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The Stock Car races are a complete joke!


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GrandTheftAddict91

There will never be another tough race against NPC's in single player. In Vice City there was a mission called The Driver, where you raced against a guy named Hilary King. He had a badass Saber Turbo, Tommy had a mediocre Sentenial, and you had the cops chasing you too. That mission/race was tough, and required practice, at least for myself. No more of those types of races, R* has made everything easier for the masses. GTA4's and EFLC races were easy too. I miss the difficulty from the 3D era.

The Driver... I shudder at the thought of doing that mission back in the day. I remember one time Hilary's car hit mine and he went flying off the bridge into the water and I failed the mission, I was livid to say the least.

Im feeling real stupid here. I used a BF Injection, a Peyote and a Stallion, and only managed to win with a Rapid GT. Playing it in first person without any abilities is hard as hell.. Well, at least for me.

 

 

OP, try to beat the races with a Tornado.

It is extremely difficult but possible.

The tornados in sandy shores are rustbuckets why would i pick those

Because one was whining about stock races being too easy. Are you OP, anyway?

The fact that it is the same race track again and again is a bit annoying. But apart from that I like the stock car races, they´re a nice pastime. It´s only a little side activity, so I´m fine with it.

 

And probably the best about it are the cars you get. I´ve got all the four cars for T, because I think he´s more of a stock car fan than the other two.

John The Grudge

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

  • Like 2

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

John The Grudge

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

You shouldn't feel compelled to use every tool available. The onus is on the player to handicap themselves in GTA if they require a greater challenge. If you find a mission too easy why not limit yourself to the Saturday Night Special handgun and no special abilities? The ultimate goal is to have fun.

 

There's always multiplayer. Competing against other humans should offer a greater challenge.

Edited by John The Grudge

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

I agree that the races offer little to no replay value. Except for the off-road truck race because that's really fun. Rockstar have provided everything you need to have fun in GTAV. You shouldn't feel compelled to use every tool available. The ultimate goal is to have fun. If you find it too easy then there are things you can do to make it tougher. Use smaller weapons, turn on free-aim, refrain from using the special abilities, use less armor, use slower cars. What I'm saying is the onus is on the player to handicap themselves in GTA if they require a greater challenge.

 

There's always multiplayer. Competing against other humans should offer a greater challenge.

 

Woah woah woah :D I'm sorry man, but I can't interpret your post as anything other than "the game should be dumbed down so everyone is able to complete it and online is the way forward."

 

It's bad enough that you're able to 'skip' missions if you find them too difficult, we shouldn't be advocating a policy of lowest common denominator difficulty settings...

 

It's quite telling that many people have changed the way they talk about finishing a game - they used to say "I beat the game", now it's more "I completed the game". That alone highlights how getting through all missions in games has, and continues to change from a real challenge of skill, to a button mashing eventuality, whos level of difficulty is dictated by the financial forecasting department more than the creativity of level designers.

 

I know it's just a small portion of the game we're talking about, but can you honestly remember the last time a game had you beat?

John The Grudge

 

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

I agree that the races offer little to no replay value. Except for the off-road truck race because that's really fun. Rockstar have provided everything you need to have fun in GTAV. You shouldn't feel compelled to use every tool available. The ultimate goal is to have fun. If you find it too easy then there are things you can do to make it tougher. Use smaller weapons, turn on free-aim, refrain from using the special abilities, use less armor, use slower cars. What I'm saying is the onus is on the player to handicap themselves in GTA if they require a greater challenge.

 

There's always multiplayer. Competing against other humans should offer a greater challenge.

 

Woah woah woah :D I'm sorry man, but I can't interpret your post as anything other than "the game should be dumbed down so everyone is able to complete it and online is the way forward."

 

It's bad enough that you're able to 'skip' missions if you find them too difficult, we shouldn't be advocating a policy of lowest common denominator difficulty settings...

 

It's quite telling that many people have changed the way they talk about finishing a game - they used to say "I beat the game", now it's more "I completed the game". That alone highlights how getting through all missions in games has, and continues to change from a real challenge of skill, to a button mashing eventuality, whos level of difficulty is dictated by the financial forecasting department more than the creativity of level designers.

 

I know it's just a small portion of the game we're talking about, but can you honestly remember the last time a game had you beat?

 

I'm merely suggesting ways that you can make the game more challenging. I don't feel like the difficulty level is a big factor in my enjoyment of GTAV. Would you prefer it if the enemies had the same weapons and abilities that you do (i.e. grenade launchers, bullet time etc.)? I would have no major objection to that.

 

In GTAV's defense I don't think it has been "dumbed down." I consider that to be another term for lazy and poor design. That's something I can't honestly say about this game. I'd simply call it accessible. As I've suggested, within it is everything we need to make it more difficult.

 

The last time a game had me beat was Final Fantasy X on the PS2. The boss on the airship. I quit and never returned. It looks like I might get another chance with the game getting a PS4 release.

 

Quote train

I'm merely suggesting ways that you can make the game more challenging. I don't feel like the difficulty level is a big factor in my enjoyment of GTAV. Would you prefer it if the enemies had the same weapons and abilities that you do (i.e. grenade launchers, bullet time etc.)? I would have no major objection to that.

 

In GTAV's defense I don't think it has been "dumbed down." I consider that to be another term for lazy and poor design. That's something I can't honestly say about this game. I'd simply call it accessible. As I've suggested, within it is everything we need to make it more difficult.

 

The last time a game had me beat was Final Fantasy X on the PS2. The boss on the airship. I quit and never returned. It looks like I might get another chance with the game getting a PS4 release.

 

I'd agree that as a whole, V hasn't been excessively dumbed down, and you couldn't call the game lazy and poorly designed, but the stock car races reek of a problem that's rife throughout the gaming industry - the feeling that you could beat it using your feet to control the pad.

 

I'm not talking specifically about V here, but let's not pretend that ''accessible'' in video game terms, doesn't mean ''we want as many people to buy this as possible'' - which is fine as long as you are in "easy to pick up, difficult to master" territory, but when it gets to the point that they are almost saying 'the game is set on easy, if you prefer a challenge you should restrain yourself'' the game will ultimately suffer. It should be the other way around. If the game is hard & you are struggling with it, there are cheat codes.

 

About having the npc's in V carry the same payload as the protag - I'm all for it, but there's no way in hell that would happen because a) it'd be too hard for a lot of the client base and b) it would remove the need to go online for a challenge.

 

Just look at the way the police are complained about on here, they are far from impossible to beat, even with the crazy spawning, they actually offer a challenge which gives a sense of achievement in getting away and losing 3 or more stars . However, you can bet your bottom dollar that if R* had tangible proof that the difficulty was putting people off playing the game, they'd weaken the cops.

 

Back on topic, I wouldn't generally level that criticism at R* for their work on V, but easy gameplay is too readily accepted, and the stock car races are simply far too easy.

Edited by ramtastic

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

 

This has to be the most .... comment i've read in quite a while, you want to race a Tornado, a Bucaneer, a Manana with a fully tunned Adder while using Franklin's special ability and that the whole thing still poses a challenge, do you see anything wrong with that?, then you complain about a "handful" of prizes, you get one special car each time you win the race, WHAT ELSE DO YOU WANT? WHAT?, quoting Trevor, "you losers cannot be for real"

Edited by hyperar

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

 

This has to be the most .... comment i've read in quite a while, you want to race a Tornado, a Bucaneer, a Manana with a fully tunned Adder while using Franklin's special ability and that the whole thing still poses a challenge, do you see anything wrong with that?, then you complain about a "handful" of prizes, you get one special car each time you win the race, WHAT ELSE DO YOU WANT? WHAT?, quoting Trevor, "you losers cannot be for real"

 

I'll make it simple for you because I can see you have difficulty understanding things.

 

Firstly, did you notice that I said nothing about wanting it to be difficult in a maxed out adder with F's ability?

 

Look again, and see that I'm asking for an improvement in the overall difficulty of the races, because only the prize car offers anything like a challenge regardless of the car you drive. The cars & AI in the stock races are easy. Improve them, and the races would not be so easy.

 

With me so far?

 

The races are repetitive. Make a couple more tracks and they wouldn't be so repetitive. If we can do it in creator, there's no reason the dev team couldn't drop a couple of new tracks in at the drop of a hat.

 

I know it's a lot to take in, but do try and understand people's opinion before trying to shoot them down.

 

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

 

This has to be the most .... comment i've read in quite a while, you want to race a Tornado, a Bucaneer, a Manana with a fully tunned Adder while using Franklin's special ability and that the whole thing still poses a challenge, do you see anything wrong with that?, then you complain about a "handful" of prizes, you get one special car each time you win the race, WHAT ELSE DO YOU WANT? WHAT?, quoting Trevor, "you losers cannot be for real"

 

I'll make it simple for you because I can see you have difficulty understanding things.

 

Firstly, did you notice that I said nothing about wanting it to be difficult in a maxed out adder with F's ability?

 

Look again, and see that I'm asking for an improvement in the overall difficulty of the races, because only the prize car offers anything like a challenge regardless of the car you drive. The cars & AI in the stock races are easy. Improve them, and the races would not be so easy.

 

With me so far?

 

The races are repetitive. Make a couple more tracks and they wouldn't be so repetitive. If we can do it in creator, there's no reason the dev team couldn't drop a couple of new tracks in at the drop of a hat.

 

I know it's a lot to take in, but do try and understand people's opinion before trying to shoot them down.

 

 

I understand that some people bitch just because they can.

 

1) Did you use a car that matched the race cars?.

2) Did you used a stock car or a maxed out one?.

 

Obviously NO.

 

Racing with a Dukes, Bucaneer, Tornado, Manana, Sabre turbo, and similar cars, the races are fun and a challenge. If you update your cars or use cars that are clearly superior to the ones on the races, well, what are you gonna do?. You said that Fs classic races on the city give a better "racing experience", i wonder what do you call a better "racing experience", since the situation is the same, if you use Fs special ability or overpowered cars, you are not going to finish seconds even if you try.

 

The only thing that is valid about what you said is that they could have made more than just one circuit, but that's about it.

Edited by hyperar

 

 

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

 

This has to be the most .... comment i've read in quite a while, you want to race a Tornado, a Bucaneer, a Manana with a fully tunned Adder while using Franklin's special ability and that the whole thing still poses a challenge, do you see anything wrong with that?, then you complain about a "handful" of prizes, you get one special car each time you win the race, WHAT ELSE DO YOU WANT? WHAT?, quoting Trevor, "you losers cannot be for real"

 

I'll make it simple for you because I can see you have difficulty understanding things.

 

Firstly, did you notice that I said nothing about wanting it to be difficult in a maxed out adder with F's ability?

 

Look again, and see that I'm asking for an improvement in the overall difficulty of the races, because only the prize car offers anything like a challenge regardless of the car you drive. The cars & AI in the stock races are easy. Improve them, and the races would not be so easy.

 

With me so far?

 

The races are repetitive. Make a couple more tracks and they wouldn't be so repetitive. If we can do it in creator, there's no reason the dev team couldn't drop a couple of new tracks in at the drop of a hat.

 

I know it's a lot to take in, but do try and understand people's opinion before trying to shoot them down.

 

 

I understand that some people bitch just because they can.

 

1) Did you use a car that matched the race cars?.

2) Did you used a stock car or a maxed out one?.

 

Obviously NO.

 

Racing with a Dukes, Bucaneer, Tornado, Manana, Sabre turbo, and similar cars, the races are fun and a challenge. If you update your cars or use cars that are clearly superior to the ones on the races, well, what are you gonna do?. You said that Fs classic races on the city give a better "racing experience", i wonder what do you call a better "racing experience", since the situation is the same, if you use Fs special ability or overpowered cars, you are not going to finish seconds even if you try.

 

Either you're not very good at the game or I'm amazing (my online record would debate that). The first time I found the race I was in a standard baller I just jacked, and as I said, the only competition came from the prize car, but it was still easily beatable.

 

In your opinion, I should match my race car to the ones used in the race for it to be fun and challenging? Why can't the game match the npc cars to what we're driving? At the very least, they should increase in difficulty as you beat each race.

 

More important though, what's the point of being able to race tune a car and then use a stock version in the racing mini game? Doesn't that seem a little screwed up to you?

 

The bottom line is that the races are beatable in almost any vehicle - simply too easy in most, and unnecessarily repetitive.

 

 

 

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

 

This has to be the most .... comment i've read in quite a while, you want to race a Tornado, a Bucaneer, a Manana with a fully tunned Adder while using Franklin's special ability and that the whole thing still poses a challenge, do you see anything wrong with that?, then you complain about a "handful" of prizes, you get one special car each time you win the race, WHAT ELSE DO YOU WANT? WHAT?, quoting Trevor, "you losers cannot be for real"

 

I'll make it simple for you because I can see you have difficulty understanding things.

 

Firstly, did you notice that I said nothing about wanting it to be difficult in a maxed out adder with F's ability?

 

Look again, and see that I'm asking for an improvement in the overall difficulty of the races, because only the prize car offers anything like a challenge regardless of the car you drive. The cars & AI in the stock races are easy. Improve them, and the races would not be so easy.

 

With me so far?

 

The races are repetitive. Make a couple more tracks and they wouldn't be so repetitive. If we can do it in creator, there's no reason the dev team couldn't drop a couple of new tracks in at the drop of a hat.

 

I know it's a lot to take in, but do try and understand people's opinion before trying to shoot them down.

 

 

I understand that some people bitch just because they can.

 

1) Did you use a car that matched the race cars?.

2) Did you used a stock car or a maxed out one?.

 

Obviously NO.

 

Racing with a Dukes, Bucaneer, Tornado, Manana, Sabre turbo, and similar cars, the races are fun and a challenge. If you update your cars or use cars that are clearly superior to the ones on the races, well, what are you gonna do?. You said that Fs classic races on the city give a better "racing experience", i wonder what do you call a better "racing experience", since the situation is the same, if you use Fs special ability or overpowered cars, you are not going to finish seconds even if you try.

 

Either you're not very good at the game or I'm amazing (my online record would debate that). The first time I found the race I was in a standard baller I just jacked, and as I said, the only competition came from the prize car, but it was still easily beatable.

 

In your opinion, I should match my race car to the ones used in the race for it to be fun and challenging? Why can't the game match the npc cars to what we're driving? At the very least, they should increase in difficulty as you beat each race.

 

More important though, what's the point of being able to race tune a car and then use a stock version in the racing mini game? Doesn't that seem a little screwed up to you?

 

The bottom line is that the races are beatable in almost any vehicle - simply too easy in most, and unnecessarily repetitive.

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

 

 

 

 

 

Arguing that the races are a joke because you can win easily while using a special ability and a fast car is silly. The obvious solution is to use a slower car and not to use Franklin's ability. Come on OP it's not rocket science.

I know what you're saying but your logic means that you have to actively limit yourself to make the game challenging - isn't that the complete opposite of what a good game does? If main missions were repetitive and far too easy, would you say that they should add some variety and difficulty, or would you simply say "use a pistol and don't buy armour- it's not rocket science"?

 

The races are fun the first time round, but there's little to no replay value because the track never changes and there are only a handful of prizes. Even without F's special ability, there's only ever one car that's anything like a challenge (the prize car) so it hardly ever feels like a true race. F's racing missions in the city give a better racing experience in that aspect.

 

 

This has to be the most .... comment i've read in quite a while, you want to race a Tornado, a Bucaneer, a Manana with a fully tunned Adder while using Franklin's special ability and that the whole thing still poses a challenge, do you see anything wrong with that?, then you complain about a "handful" of prizes, you get one special car each time you win the race, WHAT ELSE DO YOU WANT? WHAT?, quoting Trevor, "you losers cannot be for real"

 

I'll make it simple for you because I can see you have difficulty understanding things.

 

Firstly, did you notice that I said nothing about wanting it to be difficult in a maxed out adder with F's ability?

 

Look again, and see that I'm asking for an improvement in the overall difficulty of the races, because only the prize car offers anything like a challenge regardless of the car you drive. The cars & AI in the stock races are easy. Improve them, and the races would not be so easy.

 

With me so far?

 

The races are repetitive. Make a couple more tracks and they wouldn't be so repetitive. If we can do it in creator, there's no reason the dev team couldn't drop a couple of new tracks in at the drop of a hat.

 

I know it's a lot to take in, but do try and understand people's opinion before trying to shoot them down.

 

 

I understand that some people bitch just because they can.

 

1) Did you use a car that matched the race cars?.

2) Did you used a stock car or a maxed out one?.

 

Obviously NO.

 

Racing with a Dukes, Bucaneer, Tornado, Manana, Sabre turbo, and similar cars, the races are fun and a challenge. If you update your cars or use cars that are clearly superior to the ones on the races, well, what are you gonna do?. You said that Fs classic races on the city give a better "racing experience", i wonder what do you call a better "racing experience", since the situation is the same, if you use Fs special ability or overpowered cars, you are not going to finish seconds even if you try.

 

Either you're not very good at the game or I'm amazing (my online record would debate that). The first time I found the race I was in a standard baller I just jacked, and as I said, the only competition came from the prize car, but it was still easily beatable.

 

In your opinion, I should match my race car to the ones used in the race for it to be fun and challenging? Why can't the game match the npc cars to what we're driving? At the very least, they should increase in difficulty as you beat each race.

 

More important though, what's the point of being able to race tune a car and then use a stock version in the racing mini game? Doesn't that seem a little screwed up to you?

 

The bottom line is that the races are beatable in almost any vehicle - simply too easy in most, and unnecessarily repetitive.

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

Man you're slow - read again.

 

I'm saying I'm not very good...

 

How do you even manage to use the internet?

 

 

Either you're not very good at the game or I'm amazing (my online record would debate that).

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

Man you're slow - read again.

 

I'm saying I'm not very good...

 

How do you even manage to use the internet?

 

 

You're a moron

 

 

 

Either you're not very good at the game or I'm amazing (my online record would debate that).

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

Man you're slow - read again.

 

I'm saying I'm not very good...

 

How do you even manage to use the internet?

 

 

You're a moron

 

Right, so you've just been proved an idiot, have nothing to add and resort to an entire post dedicated to an insult, and I'm a moron? If you can't handle being wrong, maybe hold back next time you think you should shoot a post down eh?

 

 

 

 

Either you're not very good at the game or I'm amazing (my online record would debate that).

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

Man you're slow - read again.

 

I'm saying I'm not very good...

 

How do you even manage to use the internet?

 

 

You're a moron

 

Right, so you've just been proved an idiot, have nothing to add and resort to an entire post dedicated to an insult, and I'm a moron? If you can't handle being wrong, maybe hold back next time you think you should shoot a post down eh?

 

 

Go race with a Zentorno against a Tornado with Franklins and complain, jackass

 

 

 

 

 

Either you're not very good at the game or I'm amazing (my online record would debate that).

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

Man you're slow - read again.

 

I'm saying I'm not very good...

 

How do you even manage to use the internet?

 

 

You're a moron

 

Right, so you've just been proved an idiot, have nothing to add and resort to an entire post dedicated to an insult, and I'm a moron? If you can't handle being wrong, maybe hold back next time you think you should shoot a post down eh?

 

 

Go race with a Zentorno against a Tornado with Franklins and complain, jackass

 

Ooook, I think I'll leave it there because this thread raises an interesting point and I'd hate it to be locked through your childishness.

 

 

 

 

 

 

Either you're not very good at the game or I'm amazing (my online record would debate that).

 

 

hahahah aaaand i knew this was where this was headed, to say that i suck or that you're really good, you losers are that predictable, hahaha

 

Man you're slow - read again.

 

I'm saying I'm not very good...

 

How do you even manage to use the internet?

 

 

You're a moron

 

Right, so you've just been proved an idiot, have nothing to add and resort to an entire post dedicated to an insult, and I'm a moron? If you can't handle being wrong, maybe hold back next time you think you should shoot a post down eh?

 

 

Go race with a Zentorno against a Tornado with Franklins and complain, jackass

 

Ooook, I think I'll leave it there because this thread raises an interesting point and I'd hate it to be locked through your childishness.

 

 

Hahaha, really?, is the point that crying and bitching about R* without arguments is cool?. Or is it that saying something and then denying it and failing to make one solid argument suddenly makes others "childish"? Or that insulting and making personal attacks at someone and then pretending that you didn't do it actually helps you in an argument?, wow, so many stupid options to choose from...

 

What ever dude, you've clearly shown that you just bitch 'cause you like to bitch.

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