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Sam Lake

Vice City - The Leftovers Fix

Recommended Posts

B_Smiles

No.

Edited by B_Smiles
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B_Smiles

Nah.

Edited by B_Smiles
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B_Smiles

gta_vc_2015_06_16_21_10_16_540.png

GET: http://ulozto.net/xzLDE8nZ/ntsc-u-zip

 

P.S. I am very sorry for making three seperate posts, instead of one big one D:

Edited by BeckermannDewitt
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B_Smiles

.

Edited by B_Smiles

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B_Smiles

Hi everyone here's some MORE fixes :|

 

Somehow, R* managed to forget that the Squalo had a RED interior

gta_vc_2015_06_18_20_48_12_823.png

GET: http://ulozto.net/xHXw8GZv/squalo-zip

 

Missing barrierm legs texture fixed

gta_vc_2015_06_18_23_02_12_717.png

GET: http://ulozto.net/xqM68GZv/barrierm-zip

 

------------------------------------

 

Open maps folder, then open oceandrv.IPL

replace
547, nt_vent1_01, 0, 246.048, -1150.42, 11.4067, 1, 1, 1, -6.41892E-008, -6.67244E-008, 0.760406, 0.649448

with
547, nt_vent1_01, 0, 245.921, -1150.68, 11.4067, 1, 1, 1, -6.41892E-008, -6.67244E-008, 0.760406, 0.649448

WRONG!!!

 

gta_vc_2015_06_18_21_55_38_032.png

Replace with

547, nt_vent1_01, 0, 245.891, -1150.75, 11.4067, 1, 1, 1, -6.30149E-008, -6.78345E-008, 0.771625, 0.636078

-------------------------

 

Open maps folder, then open docks.IPL

replace
449, veg_palwee02, 0, -876.514, -921.674, 9.03369, 1, 1, 1, 0, 0, -0.481431, 0.876484
449, veg_palwee02, 0, -864.283, -921.45, 9.20817, 1, 1, 1, 0, 0, -0.7802, 0.62553
449, veg_palwee02, 0, -833.246, -929.245, 9.27522, 1, 1, 1, 0, 0, -0.7802, 0.62553

with
449, veg_palwee02, 0, -875.757, -920.036, 9.03369, 1, 1, 1, 0, 0, -0.481431, 0.876484
449, veg_palwee02, 0, -860.103, -919.643, 9.20817, 1, 1, 1, 0, 0, -0.7802, 0.62553
449, veg_palwee02, 0, -833.371, -920.396, 9.27522, 1, 1, 1, 0, 0, -0.7802, 0.62553

 

gta_vc_2015_06_18_23_05_00_003.png

Edited by BeckermannDewitt
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Inadequate

All in one download

What is new?

  • New fixes included from 18/06/2015.
  • Two kinds of installation in the ZIP: Manual installation and IMG installation.

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B_Smiles

Anyone else noticed that wfyg1 is barefooted on the PS2, PC AND XBOX?

 

gta_vc_2015_06_19_11_13_55_461.png

GET FIX:
http://ulozto.net/xqET53ye/fixed-zip

Edited by BeckermannDewitt
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B_Smiles

...

Edited by B_Smiles

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Inadequate

Bla bla bla

 

Thanks Tom. :D

 

Has anyone looked into this patch, and perhaps with the author's permission, combine it into the leftover fix?

 

I fixed the Cafe Robina and Downtown Ammu-Nation windows since a long time ago as well, already included in the all in one pack. ;)

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B_Smiles

 

Bla bla bla

 

Thanks Tom. :D

 

Has anyone looked into this patch, and perhaps with the author's permission, combine it into the leftover fix?

 

I fixed the Cafe Robina and Downtown Ammu-Nation windows since a long time ago as well, already included in the all in one pack. ;)

 

What about the other stuff in the folder I linked? Just wondering because there's a hell of a lot of fixed models I haven't seen before. (excluding the fixes from here)

 

cop_fake_ext03.dff

cop_fake_ext04.txd

ci_islandnorth.dff

lh_racemap.txd

lha_carfence.dff - Sunshine Autos fence

lhcoastsky2.dff - restores vents on roof

lhroofst07.dff - fixes rooftop stuff / railing

miamiland037.dff - missing stuff

miamiland175.dff - missing stuff

miamiland180.dff - missing stuff

ml_jewellers.dff - display case windows

nbt_road02.dff - pavement

od_majestic2c_nt.dff - whitewall at night

od_tides3_dy.dff - whitewall

xod_majestic_nt.dff - discoloured wall

Edited by BeckermannDewitt

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Inadequate

What is wrong with them?

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B_Smiles

What is wrong with them?

Never said there was. ml_jewellry fixes the little windows on the main display stands as they are invisible

Some of them fix missing sections that were left off, some fix props that are missing.

 

EDIT

 

I came across a website that appears to have the entire collection of meshes / textures from GTA3.IMG

Not sure if they're from the PS2 or PC

 

Holy sh*t, looks like it has the entire folder

 

ANOTHER EDIT

 

Here's all the map fixes I've made so far: http://ulozto.net/xsNdhGZv/map-fixes-zip

refer to posts #419 & #426 for details

 

Note: You will NOT lose any updated changes

Edited by BeckermannDewitt
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Blackbird88

So basically they're Xbox friendly? In that case thank you so much.

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B_Smiles

So basically they're Xbox friendly? In that case thank you so much.

XBOX mod friendly you mean?

Yes, yes they are.

And don't mention it

 

----------------------

Edited by B_Smiles

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Blackbird88

Of course I mean mod obviously :p

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B_Smiles

Of course I mean mod obviously :p

Had to check :lol:

 

Has anyone looked into fixing the missing pedestrian animations yet?

 

I FIXED IT!

 

Turns out you need to add the ifp files from ANIM.IMG into GTA3.IMG

 

NO, It's the goddamn traffic fix that causes this issue. For some reason , it disables the pedestrian reactions

Edited by BeckermannDewitt

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Sam Lake

Try to use Mr. Jago's fixed animation it's few pages back.

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B_Smiles

Try to use Mr. Jago's fixed animation it's few pages back.

OK, found it. Going to try it now and see what happens.

 

EDIT:

 

Still playing around with the animation fixes, and there is no difference. The pedestrians still won't dive out of the way of cars, or run away when you drive at them with the horn pressed down.

 

I've tried switching the controls from classic to standard, and vice versa, to see it it does anything, which it doesn't.

 

Liking the fixed player idle animations, though

 

EDIT II

 

I don't suppose these specific animation events are triggered by the main.scm?

Edited by BeckermannDewitt

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B_Smiles

New fixes:

 

PS2 magazine covers inside film studio guardhouse

Restored PS2 gunbook at mansion (was black and white, censored)

Added missing vintage advert from PS2 on building opposite film studio

Corrected starfish island bridge texture (matches darker texture on PS2)

Original NON-Haitian friendly 'Aviacion Cubana' & 'Haitian Air'' PS2 textures

 

GET! http://ulozto.net/x495AtkU/ps2-textures-zip

 

Comparison of magazines

 

mags.png

 

 

Comparison of gun manuals

manuals.png

Edited by BeckermannDewitt
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Inadequate

 

Try to use Mr. Jago's fixed animation it's few pages back.

 

 

OK, found it. Going to try it now and see what happens.

 

EDIT:

 

Still playing around with the animation fixes, and there is no difference. The pedestrians still won't dive out of the way of cars, or run away when you drive at them with the horn pressed down.

 

I've tried switching the controls from classic to standard, and vice versa, to see it it does anything, which it doesn't.

 

Liking the fixed player idle animations, though

 

EDIT II

 

I don't suppose these specific animation events are triggered by the main.scm?

 

 

 

I think you have a problem with your game or your IFP anims file. In my game everything is working fine. Anyway I use the IDLE animations fixed, try using them and post the results.

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B_Smiles

 

 

Try to use Mr. Jago's fixed animation it's few pages back.

 

 

OK, found it. Going to try it now and see what happens.

 

EDIT:

 

Still playing around with the animation fixes, and there is no difference. The pedestrians still won't dive out of the way of cars, or run away when you drive at them with the horn pressed down.

 

I've tried switching the controls from classic to standard, and vice versa, to see it it does anything, which it doesn't.

 

Liking the fixed player idle animations, though

 

EDIT II

 

I don't suppose these specific animation events are triggered by the main.scm?

 

 

 

I think you have a problem with your game or your IFP anims file. In my game everything is working fine. Anyway I use the IDLE animations fixed, try using them and post the results.

 

Definitely seems like it. Thanks, I've installed the idle animations fix, AAAAND it seems like it's still not working.

Would it be possible if you could PM me your ifp anims to try them as well?

 

EDIT

 

Would adding ped.ifp to the anims img make any difference?

Edited by BeckermannDewitt

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Inadequate

Would adding ped.ifp to the anims img make any difference?

 

I think not, but try it. :)

Edited by inadequate

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B_Smiles

 

Would adding ped.ifp to the anims img make any difference?

 

I think not, but try it. :)

 

Just tried and there's no difference :|

 

Ehh, I'll let this one slide for now until someone finds a solution to this

 

Also, you need to update littlhab1.txd in the VCLF.img. There's a door texture missing.

Here's my file to replace the old one: http://ulozto.net/xvAQaXZa/littlhab1-zip

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B_Smiles

Found something interesting, the texture for vice8 (undercover police) changed on the PC version.

On the PS2 he's black, BUT on the PC he's white :lol:

 

comp.png

 

Also, the bottles at the stripclub and swimupbar are still censored, but I fixed that too

GET: http://ulozto.net/xgEC2xJM/multi-zip

  • Like 4

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Sam Lake

Looking at that picture his neck on PC is still black.

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Inadequate

Looking at that picture his neck on PC is still black.

 

R* Vision.

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R4gN0r0K

maybe they became racist over the months?

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ChaynReaction

Are there any guides/instructions on how to install the textures or models provided, because I am quite lost and the only things that I have been able to install are particle.txd and the audio files.

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B_Smiles

Are there any guides/instructions on how to install the textures or models provided, because I am quite lost and the only things that I have been able to install are particle.txd and the audio files.

Use IMGTool for the models and texture files. Optionally, you can use TXD Workshop for the .txd files if you want to replace particular textures if you're fussy :p

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