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[REL] Renderware file converter


The Hero
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Maybe txds? Try using magic.txd and mass convert to SA version. In Vice City, at least, no txd = no model ;)

It worked! Thanks!! :colgate:

 

You were right, the problem was bad texture conversion through lcstxdconv.exe, and save as SA from Txd Workshop wasn't enough.

The solution: convert android txds to VC through "lcstxdconv in.txd out.txd", then convert from VC to SA through "txdconv.exe out.txd out2.txd".

 

:^:

Edited by Sloth-
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save as SA from Txd Workshop wasn't enough

Txd Workshop... facepalm

 

Anyway, glad It worked. I'm converting this for VC and I had some problems too ;)

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What did I do wrong.The storiesconvdff.exe crashes with this error message.

zzLnccj.png

WsRmhAm.png

 

storiesconv.exe only works for models (dff or mdl), not textures.

 

.chk is PS2 textures. ;)

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What did I do wrong.The storiesconvdff.exe crashes with this error message.

zzLnccj.png

WsRmhAm.png

 

storiesconv.exe only works for models (dff or mdl), not textures.

 

.chk is PS2 textures. ;)

Oh thanks bro
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Eeeeeer, it does work with textures! Don't use both chk and mdl! Do each one individually

Edited by guard3
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I have a problem with storiesconv. Some map models have bugs and cause game to crash :/

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I have a problem with storiesconv. Some map models have bugs and cause game to crash :/

 

Yes, that happened to me too.

 

First detect which models cause the crash (i only had one model, i guess you too, specially if you are converting LCS map like me).

Delete half IPL entries in the file that correspond the zone causing the crash. Discard those elements if crashing stops. Reduce your items until you find the bugged model.

 

If you are converting LCS like me, probably we have the same bugged model, that is ---> landpart100.dff

Go to suburb.ipl and comment that line, test.

 

Once you have found the bugged element, you can correct it with a simple 3DS Max edit, it worked for me! :happy:

Import with Kam's script, export with deniska script (you could use Kam for export too, but don't forget to activate the Vcol option or your model will lose its vertex paint (enviroment light/shadow effect), and even with Vcol activated, sometimes the model can look too bright, deniska dff exporter solves that with geometry light box unchecked).

 

 

3092dg9.png

 

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It's quite possible the models contain unused materials, this will crash the game. I think I fixed it already but maybe I didn't release the fixed version?

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Well, I import and export every single model in 3ds Max. (Basically there are some double faces and Alpha Bugs caused by material order which I'll have to fix - Original LCS Bug). I use saggeaman's Importer/Exporter.

Specifically, suburb crashes the game. I'm gonna check that landpart out. Commer, Indust and Leedsbits crash just after starting a new game mid-gameplay. So... yeah... I'm working on Vice City

Edited by guard3
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  • 4 weeks later...

use magic.txd

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HirLWl5.gif

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None at all? PS2 III doesn't use any platform specific stuff in dffs really.

Edited by The Hero
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Then... Can I extract all dffs from PS2 (without converting none) and put them on PC and will work? I didn't know that.

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Yes, the only models that you can't use from PS2 III are the skinned ones, i.e. cutscene heads. Not because they're in PS2 format but because they're too old for RW 3.3 as used by PC III.

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That's very interesting, I never tried run a PS2 model without converting before and never knew was possible in III. Thanks aap.

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Yes, the only models that you can't use from PS2 III are the skinned ones, i.e. cutscene heads. Not because they're in PS2 format but because they're too old for RW 3.3 as used by PC III.

 

Really? That's really interesting, i used your renederware file converter to convert all PS2 cars to PC.. So it actually wasn't necessary to do that :D

 

EDIT: Great, i just put all files from the GTA 3 IMG into the modloader folder and it works just fine also the broken textures(MTXD) from the PS2 Map are now fixed :D

Edited by countergame
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  • 4 months later...

I replaced the original SMG's model using the PC version putting in the PS2 version. I know how to create a ISO, I did some texture mods using the TxdGen.

 

Example:

Walter White T-Shirt

 

1f7ca7f169.jpg

 

 

 

Adaptation of beta textures

 

2cd9cffabd.jpg

 

 

 

Miku's wall

 

dba7205937.jpg

 

 

New spray

 

2571df0136.jpg

 

 

 

Also the map with textures from GTA SA mobile version

 

620300add6.jpg

 

 

 

Nissan Skyline tunning style

 

523ea44a6b.jpg

 

 

Solo remplaza texturas, el error de disco se soluciona http://psx-scene.com/forums/f325/ps3-gta-san-andreas-ps2-classic-modding-easy-tutorial-112440/index3.html, renombre iso a GTASA.ISO y aplique patch con apache3 remplaze dummy1.img por el de la carpeta, ahora para editar use IMG Tool y "rebuild"

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  • 4 months later...

I have a problem. I can't find a way to convert xbox peds and player. I use xboxdeecompress and convdff, but when I import it in 3ds max is says 'No '"+"' function for undefined'

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  • 3 months later...

could anyone help me? How can I convert ps2 dff files (of few weapons) to PC dff format?

 

I've been trying to do what has been written in readme (performing specified commands through cmd) but that didn't work. It states that " dffconv.exe is not recognized as an internal or external command,

operable program or batch file"
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  • 1 month later...
Channel Undefined

Can someone please help? I'm trying to convert some RWS files to DFF using DFFConverter. More specifically, I need them in the GTA3 file format. Complete noob to this stuff, I don't even know how to use command line. Someone please help!

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  • 2 weeks later...

The Hero just found one of the greatest accidental discoveries in RenderWare history. He is a true inspiration to the entire GTA community :)

 

Thank you, aap!

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  • 1 month later...

Put up new versions after a looong time. I don't remember the changes I made since the last versions.

EDIT: aaand it's broken.

EDIT: aaand fixed.

Edited by The Hero
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Channel Undefined

Put up new versions after a looong time. I don't remember the changes I made since the last versions.

EDIT: aaand it's broken.

EDIT: aaand fixed.

Sorry to bug you, but would you happen to know of any tutorials or anything on how to use this converter in command prompt, or any tutorials that will teach me how to operate programs like this. I also don't know how the whole output input thing works and, its just a mess and I'm a noob but this would be very important to me for a personal project of mine. Please and thank you.

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Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that.

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