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Something I don't like about GTAV...


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In previous GTAs, in missions, you can execute them EXACTLY like how you wanted to. But in V, it's extremely linear since R* is holding your hand through the whole thing. Even if you try, in 3 seconds a melodramatic 'MISSION FAILED' will appear. What happened to the freedom? Being able to do what you want to also adds re-playability.

 

 

 

 

and compare it to this.

 

 

 

 

Even GTAO missions are more open.

Edited by Raiden1018
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In previous GTAs, in missions, you can execute them EXACTLY like how you wanted to. But in V, it's extremely linear since R* is holding your hand through the whole thing. Even if you try, in 3 seconds a melodramatic 'MISSION FAILED' will appear. What happened to the freedom? Being able to do what you want to also adds re-playability.

 

 

 

 

and compare it to this.

 

 

 

 

Even GTAO missions are more open.

I agree

This is also my biggest problem with the game. It holds your hand all the time and is way too scripted. The only missions that I felt that I had freedom in was Lester's assassinations.

In a sense, this could have been posted in the GTA V section :)

 

I believe the story line missions in GTA V were lacking when compared to older GTA games.. Sure - They had three actors come in, record hundreds of pages in a period of time, and also had them do motion capture - but I believe they could have worked better on the heist missions. Three Leaf Clover in IV was incredible and action packed, but I never felt the same way about a heist in GTA V.

In a sense, this could have been posted in the GTA V section :)

 

I believe the story line missions in GTA V were lacking when compared to older GTA games.. Sure - They had three actors come in, record hundreds of pages in a period of time, and also had them do motion capture - but I believe they could have worked better on the heist missions. Three Leaf Clover in IV was incredible and action packed, but I never felt the same way about a heist in GTA V.

Then you're playing it wrong, the Paleto heist is just as exciting as three leaf clover and basically the same -run-hold the cops-kill cops- escape using the train as advantage- mission but with armors. Edited by Midnight Hitman
  • Like 3

In a sense, this could have been posted in the GTA V section :)

 

 

And have the usual suspects whining about it because it's being pitted against previous GTAs? Nah it can stay here.

 

Anyway I agree. For all the hype that surrounds GTA V's missions being "different" and "varied" they're some of the most restrictive in the series IMO. Has anyone noticed you can't even use Ammunation if you've triggered a mission? I remember once I forgot to get some ammo, but I had already started the mission so I thought I would swing by Ammunation to get some. It let me enter, but when I went to purcahse it said "closed" or along those lines. Bullsh*t. This was never a problem in GTA IV, SA etc.

 

Overall I don't like how it feels like a linear game set in an open world. EagleStrike is right, The only missions that allow any sort of freedom are the assassinations, but that's not good enough. Hopefully GTA VI will be more flexible like GTA IV and co.

 

In a sense, this could have been posted in the GTA V section :)

 

 

And have the usual suspects whining about it because it's being pitted against previous GTAs? Nah it can stay here.

 

Anyway I agree. For all the hype that surrounds GTA V's missions being "different" and "varied" they're some of the most restrictive in the series IMO. Has anyone noticed you can't even use Ammunation if you've triggered a mission? I remember once I forgot to get some ammo, but I had already started the mission so I thought I would swing by Ammunation to get some. It let me enter, but when I went to purcahse it said "closed" or along those lines. Bullsh*t. This was never a problem in GTA IV, SA etc.

 

Overall I don't like how it feels like a linear game set in an open world. EagleStrike is right, The only missions that allow any sort of freedom are the assassinations, but that's not good enough. Hopefully GTA VI will be more flexible like GTA IV and co.

 

Firstly, that constant hand holding was a major problem for me with V.

 

Secondly, I liked how in the older games you could, whilst in a mission visit Ammunation/gun shops. That mission in SA where you were assaulting that freighter with the helicopter, after you ended up in the water and lost your weapons, there was nothing stopping you going to the nearest Ammunation store to re arm yourself.

 

Cheers.

  • Like 3

This is my favorite mod. The V and Online section is infested with ignorant ass kissers.


 

In a sense, this could have been posted in the GTA V section :)


And have the usual suspects whining about it because it's being pitted against previous GTAs? Nah it can stay here.

Anyway I agree. For all the hype that surrounds GTA V's missions being "different" and "varied" they're some of the most restrictive in the series IMO. Has anyone noticed you can't even use Ammunation if you've triggered a mission? I remember once I forgot to get some ammo, but I had already started the mission so I thought I would swing by Ammunation to get some. It let me enter, but when I went to purcahse it said "closed" or along those lines. Bullsh*t. This was never a problem in GTA IV, SA etc.

Overall I don't like how it feels like a linear game set in an open world. EagleStrike is right, The only missions that allow any sort of freedom are the assassinations, but that's not good enough. Hopefully GTA VI will be more flexible like GTA IV and co.

 



This is my favorite mod. The V and Online sections are infested with ignorant ass kissers.
universetwisters

It reminds me a bit of Mafia 2 in the sense that you've got this big open world, but God forbid you actually decide to explore it whilst not on a mission.

Nah nah nah Gta 6

In some missions there are some little things you can do, for example in the mission 'Crystal Maze' you can burn down the house with Molotovs instead of the Jerry can, there's also the smaller achievements you can try to do for gold.

 

Oh well, it doesn't bother me, the missions were fun, and that's important.

na89340qv0n34b09q340

 

In a sense, this could have been posted in the GTA V section :)

 

I believe the story line missions in GTA V were lacking when compared to older GTA games.. Sure - They had three actors come in, record hundreds of pages in a period of time, and also had them do motion capture - but I believe they could have worked better on the heist missions. Three Leaf Clover in IV was incredible and action packed, but I never felt the same way about a heist in GTA V.

Then you're playing it wrong, the Paleto heist is just as exciting as three leaf clover and basically the same -run-hold the cops-kill cops- escape using the train as advantage- mission but with armors.

 

The Paleto heist was the least exciting in the game imo. Maybe it was just the setting, I dunno, but it didn't really feel like a high profile heist to me, just a small town exhausting its cops on a bunch of thugs with OP guns. The other heists were just as cool as GTA IV's bank robbery though, they were probably better, but I felt like GTA IV's was a lot more fun, if that makes any sense.

 

I was playing GTA III recently, and a lot of those missions have so many choices because of how simple the objectives are and how easy it is to break sequence in mission. Example: Taking out the Laundry. You have to take out three triad fish vans. The game gives you grenades to do this, but if you don't get the grenade in the right position the van you threw it off wil speed off and stop following traffic laws. Now you have to be creative. Do you get a strong car (remember, most of III's cars blow in five or six hits) and ram it up until it blows? Do you set up a traffic blockade on the truck's route and wait until it gets stuck to blow it? Do you try to ram it off the road and into a ditch / ocean / parking lot? Do you jack the trucks and kill the drivers? GTA V sets up really complex and specific objectives for a lot of its missions, so you have to play by the mission's rules. We'll never make an FPS. :lol:

Edited by na89340qv0n34b09q340
  • Like 3
na89340qv0n34b09q340

 

We'll never make an FPS. :lol:

They never did make an FPS.

 

No, but they're getting closer and closer in terms of how the game plays. :)

 

When they said that it was meant to highlight how different R* devs games.

  • Like 3

Oh right. Fair enough.

 

Although IV's missions definitely didn't feel like an FPS, remember Flatline? You could complete it in different ways. Reminded me a lot of Sayonara Salvatore.

  • Like 1

In some missions there are some little things you can do, for example in the mission 'Crystal Maze' you can burn down the house with Molotovs instead of the Jerry can, there's also the smaller achievements you can try to do for gold.

 

Oh well, it doesn't bother me, the missions were fun, and that's important.

wow! So much freedom -_-

 

And ofcourse it doesn't bother you, nothng about V bothers you

  • Like 1

In some missions there are some little things you can do, for example in the mission 'Crystal Maze' you can burn down the house with Molotovs instead of the Jerry can, there's also the smaller achievements you can try to do for gold.

 

Oh well, it doesn't bother me, the missions were fun, and that's important.

So one mission is adequate? Also I hope R* f*ck off that mission checklist for GTA VI or at least hide it away like RDR.

 

I simply don't care that I didn't complete it in x amount of time or didn't get x amount of headshots. Having this sh*t dangled after every mission was so annoying as it made me feel I wasn't playing them the way R* wanted to.

... Also I hope R* f*ck off that mission checklist for GTA VI or at least hide it away like RDR.

 

I simply don't care that I didn't complete it in x amount of time or didn't get x amount of headshots. Having this sh*t dangled after every mission was so annoying as it made me feel I wasn't playing them the way R* wanted to.

 

 

If you are reffering to the bit that flashed up after a mission, that annoyed me too, however, on xbox one, that now only appears if you hit X.. it still flashes up "Mission Complete" but the checklist is optional.. so that shows some hope for GTA VI however far off it may be..

That's nice to know if I decide to buy it on XB1. Should've been like that to start with.

  • Like 2

One thing I noticed with V's missions over older games is that instead of going to an area and killing with what you have, you go to a specific yellow marker, and follow the instructions from there.

 

Need to scout out an area? Go to this point on this hill then do your stuff. Not to say older games didn't have restrictive scripted parts, but they didn't seem to have as many of them and as restrictive as V.

  • Like 2
na89340qv0n34b09q340

Just remembered/realized: GTA Online's missions (or what I played of them until my PS3 died) are a lot better than V's in regards to freedom. Again, mostly because they're very simple objectives that you only have to complete to do the mission. There's no storyline or script to follow in missions.

 

Of course that's usually ruined when your teammates go rushing in rockets a'blazin and finish it in 30 seconds, but they're at least capable of allowing the same kind of freedom the way they're designed.

 

 

 

Although IV's missions definitely didn't feel like an FPS, remember Flatline? You could complete it in different ways. Reminded me a lot of Sayonara Salvatore.

For sure. Story > Mission just recently started- I'd argue with EFLC, but I don't know how popular that opinion would be here, at least with EFLC you kind of expect that out of a mostly cinematic DLC. V was abyssmal, and it has no excuse, being a main entry in the series.

Edited by na89340qv0n34b09q340
  • Like 3

One thing I noticed with V's missions over older games is that instead of going to an area and killing with what you have, you go to a specific yellow marker, and follow the instructions from there.

 

Need to scout out an area? Go to this point on this hill then do your stuff. Not to say older games didn't have restrictive scripted parts, but they didn't seem to have as many of them and as restrictive as V.

You make me think about the difference between the missions: "Bomb da Base 2"(gta3) and "Nervous Ron"(V).

 

One gives you a sniper rifle and 8-Ball says "Find a good spot" (or similar) whereas the other chooses not only the spot but instructs you through every shot.

  • Like 2

 

One thing I noticed with V's missions over older games is that instead of going to an area and killing with what you have, you go to a specific yellow marker, and follow the instructions from there.

 

Need to scout out an area? Go to this point on this hill then do your stuff. Not to say older games didn't have restrictive scripted parts, but they didn't seem to have as many of them and as restrictive as V.

You make me think about the difference between the missions: "Bomb da Base 2"(gta3) and "Nervous Ron"(V).

 

One gives you a sniper rifle and 8-Ball says "Find a good spot" (or similar) whereas the other chooses not only the spot but instructs you through every shot.

 

That mission (Nervous Ron) was f*cking painful.

Edited by kraftwerkd
Nah nah nah Gta 6

Bomb da Base act II I couldn't complete when I didn't go up in the vantage point it told me to go up.

 

Sometimes I'd go inside the ship....Don't do that, no matter how good you are, those Colombian cartel dudes will slaughter you with their AK's.

 

In some missions there are some little things you can do, for example in the mission 'Crystal Maze' you can burn down the house with Molotovs instead of the Jerry can, there's also the smaller achievements you can try to do for gold.

Oh well, it doesn't bother me, the missions were fun, and that's important.


wow! So much freedom -_-

And ofcourse it doesn't bother you, nothng about V bothers you

 

That might be because I don't f*cking nitpick.

Edited by Stoney0503
Officer Ronson

 

, for example in the mission 'Crystal Maze' you can burn down the house with Molotovs instead of the Jerry can,

Such a freedom, kill a guy with pistol or kill a guy with shotgun.

 

You can actually try to stealth the mission by using the back door and stab the brothers from behind one by one.

It feels like R* was aiming for a more 'player-friendly' approach in their minds by directing more control over the missions, but the end result of it all was the mission structure being too scripted.

 

Probably one of my favorite missions in IV was "Liquidize the Assets" towards the end because of the options you had in completing it. You could storm in, guns blazing, and take out the coke vans one by one with numerous rockets, grenades, whatever your fancy; you could park a truck by the gate you went in to ensure a height advantage for the opening gun battle and a more sure shot if one escaped; even you could land a helicopter on the roof of the place, amid the Russians shooting at you, and take out everyone from there arguably more efficiently than the other two methods.

 

'Freedoms' is a loose term in V. As above mentioned "Lamar Down" ... not really. There were two pre-planned escape options, both involved getting to land and then losing the cops, just with different dialogue to accompany it. That isn't quite full-fledged freedom in my book.

  • Like 1

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