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Gammoudicj

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Jimmy_Leppard

 

 

Lol, man :) We're all equal here ;)

Me see you as god too.

Your posts are so deep that I see Adele rolling in it.

 

He's a sh*tty god. Instead of wandering around the forums, the sh*tty god could get to creating some projects instead -_-

 

Try saying it twice, who knows what might come true for you ;)

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Lol, man :) We're all equal here ;)

Me see you as god too.

Your posts are so deep that I see Adele rolling in it.

 

He's a sh*tty god. Instead of wandering around the forums, the sh*tty god could get to creating some projects instead -_-

 

And you my friend, are a sh*tty person. :)

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Lol, man :) We're all equal here ;)

Me see you as god too.

Your posts are so deep that I see Adele rolling in it.

 

He's a sh*tty god. Instead of wandering around the forums, the sh*tty god could get to creating some projects instead -_-

 

And you my friend, are a sh*tty person. :)

 

Tell me something I don't know, or better yet, tell me something I give a damn about.

 

 

 

 

Lol, man :) We're all equal here ;)

Me see you as god too.

Your posts are so deep that I see Adele rolling in it.

 

He's a sh*tty god. Instead of wandering around the forums, the sh*tty god could get to creating some projects instead -_-

 

Try saying it twice, who knows what might come true for you ;)

 

Fine. You are a sh*tty god, and instead of wandering around the forums, you, the sh*tty god, should start creating stuff instead. -_-

Edited by Rytuklis
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Juice the Joos

My life:

1. Sees a person who acts using his brain

2. Thinks he's a very good person

3. That guy starts being a douche

4. Realizes everyone is an asshole.

 

Jokes away, Jimmy said he couldn't do missions (as far as I can remember?)

Are you jealous, Rytuklis? I'm sorry if we're not all looking at you, or I'm sorry if Jimmy isn't the person you want him to be.

You know, not everyone wants to dedicate a big part of his time designing projects over projects, you know?

I don't get these comments sometimes.

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Alan Eastwood

And I don't get these fights sometimes... really man, just stupid reasons to start insulting to each other for stupid reasons. And with those stupid comments that have nothing to do with this post is ruining gammoudicj's post. You people need to take a big breath and go bother someone else of other forum category or better get the out of this forums because i'm sick of seing the same sh*t again and again and again.

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Jokes away, Jimmy said he couldn't do missions (as far as I can remember?)

Are you jealous, Rytuklis? I'm sorry if we're not all looking at you, or I'm sorry if Jimmy isn't the person you want him to be.

You know, not everyone wants to dedicate a big part of his time designing projects over projects, you know?

I don't get these comments sometimes.

Sir. do exactly as I say and there is still some hope remaining to you:

1. Go buy a sense of humor.

2. Stop talking nonsense.

 

Thank you.

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Okay guys, I think Alan's right. Let's keep on topic, okay? I'm not one of those guys who enjoy seeing their topics getting alot of posts and turning into warzones. I'm not in anybody's side, just let it go. Now I already started writing the next issue and it looks like it's gonna be long this time, not like the first one.

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You know what Gammou? Screw fixing grammar and sh*t, I would love to help you with this project. Hit me a PM (that is if I didn't hit you first) then we can discuss about this further and stuff.

Gammou, wut about me?
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You know what Gammou? Screw fixing grammar and sh*t, I would love to help you with this project. Hit me a PM (that is if I didn't hit you first) then we can discuss about this further and stuff.

Gammou, wut about me?

 

Forgot to answer, I'll send you a PM via facebook soon.

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HI GCJ

WHY YOU ARE NOT DOWNLOAD ANY MISSION

YOU HAVE A MOTERFU**ER SCHOOL OR WHAT?

Calm down man. I didn't understand what you exactly meant, but I didn't download any mission because of school. I'm so busy and I'm only working on DYOM magazine in the meantime. But I'll be back in making missions this weekend.

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@Calm down man. I didn't understand what you exactly meant, but I didn't download any mission because of school. I'm so busy and I'm only working on DYOM magazine in the meantime. But I'll be back in making missions this weekend.

 

Hello I did not mean I was writing the great character shouting or anger I only meant to clarify the meaning because the small font
I'm sorry :)
and sorry for my f*uking english :)
Edited by mouaz nsb
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ga5RK8X.jpg

 

Hello everyone and welcome to the second issue of DYOM Magazine v3, greetings goes to Nitesh Aka

 

AAAAAA and his team for creating the original one and for Rewas for making the second version.

Here you find all the news about the DYOM community, we’re trying to make it as best as we can.

 

A lot of things happened later In the DYOM section, some are good while the others are bad. Just like I said in

 

the previous issue, ignore my grammatical mistakes and my bad English.

 

Let’s get down to the content ladies and gentlemen.

By GammoudiCJ

 

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Advisement section:

24lu0hu.jpg

Name: The Only Living Soul

Designer(s): Alan Eastwood

Status: Work in progress

Link: http://gtaforums.com/topic/568007-the-only-living-soul-horror-mission-pack/

 

"Year 2013. The whole world thought it was impossible for a zombie apocalypse to happen, no one was prepared for that. San Andreas is nothing but death and pain, people are now fighting for their survival, the world that people knew, is gone, part of the bloodthirsty dead and all this because of the Pharmaceutical Company called Hope, who secretly experimenting with biological weapons that has caused big catastrophe of San Andreas, many souls remain in the oblivion, and you're the only living soul who could rescue us from this slaughter."

LFPArgB.png

Name: Grand Theft Auto: Three's a crowd

Designer(s): The GTA Fanatic

Status: Work in progress

Link; http://gtaforums.com/topic/748712-grand-theft-autothrees-a-crowd/

 

"San Andreas,The end of the 90's...
The gang wars still aren't stoping.The Grove,The Ballas,The Vagos,The Aztecas are on the fight yet,trying to beat each other and take territories.But greater forces come to play:The Forellis,The Triads,The Yakuza,The Sindaccos,The Leones,all of them want a piece of San Andreas.Now the three main characters,even though they are from different gang must cooperate if they want to live.Experience the struggle of the three main characters to cooperate with each other,experience the fights,the drama,the love....the fight to take back what was theirs! "

bb059c0f-e87c-401a-94c4-ce8cf6513e39_zps

Name: Crisis of 2016: Paradox

Designer's): _Ghost97

Status: Work In Progress

Link; http://gtaforums.com/topic/743298-crisis-of-2016-paradox/

After a full month of peace in San Andreas, Task Force 141, now named the 141 Division inside an international Private Military Company called the Atlas, was once again dragged into a more bloody and deadly conflict, where their skills will be tested once more. With the power obsessed CEO of Atlas, Toreno, on their tail, will the 141 Division managed to overcome the odds or will the darkness of the conflict consumed them first?

2im9fl2.png

Name: The Flats

Designer(s): BK90s

Status: Stopped/hiatus

Link: http://gtaforums.com/topic/544463-storyline-the-flats-chapter-2-is-here/

 

"The year is 1992, and the place is Idlewood, South Central, Los Santos. Tyrell Dukes is an afro-american young man, who likes to mess around with his friends, chill on the corner, smoke blunts and drink liqour. Maybe he would be an educated citizen of the U.S.A. in the future, a responsible adult, but he will not. Because he got an older brother, Gerain, who has been a member of a local street gang called Front Yard Ballas since a long time. Gerain built his reputation on the streets, and in his set, while their mother didn't take care of them, so now he lives in a nice house in East Los Santos, he rules things in his set as a captain, and enjoys life as it supposed to be. He tried to force his young brother to try to learn something in school, but he early became a truant, so instead, now he wants him to represent the set Ballas, and become independent, even if he have to do it in an illegal way. Tyrell has the Ballas mentality in himself, hates all the hostile gangs around himself, but he has a few problems with getting jumped into the set..."

zu1q8.jpg

Name: Gta Sa: Ultimate Gang War Votings

Designer(s): Huzaifa Khan

Status: Work In Progress

Link: http://gtaforums.com/topic/688462-gta-sa-ultimate-gang-war-votings/

 

"Hi guys welcome to my new topic of Gang Wars. I make this because these days I work out in Gang war missions between all the best Gangs of SanAndreas. Who face out their enemy opponents and all the other gangs of SanAndreas in Los Santos. I make all Missions in Los Santos and all gangs defends each other in different places of Los Santos :pirate: "

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Contents:

1. DYOM latest situation and news

2. The new Multi Designers project

3. MOTW Shutdown and Fanon Competition?

4. Cold Year 2

5. Mission Walkthrough; Trust by Alan Eastwood

6. Interview with AnDReJ98

7. Reviews

8. Written by

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DYOM latest situation and news:

Just like everybody noticed, DYOM’s section been a lot inactive. Just a couple of Mission Packs by the newcomers such as DBZOVERLORD700 and gtatrainlover. It’s not like how DYOM used to be in the past, one of the reasons of this inactivity is school period. However, everybody’s saying that they’ll be back as soon as possible. For example, Jimmy_Leppard, after taking a long break, gave us some clues about the name of his new mission-series, and later revealed that he’s gonna start making it in January 2015. On the other side, after a long time, BK90s made a post saying that there’s a chance that he won’t be able to continue the Flats because of his busy personal life. Also, Revolver, one and probably the best reviewer of nowadays said that he’ll be fully back by Christmas. And of course with a surprise, and as he mentioned, it’s gonna be a great one:

 

Okay guys sorry for being to silent these days. I was busy and all that sh*t. Bear with me, by Christmas, I'll be fully back and I got some wicked sh*t to celebrate my return. And I know no one gives a sh*t about this message, probably you're thinking all like "Who the f*ck does this dude thinks he is? Who the hell cares 'bout you" and all that, but... just wanted to Say Something (talking about Say Something, you should hear it. It's a song, name Say Something. It's wicked awesome man)

 

Secondly, Rytuklis who just came back too after taking a break, talked about starting a new Storyline once he finishes his current project, Las Venturas Stories: Hammer and Sickle and it’s gonna be mad big. He gave us a couple of details such as its devise in two parts, and that one of them is based on GTA IV: The lost and damned. Here's what he said:

 

So, as I said when I first started Las Venturas Stories, that it is going to be my biggest project ever. And I was right, indeed it turned out to be the biggest project I've ever worked on, not to mention that, as unbelievable as it might sound, this is the first project I will actually properly finish according to the plan without shortening the storyline and making some rushed ending instead. It's also my most sucessful project - receiving great reviews ranging from 9 to 10 and being compared to the masterpiece called The Flats. But if you thought LVS was good, just you wait for Episodes from Vice City. That will be even bigger :).

 

It will be split into two seperate storylines - one will take place before the events of Vice City, focusing on unfolding the story of the Mitch Baker's biker gang. The prospering The Greasy Chopper MC faces a crysis when in an unfortunate accident with the police, the leader. Jack, gets killed and his right hand man, Conor, gets locked up. Upon being released after ten years of imprisonment, he finds that his gang is far from what it used to be - no more shooting, no more robbing, no more cocaine snorting - the club was pretty much dead, with their members having their asses stuck in the club, refusing all illegal deeds. Conor aims to bring the club back to its former glory, but now he has an obstacle - a new leader the club has elected themselves once he got locked up.

 

The second one will take place in modern day Vice City. During 2005, the city faces great change in its governing and launches a huge investigation on organised crime. The Leader of the S.H.A.R.K.S, Klaus, ends up arrested and forcefully drafted into the army, entrusting his brother with keeping the gang alive. Upon returning to the city in 2014, he finds that the money he has sent to his brother on the daily basis is all spent on his nasty cocaine habit, while the gang is long gone, and what used to be their turf is now a territory of new gangs who have overthrown the old ones after their time has come. Klaus waves to bring the gang back to its former glory.

 

 

And there’s a lot of others who are willing to come back soon, such as The Odyssey who mentioned coming back probably when Jimmy starts his mission-pack and GammoudiCJ (me) who said that he’ll be fully back too, once he’s done with his exams.

 

Lastly, DYOM TV has been cancelled. After its release few months ago, Rytuklis made a post in DYOM magazine’s thread, talking about cancelling it since that he’s using his little time in making missions and finishing Las Venturas Stories: Hammer and Sickle. Before that, he’s been delaying its release dates. First, because of Stromae who didn’t make it and later because of his PC issues. But despite that, I salute Rytuklis for the amazing work he did, and I hope that one day, someone revives it and makes everybody sh*t themself just like he did.

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The New Multi Designers project:

Not a lot of informations are available about this project yet but as Revolver and the other members said, it’d be the best and biggest Multi Designers project ever. Once again, there’ll be designers making missions and each one will have a turn and a role. Therefore, this Mission pack’s gonna contain some voice acting in every mission, reviewers, writers of script, etc…

The idea of this project started when Prince Gumball asked in the Designers Lounge if there’s somebody interested in making a couple of missions for his Lost Memories mission-pack since he’ll be gone for a couple of weeks.

Later THBP talked about his thoughts about a system when he joined DYOM, a designer writes the script, one other makes the mission and another makes voice acting. Later Revolver gave a proposition about starting a new MDP which contains all the features mentioned above. Almost everybody liked the idea, while some didn’t. Sometime later, they created a chat group in Skype, and again Revolver who’s probably the leader of the project, said that they’re currently making a testing project to see each other’s capabilities and skills. But apart from that, nothing’s known yet.

 

Oh god yes, Yes, YES. Like, a storywriter, some voicers, then some mission testers, with some final correcters, and at last some review. It's like a multi designer project on a whole new level. I think we can do this on Christmas, when people will have some day offs and we'll have something to talk 'bout when people ask "Hey, how did DYOM celebrate Christmas"
Who's with me? C'mon, you know you want to do this with me.

 

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MOTW Shutdown and Fanon Competition?

 

Guys.

 

Mission Of The Week is shutting down.

No more contests. No more participants. Nothing.

 

I and all the other winners had a great time playing your missions.

 

Thank You.

 

Just recently, Mission of the week’s been cancelled and shut down by Target13, the admin of the contests. It’s basically because of DYOM’s inactivity in this period, plus the participants’ number went down. Each contest, there’s only 2 or 3 designers making missions while the others just post something about participating and later, they don’t because of school which makes them so busy. Once MOTW 17’s finished, Target13 said that there won’t be any new contest and that MOTW’s gone, and soon AnDReJ98 will host Mission of the year which will be only voting at the end of this year. But alter, we’ve been surprised by some great news, Fanon Competition. gheorgeM made a new talking about starting a new series of contests. This one’s having some new features, you can’t participate unless you have a storyline. In fact, the designers have to design a mission related to the Mission pack that the host choose and it have to be his. A couple of DYOM designers liked the idea and said that they’ll participate. However, none did yet and the fate of this project is unkown. Will it end up like MOTW? It’s up to us to answer…

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Cold Year 2:

A couple of months ago, we’ve been surprised with a pleasure announcement which is Cold Year 2 by LnDProductions and Doublepulse. Just like in the first one, it’s devised in two parts, Two sides of the Law by DP and The Lover’s demise by LnD. Unlike the first Cold Year, there are episodes, side missions. Also there’s a big difference, there’ll won’t be desks like 1-5, it’s gonna be like Homicide desk, Vice desk… The first part is somehow related to the Cold Year, some characters and antagonists are appearing and having a big role in the episodes. Doublepulse, said a long time ago that he’ll release a couple of cases in the next few weeks, but sadly there’s no progress seen yet. The second part is not related to the first Cold year and not a lot is known about it. Even Doublepule said that LnD had no idea how to start story. Besides the story and the name of the characters are already announced.

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Mission Walkthrough: Trust by Alan Eastwood

The mission starts with a scene showing Clarence and Andy shooting Hope agents, while Carl’s sitting back with Bob who’s got hit and Thomas crouching and asking Carl who’s not answering about what they will do to deal with this situation. The scene then switches to an agent aiming at the survivors with a RPG, a big explosion is seen followed by a dark cutscene. After that, Carl’s seen injured with a low health and then he gets up. A lot of objects, actors (zombies) and cars appear. The next objective’s to get out of there. Once the player does that, carl's seen sitting again and crying. A cutscene shows a camp and two guys watching over Bayside, Evan and Mac. After a discussion, TJ comes who's seen later talking with Evan while Mackie's sleeping. The next day, the three survivors are seen behind a bar which its main entrance is full of zombies. The player have to take them out then going back to his team and getting inside the bar. The scene then switches inside the bar and Evan's seen aiming with his silent pistol along with TJ aiming with his sniper at some other two surviors holding pistols and doing the same.

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Interview with AnDReJ98:

1. How and when did you find out about DYOM?

-I always wanted to make missions for San Andreas. In 2007-8, i tried searching for something like that (DYOM), but i couldn't find anything. Spring 2009, after downloading & playing some other modifications for San Andreas (such as Great Theft Car), i tried searching again. I typed ''How to create missions in SA'' and DYOM came out of nowhere. I was very happy.

 

 

2. Why did you choose DYOM instead of other mission creator modifications?

- There still isn't any other modification for creating missions in-game such as DYOM (a tool). The only other choice was Sanny Builder which required SCM coding which i didn't know at the time, and still don't know very well (enough) to make my own missions, let alone big storylines.

3. Was it hard at the start, or easy?

- Of course, the first time i opened it, i didn't even know how to set objective, speaking of that time. I remember, my school friendOgi and me were trying to find out as most as possible to be able to make a small mission without any bug or mistake during designing. In general, we learned quickly because you know, DYOM isn't hard.

4. Is there any difference between your first Mission pack and your latest one?

- What can i say about this. After i updated my first mission series in 2011 with V5, i could never get back old files, still you can play my first mission-pack and the latest one, and you will see how much it's different. Though i think the style i used in my early days remained same. Maybe in little different form, and more improvised, but it's still the same.

5. Which project of yours was and is the most successful one?

- This is an interesting question. When you say 'successful', i think of three things: Successful in terms of mission quality, popularity or your own satisfaction. I think, the most successful mission-pack is if you have all three things combined, what isn't impossible to find though, it ain't that easy to make too. I think my whole early work including my first storyline, was the only one that i was truly satisfied and proud of. And it was complete freedom, my script for story was only 'Jack's adventure and war against Italians', where i put player to go through 3 cities (San Fierro, Liberty City & Vice City). I designed missions that i wanted, it didn't matter will it be long or short like it matters now, it didn't matter, if it's gonna have more or less object like it matters now, or reviewers are gonna say your missions suck (not meant to Revolver), and that's why i still prefer old way to give designer feedback instead of review which won't appreciate your uniques & creativity that much, but it will say ''Not enough objects! Variety suck! 2/10''. You can see difference in feedbacks i gave you and reviewes which you got for the same project. All in all, after finishing Jack Prinston's life with three chapters, i was so proud of it that i wanted to continue story even more. And i made one more chapter with 24 missions which contained LS as playable city. Although it didn't turn to be so successful on the forums and not all missions had big variety, i was proud of it and DYOM website gave me positive feedbacks including a few people from my country too. When i remember that times, i really want to feel that way again, because after Jack's life, i don't think i ever felt that proud of any other my project.

6. What do you think about the new designers, including me :D ?

- I'm trying to appreciate newcomers and help them as most as possible (due to my free time) to improve their behavior, missions and to be accepted in the community. I don't think if newcomer is acting immature or doesn't listen to the advice from the very start, should be driven away, or banned. Because, by that logic i would be already banned in the first 3 days since i joined, so many of today's known designers would be. Speaking of you, i already told you my thoughts about you once in PM, and my feedbacks about your mission-packs says the same. Mature guy, who knows what ''respect'' is and how to earn it, as good as his missions are too.

 

7. Back when DYOM was active, who was the best mission designer in your opinion?

 

- I don't think there is the best designer. But there are the best designers. One will give you perfect plot, one will give you perfect gameplay, etc. But at the time i joined and before, i would say LnD (LeonCJ) and you should know why i'm saying this. Now, of course, opinion would change, depends.

8. What do you think about DYOM’s current situation?

- Situation is much better than last year's fall and generally this year was successful compared to 2013. Maybe not as much as early 2012 and backwards, but it's good and at the spring, activity raises even more.

9. Do you think it’s only up to newcomers to revive the community?

- Designers which came here before the 'newcomer' joined have a very big role. You should know what i'm talking about, as i said in question no.6, though it also depends of newcomers too.

10. In your opinion, who deserved to be the best DYOM designer?

- I don't know/can't really answer this question. As i already mentioned, in my opinion there is not really best designer. But i have to say, you being one of these people. Others should try out your work and see what i'm talking about.

11. Who do is the most creative designer in your opinion?

- There are many. I remember playing missions by UNRATED, Jakal, LnD and Jimmy at one point, and i think the most uniques and creativity i found were in Jakal's missions then. Try out this, you will learn from there.

12 What do you think about the Senior Designers who are left? Are they helping the newcomers as they used to do?

- Some yes, some not really. As you can see, Rytuklis was giving honest opinions and advices on newcomer's topics, Boris little less than before, but majority of older designers who are still active in one way or another, don't do that (LnD, Jimmy, etc.).

 

13. You think that the new MDP will success? If no or yes, can you tell us why?

- It depends of community's activity, designer which are in team, their mood & free time, and of course system of the project. We had only one MDP which haven't succeed (Dream Hunters), the rest was very successful except maybe third (which also was finished after some time), especially the latest one which really surprised me. I think you guys will manage to get it working, just make sure to organize everything well.

14. Any last words?

- I don't have ''last'' words, but if someone wants to contact me or chat more often, talking about anything. I'm always open for it, add me on skype or follow on twitter (twit: AndrejGuitar). Also, you can subscribe to my YT channel, as you may already know, i'm uploading GFX & DYOM tutorials, you can find some stuff you might watch over there. New videos to come in January. And also, let's keep it up!

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Reviews:

http://gtaforums.com/topic/452914-dyom-missions-review/page-56?do=findComment&comment=1066365694by Revolver1

http://gtaforums.com/topic/452914-dyom-missions-review/page-54?do=findComment&comment=1065948322by Revolver1

http://gtaforums.com/topic/452914-dyom-missions-review/page-54?do=findComment&comment=1066011156by Revolver1

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Written by:

DYOM latest news, The new Multi Designers project, MOTW Shutdown and Fanon competition, Cold year 2, Interview with AnDReJ98, Advisements, Reviews by GammoudiCJ.

Now, if you guys have any suggestions, ideas, questions or if you wanna give your opinion, don't be shy to shoot me with a PM or leave some feedback bellow. Greetings from Gammoudicj :^:

Edited by gammoudicj
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I love the new issue, great work, man, great work :)

Thank you Jimmy and I'm glad that you liked it, sorry if it's a bit short since I lost some progress and I'm lazy to redo it.

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Like I said, need more arranging. In the contents, put each content under a section under a spoiler tag, so won't become a mess or stretch the topic out. While I loved reading this, it still hurts me to see all this wall of text.

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That's awesome gammoudi. I salute your working and also, Thanks for puted my topic in the magazine :santa:

Edited by Huzaifa khan
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Juice the Joos

Pretty fun to read.

But hey, I was the one posting on the designer's lounge this:

Posted 25 October 2014 - 06:50 PM

Juice the Joos, on 25 Oct 2014 - 6:08 PM, said:snapback.png

It would be awesome if we could do a big project all together and each one of us has a different role.

Oh god yes, Yes, YES. Like, a storywriter, some voicers, then some mission testers, with some final correcters, and at last some review. It's like a multi designer project on a whole new level. I think we can do this on Christmas, when people will have some day offs and we'll have something to talk 'bout when people ask "Hey, how did DYOM celebrate Christmas"
Who's with me? C'mon, you know you want to do this with me.

 

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Pretty fun to read.

But hey, I was the one posting on the designer's lounge this:

Posted 25 October 2014 - 06:50 PM

Juice the Joos, on 25 Oct 2014 - 6:08 PM, said:snapback.png

It would be awesome if we could do a big project all together and each one of us has a different role.

Oh god yes, Yes, YES. Like, a storywriter, some voicers, then some mission testers, with some final correcters, and at last some review. It's like a multi designer project on a whole new level. I think we can do this on Christmas, when people will have some day offs and we'll have something to talk 'bout when people ask "Hey, how did DYOM celebrate Christmas"

Who's with me? C'mon, you know you want to do this with me.

 

Well, actually I did. Okay not entirely, but you came up with the idea and I just agreed with it
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Juice the Joos

 

Pretty fun to read.

But hey, I was the one posting on the designer's lounge this:

Posted 25 October 2014 - 06:50 PM

 

Juice the Joos, on 25 Oct 2014 - 6:08 PM, said:snapback.png

It would be awesome if we could do a big project all together and each one of us has a different role.

Oh god yes, Yes, YES. Like, a storywriter, some voicers, then some mission testers, with some final correcters, and at last some review. It's like a multi designer project on a whole new level. I think we can do this on Christmas, when people will have some day offs and we'll have something to talk 'bout when people ask "Hey, how did DYOM celebrate Christmas"

Who's with me? C'mon, you know you want to do this with me.

 

Well, actually I did. Okay not entirely, but you came up with the idea and I just agreed with it

 

You're the leader, that's for sure.

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You're the leader, that's for sure.

I'm no leader mate. I merely "gather" all of you guys together. And I'm not really the "leader" of this project, I'm just here to help you guys arrange things more efficiently and encourage you guys so it won't eventually starve

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Juice the Joos

 

You're the leader, that's for sure.

I'm no leader mate. I merely "gather" all of you guys together. And I'm not really the "leader" of this project, I'm just here to help you guys arrange things more efficiently and encourage you guys so it won't eventually starve

 

That's basically what a leader does.

Well, I had no other words so...

 

Back On Topic.

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Well.

Running out of reviews for next week's issue lol.

Gonna have to get back to it I guess :D

Oh btw Gammou, you should post a new issue every Monday so Monday won't be so horrible as usual.

And for the love of god, put new issues on the first page, in the first post will ya.

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Well.

Running out of reviews for next week's issue lol.

Gonna have to get back to it I guess :D

Oh btw Gammou, you should post a new issue every Monday so Monday won't be so horrible as usual.

And for the love of god, put new issues on the first page, in the first post will ya.

Done, check the main post.

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What I meant to say was put EVERYTHING in the first post under spoiler tag for each issue. For example:

Issue 1:

 

Put issue one here

 

And go on.

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