automan

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Neddo

It's amazing that nobody made videos about added cars. I wonder if I could use mod loader for adding cars?

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Automan

Probably the video would become a movie, since there are many tasks to do, even if they are simple. :)

If mod loader adds vehicles, if not found, I believe that part of the job can be done well. But you must take a test. :)

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D812K

Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc)

and didn't find a way to fix it :( plz help me..

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Shin_Kisaragi7

 

 

Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

Idk about you but it's works for me i just add stinger and it works

016ad9378242354.jpg

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Automan

 

 

CraZy CriminAlz, on 02 Jan 2015 - 03:58 AM, said:
Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

 

1) You must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.

You have this?...

 

So, the problem is in Cleo, maybe.

You had already installed Cleo?...

Edited by Automan

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eagle152

just a question - how to make vehicle be tunable at specific tuning shop (Whell Arch Angels or Low Loco whatever), not TransFender ? If I add my new car to the approciate place in carmods.dat I still cant do it. In game it says "You cant mod this vehicle here"

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Shin_Kisaragi7

just a question - how to make vehicle be tunable at specific tuning shop (Whell Arch Angels or Low Loco whatever), not TransFender ? If I add my new car to the approciate place in carmods.dat I still cant do it. In game it says "You cant mod this vehicle here"

Try this

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D812K

 

 

 

CraZy CriminAlz, on 02 Jan 2015 - 03:58 AM, said:
Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

 

1) You must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.

You have this?...

 

So, the problem is in Cleo, maybe.

You had already installed Cleo?...

 

 

I have Cleo 4, and gta_sa.exe... but i dont know where is the problem now. :sui: can you guys upload the file? but if you want, i will upload mine's but not all.. because my internet is too slow to upload about 20 mb. (dont upload the img file, it's not necessary)

 

EDIT: Fixed It already :lol: but the sound screwed for my added car, while others still normal..

Edited by CraZy CriminAlz

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joelcool51

 

 

 

 

CraZy CriminAlz, on 02 Jan 2015 - 03:58 AM, said:
Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

 

1) You must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.

You have this?...

 

So, the problem is in Cleo, maybe.

You had already installed Cleo?...

 

 

I have Cleo 4, and gta_sa.exe... but i dont know where is the problem now. :sui: can you guys upload the file? but if you want, i will upload mine's but not all.. because my internet is too slow to upload about 20 mb. (dont upload the img file, it's not necessary)

 

EDIT: Fixed It already :lol: but the sound screwed for my added car, while others still normal..

 

How do you fix it because my game crashes all the time i load, before im able to select my option for start my game

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Kafonix

I think this tutorial is better than this one. This is far more complicated than dxivilea's.

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Automan

In this tutorial lacks the 'Free ID generator', by fastman92.
If you use that list, most likely the game crashes...
'More Vehicles' is not good, for me.

 

In this download:
http://www.mediafire.com/download/rr1mraq375skokq/GTASA_ADDTool_ENB_IVF.rar
There is what it takes to have ADD vheicles with IVF and ENB together,
which generally are not compatible, because there ASI along with CLEO.
It is primarily why the game crashes...
You should always have a GTA-SA as per point 1, without modification.
After seeing that the game works, it can bring own changes.

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The Dingo

Whenever I scroll over to my added vehicle in the spawner the game freezes.

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Automan

As the vehicle was added in carspawner.ini?...

Edited by Automan

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fastman92

Whenever I scroll over to my added vehicle in the spawner the game freezes.

Vehicle is not added correctly?

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The Dingo

 

Whenever I scroll over to my added vehicle in the spawner the game freezes.

Vehicle is not added correctly?

 

I did everything the way the tutorial said, can't figure out the problem.

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Automan

Post the contents of the file Free IDs.txt, and the contents of the file CarSpawner.ini.

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The Dingo

 


Free IDs (generated by Free ID list generator, made by fastman92.tk):

2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,

613-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179-3186, 3188-3192,

3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974,

4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314,

10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899,

14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999

[MAIN]
author = fastman92
EnableCarSpawnerKey = 51
EnableTrailers = true

RotateCameraKey = 220 ; \ slash
SortListAlphabetically = true
SortListByCategories = true

; Names by type numbers:
; 0 - car
; 1 - mtruck
; 2 - quad
; 3 - heli & f_heli
; 4 - plane
; 5 - boat
; 6 - train
; 8 - f_plane
; 9 - bike
; 10 - bmx
; 11 - trailer

; Category_x = number_of_type
; Category number starts from 1, Category_1 is first
; = number_of_type. See the list of type numbers above.
; There`s no f_plane vehicle in standard game.
; Not all categories must be configured. Script will automatically increment counter and try to read next Category_%d
; If e.g Category_5 exists and there`s no Category_6 - there will be 5 active categories.

[Categories]
Category_1 = 0
Category_2 = 1
Category_3 = 2
Category_4 = 11
Category_5 = 9
Category_6 = 10
Category_7 = 3
Category_8 = 8
Category_9 = 4
Category_10 = 5
Category_11 = 6

[range_1]
start = 400
end = 612

[trailer_403]
1 = 435
2 = 450
3 = 591
4 = 584
[trailer_485]
1 = 606
2 = 607
3 = 608
[trailer_514]
1 = 435
2 = 450
3 = 584
4 = 591
[trailer_515]
trailers = 4
1 = 435
2 = 450
3 = 584
4 = 591
[trailer_531]
1 = 610

 

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Automan

The new car has to be added in carspawer.ini. As in point 10.

The first car to be added 613, as of ID Free, then:

[range_1]start = 400end = 613
Edited by Automan

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fastman92

The new car has to be added in carspawer.ini. As in point 10.

The first car to be added 613, as of ID Free, then:

[range_1]start = 400end = 613

 

He may have added a vehicle with ID 612, which is why "613-614".

Try adding a vehicle as many times until it works...

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eagle152

I have a question - how to make newly added car (in this case Hauler) be able to tow any trailers like other trucks? And vice versa - new trailers be able to be towed with default trucks?

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fastman92

I have a question - how to make newly added car (in this case Hauler) be able to tow any trailers like other trucks? And vice versa - new trailers be able to be towed with default trucks?

The best you can do is to install Vehicle Special Abilities made by Alexander Blade and configure it.

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The Dingo

 

The new car has to be added in carspawer.ini. As in point 10.

The first car to be added 613, as of ID Free, then:

[range_1]start = 400end = 613

He may have added a vehicle with ID 612, which is why "613-614".

Try adding a vehicle as many times until it works...

 

I did try.

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Automan

Try to spawn the vehicle with a script cleo...

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The Dingo

Still not working,

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Automan

The problem is not the carspawner then....

 

So:

1) You have GTA-SA 1.0 US, no-CD, with gta_sa.exe from 14,383,616 bytes (14,047 KB)?

Without any type of modification?

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The Dingo

Yes.

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Automan

Good.

 

You have moved the folder 'cleo' in the folder SA,

the contents of the folder 'to GTA San Andreas' in the folder SA,

and the file vehicleAudioSettings.cfg of the folder 'to GTA San Andreas-data' in the folder 'data' SA?

 

2) Given that the new vehicle has ID 612,

3) What do you call the new model, files dff and txd?

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