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Vice City - The Leftovers Fix


Igor Bogdanoff
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24 minutes ago, ChubbyB0b said:

@2165554112 do you have a fix for this? I fixed missing texture on this building but because I set disablebackfaceculling to 0 this happens (this doesn't happen if it's set to 1 but I tried 0 and it fixed mall problems which is good):

spacer.png

 

is this VCLF fix? I think original is better than existing fixes. 

Edited by 2165554112
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50 minutes ago, 2165554112 said:

is this VCLF fix? I think original is better than existing fixes. 

It's not, original is bugged, UV mapping and wrong texture. Here I fixed it but this is the result. By the way, I've fixed corona issues on Hunter's spawn and Mercedes house.

 

Edited by ChubbyB0b
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@2165554112 Why does this tennis net disappear when looked from the other side? The same issue is happens on other models like plants in Sunshine Autos. Is it culling issue?

[image removed]

Edited by ChubbyB0b
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9 hours ago, ChubbyB0b said:

@2165554112 Why does this tennis net disappear when looked from the other side? The same issue is happens on other models like plants in Sunshine Autos. Is it culling issue?

spacer.png

it is a culling issue + handles around this mansion has culling problem and model has problem too. they have fix, if you apply your fix to VC Map Fixes fix it would be nice: Download Fix

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7 hours ago, 2165554112 said:

it is a culling issue + handles around this mansion has culling problem and model has problem too. they have fix, if you apply your fix to VC Map Fixes fix it would be nice: Download Fix

On it. 

 

EDIT: The net fix doesn't work if I edit model. I don't know what's going on.

Edited by ChubbyB0b
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@2165554112 did you even encounter a bug with VC Map Fixes mod where giant rock spawns in front of Ocean Heights Apartment and Washington Ammu-Nation? Do you know the fix?

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23 hours ago, Y_ME369 said:

Why are there mail boxes in front of the malibu club?

 

WHYYYYY??

 

 

As far as I know they are supposed to be there, they don't appear in vanilla game because R* ported game with potato.

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On 3/14/2022 at 7:36 PM, Y_ME369 said:

Yes, indeed they were. I just found out that in the beta they were there, my bad. I just opened the map editor and removed it from my game so it's more like the released version, but I kept all the other fixes which made me so happy seeing all the missing stuff back in the game, it almost feels new again.

 

Right now I'm done installing the Core Pack and I'm wondering if the weapons from PS2 FEELS pack are better than the ones that were fixed in the COREPACK

 

They should be the same. Anyway, I'm trying to combine VC MapFixes with LF mod and if I succeed I will post here, it will contain even more fixed stuff!

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I've managed to combine both LF mod and Map fixes mod with other stuff I fixed so here is a pack if somebody wants. Just remove OriginalHD GUI from modloader before starting. If by chance you want to play with original hd icons just copy models from this folder and put into anniversary gui folder and overwrite stuff. After that remove OriginalHD gui folder.

 

Download link: ReduxMod

 

Edited by ChubbyB0b
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  • 3 weeks later...
On 4/10/2022 at 10:20 PM, Y_ME369 said:

is there still no fix for this? I was wondering what other things need fixing, maybe I could help but I'm not a hardcore modder

 

 

the animation is called ''fcku'' and its in ped.ifp ,  I don't know how it hasn't been properly adressed before, but here I am making the change

A lot of model issues and UV issues listed on this pageVice City - The Leftovers Fix - Page 95 - Other - GTAForums by 2165554112

 

I think that animation works just fine, I managed to merge multiple "fixing" mods into one pack: ReduxMod, I also included my fixes there, you can test it if you want.

Just remove Original GUI from Modloader.

 

Edited by ChubbyB0b
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On 4/11/2022 at 4:20 AM, Y_ME369 said:

is there still no fix for this? I was wondering what other things need fixing, maybe I could help but I'm not a hardcore modder

 

 

the animation is called ''fcku'' and its in ped.ifp ,  I don't know how it hasn't been properly adressed before, but here I am making the change

Lol, finally you saw the fix literally at the main page (Improved ped.ifp)

 

Next time read the whole main page 

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Okay, it seems I am the first on posting this issues (or maybe I missed someone in the thread of 100 pages). I don't know if VCLF team is gonna fix this (considering TakeTwo's behaviour with mods). Straight to the point: For some reason game crashes when it hits 75% in the loading bar. This can be fixed by simply deleting the line "IPL DATA\MAPS\vclf\vclf.IPL". Like if the game hated that line and simply won't work. After that, everything is just fine, game runs well, but still I don't trust with that vclf.IPL ignored, because it is there for something.

 

But still  I want a truly PS2 experience. Mugetsuga's work is awesome, but sadly, VC doesn't work well. LOD models are switching between the hq models, even if the player is near to them. Cops and so the pedestrians tend to "clone", and I mean, they don't spawn randomly, they spawn like it wasn't random, which means you can find groups of cops in the same area, and any other pedestrian will appear, and if they do, they do the same.

 

Screencap of LOD models:

https://imgur.com/a/aHq386a

 

Despite what the readme file says, it looks like VCLF and PS2 Feels can't work together, neither separately.

 

Update: Okay, I managed to fix it. I just needed to move Open Limit Adjuster to scripts folder, instead of mss folder. I'm such a dumb. Still, I would like to have the PS2 feels only, but it looks attached to VCLF. I hope we can get a new update and standalone version of PS2 Feels 

Edited by AnthonCast
Update of my recent issue with the mods
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  • 1 month later...

Please tell me how to add the golf ball dimples to the white balls on the posts in front of Leaf Links.

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  • 4 weeks later...
On 4/22/2016 at 11:21 PM, Neo Anderson said:

In one of my Vice City's I turned that into Vice City Motors. I'm guessing that's what it was supposed to be. The TXD for that is dt_shops1 and two of the textures for that building are dt_carshop_flr1 and dt_carshop_wall1.

It's just my guess based on those two texture names.

 

http://i.imgur.com/vlgUQjK.png

Is this car showroom available for download?

(Eather separate or a part of some bigger mod)

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  • 1 month later...

Anyone want to troubleshoot this VCLF issue where nightlights for buildings permanently stay on 24 hours a day?

 

oUnf8PP.jpg

J3FkGuH.jpg

 

EDIT: Found out it's a VCLF/data/maps problem, but I still can't nail down the specific file that's causing it, as individually checking the files will crash the game without precise modifications on gta_vc.DAT/generic.IDE/IPL files. An explanation from an actual expert of these files will be much welcomed.

 

EDIT 2: Nailed the problem down to VCLF/data/maps/vclf

 

EDIT 3: Found the source of the problem in vclf.IDE. It's now disable once I dummied out "dt_nitelites1" to "dt_nitelites8" under #downtown and "lodhotel_windows", "lodchariot_lghts01" and "lodchariot_lghts02" under #oceandn. I'm not sure what the issue specifically is, but I'll copy the relevant command lines here if anyone can address them.

 

#downtown
2001, dt_nitelites1, dt_lites, 1, 3000, 12, 18, 8
2002, dt_nitelites2, dt_lites, 1, 3000, 12, 19, 5
2003, dt_nitelites3, dt_lites, 1, 3000, 12, 18, 8
2004, dt_nitelites4, dt_lites, 1, 3000, 12, 18, 8
2005, dt_nitelites5, dt_lites, 1, 3000, 12, 18, 8
2006, dt_nitelites6, dt_lites, 1, 3000, 12, 18, 8
2007, dt_nitelites7, dt_lites, 1, 3000, 12, 18, 8
2008, dt_nitelites8, dt_lites, 1, 3000, 12, 18, 8

#oceandn
3772, lodhotel_windows, LODodriveN, 1, 3000, 164, 21, 5
3777, lodchariot_lghts02, LODodriveN, 1, 3000, 164, 22, 5
3776, lodchariot_lghts01, LODodriveN, 1, 3000, 164, 21, 5

 

Edited by MP5
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IDONTKNOWTHENAME

i didnt put anims but i did put files inside mod modloader but then my game crash unahndle exeception at addres 0048944c:< can somebody help me?

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  • 3 weeks later...
On 8/5/2022 at 6:37 AM, IDONTKNOWTHENAME said:

i didnt put anims but i did put files inside mod modloader but then my game crash unahndle exeception at addres 0048944c:< can somebody help me?

The files inside anims folder must be replaced manually in cuts.img.. Next time read the instructions, Sherlock

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  • 3 weeks later...
  • 2 weeks later...
On 9/6/2022 at 7:49 PM, telefon1337 said:

theres a lot of same files, im so confused

Just download this. Remove from ModLoader original HD icons or whatever the name of that mod is and you are good to go:

ReduxMod

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  • 3 weeks later...
On 2/18/2022 at 10:26 AM, 2165554112 said:

Issues not fixed Vice City - The Leftovers Fix or in VC Map Fixes, Hope Someone Fix it:

 

 

-----------------------------
Texture Mapping Problems:

 

Roosbridge_dt, Roosbridge_nt (where the bridge end, in the part that seprate lanes) Photo

od_buildkb2_dy, od_buildkb2_nt (Texture Mapping Problem At Roof)

od_majestic2c_dy (Texture Mapping Problem At Roof)
miamiland179 (Bad Texture Mapping on one of roofs) Photo
dt_nbeach05 (Bad Texture Mapping)
miamiland177 (Corner of street when you turn toward Sunshine Autos) Photo
wshbuildws19 (Red wall and roof)

wshsthroad14 (Has a gap with wshsthroad03)
starisland_road4, starisland_road6 (Streetside Plantings edges) Photo#1 Photo#2
lhavroad2 (Bad texture line)

mansion3gardens2 (Bad Texture Mapping)
lh_buildingg1 (Some part of ground in front of store has same texture as store) Photo
miamiland175 (Wrong Texture Mapping, shades has same texture as one of stores) Photo
nbt_road05 (Grass textures on corner of street not match with nbhospgrnd02/nb_road15)
littlharoadgg2 (texture mapping problem, in front of bank entrance.) Photo
lhcoastsky2 (texture mapping problem, in front of bank entrance. (ground and roof)) Photo#1 Photo#2
hav_car_show_out (inside garages)
cof_intfloor (interior texture continues to outside (back door)) Photo#1 Photo#2
miamiland172 (VC Map Fixes Solved Roof Problem but caused Shade texture mapping problem which is not a problem in main file.) Photo Photo
jewler_shop (need fix, no (black) texture above tiny entrance Wall)
ap_rland01 (Bad Texture mapping where they join the stairs)
miamiland180 (has a fix for roof problem, but need a fix for texture mapping) Photo

haitiroadbuild Photo1 Photo2

havbit03 Photo

lh_buildingg2 Photo1 Photo2

lh_buildingg3 Photo1 Photo2

sjmcoast04 Photo

miamiland173 Photo

miamiland170 Photo1 Photo2

 

-----------------------------

Model Problems:

 

ammunation_dt (Famous poster in back of the wall!)
ap_dockstairs1 (Need fix on lower part of stairs which need a handle (on left side when you going up))
ap_seaplanedock1 (need more fix, the wood pillars has a gap with stairs) 
ci_mansion2 (Gap With Ground) 
cl_yachtmdl (Need Fix or it meant to be like that?)
docksware01 (a part of wall is invisible) 
doontoon39 (Doesn't connect to ground.)
dtn_cablesb (it's a mess!) 

washbuild111 (Gap with road)
dtn_veg3 (the vegs has a gap with doontoon63)
dtn_veg4 (the vegs on roof has a gap with doontoon39)
ht_doors (door don't match to wall need to be a little wider.)
hvoodext (invisible things!)
lh_philsext (a box standing on it's corner, not on the ground, can't fix with ipl because its not an standalone model.)
lh_taxifirm01 (Stair handels)
littleha_hardwareb, wash_hardwindow (invisible glass(smaller ones))
ml_coffee_dsk (picture on desk has no stand!)
mlnorthmalllft (Some shops have no roof and you can see sky from inside mall!)
mlnorthmalllftex (a door has prblem not connecting to roof.)
nbchbit04grd2 (gap with wall.) 
nbdecoshop03 (Great Fix, need a small tweak for very small remaining gap.) 
nbt_mansion01 (Have A Fix, But there is a gap between walls on top floor) 
nbt_mansiontrees01 (Not all vegs are connected to ground!)
nbtshopfronts02 (Entrance Wall is very tiny!)
newbuild01 (electric boxes and stuffs are not connected to building.)
odNroad02 or ocndbridge (they have gap, one should be fixed to close the gap)
od_casagrande_dy, od_casagrande_nt (need more fix, invisible walls)
od_pelican_nt (day version fixed in VC Map Fixes, but night version need same fix)
starwaterfrnt08 (Gap with road.)
telewire02 (wires end up in windows of a shop!)
washbuild030
wshbuildws36 (Gap with marina2)
wshchurchwal (has a gap with ground however it's hard to see if you don't try to.)
xod_beacon_dy & xod_beacon_nt (some part of walls are invisible, you can see it clear if you look at building at 45 degree angel.)

 

*Some Model Problems May Actually be Culling Problem.

 

-----------------------------
Culling Problem:

 

ci_windmach
ci_lights1_01
ci_redhead1_01
hospital (hospital sign) Photo
lhroofst14
lhroofst16
ml_cofcounter1
mlnorthmalltop

nbt_pizzaplace (Posters)

 

-----------------------------
Shadow Problems:

 

treeshadci03 (gap lines)
treeshaddtn02 (Gap Lines)
treeshadci02 (gap lines) 
treeshadci04 (gap lines)

treeshadwn02 (gap lines)
treeshadnbt03 (gap lines)
treeshadowgolf05 (Gap line)
treeshadowgolf07 (Gap lines)
treeshadstr03 (Gap Lines)
treeshadstr02 (Gap Lines)
treeshadairha08 (Gap lines)
treeshadstr01 (gap lines)
treeshadws01 (gap lines)

treeshadwn01 (gap lines)
treeshadws03 (gap lines)
treeshaddtn03 (gap lines)
treeshaddtn09 (gap lines)
treeshadws06 (a part of shadow falls under ground.)
treeshadnbt07/treeshadowgolf06 (Inconsistency in game)

 

-----------------------------
lighting Problems:

 

washbuild072 (Some part of wall in street don't light up at night like others)
washbuild074 (Some part of wall in street don't light up at night like others)
washnewsky2 (Too Dark at night (even in day it is a little bit dark and don't match with other objects))

 

-----------------------------
Mixed Problems:

 

ap_kerb1 (has a gap with ground, also bad texture mapping)
ap_wallfence5, ap_wallfence6 (has a fix, But texture issue at top of the fences stays the same + where they join together they have color shift! (maybe caused by lighting issue))
club_exterior06 (Has a fix (NW Fixes), but still don't match the model in exterior (od_clubout_dy, od_clubout_nt) and statue shines pink all day which is a night thing only.)
deco_polgrnda7 (a part of wok & roll is invisible + a line in front of wok & roll door that should not be there, Texture mapping Problem)

lhbuild1b (Bad Texture Mapping + Model Problem) Photo1  Photo2  Photo3
 

-----------------------------
Texture Problems:

 

Starfish Island Door (TXD Problem. Can solve it myself, but didn't found TXD file)

 

-----------------------------
Unknown Problems:

 

ml_glasslft/mlgrounds (in second floor there is 2 See-through floor in back of the shop windows, problem can be from one of these models.)
newmallcp_01 (some part of roofs are invisible(Culling Problem?)) 
spad_water (When you put a heli or car in pool it's visible from one side and invisible from other side!(Culling Problem?)) 

nbeachbit03rails (Pizza Place Windows) (Photo)

newbuilding0102/nubuilding1glass (missing red lights/corona effect on lamps and right one is missing red light on the ground too.)

Vicechee (Siren Problem)

 

-----------------------------

Fixed Problems:

svehsebuild1 (Stairs) Fixed by ChubbyB0b: Download

lhcoastsky1 Fixed by ChubbyB0b: Download
 

*My Messages are open, ask anything if you need, I can also give you photo of problems if needed, I tried to do my best with words. You can also submit your problem here. 

I've been trying to fix those UV problems but for whatever reason when I fix problematic parts other parts of models break, most notably becoming darker on some parts. I have no idea why this happens. Based on what I've seen so far, whoever ported this to PC was really drunk.

 

EDIT: Culling issues are confusing AF. It appears that R* ported models with and without culling causing so many issues in game. However, SkyGFX causes issues as well because setting backface culling to 1 or 0 will cause model issues. Change it to 1 and it fixes majority of culling issues, change it to 0, MapFixes and LF mod fix problems by adjusting models however 0 breaks other models that were fine when set to 1.

It's such a mess.

Edited by ChubbyB0b
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My game crashes at 75% loading, not related to the limit adjuster since I already installed it

Edit : I also removed the VCLF line from the gta.dat file, it loads a new game now, does ANYBODY has any idea how to fix the vclf.ipl or ide files? There must be a line that is f*cked inside those two

Edited by Ellie-H
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On 4/22/2022 at 8:34 PM, AnthonCast said:

Okay, it seems I am the first on posting this issues (or maybe I missed someone in the thread of 100 pages). I don't know if VCLF team is gonna fix this (considering TakeTwo's behaviour with mods). Straight to the point: For some reason game crashes when it hits 75% in the loading bar. This can be fixed by simply deleting the line "IPL DATA\MAPS\vclf\vclf.IPL". Like if the game hated that line and simply won't work. After that, everything is just fine, game runs well, but still I don't trust with that vclf.IPL ignored, because it is there for something.

 

But still  I want a truly PS2 experience. Mugetsuga's work is awesome, but sadly, VC doesn't work well. LOD models are switching between the hq models, even if the player is near to them. Cops and so the pedestrians tend to "clone", and I mean, they don't spawn randomly, they spawn like it wasn't random, which means you can find groups of cops in the same area, and any other pedestrian will appear, and if they do, they do the same.

 

Screencap of LOD models:

https://imgur.com/a/aHq386a

 

Despite what the readme file says, it looks like VCLF and PS2 Feels can't work together, neither separately.

 

Update: Okay, I managed to fix it. I just needed to move Open Limit Adjuster to scripts folder, instead of mss folder. I'm such a dumb. Still, I would like to have the PS2 feels only, but it looks attached to VCLF. I hope we can get a new update and standalone version of PS2 Feels 

it also crashes for me, but re-installing the open limit adjuster didnt work for me at all

 

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12 hours ago, Ellie-H said:

it also crashes for me, but re-installing the open limit adjuster didnt work for me at all

 

Download ReduxMod, few posts up and move everything inside modloader folder, only remove OriginalHD GUI, and you should be good to go. It's basically LF mod with other fixes.

Edited by ChubbyB0b
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