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Anyone else notice with the gauges?


The-Murphy-Chap
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The-Murphy-Chap

Anyone else noticed that the gauges don't go by 100mph even with turbo installed in most cars and bikes, Like whats the point in having the gauges go to 200mph if they can't reach it even with turbo, We need nitro :p

Edited by The-Murphy-Chap
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ArticularAlloy

It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

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The-Murphy-Chap

It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

Yeah true, Was like it was thrown together in a rush, They said they took full advantage but to me they haven't.

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Gnocchi Flip Flops

It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

Yeah FPV for cars was just pointless. I too will just play Forza for that because they've f*cked up a lot on the cockpits.

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I don't know about you, guys, but i bought just a few days the Gold headset wireless for ps4. Firstly, I thought that sound wasn't so good but after some days playing.. It is amazing when I driving in first person. Specially in Blista Compact (old) and the Dinka JesteR.

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ArticularAlloy

 

It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

Yeah true, Was like it was thrown together in a rush, They said they took full advantage but to me they haven't.

 

They put 50%, if that, effort into the interiors of the vehicles. It was rushed to get the game out for the holiday season and while a lot of people are still interested. Some make the excuse of it being open world and too many other things. Forza Horizon 2 is a very large detailed open world with incredible car detail. Could R* match that car detail? No, but they could have done so much better. I won't kill R* because it's their first time stepping into the FPV arena. Hopefully when GTA 6 releases we will get the proper current gen detail that could have been done now.

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It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

Yeah true, Was like it was thrown together in a rush, They said they took full advantage but to me they haven't.

 

They put 50%, if that, effort into the interiors of the vehicles. It was rushed to get the game out for the holiday season and while a lot of people are still interested. Some make the excuse of it being open world and too many other things. Forza Horizon 2 is a very large detailed open world with incredible car detail. Could R* match that car detail? No, but they could have done so much better. I won't kill R* because it's their first time stepping into the FPV arena. Hopefully when GTA 6 releases we will get the proper current gen detail that could have been done now.

 

 

False. If you think of it, the LOD difference between the third person view of car interiors and the internal view isn't that much different meaning they both show a similar if not the same amount of detail on screen.

 

Now, there's only so much magic you can work with normal maps and other texture maps to create good assets. I think what R* achieved was pretty good for the EXACT reason of the game being open world with so many other aspects to it.

 

They would have to add way more detailed 3D meshes into the game to even loosely match something like Forza (I LOVE playing sh*t like Shift 2 and Project CARS in cockpit view, so I appreciate it) - yes they're completely separate games but people compare them when it comes to the interior detail. Now as I mentioned before, there's only so much you can do with textures.

 

Now you're all thinking "But it's only interiors, they could have done more". Is it really? Look at this:

 

Say they doubled the amount of detail and made it look up to people's standards. You have to think of the values and resources there, it's not just X amount of vehicles in the game. There's so many vehicles on screen and driving around that the number of polygons and texture memory would INCREASE a f*ck load of times because of multiplication, simply because there's so many vehicles around. If they added more mesh detail and textures this game would not be what it currently is on PS4/X1 just because it would destroy their performance.

 

I probably sound like an arrogant prick, but I'm just trying to explain that as simple as it may seem there's always complications simply because of the fact that it's GTA. This game is basically a jack of all trades.

Edited by Assifuah
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oCrapaCreeper

I don't think there's a real way for Rockstar to accurately measure the vehicle speed and be consistent with the stats menu and the map's scale at the same time.

Edited by oCrapaCreeper
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The correct answer to your question is.

 

The point is that the cars are capable of high speeds, haven't hit 200mph yet but 188mph in the adder with the third engine upgrade, the turbo is broken and reduces performance so please do yourself a favour and remove it.

 

The real question is WHY THE f*ck can you only reach these speeds when slidey cars cheat is activated?

 

I really think that someone really stupid at R* decided that for whatever reason they would make every car drive handle and perform uniquely, only to later back pedal and make all the cars handle like mario cart and have all the cars top out at 120mph

 

Why? Is it so the game appeals more to the lesser advanced humans? Weaving through traffic at 170mph with slidey cars active is quite a challenge and a big hit at those speeds more often than not sends you flying out the windscreen to most likely a high impact death, not like that would surprise anyone right?

 

The thing I don't get, is that game devs are making up for people's lack of skill, it should be the other way around, if YOU cannot handle the car at over 120mph while being glued to the road because you are a blithering idiot then YOU should slow the f*ck down and play/drive within your limits.

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daltontigerboy

It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

I think they look pretty good for an open world game with so much going on in which you can go anywhere and do anything.

 

Thats just my opinion, though.

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Not many cars can even reach 100+ mph, regardless of what mods you have on. The only way you can get a car to go above 130 mph is by using Franklin's special ability, which is pretty stupid.

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My car online generally tops out between 120-130 without turbo. Turbo slows me to a constant 120.

The adder with all upgrades expect turbo should show closer to 160.

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I wonder when Rockstar will get around to fixing this.

Probably next spring.

Or never because they don't see it as a problem.

Edited by 79'Blazer4x4
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TheMisanthrope

If you turn on slidey car cheat you can top out at 200mph in most vehicles. It's extremely hard to corner and also slow down but it makes drifting and the whole feel all around more "realistic" hate using that word but it does make things challenging. But yes, it bugs me a bit how you cannot get past say 100, to 120mph in all cars. But oh well.

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Cars have always had low top speeds in GTA games. This seems to be because of hardware limitations and for gameplay reasons. Ever noticed that sometimes when going really fast sometimes you can end up surrounded by low detail textures and no traffic because the game cannot load them in fast enough. The problem would be even worse if you could go even faster. It also seems to be for gameplay reasons, it makes the map seem larger as it takes longer to cross and makes weaving in and out of traffic easier. The AI traffic also travels at fairly low speed to make it seem like you are travelling faster.

 

It was the same in IV although it wasn't as obvious due to the more confined spaces of Liberty City. One possible solution would be to 'scale' the speedometers, so that when you are travelling at 120mph the speedo shows 180mph. I suspect most people wouldn't notice.

 

For everyone complaining that racing focused games such as Forza have more detailed interiors, those games have a far less detailed world with much less in it and far fewer vehicles present. They also only have to worry about the players car interior, in GTA every vehicles must have an interior as they can all be driven.

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The point is that the cars are capable of high speeds, haven't hit 200mph yet but 188mph in the adder with the third engine upgrade, the turbo is broken and reduces performance so please do yourself a favour and remove it.

 

The real question is WHY THE f*ck can you only reach these speeds when slidey cars cheat is activated?

 

 

i dont get why you are not going fast, ive gotten a stock carbonizzare up to 191.65mph and thats without theslidey cars cheat

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Yeah FPV for cars was just pointless. I too will just play Forza for that because they've f*cked up a lot on the cockpits.

 

 

 

It's all for looks, the car details in general are fairly poor. I don't drive in first person due to that reason. I stick to Forza for first person driving.

 

In what way they are poorly done? Even if gauges are almost the same for evey car and that they doesn't look like sportcar gauges you should be glad R* implemented them. Some race games doesn't even have gauges, lol.

 

The turbo is also bugged: it does the reverse effect and slows you down.

Edited by Karakurt
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The-Murphy-Chap

in my opinion its just something silly but, At the end the day they said taking full advantage of the next gen if they give us gauges we kind of expect them to know how to reach the 200mph mark on them when upgraded fully, I just think it stupid because gears are still changing at 120mph when its not moving a inch?.

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False. If you think of it, the LOD difference between the third person view of car interiors and the internal view isn't that much different meaning they both show a similar if not the same amount of detail on screen.

 

Now, there's only so much magic you can work with normal maps and other texture maps to create good assets. I think what R* achieved was pretty good for the EXACT reason of the game being open world with so many other aspects to it.

 

They would have to add way more detailed 3D meshes into the game to even loosely match something like Forza (I LOVE playing sh*t like Shift 2 and Project CARS in cockpit view, so I appreciate it) - yes they're completely separate games but people compare them when it comes to the interior detail. Now as I mentioned before, there's only so much you can do with textures.

 

Now you're all thinking "But it's only interiors, they could have done more". Is it really? Look at this:

 

Say they doubled the amount of detail and made it look up to people's standards. You have to think of the values and resources there, it's not just X amount of vehicles in the game. There's so many vehicles on screen and driving around that the number of polygons and texture memory would INCREASE a f*ck load of times because of multiplication, simply because there's so many vehicles around. If they added more mesh detail and textures this game would not be what it currently is on PS4/X1 just because it would destroy their performance.

 

I probably sound like an arrogant prick, but I'm just trying to explain that as simple as it may seem there's always complications simply because of the fact that it's GTA. This game is basically a jack of all trades.

 

Exactly, the game is a jack of all trades, comparing it to Forza or other games DEDICATED to driving would be ludicrous and meaningless, BUT, that still doesn't excuse the poor take on the car interiors. Everything except car interiors is good about the first person, and I was mostly looking forward to driving in first person so yeah.

I mean I consider it pretty fair to actually expect a properly done job and not copied and pasted car interiors with misplaced steering wheels everywhere you look, it just screams CHEAP out loud and no matter how much of a ''jack of all trades'' the game is, I can't overlook this cheapness.

Edited by Wylight
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Yeah true, Was like it was thrown together in a rush, They said they took full advantage but to me they haven't.

 

 

It was only added so they could promote a new feature to entice more people into buying it on the new gen.

After the initial announcement of 1st person, I told people it seemed like a gimmick but they argued otherwise. The 1st person trailer solidified that point for me and yet somehow people said it also solidified their view of it not being a gimmick. I guess people will believe what they want.

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The-Murphy-Chap

 

False. If you think of it, the LOD difference between the third person view of car interiors and the internal view isn't that much different meaning they both show a similar if not the same amount of detail on screen.

 

Now, there's only so much magic you can work with normal maps and other texture maps to create good assets. I think what R* achieved was pretty good for the EXACT reason of the game being open world with so many other aspects to it.

 

They would have to add way more detailed 3D meshes into the game to even loosely match something like Forza (I LOVE playing sh*t like Shift 2 and Project CARS in cockpit view, so I appreciate it) - yes they're completely separate games but people compare them when it comes to the interior detail. Now as I mentioned before, there's only so much you can do with textures.

 

Now you're all thinking "But it's only interiors, they could have done more". Is it really? Look at this:

 

Say they doubled the amount of detail and made it look up to people's standards. You have to think of the values and resources there, it's not just X amount of vehicles in the game. There's so many vehicles on screen and driving around that the number of polygons and texture memory would INCREASE a f*ck load of times because of multiplication, simply because there's so many vehicles around. If they added more mesh detail and textures this game would not be what it currently is on PS4/X1 just because it would destroy their performance.

 

I probably sound like an arrogant prick, but I'm just trying to explain that as simple as it may seem there's always complications simply because of the fact that it's GTA. This game is basically a jack of all trades.

 

Exactly, the game is a jack of all trades, comparing it to Forza or other games DEDICATED to driving would be ludicrous and meaningless, BUT, that still doesn't excuse the poor take on the car interiors. Everything except car interiors is good about the first person, and I was mostly looking forward to driving in first person so yeah.

I mean I consider it pretty fair to actually expect a properly done job and not copied and pasted car interiors with misplaced steering wheels everywhere you look, it just screams CHEAP out loud and no matter how much of a ''jack of all trades'' the game is, I can't overlook this cheapness.

 

I agree on the look of cheapness it does look cheap they took a whole year on this game but lets not be stupid R* have been working on NG GTA V since Current Gen release, They knew and had idea they were going to make it on NG even if they only announced it after release, I think they threw it together we all were waiting and looking forward to the first person view in the cars and bikes so we could read and watch our speed but not going past 120mph even in a fecking Turismo is just stupid or any other car fully upgraded, We all know that GTA V delivers the experience to every fan around the world "Jack of all trades" but yet again Grand Theft Auto is the title (Driving Game) and i think they let us down with this feature a little it looks great but i find it silly and annoying that the gauges aren't working properly and could do with a little fixing they fix other stuff im sure they might fix this never know, I can live without it anyways but i'm just saying :D lol

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False. If you think of it, the LOD difference between the third person view of car interiors and the internal view isn't that much different meaning they both show a similar if not the same amount of detail on screen.

 

Now, there's only so much magic you can work with normal maps and other texture maps to create good assets. I think what R* achieved was pretty good for the EXACT reason of the game being open world with so many other aspects to it.

 

They would have to add way more detailed 3D meshes into the game to even loosely match something like Forza (I LOVE playing sh*t like Shift 2 and Project CARS in cockpit view, so I appreciate it) - yes they're completely separate games but people compare them when it comes to the interior detail. Now as I mentioned before, there's only so much you can do with textures.

 

Now you're all thinking "But it's only interiors, they could have done more". Is it really? Look at this:

 

Say they doubled the amount of detail and made it look up to people's standards. You have to think of the values and resources there, it's not just X amount of vehicles in the game. There's so many vehicles on screen and driving around that the number of polygons and texture memory would INCREASE a f*ck load of times because of multiplication, simply because there's so many vehicles around. If they added more mesh detail and textures this game would not be what it currently is on PS4/X1 just because it would destroy their performance.

 

I probably sound like an arrogant prick, but I'm just trying to explain that as simple as it may seem there's always complications simply because of the fact that it's GTA. This game is basically a jack of all trades.

 

Exactly, the game is a jack of all trades, comparing it to Forza or other games DEDICATED to driving would be ludicrous and meaningless, BUT, that still doesn't excuse the poor take on the car interiors. Everything except car interiors is good about the first person, and I was mostly looking forward to driving in first person so yeah.

I mean I consider it pretty fair to actually expect a properly done job and not copied and pasted car interiors with misplaced steering wheels everywhere you look, it just screams CHEAP out loud and no matter how much of a ''jack of all trades'' the game is, I can't overlook this cheapness.

 

 

True, but I was looking forward to it as well. There's plenty of factors missing like gear shifting animations, handbrake animations, the whole animation of turning the wheel is pretty weak and others compared to games dedicated to racing / vehicles. I would LOVE for that to be in but I can respect reasons why it's most likely not happened. Other people throw their dummies out and outright rage at the developers for not making interiors like other dedicated driving games. Yeah, interiors could receive more work and I won't disagree with that.

 

I can probably throw out another reason... there's a mass amount of different vehicles which would require completely unique and different interiors *on a higher level than currently*. If Rockstar wanted to make interiors on a level comparable to games like Forza Horizon 2 and other they would need to make sure they do it on all of them. Possible that they wanted to do it but there wasn't enough time to do it on every vehicle meaning they would scrap the idea - why have a few stunningly detailed interiors and the rest just half arsed?

 

Anyway, I'm a PC gamer and I've already seen ridiculously detailed interior from modded vehicles on GTA IV. There's currently no reason that it can't happen for GTA V, I'll even consider making some cars I love myself. :)

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I don't know about you, guys, but i bought just a few days the Gold headset wireless for ps4. Firstly, I thought that sound wasn't so good but after some days playing.. It is amazing when I driving in first person. Specially in Blista Compact (old) and the Dinka JesteR.

 

Bah, i love to play with the Blista on first person view. The car sound, handling is just amazing.

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Currently the turbo upgrade is broken so that's why.

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Cackling Jack

Doesn't really bother me for some reason. I just enjoy driving in 1st person sometimes. They might fix it later on down the track.

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The speedometers are not correct. 100 mph in a Turimo is way faster than 100 mph in a Blista.

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