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# [REL] Renderware file converter

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Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that.

Thank you，I have solved it

Because this tool converts models and TXD's, VC Mobile doesn't use TXD. You're going to have to manually add that.

Why do I use convdff.exe converts player.dff become mobile dff ,game will flash back?

Edited by Crokey

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I have a problem with storiesconv. Some map models have bugs and cause game to crash

Yes, that happened to me too.

First detect which models cause the crash (i only had one model, i guess you too, specially if you are converting LCS map like me).

Delete half IPL entries in the file that correspond the zone causing the crash. Discard those elements if crashing stops. Reduce your items until you find the bugged model.

If you are converting LCS like me, probably we have the same bugged model, that is ---> landpart100.dff

Go to suburb.ipl and comment that line, test.

Once you have found the bugged element, you can correct it with a simple 3DS Max edit, it worked for me!

Import with Kam's script, export with deniska script (you could use Kam for export too, but don't forget to activate the Vcol option or your model will lose its vertex paint (enviroment light/shadow effect), and even with Vcol activated, sometimes the model can look too bright, deniska dff exporter solves that with geometry light box unchecked).

ps2 gta sa had vc col files

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I want to convert my gta sa pc dffs to ps2 dffs but I can´t, could someone help me?

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@The Hero: does this convert from PS2 RW 3.7.0.2 also? I'm trying to convert some Bully objects to RW 3.6.0.3 (GTA SA PC version) but seems it doesn't work. Maybe I'm using the wrong commands?

convdff.exe -u -v 36003 input.dff output.dff

Thank you.

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How to use the -g command on vcsconv.exe?
The location of the game.dat file should be specified?
And does it work for vehicles?

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game.dat is the decompressed game.dtz, you can use zpipe to decompress it: http://gta.rockstarvision.com/utils/zpipe.exe

use like this: zpipe.exe -d < game.dtz > game.dat

The reason I added the -g switch is that vehicle dummies are stored in game.dtz and not in the model so to get a nice correct dff you have to read both files.

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Posted (edited)

game.dat is the decompressed game.dtz, you can use zpipe to decompress it: http://gta.rockstarvision.com/utils/zpipe.exe

use like this: zpipe.exe -d < game.dtz > game.dat

The reason I added the -g switch is that vehicle dummies are stored in game.dtz and not in the model so to get a nice correct dff you have to read both files.

zpipe.exe -d C:\Users\Администратор\Desktop\DFF\in\game.dtz C:\Users\Администрато

р\Desktop\DFF\out\game.dat

zpipe usage: zpipe [-d] < source > dest

What am I doing wrong?

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you're not giving it the < and >

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you're not giving it the < and >

Excuse me, but I do not understand...

Please, show an example of what should be the correct path to the files

The path to the files should be specified as in convdff.exe?

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just as i wrote. have game.dtz and zpipe in the same directory, then: zpipe -d < game.dtz > game.dat

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Posted (edited)

just as i wrote. have game.dtz and zpipe in the same directory, then: zpipe -d < game.dtz > game.dat

zpipe -d [in directory game.dtz] [out directory game.dat] ?

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