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The Hero

[REL] Renderware file converter

Recommended Posts

Pauloso

Update:

I rewrote the iOS DFF code such that I got mdl->dff conversion for free. This functionality was moved to the stories converter and is *no* longer part of convdff.exe

So this program converts PS2 chks, mdls and iOS txds, dffs:

http://aap.papnet.eu/gta/bin/storiesconv.exe

All other dff conversion is still handled by convdff.exe

How I can open Stories Gta3.img?

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Pauloso

Update:

I rewrote the iOS DFF code such that I got mdl->dff conversion for free. This functionality was moved to the stories converter and is *no* longer part of convdff.exe

So this program converts PS2 chks, mdls and iOS txds, dffs:

http://aap.papnet.eu/gta/bin/storiesconv.exe

All other dff conversion is still handled by convdff.exe

How I can Open GTA VCS/LCS Gta3.img?

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Pauloso

The mobile img files can be opened by any img tool. The PSP and PS2 files are missing dir files, but sergeanur was able to reconstruct them: http://gtaforums.com/topic/838537-lcsvcs-dir-files/

Thank You for show me this link

Edited by Pauloso

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Pauloso

One More Question How i Can Open Obb File On Mobile Version?, Because i want the files to use i 3dsmax.

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Pauloso

Update:

I rewrote the iOS DFF code such that I got mdl->dff conversion for free. This functionality was moved to the stories converter and is *no* longer part of convdff.exe

So this program converts PS2 chks, mdls and iOS txds, dffs:

http://aap.papnet.eu/gta/bin/storiesconv.exe

All other dff conversion is still handled by convdff.exe

When I try to explorer any txd converted from LCS/VCS on txdworkshop the same dont´t work

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xiaogui319

Is there a VC dff convert to LCS tool?

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El Dorado

I need a batch to extract each texture on a folder with the same name as the txd

 

ex. admiral folder
-admiral.tga
banhsee folder

-banshee.tga

 

and etc

 

help, anyone?

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George Costanza

 

Very helpful tools :D

 

Here's a batch code for txdex. It creates folders for every txd and then it puts all the textures extracted from each txd in those folders:

for %i in (*.txd*) do txdex %i & if /i not "%~nxi"=="%~nx0" md "%~ni" 2>nul & move "*.tga*" "%~ni" >nul

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El Dorado

oh... alright

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DeluxeMob

Intresting...

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xiaogui319

lvz files how to open??

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guard3

I have problems converting xbox textures to pc.

I decompress textures, but when I use txdconv.exe, textures are messed up!

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ArTuRMV

Ahn, there is a possibility to do the opposite way? PC to PS2? I'm looking for some program or plugin but I never found. Exist a lot of PS2 mod with custom model but I never found tools and tutorials about that. :/

 

For example:

https://www.youtube.com/watch?v=PuYKAb9TH-o

Edited by ArTuRMV

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guard3

The tool already does that. Just specify your version to the output and there you have it

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The Hero

Right, note however that I haven't really tested it. In theory you don't even need special PS2 or Xbox dffs.

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ArTuRMV

So... I tried just put a PC's dff in PS2 but doesn't work. I think the dff need some conversion but I have no idea how can I do this. But if this program can do this, how can I do this conversion? o3o And there is only the 3.6.0.3 version for SA.

 

This is what happen.

443535e9ce.png

Edited by ArTuRMV

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The Hero

Were you able to build a working iso without changing any files? Also, what file did you replace?

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ArTuRMV

I replaced the original SMG's model using the PC version putting in the PS2 version. I know how to create a ISO, I did some texture mods using the TxdGen.

 

Example:

Walter White T-Shirt

 

1f7ca7f169.jpg

 

 

 

Adaptation of beta textures

 

2cd9cffabd.jpg

 

 

 

Miku's wall

 

dba7205937.jpg

 

 

New spray

 

2571df0136.jpg

 

 

 

Also the map with textures from GTA SA mobile version

 

620300add6.jpg

 

 

 

Nissan Skyline tunning style

 

523ea44a6b.jpg

 

 

Edited by ArTuRMV

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Markuza

You are out of luck then. I remember doing the same thing year ago. Textures are working fine but models are just not working.

I asked the same question year ago but still no answer.

 

If I remember correctly, PC models only worked for me in Vice City. I still haven't tested III. (But I did recreate the ISO, it was less than 1 GB compared to original 4.37 GB.)

 

I used $ony CDDVDGEN.

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ArTuRMV

You are out of luck then. I remember doing the same thing year ago. Textures are working fine but models are just not working.

I asked the same question year ago but still no answer.

 

If I remember correctly, PC models only worked for me in Vice City. I still haven't tested III. (But I did recreate the ISO, it was less than 1 GB compared to original 4.37 GB.)

 

I used $ony CDDVDGEN.

 

I did a lot of thing in San Andreas of PS2, like edit radios or put custom animations but I never get success with models in PS2 because I didn't found any tutorial or tools to make that kind of conversion. ;/

 

GTA SA PS2 Modded with custom animations:

 

 

GTA VC PS2 Modded with random things:

 

Edited by ArTuRMV

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Dageron RUS

Much interested in PS2 models conversion too.

As far I remember, player.img models are semi-equal between PC and PS2, so player model mods exist on PS2.

 

The Hero, please, could you look through PS2 models?

Completing PS2 *.dff support will be much appreciated for RewnderWare convertsion toolset.

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The Hero

Interesting. I wonder what the problem is...but honestly it's not really a great priority.

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ArTuRMV

Interesting. I wonder what the problem is...but honestly it's not really a great priority.

 

I was reading the gtamodding.com and I saw a page speaking about exclusive lines in DFF's ps2 version, maybe can be this. I'll be very thankful if you could help me because I'm trying do this since 2010.

 

 

http://www.gtamodding.com/wiki/Sky_Mipmap_Val_(RW_Section)

http://www.gtamodding.com/wiki/Native_Data_PLG_(RW_Section)

 

 

http://www.gtamodding.com/wiki/RenderWare_binary_stream_file

Edited by ArTuRMV

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Inadequate

You are out of luck then. I remember doing the same thing year ago. Textures are working fine but models are just not working.

I asked the same question year ago but still no answer.

 

If I remember correctly, PC models only worked for me in Vice City. I still haven't tested III. (But I did recreate the ISO, it was less than 1 GB compared to original 4.37 GB.)

 

I used $ony CDDVDGEN.

It's possible modify DAT files (like the timecyc) and/or the GXT files and compile it with $ony CDDVDGEN, will work?

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ArTuRMV

 

You are out of luck then. I remember doing the same thing year ago. Textures are working fine but models are just not working.

I asked the same question year ago but still no answer.

 

If I remember correctly, PC models only worked for me in Vice City. I still haven't tested III. (But I did recreate the ISO, it was less than 1 GB compared to original 4.37 GB.)

 

I used $ony CDDVDGEN.

It's possible modify DAT files (like the timecyc) and/or the GXT files and compile it with $ony CDDVDGEN, will work?

 

Yes! I did this at my modded Vice City to PS2.

 

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Dageron RUS

Yeah, I also tested VC DFF models in PS2, VC and III worked for me fine :)
But SA not, as we already mentioned above. Hope that The Hero will help us... After completing PS2 support he always will stay my hero and legend.

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Sloth-

I'm trying to convert files extracted from LCS Android version but dff's not working.

I'm using this on console:

 

storiesconv.exe input.dff output.dff
This is how it looks on Map Editor (fine as you can see, the texture conversion is ok):

 

n2ev7l.png

 

And this is how looks ingame (collision works but dff is invisible):

 

amfdqq.png

 

Is there something i'm doing wrong? Do i must specify the version in the command?

I also tried to convert the dff through 3DS Max Kam's script and Deniska script but it was the same.

 

 

EDIT:

 

i tested the conversion for Vice City and it works fine!

 

2e49gna.png

 

And i also did the conversion to SA's format through:

 

storiesconv -v 36003 origin.dff dest.dff
But still got invisible dff on SA. :/

Please help!

Edited by Sloth-

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guard3

Maybe txds? Try using magic.txd and mass convert to SA version. In Vice City, at least, no txd = no model ;)

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