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[Rel|SA|SAMP] SAMPGraphicRestore


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This plugin allow other mods to use new graphic in samp

http://www.gta-samp.ru/files/SAMPGraphicRestore.jpg

 

It fixes ENB water

Same with PS2 Car Reflections on PC

And it fixes blue parachute bug

 

link: now in samp addon

Аризона мразотные крысы сунувшие без разрешения себе этот плагин
И чтобы не палиться, крысы зашифровали плагин в vorbisfile.dll
мрази!

 

You need ASI Loader

http://www.gtagarage.com/mods/show.php?id=21709

Edited by nonamenoname
Link to comment
https://gtaforums.com/topic/752667-relsasamp-sampgraphicrestore/
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Wanna love you for this fix. Really amazing, bro!
What else fixes are included in?

 

P.S. Возникли некоторые баги с этим фиксом, о которых я бы хотел тебе сообщить. Где и как с тобой связаться? (здесь на форуме не могу, постов мало)

 

At first, it was okay.
But then...

 

xgh4hu.jpg

Edited by WeedSR

Is this also going to fix the so called 'blue parachute bug'? This occurs if you replace parachute with any other models.

may be

I don't know

This plugin disable fix from 0.2.2 R3

//- Fixed time/fog/lighting flickering when the passing of time is disabled.

 

_F_

How to reproduce this bug for me?

Some objects or mods?

 

WeedSR

Напиши вк свой

Edited by nonamenoname

Is this also going to fix the so called 'blue parachute bug'? This occurs if you replace parachute with any other models.

Yes. The plugin fixes this bug, I have tested.

nonamenoname, ид такой же, как и ник: впаше.ком/weedsr :lol:

Edited by WeedSR

This .asi can be enable BumpMapping from Old's ENB?

yes if in single player it work then in samp too

 

Too bad that is not working for UltraThing's reflection...

can you explain what is ultrathing's reflection?

 

_F_

is this bug happened in singleplayer?

Edited by nonamenoname

Wanna love you for this fix. Really amazing, bro!

What else fixes are included in?

 

P.S. Возникли некоторые баги с этим фиксом, о которых я бы хотел тебе сообщить. Где и как с тобой связаться? (здесь на форуме не могу, постов мало)

 

At first, it was okay.

But then...

 

xgh4hu.jpg

Got the same glitch, hope you can fix this! :)

Edited by Legomanarthur

 

I already use that. It would be nice to have an .asi solution to get rid of the need to open that thing to press F12 every single time I switch servers.

And then it would be nice to re-add grass too without the need of F12 :p

 

I made an ASI for grass, you can download it from here (I need to remove the VS Redist dependency eventually).

 

For sun, use sun.cs - I'm too dumb to turn that into an ASI yet.

 

To restore vehicle dirt you can use the CustomSAA2 tool, and replace vehicle.txd in the saa folder with the one in models/generic. For some stupid reason SA-MP uses a blank vehicle grunge texture.

  • Like 2

 

 

I already use that. It would be nice to have an .asi solution to get rid of the need to open that thing to press F12 every single time I switch servers.

And then it would be nice to re-add grass too without the need of F12 :p

 

I made an ASI for grass, you can download it from here (I need to remove the VS Redist dependency eventually).

 

For sun, use sun.cs - I'm too dumb to turn that into an ASI yet.

 

To restore vehicle dirt you can use the CustomSAA2 tool, and replace vehicle.txd in the saa folder with the one in models/generic. For some stupid reason SA-MP uses a blank vehicle grunge texture.

 

 

Oh man, that's awesome. Thanks a bunch for the .asi!

 

vmFwa.png

 

mbM5b.png

To get back on topic, I can't wait for the next little fix.

 

If these bugs haven't already been reported:

When you despawn a vehicle while inside, skins will lose texture.

Edited by Ivey

 

 

Too bad that is not working for UltraThing's reflection...

can you explain what is ultrathing's reflection?

 

 

It's a graphic mod, http://gtaforums.com/topic/456536-ultrathing/. It has several features and one of them is reflection (and its actually lagless) which is working in singleplayer and MTA, but not in SAMP.

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