xiaogui319 8 Posted October 6, 2017 Share Posted October 6, 2017 (edited) Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that. Thank you,I have solved it Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that. Why do I use convdff.exe converts player.dff become mobile dff ,game will flash back? Edited October 7, 2017 by Crokey 1 Link to post Share on other sites
boludoz 26 Posted December 3, 2017 Share Posted December 3, 2017 I have a problem with storiesconv. Some map models have bugs and cause game to crash Yes, that happened to me too. First detect which models cause the crash (i only had one model, i guess you too, specially if you are converting LCS map like me). Delete half IPL entries in the file that correspond the zone causing the crash. Discard those elements if crashing stops. Reduce your items until you find the bugged model. If you are converting LCS like me, probably we have the same bugged model, that is ---> landpart100.dff Go to suburb.ipl and comment that line, test. Once you have found the bugged element, you can correct it with a simple 3DS Max edit, it worked for me! Import with Kam's script, export with deniska script (you could use Kam for export too, but don't forget to activate the Vcol option or your model will lose its vertex paint (enviroment light/shadow effect), and even with Vcol activated, sometimes the model can look too bright, deniska dff exporter solves that with geometry light box unchecked). ps2 gta sa had vc col files Link to post Share on other sites
luchofisz 0 Posted December 6, 2017 Share Posted December 6, 2017 I want to convert my gta sa pc dffs to ps2 dffs but I can´t, could someone help me? Link to post Share on other sites
RIDE2DAY 202 Posted January 2, 2018 Share Posted January 2, 2018 @The Hero: does this convert from PS2 RW 3.7.0.2 also? I'm trying to convert some Bully objects to RW 3.6.0.3 (GTA SA PC version) but seems it doesn't work. Maybe I'm using the wrong commands? convdff.exe -u -v 36003 input.dff output.dff Thank you. Link to post Share on other sites
Vladion Prorock 2 Posted May 10, 2018 Share Posted May 10, 2018 How to use the -g command on vcsconv.exe? The location of the game.dat file should be specified? And does it work for vehicles? Link to post Share on other sites
The Hero 7,258 Posted May 10, 2018 Author Share Posted May 10, 2018 game.dat is the decompressed game.dtz, you can use zpipe to decompress it: http://gta.rockstarvision.com/utils/zpipe.exe use like this: zpipe.exe -d < game.dtz > game.dat The reason I added the -g switch is that vehicle dummies are stored in game.dtz and not in the model so to get a nice correct dff you have to read both files. Link to post Share on other sites
Vladion Prorock 2 Posted May 10, 2018 Share Posted May 10, 2018 (edited) game.dat is the decompressed game.dtz, you can use zpipe to decompress it: http://gta.rockstarvision.com/utils/zpipe.exe use like this: zpipe.exe -d < game.dtz > game.dat The reason I added the -g switch is that vehicle dummies are stored in game.dtz and not in the model so to get a nice correct dff you have to read both files. zpipe.exe -d C:\Users\Администратор\Desktop\DFF\in\game.dtz C:\Users\Администрато р\Desktop\DFF\out\game.dat zpipe usage: zpipe [-d] < source > dest What am I doing wrong? Edited May 10, 2018 by Vladion Prorock Link to post Share on other sites
The Hero 7,258 Posted May 10, 2018 Author Share Posted May 10, 2018 you're not giving it the < and > Link to post Share on other sites
Vladion Prorock 2 Posted May 10, 2018 Share Posted May 10, 2018 you're not giving it the < and > Excuse me, but I do not understand... Please, show an example of what should be the correct path to the files The path to the files should be specified as in convdff.exe? Link to post Share on other sites
The Hero 7,258 Posted May 10, 2018 Author Share Posted May 10, 2018 just as i wrote. have game.dtz and zpipe in the same directory, then: zpipe -d < game.dtz > game.dat Link to post Share on other sites
Vladion Prorock 2 Posted May 10, 2018 Share Posted May 10, 2018 (edited) just as i wrote. have game.dtz and zpipe in the same directory, then: zpipe -d < game.dtz > game.dat zpipe -d [in directory game.dtz] [out directory game.dat] ? Edited May 10, 2018 by Vladion Prorock Link to post Share on other sites
Emia 7 Posted July 4, 2018 Share Posted July 4, 2018 Very useful stuff.The Hero, ur really the hero. Link to post Share on other sites
Garpown 21 Posted July 7, 2018 Share Posted July 7, 2018 I am trying to convert a ps2 .dff file to PC but I get this: https://imgur.com/a/tq5bHmh What am I doing wrong? Link to post Share on other sites
The Hero 7,258 Posted July 7, 2018 Author Share Posted July 7, 2018 it looks like you have no file cbb.dff in C:\users\yourusername. Link to post Share on other sites
Garpown 21 Posted July 7, 2018 Share Posted July 7, 2018 3 minutes ago, The Hero said: it looks like you have no file cbb.dff in C:\users\yourusername. That's weird, it's in the same folder as the convdff.exe https://imgur.com/a/LA9sabR Link to post Share on other sites
The Hero 7,258 Posted July 7, 2018 Author Share Posted July 7, 2018 But that seems to be in C:/users/yourusername/Desktop/gta3img, you're telling it to load from C:/users/yourusername/ Link to post Share on other sites
Garpown 21 Posted July 7, 2018 Share Posted July 7, 2018 6 minutes ago, The Hero said: But that seems to be in C:/users/yourusername/Desktop/gta3img, you're telling it to load from C:/users/yourusername/ Ohh I get it. Had to change directory through the "cd" command. It worked now, thanks. Link to post Share on other sites
Emia 7 Posted July 25, 2018 Share Posted July 25, 2018 (edited) Hi there. Have some questions. As it says, Quote While the stream file formats (DFF and TXD) are similar to the real RenderWare formats, they're not the same, especially since RslGeometry and RwGeometry are so different (link) So, I was trying to convert ped from LCS Android .dff to RW .dff using lcsconv.exe (dffconv.exe says strange things about lack of geometrylist). It works fine except some mesh face flipping. What I'm doing wrong? It is an app feature or KAM's script trouble? How to get model converted without any troubles? And another quiestion is where I can find LCS .dff file structure (bytes, chunk structure, if its different) or who can give me deep (for programmers) explanation the difference between RW .dff and RL .dff? I need this now, but have no time for reverse engineering. Edited July 25, 2018 by Emia Link to post Share on other sites
The Hero 7,258 Posted July 25, 2018 Author Share Posted July 25, 2018 That's just how it is. The stories games don't do backface culling so some faces can be flipped. cj2000 found some logic behind this but it didn't apply to all kinds of files strangely so I'm not messing with that. I had documented some stuff on the gtamodding wiki but it has been dead for weeks, no idea if it ever comes back. If you want to find out more about the stories file formats, you can just check out my code: https://github.com/aap/librwgta/tree/master/tools/storiesconv for dffs in particular the conversion starts here: https://github.com/aap/librwgta/blob/master/tools/storiesconv/rslconv.cpp#L454 3 Link to post Share on other sites
Emia 7 Posted July 25, 2018 Share Posted July 25, 2018 Very thankful for that. Btw, gtamodding wiki is still avaliable in Wayback Machine. Last snapshots was made at April 7, this year. Link to post Share on other sites
A#IQ 0 Posted July 29, 2018 Share Posted July 29, 2018 Need help for mod vice city mobile .. please replay anyone know how to convert pc dff to android sorry for my bad english Link to post Share on other sites
guard3 2,415 Posted July 29, 2018 Share Posted July 29, 2018 I think pc dffs work on mobile; no conversion necessary Link to post Share on other sites
Sneed 12,766 Posted July 29, 2018 Share Posted July 29, 2018 they do not on newer android versions, i already posted command for batch convert here or in other thread 1 Link to post Share on other sites
xiaogui319 8 Posted September 2, 2018 Share Posted September 2, 2018 (edited) android gta vice city MODS,apk version1.07 https://scontent-sjc3-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/40515572_475931072884550_1220763944726036480_o.jpg?_nc_cat=0&efg=eyJpIjoidCJ9&oh=5e37ac23342f7bd4c9b9a688ca662188&oe=5C28E36A https://scontent-sjc3-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/40607167_475931146217876_8975418944881950720_o.jpg Edited September 2, 2018 by xiaogui319 Link to post Share on other sites
xiaogui319 8 Posted September 27, 2018 Share Posted September 27, 2018 hi,Friend Pc to Android dff exist bug Link to post Share on other sites
Leinad 127 Posted February 13, 2019 Share Posted February 13, 2019 On 1/2/2018 at 11:48 AM, RIDE2DAY said: @The Hero: does this convert from PS2 RW 3.7.0.2 also? I'm trying to convert some Bully objects to RW 3.6.0.3 (GTA SA PC version) but seems it doesn't work. Maybe I'm using the wrong commands? convdff.exe -u -v 36003 input.dff output.dff Thank you. hey did you figure out it? how to convert to from ps2 to pc, i have a similiar problem. Link to post Share on other sites
RIDE2DAY 202 Posted February 20, 2019 Share Posted February 20, 2019 On 2/13/2019 at 12:59 AM, Leinad said: hey did you figure out it? how to convert to from ps2 to pc, i have a similiar problem. Hello, unfortunately I gave up, I couldn't do it. Link to post Share on other sites
The Hero 7,258 Posted February 20, 2019 Author Share Posted February 20, 2019 Bully PS2 models aren't supported (yet?). Link to post Share on other sites
PeepChave 0 Posted May 19, 2019 Share Posted May 19, 2019 @The Hero Why does this happens when I try to convert a specific car? How can I fix these errors?https://prnt.sc/nqmzkq Link to post Share on other sites
The Hero 7,258 Posted May 19, 2019 Author Share Posted May 19, 2019 Converting to PS2 SA is rather experimental. That the tristripping doesn't work is a bit surprising though. Link to post Share on other sites