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Sam Lake

Vice City - The Leftovers Fix

Recommended Posts

Mugetsuga
Off topic GTA III for people who are interested :
Double Class FM from PS2
Sentinel from PS2 restored :
Before :

ZsK7bhx.jpg
e27fWnj.jpg

 

After :

3FWn7Ow.jpg
olF9YsQ.jpg

 

Train from PS2 restored :
Before :

iX6EPRU.jpg
A0iYVU4.jpg

 

After :

kyb8Pkx.jpg
w5kaEAm.jpg

 

Missing texture glass1 from dynnewstnd.txd present on PS2 restored :
Before :

fcVVx6z.jpg

 

After :

Sd9F5GR.jpg

 

Many objects in Liberty City are in mid air now they are on the ground :
Before :

m4aeZLo.jpg

 

After :

zHQ3vbM.jpg

 

Now for Vice City :
HUD from PS2, the textures from the PC ones are messed up, now they are fixed :
Before :

GMlRUM1.png
kade9po.png

 

After :

uzApaNr.png
LsbeVGv.png

 

Weapons icons from PS2 are slightly different and like that they matched the fist icon from the hud above at the same time :
Before :

Vmoo9LZ.png

 

After :

jqb5QzF.png

 

The gates from the studio before buying it restored :
Before :

NGnYNLH.jpg
xwjRK2b.jpg

 

After :

5lIqHqp.jpg
HA3O6SO.jpg

 

I saw no one complaining about that so maybe it's just me but when i use hotel.ipl from the all in one pack, the light from the lighthouse doesn't move anymore.
I precise, with just this mod on a clean install it happens too.
  • Like 6

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Sam Lake

I just though today about VC radar icons, because they looked f*cked up just like SA ones. Thanks.

For R*

 

Edited by Tomasak

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Inadequate

Woh, so many updates. :p

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Gtamodpacker

Woh, so many updates. :p

When comes new current all in one pack?

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Inadequate

Now...

 

 

All in one download

What is new?

  • A lot of new fixes included.
  • Two kinds of installation in the ZIP: Manual installation and IMG installation.
Edited by inadequate
  • Like 4

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gts.

Thanks for all fixes available here to everybody. Now VC looks more smoother and nice. :p

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ChaynReaction

I seem to be having a bit of a problem with the kruger model after applying the IMG installation of your all-in-one pack. By the way, thanks for the amazing fixes and additions. :Dnj1PkeU.jpg?1

  • Like 1

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Mugetsuga

The name of the texture has changed between the version PS2 and PC :

PS2 : gun_ruger_b

PC : gun_ruger_c

That's why it's white.

I was wondering inadequate, why you don't include the PS2 weapons dff from Aztecas_5 ? Like that there will be no problem with textures.

  • Like 1

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Inadequate

@ChaynReaction: F*cccccccccccccccccccck. I will update the pack again, sorry. :p

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BMWSauberF1.08

The name of the texture has changed between the version PS2 and PC :

PS2 : gun_ruger_b

PC : gun_ruger_c

That's why it's white.

I was wondering inadequate, why you don't include the PS2 weapons dff from Aztecas_5 ? Like that there will be no problem with textures.

you can still get it on the first post

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Inadequate

The pack has been updated. Sorry for the inconveniences. :)

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B_Smiles

..

Edited by B_Smiles

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Sam Lake

Not vanilla ;)

  • Like 2

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B_Smiles

Not vanilla ;)

Fair enough, I suppose. Each one to their own I guess..

 

Also, in regards to the problem I mentioned with the pedestrians / Tommy diving out of the way. It IS getting triggered, but very rarely.

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Inadequate

I updated the pack again, lol. So everybody redownload it again, please.

Edited by inadequate

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Sam Lake

inadequate Rebuild the damn img archive, it shrinks it to 1/10 of its size. And the 7z's name is wrong (2014)

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Inadequate

Damn, f*cking thing. All done, updated and rebuilded, finished until now, damnnn. Everybody redownload please.

Edited by inadequate

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B_Smiles

Er, inadequate, you've forgotten the PS2 Ruger texture :lol:

The VCLF.img is using the non wooden PC one

Edited by BeckermannDewitt

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Inadequate

I don't add it to the pack, you can download it from here.

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gts.

Updates, updates everywhere.

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Neo Anderson

Seems like this thread has gone from VC fixes to VC improvements. Are we now including personal improvements to this post?

  • Like 1

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Mugetsuga

No one has responded so i'll try again :


I saw no one complaining about that so maybe it's just me but when i use hotel.ipl from the all in one pack, the light from the lighthouse doesn't move anymore.

I precise, with just this mod on a clean install it happens too.

 

The light is always in this direction :

 

DfbpLZa.jpg

 

  • Like 1

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B_Smiles

No one has responded so i'll try again :

 

I saw no one complaining about that so maybe it's just me but when i use hotel.ipl from the all in one pack, the light from the lighthouse doesn't move anymore.

I precise, with just this mod on a clean install it happens too.

 

The light is always in this direction :

 

DfbpLZa.jpg

 

Hmm...

 

By any chance, when you open oceandrv.IPL and go to 3248, od_lightint,

are there placements relating to the beacon?

Edited by BeckermannDewitt

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Neo Anderson

I just installed the hotel.IPL in my VC with both a default script and then a stripped script and the lighthouse light is working fine.

What was the IPL supposed to fix?

 

Actually the hotel.IPL is an interior placement file so I doubt would have anything to do with this problem.

 

I think the lighthouse beam rotation is probably hard coded in the EXE, like the cranes at the dock.

Any chance you've changed your EXE for VC?

Edited by Neo Anderson

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Mugetsuga

I just installed the hotel.IPL in my VC with both a default script and then a stripped script and the lighthouse light is working fine.

What was the IPL supposed to fix?

It restores the fans and their movements, i don't know if there's something more.

 

Actually the hotel.IPL is an interior placement file so I doubt would have anything to do with this problem.

I know, that's why it's strange, i don't understand why... but i'm sure it's this ipl, i have tested one by one to find the problem.

What's the modification date of your hotel.ipl ?

 

I just installed the hotel.IPL in my VC with both a default script and then a stripped script and the lighthouse light is working fine.

What was the IPL supposed to fix?

 

Actually the hotel.IPL is an interior placement file so I doubt would have anything to do with this problem.

 

I think the lighthouse beam rotation is probably hard coded in the EXE, like the cranes at the dock.

Any chance you've changed your EXE for VC?

Version 1.0 from here :
Edited by Mugetsuga

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Neo Anderson

Modification date is 2013-12-27.

I replaced my exe with the one in the zip and the lighthouse light is working. Dunno why there's an install file to run also, just copying the exe over worked fine.

 

As I haven't installed ALL the fixes here I really can't think of why you'd be having this issue.

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Mugetsuga

Modification date is 2013-12-27.

I replaced my exe with the one in the zip and the lighthouse light is working. Dunno why there's an install file to run also, just copying the exe over worked fine.

 

As I haven't installed ALL the fixes here I really can't think of why you'd be having this issue.

I Think that's for people who have the steam version the install file but I didn't used it either.
2013-12-27, that's the one from silentpatchvc right ? I just tried it, the fans are restored too and the light from the lighthouse moves again. I'll keep with this one.

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B_Smiles

-sorry folks, it seems there's something wrong with this fix. The alpha keeps disappearing..

Edited by BeckermannDewitt

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Inadequate

No one has responded so i'll try again :

 

I saw no one complaining about that so maybe it's just me but when i use hotel.ipl from the all in one pack, the light from the lighthouse doesn't move anymore.

I precise, with just this mod on a clean install it happens too.

 

The light is always in this direction :

 

DfbpLZa.jpg

 

 

Sorry for no mention it but I restore the hotel.ipl in the pack. The previous IPL I sure have some error in some line. I don't know.

 

 

Damn, f*cking thing. All done, updated and rebuilded, finished until now, damnnn. Everybody redownload please.

 

And reinstall everything too. ;)

Edited by inadequate

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