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[SA] Mobile Hands


ForeverL

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Am I only one with this problem? (using modloader)

 

kxFxji7.png

 

I have similar problems with these models too. Tested few custcenes, all hands messed up... I don't use any mod loader, i just replaced models in cutscene.img

21w6txU.pngbIXSArj.pnggCL6W5z.pngwIeIO1c.png

 

 

A Nightmare on Elm Street :D

 

 

Any fix yet for the weird alien stretching fingers?

 

I do not understand happens to the models. It seems very strange. In my game walk perfectly, and have no such errors. I am a novice at this.
Someone might have thought that might be?

Mediafire Link Please!

 

Why do you want the files on Mediafire, amigo?
I have a preference for MEGA, but good. I see if I upload to Mediafire well.
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  • 2 weeks later...

in my SA appeared these strange polygons on the pulse of characters too, I must be because of my processor, tested on another PC with Dual-Core Processor and Motherboard Megaware and did not show up this bug wrists.

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  • 3 weeks later...
  • 2 weeks later...

For the ones who have strange alien hands, use DK's spec-lighting on peds to fix it. It worked for me. Maybe this is the reason why there is a spec-lighting on every peds in mobile.

 

Also recommended to use custom settings because the default one looks... bad. (no offense)

Edited by lolya
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For the ones who have strange alien hands, use DK's spec-lighting on peds to fix it. It worked for me. Maybe this is the reason why there is a spec-lighting on every peds in mobile.

 

Also recommended to use custom settings because the default one looks... bad. (no offense)

So the fingers are directly related to the spec-lighting? Rather weird but still, can confirm, just tested and fingers aren't messed up anymore. They don't move, but I don't remember if they did in SA mobile, I do know III's/VC's move slightly.

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For the ones who have strange alien hands, use DK's spec-lighting on peds to fix it. It worked for me. Maybe this is the reason why there is a spec-lighting on every peds in mobile.

 

Also recommended to use custom settings because the default one looks... bad. (no offense)

This is sooo weird. Maybe DK''s mod does something else we're not aware of or it's some weird ass engine bug. Who knows :D

Edited by Blackbird88
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Whenever i replace any file in cutscene.img and then go to date with Denise the game unable to show that cutscene,game is running but it goes black screen.this even happen on a clean game!

So,anyone has this problem?

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Well, hello again after a long time!
I've been busy with college, and I have not had time to review all the comments you have made me. Sorry, another factor is that too much to distract am.
I appreciate that some are interested in these mods, because the truth I'm still somewhat novice. I will review every comment, and I'll respond to them as you find solutions.
P/D: In regard to the hands of the models of SA, I did not find any error. On my computer (and in my game) walk perfectly. PLEASE if anyone can tell me that maybe, help me.

Since we are, I will ask you something: I use 3DS Max, and use the Kam's Scripts to import and export models.
Some I could show (if it is an image, the better) options have to dial to export the models of Cutscenes?

And I say to those who ask or expect:
THIS IS NOT DEAD. I was just on indefinite coma.
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Well, hello again after a long time!
I've been busy with college, and I have not had time to review all the comments you have made me. Sorry, another factor is that too much to distract am.
I appreciate that some are interested in these mods, because the truth I'm still somewhat novice. I will review every comment, and I'll respond to them as you find solutions.
P/D: In regard to the hands of the models of SA, I did not find any error. On my computer (and in my game) walk perfectly. PLEASE if anyone can tell me that maybe, help me.

 

Since we are, I will ask you something: I use 3DS Max, and use the Kam's Scripts to import and export models.
Some I could show (if it is an image, the better) options have to dial to export the models of Cutscenes?

 

And I say to those who ask or expect:
THIS IS NOT DEAD. I was just on indefinite coma.

 

Hey Bro, welcome back, the bug was fixed with a plugin made by DK22pac that also give the specular lighting or reflections on ped from the mobile game. P.D: Lovin' ur cutscene actors.

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The cementary cutscene from Big Smoke mission doesn't load after installing this mod. The game just hangs up on the black screen. It's quite awkward because all other cutscenes work perfectly. :/

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Lucky4LeafClover

Haven't tried this yet but more detailed hands is easily the most interesting aspect of the mobile release.

 

I was going to ask (sorry if this has already been asked)... does this work in gameplay too? If not, is anyone working on giving peds. more detailed hands in gameplay?

 

 

Thanks.

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Haven't tried this yet but more detailed hands is easily the most interesting aspect of the mobile release.

 

I was going to ask (sorry if this has already been asked)... does this work in gameplay too? If not, is anyone working on giving peds. more detailed hands in gameplay?

 

 

Thanks.

 

I always forget to do gameplays, thanks for reminding me!
Now I will go slowly ... :)
  • Like 1
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Lucky4LeafClover

No worries and take your time. I didn't even think you might consider doing this :p

Edited by Lucky4LeafClover
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  • 2 months later...
  • 2 weeks later...

How's progress going?

 

Apparently, I have no luck with computers ... is back in the coach. Meanwhile, I continue to work with models that lacks new hands, on another computer :O:/:(:)

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  • 2 weeks later...

I have finally seen the error of the "claws" in the models. I tried it on three other computers, but these were 64-bit. Only 64-bit machines this bug occurs, but in 32-bit should not happen. :O:O:O

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I have finally seen the error of the "claws" in the models. I tried it on three other computers, but these were 64-bit. Only 64-bit machines this bug occurs, but in 32-bit should not happen. :O:O:O

This mod fixes it https://www.mediafire.com/?lp6hwznuc0u18wv ( Mobile Specular Map | DK22Pac)

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I have finally seen the error of the "claws" in the models. I tried it on three other computers, but these were 64-bit. Only 64-bit machines this bug occurs, but in 32-bit should not happen. :O:O:O

This mod fixes it https://www.mediafire.com/?lp6hwznuc0u18wv ( Mobile Specular Map | DK22Pac)

 

 

Hahahaha if you already tried it, it corrects perfectly: D
But notice in case: 32-bit systems, the models do not need this "patch", so to speak.
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  • 2 weeks later...

First of all, congratulations for this great conversion :^: , 0 bugs and a greatly usefull mod, and...

 

Why is OG Loc's size so big, 509kb is like 3 times the other ones

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  • 1 month later...
  • 1 month later...
  • 4 weeks later...

 

My OS is 32-bit, but the "claws on hands" issue still occurs in my game!

Why?

 

 

301mwpz.jpg117urgx.jpg

 

 

You used the Mobile Specular Map?

 

In that time I were not using.

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My OS is 32-bit, but the "claws on hands" issue still occurs in my game!

Why?

 

 

301mwpz.jpg117urgx.jpg

 

 

You used the Mobile Specular Map?

 

In that time I were not using.

 

Hahaha :)
That is the solution, which gave me another user. Thank him to
he.
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