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Vice City - The Leftovers Fix


Igor Bogdanoff
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Igor Bogdanoff
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Rachel Amber

i found the reason of crash gtavc.dat when is orginal game work.... so... how to fix this crash with gtavc.dat from mod

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Igor Bogdanoff

Which version are you installing? And please move this to PM

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Igor Bogdanoff
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Igor Bogdanoff
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Thanks for the new fixes. Much appreciated.

 

Does this mean you can look thru walls with camera?

 

Yeah, if you look back like that.

 

image.jpgHow you can get there ingame?

With a helicopter. I'm not good with words, so here's this short video. If that's no good, I can try uploading it to YouTube as well.

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Igor Bogdanoff

About the camera thingy, it's just how the system is made, i doubt it is fixable without some script magic

 

And for the bad collision try this

https://www.dropbox.com/s/9z99l72uh0fuprk/docks.col?dl=0

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i have cenega version with crack latest version and limit adjuster

What is Cenega Version? Is a mod?

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Igor Bogdanoff

i think it's

pc-hra-kolekce-klasiky-gta-vice-city_i96 or ce51d3c835a0c2b25d242a1bd5500738e61b1428

, btw he fixed byusing manual installation.

Edited by Tomasak
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Rachel Amber
Rachel Amber

Normally it's not here, but from inside the malibu when looking outside, you can see the vegetation,lamppost and newsstand, that why now you can see them from outside.

So, what is better? added outside or deleted inside?

But if you don't like, go in data/maps/vclf and in vclf.ipl remove:

425, lamppost1, 0, 510.06, -86.009, 12.83, 1, 1, 1, 0, 0, 0.999122776019, 0.0418769440101
420, newstandnew1, 0, 509.264, -88.01, 10.0121, 1, 1, 1, 1.87637009259e-06, -1.87637258215e-06, 0.707106312091, -0.707107250277
421, newstandnew4, 0, 509.264, -89.9, 10.0121, 1, 1, 1, 1.87637009259e-06, -1.87637258215e-06, 0.707106312091, -0.707107250277
422, newstandnew3, 0, 509.264, -88.94, 10.0121, 1, 1, 1, 0, 0, 0.707108188464, -0.707105373907
423, newstandnew5, 0, 509.264, -90.92, 10.0121, 1, 1, 1, 0, 0, 0.707108188464, -0.707105373907
424, newstandnew2, 0, 509.264, -87.25, 10.0121, 1, 1, 1, 1.87637009259e-06, -1.87637258215e-06, 0.707106312091, -0.707107250277
468, kb_planter+bush2, 0, 498.4, -87.0325, 9.70344, 1, 1, 1, 0, 0, 0.382683125915, 0.923879659447
4739, club_exterior09, 0, 499.5496521, -88.30889893, 9.91746521, 1, 1, 1, 0, 0, 0, 1
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Rachel Amber

Normally it's not here, but from inside the malibu when looking outside, you can see the vegetation,lamppost and newsstand, that why now you can see them from outside.

So, what is better? added outside or deleted inside?

But if you don't like, go in data/maps/vclf and in vclf.ipl remove:

425, lamppost1, 0, 510.06, -86.009, 12.83, 1, 1, 1, 0, 0, 0.999122776019, 0.0418769440101
420, newstandnew1, 0, 509.264, -88.01, 10.0121, 1, 1, 1, 1.87637009259e-06, -1.87637258215e-06, 0.707106312091, -0.707107250277
421, newstandnew4, 0, 509.264, -89.9, 10.0121, 1, 1, 1, 1.87637009259e-06, -1.87637258215e-06, 0.707106312091, -0.707107250277
422, newstandnew3, 0, 509.264, -88.94, 10.0121, 1, 1, 1, 0, 0, 0.707108188464, -0.707105373907
423, newstandnew5, 0, 509.264, -90.92, 10.0121, 1, 1, 1, 0, 0, 0.707108188464, -0.707105373907
424, newstandnew2, 0, 509.264, -87.25, 10.0121, 1, 1, 1, 1.87637009259e-06, -1.87637258215e-06, 0.707106312091, -0.707107250277
468, kb_planter+bush2, 0, 498.4, -87.0325, 9.70344, 1, 1, 1, 0, 0, 0.382683125915, 0.923879659447
4739, club_exterior09, 0, 499.5496521, -88.30889893, 9.91746521, 1, 1, 1, 0, 0, 0, 1

 

well ok i leave this plants

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Jitterdoomer

About how Adrenaline Pill works in GTA VC, does the pill made the game audio to go lower-pitched like in the PS2 like in GTA III or not? Because it'll be interesting to add that sound effect in the game because it can tell the effects of the Adrenaline Pill since Tommy Vercetti really likes drugs compared to Claude.

Edited by Jitterdoomer
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gtaplayer02012

Do you have steam version or 1.0? Have you installed Universal asi loader or Widescreen fix?

 

Edit: Also for poll, this pic may be helpful (source: tcrf.net)

Bez%2Bn%25C3%25A1zvu.png

To be honest, I would keep the in-game suit texture. From what I heard in like GTA SA, some cutscene objects are like from beta or something. I don't know if that's a good reason but yeah... Speaking of cutscene texures, a bit offtopic but on gta sa, Ryder's jacket is more detailed then in game and I think that should be switched to make more sense.
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Jitterdoomer

 

Do you have steam version or 1.0? Have you installed Universal asi loader or Widescreen fix?

 

Edit: Also for poll, this pic may be helpful (source: tcrf.net)

Bez%2Bn%25C3%25A1zvu.png

To be honest, I would keep the in-game suit texture. From what I heard in like GTA SA, some cutscene objects are like from beta or something. I don't know if that's a good reason but yeah... Speaking of cutscene texures, a bit offtopic but on gta sa, Ryder's jacket is more detailed then in game and I think that should be switched to make more sense.The early screenshot shows Tommy in his cotton candy suit:

 

182722-screen14.jpg

 

The salmon one was Rockstar's original intentions or it was a palette glitch when rendering the cutscene models and textures. Similar to GTA SA's mission "Reuniting the Families" when the Police Biker's uniform changed the standard Black color into a Beta Beige color when he was sliced by the Maverick's rotor blades.

Edited by Jitterdoomer
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Igor Bogdanoff

The whole suit is lighter on cutscene, so it may be bug. But how the hell they changed white shoes to black (or vice versa) is unimagineable

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Jitterdoomer

Before the latest update, Avery's construction site is all messed up but right now it was fixed. What is the cause of the all White Police Cars only at the spawn bug? Whenever I start a new game, it was fixed that it spawns random cars at the spawn points throughout the map. Is it related to Avery's construction bug?

Edited by Jitterdoomer
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TWIST_OF_HATE

Guys, this is just information from russian article about GTA VC on Wikipedia, but may be interesting:

 

К недостаткам версии для PC можно отнести несколько недоработанный искусственный интеллект полицейских. Также точность стрельбы полицейских крайне низка даже при стрельбе в упор.

 

Translation: "The disadvantages of the PC version include underfulfilled police artificial intelligence. Also accuracy of police is extremely low, even when shooting at close range."

So, cops AI in PS2 or Xbox version possibly better than in PC version. But this is unverified.

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Jitterdoomer

^ Hmm... It's probably because of size issues since the PC retail version of VC was shipped in a CD-ROM format, it's likely explains the incomplete cop AI in the PC version. I gotta play the PC version and the PS2 version (via PCSX2) to verify this.

Edited by Jitterdoomer
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Igor Bogdanoff

Nah i smell some randomizer.

 

Before the latest update, Avery's construction site is all messed up but right now it was fixed. What is the cause of the all White Police Cars only at the spawn bug? Whenever I start a new game, it was fixed that it spawns random cars at the spawn points throughout the map. Is it related to Avery's construction bug?

What white police cars?

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Tomasak, the last DFFs (littlharoadgg2.dff and odrampbit.dff) you fixed are darker than they should be, after opening them I remarked that the RGB of the textures darker are set on 149 instead of 255. Is it a choice?

If it wasn't intentional, it's fixed.

 

Fixed.

 

No, VCS and VC have 2 years of difference, things change.

 

http://www.mediafire.com/download/4rc7anpyufw1adw/VC+Fixes.zip

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Rachel Amber

Tomasak, the last DFFs (littlharoadgg2.dff and odrampbit.dff) you fixed are darker than they should be, after opening them I remarked that the RGB of the textures darker are set on 149 instead of 255. Is it a choice?

If it wasn't intentional, it's fixed.

 

Fixed.

 

No, VCS and VC have 2 years of difference, things change.

 

http://www.mediafire.com/download/4rc7anpyufw1adw/VC+Fixes.zip

thanks for fixing my reported bugs guys you are great :)

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Igor Bogdanoff

Tomasak, the last DFFs (littlharoadgg2.dff and odrampbit.dff) you fixed are darker than they should be, after opening them I remarked that the RGB of the textures darker are set on 149 instead of 255. Is it a choice?

If it wasn't intentional, it's fixed.

I did not played with those values, maybe it's something with Aap's DFF plugin for 3DS max. Thanks for pointing it out

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Jitterdoomer

Nah i smell some randomizer.

 

Before the latest update, Avery's construction site is all messed up but right now it was fixed. What is the cause of the all White Police Cars only at the spawn bug? Whenever I start a new game, it was fixed that it spawns random cars at the spawn points throughout the map. Is it related to Avery's construction bug?

What white police cars?The White Police Cars that I'm talking about is caused by a bugged save game or something.

 

 

Is the White Police cars that were parked around the map in place of a civilian vehicles a bug or it's was intended to add a beta VCPD car in this mod?

It's a bug, something inside your savegame is screwed up. Edited by Jitterdoomer
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Rachel Amber

Hello :lol: guys take some bugs to fixed:

 

Flying plants near fort baxter:

http://www.mediafire.com/view/n6dly5n58fi5b4i/GTA__Vice_City_20.03.2016_23_58_48.png

Bug in Little Haiti:

http://www.mediafire.com/view/j13909h8u3g7zjp/GTA__Vice_City_21.03.2016_00_04_40.png

http://www.mediafire.com/view/kiqh9lpeksaho00/GTA__Vice_City_21.03.2016_00_04_17.png

Bug in Downtown:

http://www.mediafire.com/view/v2clz24udeatdmr/GTA__Vice_City_21.03.2016_00_07_40.png

Flying plants in downtown:

http://www.mediafire.com/view/f5y8im2a9ts3qbt/GTA__Vice_City_21.03.2016_00_13_11.png

Tommy on the wall in Little Havana:

http://www.mediafire.com/view/99awgqyr9cuxg4t/GTA__Vice_City_21.03.2016_17_09_31.png

Flying Poster on this same place:

http://www.mediafire.com/view/kehnpk3syoo3aim/GTA__Vice_City_21.03.2016_17_10_23.png

Too low draw distance on same places:

http://www.mediafire.com/view/hpt4jrrir56masr/GTA__Vice_City_21.03.2016_17_12_36.png

http://www.mediafire.com/view/yhzhtghvj7gn8qi/GTA__Vice_City_21.03.2016_17_12_26.png

http://www.mediafire.com/view/sdua3txmxjxeb7c/GTA__Vice_City_21.03.2016_17_16_12.png

http://www.mediafire.com/view/ctx339k556wp96f/GTA__Vice_City_21.03.2016_17_16_24.png

http://www.mediafire.com/view/lswrybk8iv4tpr2/GTA__Vice_City_21.03.2016_17_18_21.png

http://www.mediafire.com/view/t7anbnk3yc0t0hi/GTA__Vice_City_21.03.2016_17_18_30.png

http://www.mediafire.com/view/28ih8y3mjnsr5i7/GTA__Vice_City_21.03.2016_17_20_42.png

http://www.mediafire.com/view/uk6s0dk1scrpd25/GTA__Vice_City_21.03.2016_17_21_12.png

http://www.mediafire.com/view/fcqa22ik7oa2r1f/GTA__Vice_City_21.03.2016_17_29_07.png

http://www.mediafire.com/view/pakdn31yidk5l01/GTA__Vice_City_21.03.2016_17_29_00.png

Bug in Little Havana:

http://www.mediafire.com/view/sterkmc4d0h90ll/GTA__Vice_City_21.03.2016_17_35_51.png

http://www.mediafire.com/view/r641uh8fhfqwqef/GTA__Vice_City_21.03.2016_17_36_53.png

http://www.mediafire.com/view/twa1y68uks96nli/GTA__Vice_City_21.03.2016_17_35_16.png

Bug Light window in night in downtown :

http://www.mediafire.com/view/df52tc2hpmxltnl/GTA__Vice_City_21.03.2016_17_17_12.png

:yawn:

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