Nicky_T Posted July 11, 2016 Share Posted July 11, 2016 (edited) It's finally ready: PS2 Feels Vice City Edition! What is it? For the people who downloaded PS2 Feels for San Andreas, they already know, for the ones who didn't and don't know, the aim of PS2 Feels is to convert the PS2 textures uncompressed to not loose quality. Example of quality loss: http://imgur.com/a/gO2lv The textures are also mipmapped for a better visual: http://imgur.com/a/xXLRO The fonts were a little darker: http://imgur.com/a/ACi29 PS2 text boxes: http://imgur.com/a/Z5hHc There are even more textures changed in the menu. Optional folder: Some little choices, it depends what you prefer. doontoon21: Nothing new, just the 4 options with pics. hotroomfan: Normally, I didn't plan to give a choice here. The texture used for VCLF uses the texture name of a texture completely different, but I was able to find it, that's why it's called VCLF option: http://imgur.com/a/ZvOYQ Mr Vercetti: By default, the textures used in game and during cutscenes are differents, here, you can choose to have the outfit full in game or full cutscene: In game: http://imgur.com/a/sd8pV Cutscene: http://imgur.com/a/qUHTI VC Fixes is updated with only the files needed: http://www.mediafire.com/download/4rc7anpyufw1adw/VC+Fixes.zip Now, how to install this? You need the current version of VCLF 18.03.16. You need also VC Fixes. Only after you can install PS2 Feels. There are two types of installation, Modloader or IMG: For Modloader, or you drag and drop VC Fixes in the VCLF folder and you replace the files or you set the priority, in this case VC Fixes must have a higher priority. Same thing for PS2 Feels, or you drag and drop and you replace the files or you set the priority, in this case PS2 Feels must have a higher priority than VCLF and VC Fixes. For IMG, you just drag and drop the files, go in data folder, open gta_vc.dat and below CDIMAGE MODELS\VCLF.img, add the line CDIMAGE MODELS\PS2FEELS.img. It has to look like that: CDIMAGE MODELS\VCLF.img CDIMAGE MODELS\PS2FEELS.img I think that's all, I hope for Modloader, you understood everything. Mods needed: SkyGFX, in the INI file set disableBackfaceCulling=0 to disableBackfaceCulling=1 (really important) ViceMips from DK22Pac GInput Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Which files contribute to the gradient fix? Thank you. Edited July 11, 2016 by Nicky_T Link to comment Share on other sites More sharing options...
ForeverL Posted July 11, 2016 Share Posted July 11, 2016 Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Ken's sunglasses are not transparent when I downloaded this, I already saw this problem before and it got fixed so I don't even know how this happened.Yo need to activate the Xbox rim light on ped, in the SkyGfx. Link to comment Share on other sites More sharing options...
Mugetsuga Posted July 11, 2016 Share Posted July 11, 2016 Which files contribute to the gradient fix? For the Malibu: od_clubout.txd For Vercetti Estate shadows: hi_cutmanshad.txd Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
gtaplayer02012 Posted July 11, 2016 Share Posted July 11, 2016 (edited) Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Ken's sunglasses are not transparent when I downloaded this, I already saw this problem before and it got fixed so I don't even know how this happened.Yo need to activate the Xbox rim light on ped, in the SkyGfx.Alright it fixed it but I do remember BeckermannDewitt fixed it and then VCLF got the update to apply it and now the ps2 feels makes it not transparent again. I'll try to edit the files so it can fix it without any xbox graphic improvements. EDIT: Ok yeah I added the missing glasses texture and it really needed that rim lighting feature. Speaking of, every texture that was a ps2 fix like the landstalker license plate is gone since all of these new and wonderful textures were converted from ps2 uncompressed. Even though most of the VCLF textures were to make them like they were on ps2, some were direct fixes for the ps2 texture, same applies to the GTA SA PS2 Feels which has some of the fixes applied called "Improvements" Oh well, nice work as always Edited July 11, 2016 by francisisgay Link to comment Share on other sites More sharing options...
El Dorado Posted July 11, 2016 Share Posted July 11, 2016 what's the difference between the individual improved ped.ifp and the one included in the pack? Link to comment Share on other sites More sharing options...
Mugetsuga Posted July 11, 2016 Share Posted July 11, 2016 what's the difference between the individual improved ped.ifp and the one included in the pack? I think the one in the pack restores the missing animations from PS2 and the improved ped.ifp fixes some issues, here's a quote of what it does: CHANGELOG: fixed walk_fat so the left arm doesn't twitch between the first and last frames replaced the death animation for getting shot in the stomach with one converted from GTA 3, as it looks more visually interesting fixed RIFLE_fire so the last frame matches up with the idling animation and the weapon doesn't slide out of Tommy's left hand fixed one frame in the minigun/flame thrower animation where tommy's arms twitch to the left imported some animations from PS2 including the weapon idling stances, some woman walking animations, and the middle finger gesture which now an "up yours!" instead created a new idle animation for the rocket launcher, so it matches the others and isn't just one plain pose fixed one of the death animations so the last frame is exactly the same pose as a normal corpse and isn't off replaced one of the jogging animations as they were originally both identical, female joggers now jog like in san andreas added an idle animation to the knife so it isn't just one pose, made using the fist-fighting stance modified the talking, head-scratching, taxi-hailing, and waiting animations so the legs can move independently, allowing for peds to scratch their heads while running or talk to each other while roller skating in place replaced the female idling stance with one converted from GTA3 added finger movements to a handful of animations that lacked them, for the head-scratching animation you can actually see their fingers move up and down! modified some animations to reduce leg-jiggling run-stopping animations have been redone, they are now based on sprint_civi instead of run_civi and the transition to the idling animation has been made smoother the pistol-firing animation for cops has been changed so it isn't identical to the python one, the legs now stay in one place Alright it fixed it but I do remember BeckermannDewitt fixed it and then VCLF got the update to apply it and now the ps2 feels makes it not transparent again. I'll try to edit the files so it can fix it without any xbox graphic improvements. EDIT: Ok yeah I added the missing glasses texture and it really needed that rim lighting feature. Speaking of, every texture that was a ps2 fix like the landstalker license plate is gone since all of these new and wonderful textures were converted from ps2 uncompressed. Even though most of the VCLF textures were to make them like they were on ps2, some were direct fixes for the ps2 texture, same applies to the GTA SA PS2 Feels which has some of the fixes applied called "Improvements" Oh well, nice work as always The glasses and license plate will be fixed for the update. Link to comment Share on other sites More sharing options...
Inadequate Posted July 11, 2016 Share Posted July 11, 2016 Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Ken's sunglasses are not transparent when I downloaded this, I already saw this problem before and it got fixed so I don't even know how this happened. I don't get this. They are transparent on PS2 too, so... why they aren't transparent on your game? Link to comment Share on other sites More sharing options...
gtaplayer02012 Posted July 11, 2016 Share Posted July 11, 2016 (edited) Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Ken's sunglasses are not transparent when I downloaded this, I already saw this problem before and it got fixed so I don't even know how this happened. I don't get this. They are transparent on PS2 too, so... why they aren't transparent on your game? I don't get it either, I checked that footage earlier and i'm still confused. What's amazing though is when you have only VCLF installed and not PS2 Feels included, the glasses are fixed while with PS2 Feels, it's just looks odd like he smoked a bong and his glasses were all foggy. VCLF+PS2 Feels: http://images.akamai.steamusercontent.com/ugc/267219621859626519/904C8FAFCA0BD5D60C88A8C41C140481B599F6C7/ Just VCLF: http://images.akamai.steamusercontent.com/ugc/267219621859633089/5F0F2F991F452F549DC097AD99A21CCF9ABCBEC5/ Edited July 12, 2016 by francisisgay Link to comment Share on other sites More sharing options...
gtaplayer02012 Posted July 11, 2016 Share Posted July 11, 2016 (edited) Alright it fixed it but I do remember BeckermannDewitt fixed it and then VCLF got the update to apply it and now the ps2 feels makes it not transparent again. I'll try to edit the files so it can fix it without any xbox graphic improvements. EDIT: Ok yeah I added the missing glasses texture and it really needed that rim lighting feature. Speaking of, every texture that was a ps2 fix like the landstalker license plate is gone since all of these new and wonderful textures were converted from ps2 uncompressed. Even though most of the VCLF textures were to make them like they were on ps2, some were direct fixes for the ps2 texture, same applies to the GTA SA PS2 Feels which has some of the fixes applied called "Improvements" Oh well, nice work as always The glasses and license plate will be fixed for the update. Thanks, you're the best, don't work too hard though. Edited July 11, 2016 by francisisgay Link to comment Share on other sites More sharing options...
gts. Posted July 12, 2016 Share Posted July 12, 2016 Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Ken's sunglasses are not transparent when I downloaded this, I already saw this problem before and it got fixed so I don't even know how this happened. I don't get this. They are transparent on PS2 too, so... why they aren't transparent on your game? I don't get it either, I checked that footage earlier and i'm still confused. What's amazing though is when you have only VCLF installed and not PS2 Feels included, the glasses are fixed while with PS2 Feels, it's just looks odd like he smoked a bong and his glasses were all foggy. VCLF+PS2 Feels: http://images.akamai.steamusercontent.com/ugc/267219621859626519/904C8FAFCA0BD5D60C88A8C41C140481B599F6C7/ Just VCLF: http://images.akamai.steamusercontent.com/ugc/267219621859633089/5F0F2F991F452F549DC097AD99A21CCF9ABCBEC5/ Only PS2 Feel installed via modloader: Link to comment Share on other sites More sharing options...
gtaplayer02012 Posted July 12, 2016 Share Posted July 12, 2016 (edited) Download: http://www.mediafire.com/download/suqua3ahr032492/PS2+Feels+Vice+City+Edition.zip Ken's sunglasses are not transparent when I downloaded this, I already saw this problem before and it got fixed so I don't even know how this happened. I don't get this. They are transparent on PS2 too, so... why they aren't transparent on your game? I don't get it either, I checked that footage earlier and i'm still confused. What's amazing though is when you have only VCLF installed and not PS2 Feels included, the glasses are fixed while with PS2 Feels, it's just looks odd like he smoked a bong and his glasses were all foggy.VCLF+PS2 Feels: http://images.akamai.steamusercontent.com/ugc/267219621859626519/904C8FAFCA0BD5D60C88A8C41C140481B599F6C7/ Just VCLF: http://images.akamai.steamusercontent.com/ugc/267219621859633089/5F0F2F991F452F549DC097AD99A21CCF9ABCBEC5/ Only PS2 Feel installed via modloader: I installed the IMG and the installer options, I could try to do modloader but idk. Edited July 12, 2016 by francisisgay Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 12, 2016 Author Share Posted July 12, 2016 (ken, doris and someone else [can't remember who now]) got actual glass in their glasses. as Forever L said, you need xbox rim lighting or add alpha to texture he used for glasses. ASAP i release update, i will release it with texture source, so it could be all fixed. Link to comment Share on other sites More sharing options...
Ritorno Posted July 12, 2016 Share Posted July 12, 2016 Another thing that those characters have xbox hands too and they don't really match to the rest of the cutscene actors which they still have their PS2/PC hand counterpart. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 12, 2016 Author Share Posted July 12, 2016 Next update. Link to comment Share on other sites More sharing options...
niltwill Posted July 12, 2016 Share Posted July 12, 2016 Besides, I had like two saves I worked hard on and they both got corrupted because of the updatedscm updates so i'm going take a break on this game for now and try to complete San Andreas or GTA3 Is it the save-friendly SCM that made them corrupted? I did not yet release a new version, because with BD we're still on a few things, and until it's all seamless, I don't want you to keep on restarting the game that often. New version comes out when it's ready. Might be days away, or weeks later, or more or less. Another thing that those characters have xbox hands too and they don't really match to the rest of the cutscene actors which they still have their PS2/PC hand counterpart. In that case, one option is to use my beta xbox hands mod (which I shared with Forever L, and the text file in the archive is for him - but there are issues with the player models and some others) and replace only all of the CS actors. Some models are Forever L's, because lazy me ain't gonna duplicate anything. Feel free to improve and edit anything These files need to be replaced for CS actors: Note: 'chef' (which appears twice in the gta3.img) may not be needed for that short cutscene Apoulet.dff Apoulet.txd bounca.dff bounca.txd cdrivra.dff cdrivra.txd cdrivrb.dff cdrivrb.txd cgona.dff cgonb.dff cgonb.txd cgonc.dff cgonc.txd chef.dff chef.txd cmraman.dff cmraman.txd crewa.dff crewa.txd crewb.dff crewb.txd CSAlsb2.dff CSAlsb2.txd CSAlscb.dff CSAlscb.txd CSassA.dff CSassA.txd CSassB.dff CSassB.txd CSassC.dff CSassC.txd CSavery.dff CSbigm.dff CSBJ.dff CSBuddy.dff CScamj.dff CScamj.txd CScandy.dff CScolo.dff CSdeal.dff CSdiaz.dff CSdiaz.txd CSdick.dff CSdirec.dff CSdirec.txd CSdlove.dff CSdlove.txd CSDoris.dff CSDoris.txd CSdwayn.dff cservra.dff cservra.txd cservrb.dff cservrb.txd CSGonz.dff CSGonz.txd CShlary.dff CShlary.txd CSJetro.dff CSjezz.dff CSJuggz.dff CSJuggz.txd CSkelly.dff CSken.dff CSken.txd CSkent.dff CSkent.txd CSLance.dff CSmaude.dff CSmerc.dff CSmerc2.dff CSpablo.dff CSpablo.txd CSPapa.dff CSPapa.txd CSPepe.dff CSPepe.txd CSpercy.dff CSphil.dff CSphil.txd CSplay.dff CSplay10.dff CSplay11.dff CSplay2.dff CSplay3.dff CSplay4.dff CSplay5.dff CSplay6.dff CSplay7.dff CSplay8.dff CSplay9.dff CSrich.dff CSrich.txd CSsonny.dff CSsonny.txd CSumbto.dff dgoona.dff dgoona.txd dgoonb.dff dgoonb.txd dgoonc.dff dgoonc.txd floozya.dff floozya.txd floozyb.dff floozyb.txd floozyc.dff floozyc.txd mgoona.dff mgoona.txd mporna.dff mporna.txd mserver.dff mserver.txd printra.dff printra.txd printrb.dff printrb.txd printrc.dff printrc.txd sfrenda.dff sfrendb.dff sgoona.dff sgoonb.dff shootra.dff shootra.txd shootrb.dff shootrb.txd Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 12, 2016 Author Share Posted July 12, 2016 (edited) I am confused? TheModels folder contains all characters with xbox hands (and some of them need fix?)edit: btw igbudy2 seems to be beta Edited July 12, 2016 by Tomasak Link to comment Share on other sites More sharing options...
Ritorno Posted July 12, 2016 Share Posted July 12, 2016 Are those xbox hands animated though? I guess not... Anyway if you ask me I'd rather change the current cutscene actor hands back to their PS2 ones, it would look low quality, sure. But at least it looks way better than someone that can't manage to move their own fingers. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 12, 2016 Author Share Posted July 12, 2016 Classic hands for those chars Link to comment Share on other sites More sharing options...
Inadequate Posted July 12, 2016 Share Posted July 12, 2016 Lazy Tomasak Pack. Oh wait... Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 12, 2016 Author Share Posted July 12, 2016 Blame R* for using licensed textures and changing others on PC for fun. Link to comment Share on other sites More sharing options...
Mugetsuga Posted July 12, 2016 Share Posted July 12, 2016 For the next update of VC Fixes: Tarbrush café: After Cop Land, the undamaged and damaged models were appearing at the same time. Before: After: Before: After: uncaged, zanesix and Igor Bogdanoff 3 Link to comment Share on other sites More sharing options...
gtaplayer02012 Posted July 12, 2016 Share Posted July 12, 2016 (edited) (ken, doris and someone else [can't remember who now]) got actual glass in their glasses. as Forever L said, you need xbox rim lighting or add alpha to texture he used for glasses. ASAP i release update, i will release it with texture source, so it could be all fixed. Hillary King is that mystery person. And yeah the alpha might be the solution that Dewitt added so that could end the case. Edited July 12, 2016 by francisisgay Link to comment Share on other sites More sharing options...
ForeverL Posted July 13, 2016 Share Posted July 13, 2016 Look, you can not be what makes the model is incompatible. I made a small review on the game, here I leave a video. The model has hands by default. And is loaded by modloader. Link to comment Share on other sites More sharing options...
gtaplayer02012 Posted July 13, 2016 Share Posted July 13, 2016 (edited) Look, you can not be what makes the model is incompatible. I made a small review on the game, here I leave a video. The model has hands by default. And is loaded by modloader. Ok I installed it with Modloader, literally the same thing as the other install methods, however you were right that installing only PS2 Feels making his glasses normal. So far... VCLF (with or without VC FIXES)= Glasses are fixed JUST PS2 Feels= It's like your video, no errors at all except for the missing lens which VCLF fixes. VCLF + PS2 Feels= Glasses are not transparent. So somehow with VCLF AND PS2 Feels together the glasses are not transparent at all. So basically like Tomasak said, Enable Xbox Rim Lighting or the alpha so that's really the only solution for me. Edited July 13, 2016 by francisisgay Link to comment Share on other sites More sharing options...
Mugetsuga Posted July 13, 2016 Share Posted July 13, 2016 Like I said, when I'll update PS2 Feels, it will be fixed: VCLF + PS2 Feels: I just forgot to add the texture that's all. gtaplayer02012, uncaged and Igor Bogdanoff 3 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 13, 2016 Author Share Posted July 13, 2016 Will link be same or nah? It's in op, so if i have to update (i doubt tho, all your links are same iirc) Link to comment Share on other sites More sharing options...
Mugetsuga Posted July 13, 2016 Share Posted July 13, 2016 Yes, it will be the same. Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
Nicky_T Posted July 13, 2016 Share Posted July 13, 2016 Look, you can not be what makes the model is incompatible. I made a small review on the game, here I leave a video. The model has hands by default. And is loaded by modloader. Hey ForeverL. I have a question regarding the Rim Light on peds, which looks incredible on this video. I already have the SkyGfx mod loaded in ModLoader, but for some reason it doesn't trigger the rim light on peds, even when hitting F5. Everything else is working though. And yes, I enabled it by changing the value to 1. Could you please confirm if rim light is dependable on peds' quality and is there a way to be fixed? Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 13, 2016 Author Share Posted July 13, 2016 Using vanilla or modded peds? Link to comment Share on other sites More sharing options...
Nicky_T Posted July 13, 2016 Share Posted July 13, 2016 Using vanilla or modded peds? I could try the vanilla option. Would you happen to know a link location for it? Thank you! Link to comment Share on other sites More sharing options...
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