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Vice City - The Leftovers Fix


Igor Bogdanoff
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Neo Anderson

 

 

Redo the dirt walls, no white walls anymore and no dark walls at night :

 

umq7weS.jpg

kyDkBnM.jpg

 

 

Mugetsuga

Your doing some awesome fixes but I've already fixed this issue and 2 other issues that pretain to that TXD. By doing it again 2 other fixes for that TXD are lost.

Edited by Neo Anderson
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Damn haha, Neo you can re do the fixed TXD but keeping the Mugetsuga fix.

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Great mod! but i have two questions, since there are no install instructions how i install the mod using the "All in one installer" i mean the right install folder, where i install it? and two, Is this mod compatible with VC-MP? I wait for your answer thnks. :D

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Igor Bogdanoff

Great mod! but i have two questions, since there are no install instructions how i install the mod using the "All in one installer" i mean the right install folder, where i install it? and two, Is this mod compatible with VC-MP? I wait for your answer thnks. :D

You just select your VC folder where you like to install mod, after finishing installation and exiting it will run cmd which patches gta3.img and after that vanishing cmd it's done. About VC-MP I dunno but i think it should work.

 

Edit: Mall escalator fix: http://ulozto.net/xLFFxBbD/mall-like-3rd-or-4th-one-fix-rar[Change "4410, ml_escl, mall_props, 1, 100, 160" to "4410, ml_escl, mall_props, 1, 100, 164" in mall.ide]

Edited by Tomasak
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Great mod! but i have two questions, since there are no install instructions how i install the mod using the "All in one installer" i mean the right install folder, where i install it? and two, Is this mod compatible with VC-MP? I wait for your answer thnks. :D

You just select your VC folder where you like to install mod, after finishing installation and exiting it will run cmd which patches gta3.img and after that vanishing cmd it's done. About VC-MP I dunno but i think it should work.

 

Edit: Mall escalator fix: http://ulozto.net/xLFFxBbD/mall-like-3rd-or-4th-one-fix-rar[Change "4410, ml_escl, mall_props, 1, 100, 160" to "4410, ml_escl, mall_props, 1, 100, 164" in mall.ide]

 

Thanks Tomasak!

 

But now the issue mugetsuga fixed is back

FIXED

Edited by BeckermannDewitt
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Redo the dirt walls, no white walls anymore and no dark walls at night :

 

umq7weS.jpg

kyDkBnM.jpg

 

 

Mugetsuga

Your doing some awesome fixes but I've already fixed this issue and 2 other issues that pretain to that TXD. By doing it again 2 other fixes for that TXD are lost.

 

Sorry about that.

Can you tell me the names of those fixes ? Normally the texture name for the dirt walls is black but by renaming them dirtwall128 some building that have dirt by default loses it.

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Igor Bogdanoff

 

 

Great mod! but i have two questions, since there are no install instructions how i install the mod using the "All in one installer" i mean the right install folder, where i install it? and two, Is this mod compatible with VC-MP? I wait for your answer thnks. :D

You just select your VC folder where you like to install mod, after finishing installation and exiting it will run cmd which patches gta3.img and after that vanishing cmd it's done. About VC-MP I dunno but i think it should work.

 

Edit: Mall escalator fix: http://ulozto.net/xLFFxBbD/mall-like-3rd-or-4th-one-fix-rar[Change "4410, ml_escl, mall_props, 1, 100, 160" to "4410, ml_escl, mall_props, 1, 100, 164" in mall.ide]

 

Thanks Tomasak!

 

But now the issue mugetsuga fixed is back

-snip-

 

Damnit, i will try something. (Hope Mugetsuga won't mind for using his fixed dff)

 

Edit: So used Mugetsuga fix and added my fix: http://ulozto.net/xmn3SLiW/mall-escalator-for-real-this-time-rar[Change "4410, ml_escl, mall_props, 1, 100, 160" to "4410, ml_escl, mall_props, 1, 100, 164" in mall.ide] (only if you didn't)

Edited by Tomasak
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Damnit, i will try something. (Hope Mugetsuga won't mind for using his fixed dff)

I don't mind, if there's something to improve in what I share you can use them however you want. :colgate::^:

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Igor Bogdanoff

Fixed sonny's office (aka lamp) http://ulozto.net/xGq9uhKp/sonny-s-office-rar

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Great mod! but i have two questions, since there are no install instructions how i install the mod using the "All in one installer" i mean the right install folder, where i install it? and two, Is this mod compatible with VC-MP? I wait for your answer thnks. :D

You just select your VC folder where you like to install mod, after finishing installation and exiting it will run cmd which patches gta3.img and after that vanishing cmd it's done. About VC-MP I dunno but i think it should work.

 

Edit: Mall escalator fix: http://ulozto.net/xLFFxBbD/mall-like-3rd-or-4th-one-fix-rar[Change "4410, ml_escl, mall_props, 1, 100, 160" to "4410, ml_escl, mall_props, 1, 100, 164" in mall.ide]

 

I did excactly as you say but i don't see any changes, the Mall still like the original without any fix :dontgetit:

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Igor Bogdanoff

 

 

Great mod! but i have two questions, since there are no install instructions how i install the mod using the "All in one installer" i mean the right install folder, where i install it? and two, Is this mod compatible with VC-MP? I wait for your answer thnks. :D

You just select your VC folder where you like to install mod, after finishing installation and exiting it will run cmd which patches gta3.img and after that vanishing cmd it's done. About VC-MP I dunno but i think it should work.

 

Edit: Mall escalator fix: http://ulozto.net/xLFFxBbD/mall-like-3rd-or-4th-one-fix-rar[Change "4410, ml_escl, mall_props, 1, 100, 160" to "4410, ml_escl, mall_props, 1, 100, 164" in mall.ide]

 

I did excactly as you say but i don't see any changes, the Mall still like the original without any fix :dontgetit:

 

i will try to record video, you know just in case

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Working on nbt_rooftopstart.dff :

Windows from PS2 restored :

Before :

 

5WSQ02j.jpg

 

After :

 

R4OYnY2.jpg

 

Before :

 

vYRDsHJ.jpg

 

After :

 

Scu7bq1.jpg

 

Before :

 

rCJcn8x.jpg

 

After :

 

ZLcuCTq.jpg

 

 

Wall to hide the hole and interior texture added :

Before :

 

yYqnVaY.jpg

 

After :

 

1TWGE79.jpg

 

 

Still things to do but this should be ready soon.

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Neo Anderson

 

 

 

 

Redo the dirt walls, no white walls anymore and no dark walls at night :

 

umq7weS.jpg

kyDkBnM.jpg

 

 

Mugetsuga

Your doing some awesome fixes but I've already fixed this issue and 2 other issues that pretain to that TXD. By doing it again 2 other fixes for that TXD are lost.

 

Sorry about that.

Can you tell me the names of those fixes ? Normally the texture name for the dirt walls is black but by renaming them dirtwall128 some building that have dirt by default loses it.

 

Not a prob dude, sooo many fixes it's hard to keep them straight.

Fixes I've previously added to xrefhotels.txd are, dirtwall 128 and the alpha, black and it's alpha, neonh1 and the alpha, black5128 with it's alpha.

 

Oh, btw, the banner and additional items now on the first post look sweeeeet!

Edited by Neo Anderson
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Not a prob dude, sooo many fixes it's hard to keep them straight.

Fixes I've previously added to xrefhotels.txd are, dirtwall 128 and the alpha, black and it's alpha, neonh1 and the alpha, black5128 with it's alpha.

Neo Anderson try this and tell me if the others fixes are still missing with screenshots to see the difference.

https://mega.nz/#!iBAyxD4R!sehvCOg-QhasDLzTrP6RFFVph0284kgEaO8mRxehaFQ

 

Here's the nbt_rooftopstart.dff :

Like I said in the previous post the windows are restored, the hole in the wall is hidden.

There were many textures misplaced :

Before :

 

DsLoWPt.jpg

 

After :

 

fvoXcko.jpg

 

Before :

 

CYowUsM.jpg

 

After :

 

Kp4mGTK.jpg

 

 

https://mega.nz/#!qMhFUKIK!QGRgSmcXDzAq730FTFNzvQcOh1IKdOmvnKozuSkaDGc

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Off topic question, but i see alot of you guys use the widescreen fix, what do you think about it? i feel it weird for the abscence of pause background and don´t let you change the camera angles on foot. don't know if i stay with it.

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Off topic question, but i see alot of you guys use the widescreen fix, what do you think about it? i feel it weird for the abscence of pause background and don´t let you change the camera angles on foot. don't know if i stay with it.

Widescreen is okay. In my opinion it's a must, the hud takes to much space.

There's a ini to enable / disable the background.

What do you mean by camera angle ? What controls do you use ? Standard or classic ?

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Off topic question, but i see alot of you guys use the widescreen fix, what do you think about it? i feel it weird for the abscence of pause background and don´t let you change the camera angles on foot. don't know if i stay with it.

It's great IMHO, but it's a pain in the arse to set up correctly..

Actually, the only thing I DON'T like about it is that you can't have an outline around the text AND have a black text box :|

But here's my settings so you don't have to

 

(includes correct cutscene borders, near pristine original FOV etc.)

 

[MAIN] // all parameters are optional

ResX = 0 // This setting can override game's horizontal resolution (-1|0|*).

ResY = 0 // This setting can override game's vertical resolution (-1|0|*).

ForceAspectRatio = auto // This setting can override game's aspect ratio(auto|4:3|5:4|16:9|*:*).

HudWidthScale = 0.0 // 0.62221788786 by default.

HudHeightScale = 0.0 //0.66666670937 by default.

RadarWidthScale = 0.0 // 0.80354591724 by default.

SubtitlesScale = 1.0 // 1.0 by default. This can increase or decrease subtitle's size.

SmallerTextShadows = 1 // If you have SilentPatch installed, this can decrease text shadow size(1|0).

MVLScopeFix = 151.4 // ~151.4 for 16:9 resolutions, fixes sniper scope stretching when MVL is installed.

FixVehicleLights = 1 // Vehicle lights is too big and you might wanna fix that(1|0).

RestoreCutsceneFOV = 1 // Original FOV value will be used in cutscenes(1|0).

CarSpeedDependantFOV = 10.0 // FOV will be increased at high speeds. The lower the value, the higher FOV will be. Set to 0.0 to disable.

DontTouchFOV = 0 // This setting can disable any FOV related fixes, but it's not recommended(1|0).

FOVControl = 0x40104A // By writing float to this address FOV value can be increased or decreased. Don't change it.

HideAABug = 4 // Drawing 1px line at top and left sides of the screen to hide antialiasing bug(1|0|2). (2) creates 4 lines to make picture symmetrical.

SmartCutsceneBorders = 0 // Same as in VCS PCE, cutscene borders' size will be adjusted to fit your resolution. On resolutions bigger than 16:9 vertical borders will be used. Note that you can enable or disable cutscene borders via 'WIDESCREEN'/'BORDERS' option in game menu(1|0).

IVRadarScaling = 0 // Makes radar size the same as in GTA IV. Not available for steam exe(1|0).

ReplaceTextShadowWithOutline = 1 // Replaces text shadow with outline. Not available for steam exe(0|1|2).

ForceMultisamplingLevel = 0 // Enables antialiasing. Requires asi loader. Not available for steam exe(max|0|*).

TransparentMenu = 0 // Makes menu backgrounds transparent. Not available for steam exe(1|0).

Edited by B_Smiles
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^Thanks for your settings bro now it feels much better, can you send me your config for III and SA too you will make my day.

 

 

Off topic question, but i see alot of you guys use the widescreen fix, what do you think about it? i feel it weird for the abscence of pause background and don´t let you change the camera angles on foot. don't know if i stay with it.

Widescreen is okay. In my opinion it's a must, the hud takes to much space.

There's a ini to enable / disable the background.

What do you mean by camera angle ? What controls do you use ? Standard or classic ?

 

I mean bring camera in front or back, i remember you can do that pressing "V"

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I mean bring camera in front or back, i remember you can do that pressing "V"

Standard controls there's only one view, you have to use the classic controls in the options of the game to have the three view on foot.

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Neo Anderson

 

 

 

Not a prob dude, sooo many fixes it's hard to keep them straight.

Fixes I've previously added to xrefhotels.txd are, dirtwall 128 and the alpha, black and it's alpha, neonh1 and the alpha, black5128 with it's alpha.

Neo Anderson try this and tell me if the others fixes are still missing with screenshots to see the difference.

Yes, those are the 2 files I already fixed as requested by inadequate That was 2 weeks ago back on page 20. xrefhotels contained 2 additional fixes already. When you made the same fix to those 2 files, the 2 additional fixes were not in xrefhotels.

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I mean bring camera in front or back, i remember you can do that pressing "V"

Standard controls there's only one view, you have to use the classic controls in the options of the game to have the three view on foot.

 

Oh thanks, i didn't know that.

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Yes, those are the 2 files I already fixed as requested by inadequate That was 2 weeks ago back on page 20. xrefhotels contained 2 additional fixes already. When you made the same fix to those 2 files, the 2 additional fixes were not in xrefhotels.

I remember, but there was a problem of dark texture at night, it was inadequate who report that and I had the same issue and in VCLF there's no dirt at all, that's why I redo them.

I change the black texture by the dirt in the 2 txd, there's no problem ?

The dirt appear at day and at night ? And your two fixes works correctly ?

Edited by Mugetsuga
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Nice fixes Mugetsuga, probably a new pack update is coming in a few days. :p

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BMWSauberF1.08

Er, could we have 'fixed vanilla / XBOX vehicles introduced into this thread too?

gta_vc_2015_07_25_01_15_27_692.png

This issue is also apparent on the Banshee, Ambulance, Benson, Blista Compact and Infernus

All the 3D era games suffer from this issue, it's done in order to save memory, modelling will not fix anything

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