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George Costanza

Vice City - The Leftovers Fix

Recommended Posts

TheShadowX17

Yup, textures and models of ps2 feels work fine, make sure you install everything correctly by following the ReadMe's. Mixing models and textures from different mods usually results in objects with no texture (since it can't find it's assigned texture).

Also where do i find VC fixes? it says in the readme that i need VC fixes but i can't seem to find that

Edited by TheShadowX17

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George Costanza

Little update for VC Fixes.

There are now two folders:

VCLF, which contains the same things as before.

PS2 Feels, to quickly fix things reported.

 

Things new in VCLF's folder:

dt_lites.txd and dt_nitelites2.dff to fix the light beam of the building.

 

For PS2 Feels, the untexture door, fences and missing gradient of the light beam are fixed.

 

Download:

http://www.mediafire.com/file/4rc7anpyufw1adw/VC+Fixes.zip

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TheShadowX17

 

Little update for VC Fixes.

There are now two folders:

VCLF, which contains the same things as before.

PS2 Feels, to quickly fix things reported.

 

Things new in VCLF's folder:

dt_lites.txd and dt_nitelites2.dff to fix the light beam of the building.

 

For PS2 Feels, the untexture door, fences and missing gradient of the light beam are fixed.

 

Download:

http://www.mediafire.com/file/4rc7anpyufw1adw/VC+Fixes.zip

 

Thnx ;)

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TheShadowX17

Alright do you need a different folder in modloader for PS2 feels? or do you need to extract PS2 feels in the Vice city left overs folder? all it says is Models and text but do i need to make a folder in modloader and place the models and text in it?

Edited by TheShadowX17

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George Costanza

1. normally install VCLF

2. open vc fixes.zip - extract VCLF from archive over Vice City Leftovers fixes (so folder match)

3. open PS2 feels zip, go to modloader folder and extract if over VCLF and replace

4. open vc fixes zip again now go to PS2 feels folder, modloader folder and extract models folder to Vice City leftovers fixes folder and replace everything

5. ????

6. Profit

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TheShadowX17

1. normally install VCLF

2. open vc fixes.zip - extract VCLF from archive over Vice City Leftovers fixes (so folder match)

3. open PS2 feels zip, go to modloader folder and extract if over VCLF and replace

4. open vc fixes zip again now go to PS2 feels folder, modloader folder and extract models folder to Vice City leftovers fixes folder and replace everything

5. ????

6. Profit

Thnx for the instructions ;) this makes the confusion less

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TheShadowX17

1. normally install VCLF

2. open vc fixes.zip - extract VCLF from archive over Vice City Leftovers fixes (so folder match)

3. open PS2 feels zip, go to modloader folder and extract if over VCLF and replace

4. open vc fixes zip again now go to PS2 feels folder, modloader folder and extract models folder to Vice City leftovers fixes folder and replace everything

5. ????

6. Profit

It worked :)

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TheShadowX17

Also i have vbdec installed but how do i get police.vb working for the ps2 police sounds. Do i have to add that to the audio files? or can i just set VB behind in the sample.ini file

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Inadequate

Little update for VC Fixes.

There are now two folders:

VCLF, which contains the same things as before.

PS2 Feels, to quickly fix things reported.

 

Things new in VCLF's folder:

dt_lites.txd and dt_nitelites2.dff to fix the light beam of the building.

 

For PS2 Feels, the untexture door, fences and missing gradient of the light beam are fixed.

 

Download:

http://www.mediafire.com/file/4rc7anpyufw1adw/VC+Fixes.zip

What the...? How the f*ck I noticing this update after 4 months that has been posted? I almost missed it!

lol, updating my PS2 Feels installation right now.

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Inadequate

Someone know if those neons are present/working in the PC version of VC or at least in the PS2?

 

 

B0JNQH6.jpg

gnywEsR.jpg

 

 

 

By the way, those screenshots are from UG thread.

Edited by Inadequate

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Mugetsuga

Yes, they appear at 10PM and disappear at 5AM.

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ernestin1

where can i get all the fixes made since the last update of the amin post?

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George Costanza

Does anyone have idea what beer could these be?
icV5RbY.png

Also some small texture progress

From:
vfsUtz3.png

To

3SXS9jh.png

 

And original PS2 and PC on one
frU3LTD.png

To
tsEaQRE.png

 

WIth help of Niko Belic 605

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Neo Anderson

Does anyone have idea what beer could these be?

icV5RbY.png

These are from the Biker bar in downtown. I'm seeing Bud and Bud Light, Lowen Brau

Edited by Neo Anderson

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George Costanza

I can't find the bud and bud light, they won't match.
some progress (changed the hornell a bit)

 

1CBnD8a.png

PS2 textures, if it will help ya
Lh7Paql.png

 

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B_Smiles

Thats carlsberg next to the braun low brand in the corner, and I think that green bottle at the bottom is stella artois, peroni or grolshe

 

EDIT

Coors

san miguel

Edited by B_Smiles

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George Costanza

those bottles don't fit as czech zlatopramen, although that doesn't fit 100% as well
mjN5uuU.png

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Inadequate

Why are you remaking/whatever them to 256px?

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George Costanza

They are 256x256 on PC but black and white. On PS2 they are lower resolution and terrible quality. So i am redoing it in color

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Wakka387

They are 256x256 on PC but black and white. On PS2 they are lower resolution and terrible quality. So i am redoing it in color

good job being smart like tomahawk missle :p

 

Keep working hard on the little details

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Inadequate

They are 256x256 on PC but black and white. On PS2 they are lower resolution and terrible quality. So i am redoing it in color

IIRC the ones from PS2 have color, right? Anyway, wtf R*.

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George Costanza

yes they have color, but are 128x128 and no quality.

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ernestin1

some stuff that needs checking
diaz garage door goes trough the roof

 

Gfb79bL.jpg

 

 

the things from the street you can from that easter egg scarface room should be expanded, you can notice the blue hell

 

JBQ6Cmx.jpg

 

this garage has a very strange way of opening, i cant quite describe it, it feels ...inverted, same thing happens with the garage of that safe house that is near the golf club

 

ZLj9e0H.jpg

 

pot plants a bit underground and some probably misplaced plants behind the sign of the hooker inn hotel near the airport

 

hgNdzTY.jpg

 

this

 

uDFLz98.jpg

 

this girl could use some shoes

 

CKDbQhY.jpg

 

these things have a 2dish model, you cant see them when you are directly under them

 

6XxH6ut.jpg

 

 

I3AOWPJ.jpg

 

models with gaps

 

UeT3SwE.jpg

 

 

AWF5fFR.jpg

 

too damm compressed

 

Zq83BJN.jpg

 

floating plants

X44kSzc.jpg

 

Rumpo and pony have wrong positioned bumpers after getting repaired (im using xbox vehicles and even those have that error still present)

 

CyTcgoU.jpg

 

could be possible to fix the skygrad the same way it was done with SA?

 

JfJOSF4.jpg

 

Edited by ernestin1

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George Costanza

those two last things are script related, which we aint doing here, the rumpo and pony reported to Silent.

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George Costanza

Also aren't garages scm related?
No scm touching here tbh.

also that Hotel harrison - if someone with driv3r could send me the texture (since we all know it's there) (better straight rip with no exporting to other format)

286zdz8.png

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Alexander

this mod sucks :^)

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Inadequate

WTF?!

 

In which year Driv3r came out?

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George Costanza

this mod sucks :^)

no u

stop stalking me

 

 

WTF?!

 

In which year Driv3r came out?

2004

348457-driv3r-windows-screenshot-timmy-v

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ernestin1

And these two:

 

6XxH6ut.jpg

 

 

AWF5fFR.jpg

 

They are already fixed.

 

VC Fixes:

http://www.mediafire.com/file/4rc7anpyufw1adw/VC_Fixes.zip

oh, cool, ill wait till the next ''official'' update with everything packed to get em :)

 

edit: more stuff

model error or one of those many unfixable visual bugs caused by cars headlights?

 

b0kq0nm.jpg

 

collision

 

7lwgOd6.jpg

 

is there something missing here?

 

93HskVl.jpg

 

 

Also i could quite take an screenshot when i was coming trough it but the upper part of Rafael's sign has no collision, i think i discovered it when jumping off thata carpark wheres the cone crazy mini mission

 

 

 

EDIT: MORE THINGS

you missed these 2 Mugetsuga

 

4witUke.jpg

 

 

hVLVHXp.jpg

 

 

these things twitch alot

 

HQusAAf.jpg

 

you can get trapped inside the boat prop inside the films studios, its collision should be checked and fixed

 

ebwEiWR.jpg

 

 

stretched or lodlike textures

 

8OAaeAj.jpg

 

 

NsNWFNq.jpg

 

 

Should the Sunshine dealership have all the same window model (brokable) so it all can look the same?

 

XAoE7XB.jpg

 

 

MORE GAPS!

 

MNaea8n.jpg

 

eMRe3NQ.jpg

 

L2w1kYL.jpg

 

0YxWyh4.jpg

 

 

reflection bug?

nN2AvLV.jpg

 

 

Also the Downtown Windows shouldnt be exclusives for the PS2 feels pack...

 

 

EDIT 2: , also in the escobar international, theres at least one entrance to the airport runway that dosent have those things that needs to be raised up to get in, a couple of those could be added

Edited by ernestin1

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