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Sam Lake

Vice City - The Leftovers Fix

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Inadequate

Well, I know this is a Vice City thread but here is the PS2 GTA III - Cochrane Dam rock texture fixed for PC, for anyone who wants it.

 

Before

 

 

aRmnQ5x.jpg

 

 

 

After

 

 

R1tR4o3.jpg

 

 

 

Download

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Mr. Jago

going through and fixing some animations, list of what I've done:

 

  • fixed one frame in the minigun/flame thrower animation where tommy's arms twitch to the left
  • imported some animations from PS2 including the weapon idling stances, some woman walking animations
  • created a new idle animation for the rocket launcher, so it matches the others and isn't just one plain pose
  • fixed one of the death animations so the last frame is exactly the same pose as a normal corpse and isn't off
  • added an idle animation to the knife so it isn't just one pose, made using the fist-fighting stance
  • modified the talking and head-scratching animations so the legs stay in one place

 

things that are more general improvements than fixes per se:

 

  • replaced the "shot in the stomach" death animation with the one from GTA 3 because it's more visually interesting
  • replaced one of the jogging animations with one from GTA 3 because both of them were exactly the same originally, now women and men jog differently

 

things I plan on doing:

 

  • fix the passenger animations for the bikes so the pose doesn't flicker to a different one when someone jumps on
  • replace the female stance with one converted from GTA 3, as it seems to the same one but sloppily converted
  • find more animations that are different on PS2 (if there are any)
  • find a way to make the unused "sword" animation group function, so tommy holds the katana with two hands instead

 

will upload something soon™

Edited by Mr. Jago

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Inadequate

Today is christmas?

 

Amazing work Jago, waiting for it. :D

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TWIST_OF_HATE

Let`s running with the night in Vice City !

I`m sure there are a lot of useful stuff for VC, but I would like to read more detailed information about these fixes.

Can someone write just a little general description for every mod in the main post ?

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Mr. Jago

Let`s running with the night in Vice City !

I`m sure there are a lot of useful stuff for VC, but I would like to read more detailed information about these fixes.

Can someone write just a little general description for every mod in the main post ?

PS2 Particles
Replaces the particles with their PS2 equivalents. The PC version normally recycles the textures from GTA 3, when they're supposed to have completely new leaves, newspapers, fire effects etc.
PS2 Weapon Names
Rolls back some attempts by R* to avoid copyright infringement by giving the weapons their original names. The Kruger is now called the Ruger, the .357 the Python, the Pistol the Colt 45 etc.
TEXTURES
PS2 Auntie Poulet
Gives Auntie Poulet her PS2 texture, which has a purple outfit instead of a yellow one.
PS2 wfyg2
Replaces one of the groupie peds with her PS2 equivalent, which looks completely different.
PS2 Posters
Replaces the Vice City tourism ad in the Ocean Drive hotel room with its PS2 equivalent, which depicts a seagull flying over a lighthouse instead of an ocean liner.
Butcher poster fix
Adds a picture of a butcher in the window of Carnicero Romero, which was present in the PS2 version.
PS2 Ruger texture
Replaces the Ruger's texture with its PS2 equivalent, which has a wooden receiver (don't know if that's the right terminology) instead of a metal one.
MODELS
PS2 Weapons
Replaces the weapons in the game with their PS2 equivalents, which includes slightly different models and different textures (like a wooden receiver for the Ruger). Might make the texture directly above redundant.
MAPS
Corona IDE fix
Removes some extra bits of light around Ocean Drive that apparently served no purpose.
Spotlight IDE fix
I think this made it so spotlights can be seen from any distances on the map.
Construction IDE fix
Fixes a bug with the construction site where once it was destroyed in "Demolition Man", the normal version of the building would still render over the wrecked one. Might fix the draw distance, too.
Howlin Pete's fix
Fixes some transparency effects with the storefront of Howlin' Petes Biker Emporium.
Fixed Havana shop
I believe this one adds some details that were missing from the PS2 version of the game.
Golf Flag 1st hole fix
On the PC version some of the golf flags at Leaf Links have messed-up texture mapping, which results in a really stretched texture. This fixes that.
AUDIO
PS2 Flash FM with "Running with the Night"
Replaces Flash FM with a version from an early copy of the game on the PS2, where Lionel Richie's "Running with the Night" plays at the end, along with an extra bit of DJ commentary.
"The Driver" sound fix
Replaces the cutscene audio for "The Driver" with one from an early version of the PS2 game, where Big Country's "In a Big Country" plays in the background instead of "The Message" by Grandmaster Flash and the Furious Five.
I don't remember what the packs did though, I think mine added coloring to some objects around the map and replaced a few textures and Tomasak's made two stores green instead of white :pI would also recommend taking a look at this pack as well
EDIT: and of course you can always save yourself the trouble by checking out inadequate's all-in-one pack
Edited by Mr. Jago

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Blackbird88

I thought Auntie Poulet looks exactly the same on PC as the PS2 one. Xbox/Mobile changed her IIRC.

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Sam Lake

I thought Auntie Poulet looks exactly the same on PC as the PS2 one. Xbox/Mobile changed her IIRC.

Nope PS2 xbox and mobile ale completely same, while PC has same color as artwork.

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Mr. Jago

I thought Auntie Poulet looks exactly the same on PC as the PS2 one. Xbox/Mobile changed her IIRC.

nope, checked the textures right now

 

PS2: YLav9uE.png PC: LhxqHl1.png

oops ninja'd

Edited by Mr. Jago

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Blackbird88

Oh so Xbox/Mobile restored the PS2 texture? Makes sense :)

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R4gN0r0K

afaik the havanna fix makes the shop enterable so you can get the outfit, because the pc version has it unobtainable

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Sam Lake

afaik the havanna fix makes the shop enterable so you can get the outfit, because the pc version has it unobtainable

I think every version has this bug.

Edit:

Seems like ps2 Edited by Tomasak

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Inadequate

 

Let`s running with the night in Vice City !

I`m sure there are a lot of useful stuff for VC, but I would like to read more detailed information about these fixes.

Can someone write just a little general description for every mod in the main post ?

 

PS2 Particles
Replaces the particles with their PS2 equivalents. The PC version normally recycles the textures from GTA 3, when they're supposed to have completely new leaves, newspapers, fire effects etc.
PS2 Weapon Names
Rolls back some attempts by R* to avoid copyright infringement by giving the weapons their original names. The Kruger is now called the Ruger, the .357 the Python, the Pistol the Colt 45 etc.
TEXTURES
PS2 Auntie Poulet
Gives Auntie Poulet her PS2 texture, which has a purple outfit instead of a yellow one.
PS2 wfyg2
Replaces one of the groupie peds with her PS2 equivalent, which looks completely different.
PS2 Posters
Replaces the Vice City tourism ad in the Ocean Drive hotel room with its PS2 equivalent, which depicts a seagull flying over a lighthouse instead of an ocean liner.
Butcher poster fix
Adds a picture of a butcher in the window of Carnicero Romero, which was present in the PS2 version.
PS2 Ruger texture
Replaces the Ruger's texture with its PS2 equivalent, which has a wooden receiver (don't know if that's the right terminology) instead of a metal one.
MODELS
PS2 Weapons
Replaces the weapons in the game with their PS2 equivalents, which includes slightly different models and different textures (like a wooden receiver for the Ruger). Might make the texture directly above redundant.
MAPS
Corona IDE fix
Removes some extra bits of light around Ocean Drive that apparently served no purpose.
Spotlight IDE fix
I think this made it so spotlights can be seen from any distances on the map.
Construction IDE fix
Fixes a bug with the construction site where once it was destroyed in "Demolition Man", the normal version of the building would still render over the wrecked one. Might fix the draw distance, too.
Howlin Pete's fix
Fixes some transparency effects with the storefront of Howlin' Petes Biker Emporium.
Fixed Havana shop
I believe this one adds some details that were missing from the PS2 version of the game.
Golf Flag 1st hole fix
On the PC version some of the golf flags at Leaf Links have messed-up texture mapping, which results in a really stretched texture. This fixes that.
AUDIO
PS2 Flash FM with "Running with the Night"
Replaces Flash FM with a version from an early copy of the game on the PS2, where Lionel Richie's "Running with the Night" plays at the end, along with an extra bit of DJ commentary.
"The Driver" sound fix
Replaces the cutscene audio for "The Driver" with one from an early version of the PS2 game, where Big Country's "In a Big Country" plays in the background instead of "The Message" by Grandmaster Flash and the Furious Five.
I don't remember what the packs did though, I think mine added coloring to some objects around the map and replaced a few textures and Tomasak's made two stores green instead of white :pI would also recommend taking a look at this pack as well

 

 

 

You forgot mention in the all in one pack everything of the list is included also the map fixes and improvements, except the Flash FM, only drag and drop in the installation folder (except the gta3.img things) and done. So don't need download one by one any of the fixes. :)

Edited by inadequate

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Mr. Jago

 

You forgot mention in the all in one pack everything of the list is included also the map fixes and improvements, except the Flash FM, only drag and drop in the installation folder (except the gta3.img things) and done. So don't need download one by one any of the fixes. :)

true true, I wasn't to mention anything else originally but I felt like tacking on that extra bit about the map fix pack at the end, edited :)

 

more animation developments:

 

  • f*cku animation taken from ps2, where Tommy does the "up yours!" gesture instead of the finger
  • fixed walk_fat so the left arm doesn't twitch between the first and last frames
  • fixed RIFLE_fire so the last frame matches up with the idling animation and the weapon doesn't slide out of Tommy's left hand

 

motorbike passenger animations seem to be impossible to fix without extra coding, as the animation for passengers jumping on is the same one the driver uses

 

 

vc-094.jpg

 

 

I could always make it like in the beta if that's preferable...

Edited by Mr. Jago

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Blackbird88

I know this is offtopic, but could you also fix the Wayfarer ped anims in SA? They stretch the faces of anyone sitting on them.

Edited by Blackbird88

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Mr. Jago

I know this is offtopic, but could you also fix the Wayfarer ped anims in SA? They stretch the faces of anyone sitting on them.

I'll check it out, probably just missing the appropriate animation

 

EDIT: yep it was, 5 second fix test it out make sure peds don't explode when they jump on or something please

 

https://dl.dropboxusercontent.com/u/35908723/gta/sa/anim_wayfarer-passenger-fix.zip

Edited by Mr. Jago

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Mr. Jago

it's TIME for a 1st release

 

https://www.mediafire.com/?5qhoa74702hdjpq

 

CHANGELOG:

  • fixed walk_fat so the left arm doesn't twitch between the first and last frames
  • replaced the death animation for getting shot in the stomach with one converted from GTA 3, as it looks more visually interesting
  • fixed RIFLE_fire so the last frame matches up with the idling animation and the weapon doesn't slide out of Tommy's left hand
  • fixed one frame in the minigun/flame thrower animation where tommy's arms twitch to the left
  • imported some animations from PS2 including the weapon idling stances, some woman walking animations, and the middle finger gesture which now an "up yours!" instead
  • created a new idle animation for the rocket launcher, so it matches the others and isn't just one plain pose
  • fixed one of the death animations so the last frame is exactly the same pose as a normal corpse and isn't off
  • replaced one of the jogging animations as they were originally both identical, female joggers now jog like in san andreas
  • added an idle animation to the knife so it isn't just one pose, made using the fist-fighting stance
  • modified the talking, head-scratching, taxi-hailing, and waiting animations so the legs can move independently, allowing for peds to scratch their heads while running or talk to each other while roller skating in place
  • replaced the female idling stance with one converted from GTA3
  • added finger movements to a handful of animations that lacked them, for the head-scratching animation you can actually see their fingers move up and down!
  • modified some animations to reduce leg-jiggling
  • run-stopping animations have been redone, they are now based on sprint_civi instead of run_civi and the transition to the idling animation has been made smoother
  • the pistol-firing animation for cops has been changed so it isn't identical to the python one, the legs now stay in one place

bike passenger fix not included, I couldn't get the positioning just perfect so I need to play with it more

Edited by Mr. Jago

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Inadequate

Amazing.

 

 

 

I know this is offtopic, but could you also fix the Wayfarer ped anims in SA? They stretch the faces of anyone sitting on them.

I'll check it out, probably just missing the appropriate animation

 

EDIT: yep it was, 5 second fix test it out make sure peds don't explode when they jump on or something please

 

https://dl.dropboxusercontent.com/u/35908723/gta/sa/anim_wayfarer-passenger-fix.zip

 

 

About this one, where I put it? In the anims folder or what? :p

 

EDIT:

Nevermind.

Edited by inadequate

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Mr. Jago

Amazing.

 

 

I'll check it out, probably just missing the appropriate animation

 

EDIT: yep it was, 5 second fix test it out make sure peds don't explode when they jump on or something please

 

https://dl.dropboxusercontent.com/u/35908723/gta/sa/anim_wayfarer-passenger-fix.zip

 

 

About this one, where I put it? In the anims folder or what? :p

gta3.img, alternatively just pop it in that handy-dandy modloader

 

also thanks for the kind words bb

Edited by Mr. Jago

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Blackbird88

 

I know this is offtopic, but could you also fix the Wayfarer ped anims in SA? They stretch the faces of anyone sitting on them.

I'll check it out, probably just missing the appropriate animation

 

EDIT: yep it was, 5 second fix test it out make sure peds don't explode when they jump on or something please

 

https://dl.dropboxusercontent.com/u/35908723/gta/sa/anim_wayfarer-passenger-fix.zip

 

Good job. Finally they don't look f*cked up :D

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Sam Lake

Thanks for both Mr. Jago! Vice City is getting more and more love :)

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Inadequate

Vice City is getting more and more love :)

 

Vice City is hope, is love, is life... ❤

 

 

:p

 

Edited by inadequate

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Mr. Jago

 

ROKfpgL.png

 

 

damn ps2 particles look pretty sweet with mip-maps, that water is smooth as silk

 

 

MCqhfr3.png

 

 

also fixed windows on the taxi and added carcols, I think I'm gonna give it the sign from gta 3 as an extra too since it normally uses the same one twice

 

 

KJwESa0.png

 

 

bonus failed attempt to give ken proper lens with a specular texture

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Inadequate

 

KJwESa0.png

 

 

bonus failed attempt to give ken proper lens with a specular texture

 

Scary as f*ck. :D

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The_GTA

 

ROKfpgL.png

 

 

damn ps2 particles look pretty sweet with mip-maps, that water is smooth as silk

Nice! Does Vice City support mipmaps by default?

Edited by The_GTA

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Zera

Nice! Does Vice City support mipmaps by default?

No, you need DK's ViceMips plugin.

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SpooferJahk

EDIT 2: Ok, not working again, when I cross the bridge near the construction site the game crashes with an unhandled exception error.

 

EDIT: I got it working, overlooked installing some files for the mall. Anyways, with this working I will very soon compile screenshots, fix up the weapon names, and finally be on track with this thread with credits and everything.

 

I have come back again and... I still can not get anything to work like at all. Vanilla Vice City, no other mods, constantly get the unhandled exception error at startup.

Edited by SpooferJahk

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Sam Lake

EDIT 2: Ok, not working again, when I cross the bridge near the construction site the game crashes with an unhandled exception error.

 

EDIT: I got it working, overlooked installing some files for the mall. Anyways, with this working I will very soon compile screenshots, fix up the weapon names, and finally be on track with this thread with credits and everything.

 

I have come back again and... I still can not get anything to work like at all. Vanilla Vice City, no other mods, constantly get the unhandled exception error at startup.

Are you using Dimzet's xbox mod?

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SpooferJahk

 

EDIT 2: Ok, not working again, when I cross the bridge near the construction site the game crashes with an unhandled exception error.

 

EDIT: I got it working, overlooked installing some files for the mall. Anyways, with this working I will very soon compile screenshots, fix up the weapon names, and finally be on track with this thread with credits and everything.

 

I have come back again and... I still can not get anything to work like at all. Vanilla Vice City, no other mods, constantly get the unhandled exception error at startup.

Are you using Dimzet's xbox mod?

 

Nope, none of Dimzet's material was used.

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Sam Lake

 

 

EDIT 2: Ok, not working again, when I cross the bridge near the construction site the game crashes with an unhandled exception error.

 

EDIT: I got it working, overlooked installing some files for the mall. Anyways, with this working I will very soon compile screenshots, fix up the weapon names, and finally be on track with this thread with credits and everything.

 

I have come back again and... I still can not get anything to work like at all. Vanilla Vice City, no other mods, constantly get the unhandled exception error at startup.

Are you using Dimzet's xbox mod?

 

Nope, none of Dimzet's material was used.

 

Well that is f*cking weird :D

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Inadequate

First delete the original files then add the modded ones (from the pack).

 

Example:

Delete mall.col from gta3.img

Then add the mall.col from the pack to gta3.img

 

I have everything from the pack and my game works correctly even reinstalling it.

Edited by inadequate

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