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Sam Lake

Vice City - The Leftovers Fix

Recommended Posts

B_Smiles

1102 Washington Street on the PS2

1102_washington_street.jpg

 

1102 Washington Street on the PC

gta_vc_2015_07_26_10_20_27_779.png

 

*EDIT*

Spand Express as originally seen on the PS2

maxresdefault.jpg

 

Aaaaand how it looks on the PC

SpandExpress-HQ-GTAVC.jpg

 

@Tomasak, now all those BS white greenwalls can be sorted out :p

I went through gta3.IMG and put together this list of whitewalls for fixing. Hope this helps. Check through them carefully as some have at least two or three greenwall textures

 

washmiamistrip3.txd

washbuild120.txd

dt_bloodring.txd

dt_bluebuild.txd

dt_compoundroof.txd

dt_dirtrng.txd

dt_hotring.txd

dt_shops1.txd

dt_shops13.txd

dt_shops14.txd

dt_shops6.txd

dt_topshops50.txd

seveneleven.txd

washmiamistrip4.txd

swashlandb.txd

ci_studio6.txd <--- wrong colour

dts_bikebar_ext.txd

dt_copshop.txd

dt_newtest1.txd

stardepot.txd

Edited by BeckermannDewitt

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Inadequate

F*ck R* and his blind texture mappers.

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B_Smiles
Edited by BeckermannDewitt

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Inadequate

washmiamistrip3.txd

washbuild120.txd

dt_bloodring.txd

dt_bluebuild.txd

dt_compoundroof.txd

dt_dirtrng.txd

dt_hotring.txd

dt_shops1.txd

dt_shops13.txd

dt_shops14.txd

dt_shops6.txd

dt_topshops50.txd

seveneleven.txd

washmiamistrip4.txd

swashlandb.txd

ci_studio6.txd <--- wrong colour

dts_bikebar_ext.txd

dt_copshop.txd

dt_newtest1.txd

stardepot.txd

 

 

Awesome, just awesome R*.

 

And about the safehouse, I think none texture is missing is just like in PS2, if i remember correctly.

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B_Smiles

@inadequate: I noticed it's the same on the PS2 as well. It looks so odd..

Edited by BeckermannDewitt

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B_Smiles

There was a post here, its gone now.

Edited by B_Smiles

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Inadequate

WTF? Rockstar. This is on PS2 too? :lol:

ZrPNbkO.jpg

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B_Smiles

WTF? Rockstar. This is on PS2 too? :lol:

ZrPNbkO.jpg

Can confirm

Edited by BeckermannDewitt

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B_Smiles

See bottom of post for all my fixes

Edited by BeckermannDewitt

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Inadequate

 

WTF? Rockstar. This is on PS2 too? :lol:

 

 

ZrPNbkO.jpg

 

 

Can confirm.

 

 

Untitled.png

 

 

Perfect, then is normal. :p

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B_Smiles

Restored PS2 Calenders

(black and white on PC?)

gta_vc_2015_05_25_14_03_51_809.png

GET: http://ulozto.net/xSSMD5RH/calendar-zip

 

golf hedge statue in higher quality

gta_vc_2015_08_03_09_19_36_820.png

http://ulozto.net/xveN1mvo/gf-hedge1-txd

 

Personal fix, because the lack of an alpha always bugged me

dhx7w3ew.png

GET: http://ulozto.net/xZBJJs87/od-bigshops2-txd

(also contains Tomasak's corrected greenwalls, so you won't lose them when you apply this)

 

Corrected Beach Patrol HQ signage: http://ulozto.net/xgrQQRpk/od-bphq-txd

(the upper section of the text was cut off by the window)

gta_vc_2015_07_26_09_44_48_848.png

 

Garage door texture being used as the underside of the roof at the Vercetti mansion: http://ulozto.net/x1m22NDi/mansion-new-txd

 

For those using the XBOX mod, here's a slightly better quality bustopm: http://ulozto.net/xEzxxhkr/bustopm-txd

 

Missing camera lens cord around director's neck restored (missing on PS2 as well)

GET: http://ulozto.net/xNJfu4kr/cord-zip

 

PS2 KCHAT in high(er)quality

GET: http://www.megafileupload.com/19wI/KCHAT.zip

Edited by BeckermannDewitt

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B_Smiles

Ignore this

Edited by BeckermannDewitt

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Inadequate

*EDIT*

 

Restored alpha texture on Maison Wenifall window canvas: http://ulozto.net/xZBJJs87/od-bigshops2-txd

 

About this one, the alphas is present in PS2 and is bugged on PC? Or is a personal fix only?

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B_Smiles

 

*EDIT*

 

Restored alpha texture on Maison Wenifall window canvas: http://ulozto.net/xZBJJs87/od-bigshops2-txd

 

About this one, the alphas is present in PS2 and is bugged on PC? Or is a personal fix only?

No, this is just a personal fix as the missing alpha bugged the hell out of me on the PS2 version, and I really wanted to fix it once it came out on the PC

Edited by BeckermannDewitt

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B_Smiles

HFOTR or HFOST had their model / texture changed for the PC

 

 

gta_vc_2015_05_25_23_35_41_284.png

 

Edited by BeckermannDewitt

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Inadequate

 

 

*EDIT*

 

Restored alpha texture on Maison Wenifall window canvas: http://ulozto.net/xZBJJs87/od-bigshops2-txd

 

About this one, the alphas is present in PS2 and is bugged on PC? Or is a personal fix only?

 

The alpha channel is present on the PS2, but was completely left out on the PC

 

Fake. PS2 version doesn't have alpha channel.

 

 

URParod.jpg

 

 

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Mr. Jago

HFOTR or HFOST had their model / texture changed for the PC

 

*pic*

 

Is this a better picture of Hilary Briss? (Mind you, I used it from Google :|)

 

 

*pic again*

are you sure you don't have those pictures mixed up in the first comparison? I'm certain the pc version uses duplicate models for hfotr and hfost

 

also not approving that briss picture, it's much too different from R* vision. I found the original butcher pic online but getting the head they used would take a hardcore fan of league of gentlemen

Edited by Mr. Jago

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B_Smiles

 

HFOTR or HFOST had their model / texture changed for the PC

 

*pic*

 

Is this a better picture of Hilary Briss? (Mind you, I used it from Google :|)

 

 

*pic again*

are you sure you don't have those pictures mixed up in the first comparison? I'm certain the pc version uses duplicate models for hfotr and hfost

 

also not approving that briss picture, it's much too different from R* vision. I found the original butcher pic online but getting the head they used would take a hardcore fan of league of gentlemen

 

I'm very sure I haven't got them mixed up. I'm looking at the pedestrian texture via TXD Workshop. HFYST has a green jacket with 88, but no ripped jeans.

HFOTR has a green t-shirt with holes, and the jeans are ripped -

 

Actually, I just realised something. On the PS2, HFOST / HFOTR were duplicates

 

Goddamn, that original pic is perfect and it stays well within R* original vision. I'll remove the one I put up and use that one instead.

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Inadequate

BeckermannDewitt: Dude, use the EDIT button instead of post again and don't post two or three times at once, also use spoilers in the images did you posted above and on the previous page, you are making the thread so big.

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B_Smiles

BeckermannDewitt: Dude, use the EDIT button instead of post again and don't post two or three times at once, also use spoilers in the images did you posted above and on the previous page, you are making the thread so big.

My bad. I'll clean up those early posts

Edited by BeckermannDewitt

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Inadequate

No problem. :)

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Blackbird88
BeckermannDewitt you use the Dimzet's mod? I'm just asking because it has plenty of the old fixes already so I don't want to replace them pointlessly.

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B_Smiles

BeckermannDewitt you use the Dimzet's mod? I'm just asking because it has plenty of the old fixes already so I don't want to replace them pointlessly.

Since 19/05/15 I've been using Dimzet's XBOX mod together with the Leftovers Fix. That's logical, what would be the point of that if they've already been fixed like you said xD. So far, I've installed the XBOX mod, SOME of the leftover fixes, including the jocksport fixes, the mall - oh sh*t. That might be why I'm having ONE issue. I might have replaced an already fixed model with something different, which caused something to break :|

 

Mainland LOD across Little Haiti - via the bridge past the golf club, the big white / blue building you see on the other side starts to flicker, which wasn't fixed on Dimzet's mod. I used the fix from here: http://gtaforums.com/topic/754940-relvc-map-fixes-improvements/

 

I also used a bunch of fixes from THIS thread, but I made sure to check how the dff / txd files line up against the orginal versions. Some DID, but not all of it was fixed. Especially the jocksport buildings, the greenwalls, etc. I think I may have screwed something up with the mall hardware store fix. The windows are not opaque and I can only see the overalls pickup and nothing else.

IGNORE THIS, I fixed it

Edited by BeckermannDewitt

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Blackbird88

I'm just asking since some of those old fixes were in the mod already so they were duplicated. Glad to hear you're using the mod since this makes it easier for me :D

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Neo Anderson

Another fix I haven't seen posted here...

 

http://www.mediafire.com/download/44x3pxncs1c01yo/od_bighotpool.txd

 

 

iawmZ5t.pngvGHcdeh.png

 

 

 

OOPS.....forgot to add this one also

 

Open maps folder nbeachbt, nbeachbt.ide change this line

4144, nbecnssignday_dy, nbeachpayns, 1, 70, 128, 22, 5

to this

4144, nbecnssignday_dy, nbeachpayns, 1, 70, 128, 5, 22

 

 

r1XDCSa.pngyT7jaqA.png

 

Edited by Neo Anderson

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B_Smiles

Another fix I haven't seen posted here...

 

http://www.mediafire.com/download/44x3pxncs1c01yo/od_bighotpool.txd

 

 

iawmZ5t.pngvGHcdeh.png

 

I'll be goddamned. I always thought it was bleached wood..

 

I know this exists on the PS2 as well, but a couple of years ago I saw a fix for this building somewhere on this forum. But I can't seem to find it now.

FIXED

Edited by BeckermannDewitt

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B_Smiles

Another fix I haven't seen posted here...

 

http://www.mediafire.com/download/44x3pxncs1c01yo/od_bighotpool.txd

 

 

iawmZ5t.pngvGHcdeh.png

 

 

 

OOPS.....forgot to add this one also

 

Open maps folder nbeachbt, nbeachbt.ide change this line

4144, nbecnssignday_dy, nbeachpayns, 1, 70, 128, 22, 5

to this

4144, nbecnssignday_dy, nbeachpayns, 1, 70, 128, 5, 22

 

 

r1XDCSa.pngyT7jaqA.png

 

 

Hmm..seems to be fixed on Dimzet's XBOX mod

 

gta_vc_2015_05_29_18_32_37_577.png

Wait, how come your pay N spray door is down?

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Inadequate

Wait, how come your pay N spray door is down?

 

Draw distance, probably?

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Neo Anderson

 

Hmm..seems to be fixed on Dimzet's XBOX mod

 

gta_vc_2015_05_29_18_32_37_577.png

Wait, how come your pay N spray door is down?

 

Not fixed in the Xbox mod. It's a tobj object. Your pic showing the moon is obviously taken after 10pm. During the day it's not there.

Why is my pay n spray door down? I'm using a stripped script.

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