Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[REL] Renderware file converter


The Hero
 Share

Recommended Posts

Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that.

 

Thank you,I have solved it

 

Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that.

 

Why do I use convdff.exe converts player.dff become mobile dff ,game will flash back?

 

Edited by Crokey
Link to comment
Share on other sites

  • 1 month later...

 

I have a problem with storiesconv. Some map models have bugs and cause game to crash :/

 

Yes, that happened to me too.

 

First detect which models cause the crash (i only had one model, i guess you too, specially if you are converting LCS map like me).

Delete half IPL entries in the file that correspond the zone causing the crash. Discard those elements if crashing stops. Reduce your items until you find the bugged model.

 

If you are converting LCS like me, probably we have the same bugged model, that is ---> landpart100.dff

Go to suburb.ipl and comment that line, test.

 

Once you have found the bugged element, you can correct it with a simple 3DS Max edit, it worked for me! :happy:

Import with Kam's script, export with deniska script (you could use Kam for export too, but don't forget to activate the Vcol option or your model will lose its vertex paint (enviroment light/shadow effect), and even with Vcol activated, sometimes the model can look too bright, deniska dff exporter solves that with geometry light box unchecked).

 

 

3092dg9.png

 

 

ps2 gta sa had vc col files

Link to comment
Share on other sites

  • 4 weeks later...

@The Hero: does this convert from PS2 RW 3.7.0.2 also? I'm trying to convert some Bully objects to RW 3.6.0.3 (GTA SA PC version) but seems it doesn't work. Maybe I'm using the wrong commands?

convdff.exe -u -v 36003 input.dff output.dff

Thank you.

Link to comment
Share on other sites

  • 4 months later...
Vladion Prorock

How to use the -g command on vcsconv.exe?
The location of the game.dat file should be specified?
And does it work for vehicles?

Link to comment
Share on other sites

game.dat is the decompressed game.dtz, you can use zpipe to decompress it: http://gta.rockstarvision.com/utils/zpipe.exe

use like this: zpipe.exe -d < game.dtz > game.dat

 

The reason I added the -g switch is that vehicle dummies are stored in game.dtz and not in the model so to get a nice correct dff you have to read both files.

Link to comment
Share on other sites

Vladion Prorock

game.dat is the decompressed game.dtz, you can use zpipe to decompress it: http://gta.rockstarvision.com/utils/zpipe.exe

use like this: zpipe.exe -d < game.dtz > game.dat

 

The reason I added the -g switch is that vehicle dummies are stored in game.dtz and not in the model so to get a nice correct dff you have to read both files.

zpipe.exe -d C:\Users\Администратор\Desktop\DFF\in\game.dtz C:\Users\Администрато

р\Desktop\DFF\out\game.dat

zpipe usage: zpipe [-d] < source > dest

What am I doing wrong?

Edited by Vladion Prorock
Link to comment
Share on other sites

you're not giving it the < and >

Link to comment
Share on other sites

Vladion Prorock

you're not giving it the < and >

Excuse me, but I do not understand...

Please, show an example of what should be the correct path to the files

 

The path to the files should be specified as in convdff.exe?

 

Link to comment
Share on other sites

just as i wrote. have game.dtz and zpipe in the same directory, then: zpipe -d < game.dtz > game.dat

Link to comment
Share on other sites

Vladion Prorock

just as i wrote. have game.dtz and zpipe in the same directory, then: zpipe -d < game.dtz > game.dat

zpipe -d [in directory game.dtz] [out directory game.dat] ?

Edited by Vladion Prorock
Link to comment
Share on other sites

  • 1 month later...

it looks like you have no file cbb.dff in C:\users\yourusername.

Link to comment
Share on other sites

But that seems to be in C:/users/yourusername/Desktop/gta3img, you're telling it to load from C:/users/yourusername/

Link to comment
Share on other sites

6 minutes ago, The Hero said:

But that seems to be in C:/users/yourusername/Desktop/gta3img, you're telling it to load from C:/users/yourusername/

Ohh I get it. Had to change directory through the "cd" command. It worked now, thanks.

Link to comment
Share on other sites

  • 3 weeks later...

Hi there. Have some questions.
As it says, 

Quote

While the stream file formats (DFF and TXD) are similar to the real RenderWare formats, they're not the same, especially since RslGeometry and RwGeometry are so different (link)

So, I was trying to convert ped from LCS Android .dff to RW .dff using lcsconv.exe (dffconv.exe says strange things about lack of geometrylist). It works fine except some mesh face flipping.
What I'm doing wrong? It is an app feature or KAM's script trouble? How to get model converted without any troubles?
And another quiestion is where I can find LCS .dff file structure (bytes, chunk structure, if its different) or who can give me deep (for programmers) explanation the difference between RW .dff and RL .dff? I need this now, but have no time for reverse engineering.

Edited by Emia
Link to comment
Share on other sites

That's just how it is. The stories games don't do backface culling so some faces can be flipped. cj2000 found some logic behind this but it didn't apply to all kinds of files strangely so I'm not messing with that.

I had documented some stuff on the gtamodding wiki but it has been dead for weeks, no idea if it ever comes back.

If you want to find out more about the stories file formats, you can just check out my code: https://github.com/aap/librwgta/tree/master/tools/storiesconv for dffs in particular the conversion starts here: https://github.com/aap/librwgta/blob/master/tools/storiesconv/rslconv.cpp#L454

  • Like 3
Link to comment
Share on other sites

Very thankful for that.
Btw, gtamodding wiki is still avaliable in Wayback Machine. Last snapshots was made at April 7, this year. 

Link to comment
Share on other sites

Need help for mod vice city mobile ..

please replay anyone know how to convert pc dff to android 

sorry for my bad english

 

Link to comment
Share on other sites

I think pc dffs work on mobile; no conversion necessary

Link to comment
Share on other sites

they do not on newer android versions, i already posted command for batch convert here or in other thread

Link to comment
Share on other sites

  • 1 month later...
  • 4 weeks later...
  • 4 months later...
On 1/2/2018 at 11:48 AM, RIDE2DAY said:

@The Hero: does this convert from PS2 RW 3.7.0.2 also? I'm trying to convert some Bully objects to RW 3.6.0.3 (GTA SA PC version) but seems it doesn't work. Maybe I'm using the wrong commands?

convdff.exe -u -v 36003 input.dff output.dff

Thank you.

hey did you figure out it? how to convert to from ps2 to pc, i have a similiar problem.

Link to comment
Share on other sites

On 2/13/2019 at 12:59 AM, Leinad said:

hey did you figure out it? how to convert to from ps2 to pc, i have a similiar problem.

Hello, unfortunately I gave up, I couldn't do it.

Link to comment
Share on other sites

Bully PS2 models aren't supported (yet?).

Link to comment
Share on other sites

  • 2 months later...

Converting to PS2 SA is rather experimental. That the tristripping doesn't work is a bit surprising though.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.