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George Costanza

Vice City - The Leftovers Fix

Recommended Posts

niltwill

Thanks for mentioning these, I updated the usual archive - now try and see what happens? Optionally, airport.ipl, airportN.ipl and littleha.ipl can be updated to see a little more of the outside environment in Cafe Robina.

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Nicky_T

Hey peeps. Been a long time.

 

I've been running Vice City with almost all modifications included in the Leftovers with no problem until tonight, when suddenly after Windows 10 auto-updating itself it just stopped working. Can't even start it.

 

All I get is: Unhandled Exception: c0000005 At Address: 004a6fa0.

 

I tried googling this issue, but all I found was: "004a6fa0 - PluginAttach(void)"

 

Since I ain't no programmer can't really tell where this issue comes from, but my thinking is that it definitely comes from one or more modifications.

 

Anyone have any thoughts on that? Thanks. :)

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Kurropt Antagonist

Thanks for mentioning these, I updated the usual archive - now try and see what happens? Optionally, airport.ipl, airportN.ipl and littleha.ipl can be updated to see a little more of the outside environment in Cafe Robina.

Fixes the last issues I reported, however Moist Palms Hotel (doontoon_top02 and its LOD) are underground (again). The collision is in the right spot though it'll move to the road if I try to correct downtows.ipl.

 

@Nicky_T, does vanilla VC run? I was having a similar issue on Windows 7 not 2 weekends ago and it was a rundll32 and gameux.dll issue.

Edited by Kurropt Antagonist

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Nicky_T

 

@Nicky_T, does vanilla VC run? I was having a similar issue on Windows 7 not 2 weekends ago and it was a rundll32 and gameux.dll issue.

 

 

To be fair, by that day I don't really know what "vanilla" means. :D So can't tell if it runs or not. I'm a simple user of the modifications, no additional knowledge in terms.

 

Well, if this was the case with you, how did you manage to take care of it?

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Natasha

There's a lot of back and forth, is this simply 1 modification or a collection of various? I'm getting confused trying to read between the lines and arguments...

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Kurropt Antagonist

To be fair, by that day I don't really know what "vanilla" means. :D So can't tell if it runs or not. I'm a simple user of the modifications, no additional knowledge in terms.

Vanilla means no mods. Simply a clean install. Edited by Kurropt Antagonist

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Nicky_T

 

To be fair, by that day I don't really know what "vanilla" means. :D So can't tell if it runs or not. I'm a simple user of the modifications, no additional knowledge in terms.

Vanilla means no mods. Simply a clean install.

 

Oh I tested that while checking if there's something wrong with the .exe since Windows 10 has this option and yes, vanilla runs absolutely fine when having no mods applied.

Edited by Nicky_T

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George Costanza

There's a lot of back and forth, is this simply 1 modification or a collection of various? I'm getting confused trying to read between the lines and arguments...

When i get some time, i will get to update the corepack again.

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_Rob_

Using Modloader on a clean installation and it's displaying this error in the Modloader log file

Loading custom scene "modloader\vice city the leftovers fixes\data\maps\vclf\vclf.ipl"Game version: GTA VC 1.0 UNK_REGIONUnhandled exception at 0x0048AD71 in gta-vc.exe (+0x8ad71): 0xC0000005: Access violation reading location 0x00000000.    Register dump:        EAX: 0x000001F5  EBX: 0x00000000  ECX: 0x00000000  EDX: 0x00000924          EDI: 0x0070D05C  ESI: 0x0012F318  EBP: 0x0012F320  EIP: 0x0048AD71          ESP: 0x0012F2F4  EFL: 0x00210246  CS: 0x0000001B   SS: 0x00000023           GS: 0x00000000   FS: 0x0000003B   ES: 0x00000023   DS: 0x00000023               Stack dump:                base: 0x00030000   top: 0x0012F2F4   bottom: 0x0011D000            Backtrace (may be wrong):        =>0x0048AD71 in gta-vc.exe (+0x8ad71) (0x0012F320)             Shutting down Mod Loader...

Have I missed a step, perhaps there's an exe version conflict?

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LaDiDa

Seen that file giving errors a bunch more times in this thread and I just can't seem to reproduce that lol.

Maybe you forgot the 1.0 exe (is that even needed)?

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RM76

The front bumper & tail light coronas still need to be fixed on the Coach.

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niltwill

The front bumper & tail light coronas still need to be fixed on the Coach.

Try this?

 

Okay, that's my first time editing a vehicle. Also this file is included in my latest update. Fixed this too at LH. Before and after:

 

lhbuild034_before.jpg lhbuild034_after.jpg

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Tomas.

Some water drops appear when the helicopter is landed in the initial cutscene :D I'm pretty sure it's because of those puddles by VCLF but not sure it's the same on PS2?

 

cLq1NMJ.png

 

mbDd7G9.png

 

A fence broken by PS2 Feels

 

9NRc6Wp.png

 

Edited by Tomasino

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George Costanza

@the first one

It's VCLF fix cuz the puddles originally had concrete collision instead of puddle/water one

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Tomas.

I mean are those drops in this cutscene on PS2 too, I don't think so

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George Costanza

they are not, because they are cause by the edited collision as i mentioned above.

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Mugetsuga

There are no droplets in this cutscene on PS2. Now that the puddles have the right collision, if you land with an helicopter, droplets will appear on the screen.

 

A fence broken by PS2 Feels

A missing texture, thanks for reporting.

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Inadequate

PS2 Feel has been updated?

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Mugetsuga

No, it hasn't. The next update won't be before a while. I still have to finish the one for GTA III and after I don't know what I'll do, but not PS2 Feels.

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George Costanza

yes

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Tomas.

Another PS2 Feels broken door texture

 

1XA2j9o.png

 

Is this light beam texture like on PS2?

 

Original/VCLF

VdbERJ3.png

PS2 Feels

FiAyMZN.png

 

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Mugetsuga

Another PS2 Feels broken door texture

I'm already aware of this one. It was supposed to be fixed for the last update, but I forgot to add the TXD...

 

Is this light beam texture like on PS2?

How did I not notice that?

No, It's supposed to be like that:

 

lEFHFjG.png

 

Totally different from PC. On PC, the gradient is controlled by a texture. On PS2, the gradient is controlled by the DFF.

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Tomas.

Forgot to mention that there's no glow under this beam when using VCLF (where the 'Original/VCLF' screenshot is where I'm using it), so it does break things as well huh

Edited by Tomasino

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Rachel Amber

so what method is better? Dff or Texture

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RM76

 

The front bumper & tail light coronas still need to be fixed on the Coach.

Try this?

 

Okay, that's my first time editing a vehicle. Also this file is included in my latest update.

 

Move the coronas up to the second row - they're over the reverse lights at the moment:

Clipboard01.png

Edited by RM76

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Mugetsuga

Forgot to mention that there's no glow under this beam when using VCLF (where the 'Original/VCLF' screenshot is where I'm using it), so it does break things as well huh

You mean the blue corona? If it is, it's there for me with VCLF or VCLF + PS2 Feels.

 

so what method is better? Dff or Texture

Both are fine.

But, in case of the texture, the texture has to be edited, the gradient is horrible.

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Tomas.

Damn, that's weird then.. this corona doesn't show up for me when VCLF is used (+ PS2 Feels)

Edited by Tomasino

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Mugetsuga

Little update for VC Fixes.

There are now two folders:

VCLF, which contains the same things as before.

PS2 Feels, to quickly fix things reported.

 

Things new in VCLF's folder:

dt_lites.txd and dt_nitelites2.dff to fix the light beam of the building.

 

For PS2 Feels, the untexture door, fences and missing gradient of the light beam are fixed.

 

Download:

http://www.mediafire.com/file/4rc7anpyufw1adw/VC+Fixes.zip

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Rachel Amber

guys what gta_vc.dat should i use if i want to have Core Pack and improvements at one time? damn i used this long time ago and i forgot...

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