Popular Post Sneed 12,767 Posted November 25, 2014 Popular Post Share Posted November 25, 2014 (edited) Grand Theft Auto: Vice City - The Leftovers Fix(An original idea by SpooferJahk) For some reason Rockstar Games ported Grand Theft Auto: Vice City from PlayStation 2 to the PC platform with a potato and because that, the game has lost features and has missing things which has been seen first time in PS2. This mod will restore them with little modifications and some improvements by our part. If you don't know what I'm speaking about, I recommend watching these Videos first.  *_CP_ *BeckermannDewitt *BEGINit *Blackbird88 *EiF0hn *ermaccer  *fastman92 *Forever L *inadequate  *Jitterdoomer *JohnnyK *Kalvin *Mr.Jago  *Mugetsuga *Neo Anderson *niltwill  *R4gN0r0K *Silent *SpooferJahk  *The Hero *TJGM *Tomasak *Zera CorePack - Last Update: 23/07/2016 Improvements - Last Update: 24/12/2015 Mega Mirror  Improved ped.ifp  PS2 Feels Vice City Edition Flash FM with "Running with the Night"V-Rock with fixed "Cumin' Atcha Live" Mega Mirror KCHAT & VCPR in better qualityPS2 Police Radio and Grenade sound SFX (police.vb from PS2 is recommended alongside VBdec)Texture source  CorePack    Updated 23/07/2016 Fixed police station garage doors being white Fixed bush collision in Starfish island Fixed Teatro De Bell collision and cliping stairs behind it Removed clipping part of curb by entrance to Diaz mansion complex Fixed texturing of one of boat parking in Haiti Fixed flying posters in Ryton Aide Fixed flying plants near Diaz mansion and palm near Malibu club Fixed collision of crane in docks (p.s. it became trap) Added collision to fence in stadium Moved generic.col from GTA3.IMG archive to vc\models\coll to actually apply fixes Changed Skumole Shack windows to match PS2 version Changed player9 and csplay9 textures to match each other Fixed white texture of shadows on ship Fixed collision of drug store in little havana and flying presription poster there Added handles to Vic Vance's suitcase Fixed Sunshine Auto Fences Fixed path in front of VCN building Fixed collision of Love fist poster Fixed collision of road sings near Cherry Popper Ice Cream company Fixed collision of Prawn Island mansions Fixed collision of fire hydrant and sidewalk in Little Havana Added collision of barrier on Prawn island Fixed collision of wall in Downtown Added collision for lamps of helipad in Downtown Fixed collision in docks for path Added collision to part of wall on Prawn island Fixed rotation of sings near airport Fixed gap on Starfish Island's bridge Changed the material for man_grnd3.dff from concrete to mud Added missing mesh to Hangar and wooden dock at the airport Fixed the roof of the Cherry Popper Fixed invisible walls of garage of Little Havana Fixed lamp post positions around map Fixed 2 barriers positions in Little Haiti Fixed carpet texturing in Malibu club Fixed collision of path near bank to be less grassy and more concrete Fixed mall parking Fixed graffity on buildings on Prawn Island Restored black color of handles on suitcases in Docks cutscene to match PS2 Restored pillar of one salmonish building in Ocean Beach based on collision Fixed ap_seaplanehanger1.dff (hangar) texture mapping Fixed Vegetation vertex color: labiggrass.dff labiggrass01.dff labiggrass02.dff nhaitiplnt14.dff nhaitiplnt15.dff Added missing face to nbt_hotel05.dff Fixed misssing reflection for the pool using model above Changed material around the pool above Added missing face in seveneleven.dff Fixed texture mapping in lhroofst07.dff Fixed Avery's construction LOD always appearing Better draw distance for top part of building near malibu Better draw distance for Cherry Popper's interior Added missing face to pool in movie studios Fixed an untextured part and flipped some faces in Cherry Popper Added missing faces to mansion Fixed one way seeable fence near police station in Washington Fixed one way seeable fence on building near mall Opened Ken's and Martha's eyes on ig models Changed beta race map to final one Fixed neck color on Sgb and wmypi Fixed missing parts and textures in Cherry popper Fixed mid-air parts, missing stairs and lights on VCN building Fixed destroyed Trojan's Vooodo mission interior being loaded with normal after mission Fixed gap in man_frntstep.dff Fixed Z-Fighting in Mansion1_A.dff Fixed wrong texture in miamiland175.dff Fixed UV mapping in lhavroad2.dff Removed part of miamiland180 visible in hardware shop Fixed wrong rgb on already fixed miamiland180.dff and miamiland037.dff Fixed shadows in strip club Added wmysk.dff new pair of rolles Added 2dfx light in Downtown where they should be Updated 18/03/2016 Added alpha on Rock City's glass back to match PS2 version (again duh) Restored missing pool with bar near Vice City Inside Track Fixed disco light for third time Fixed construction site LOD always appearing on broken one Changed one wire on dynamite from red to blue to have red and blue wires on dynamite Changed brick texture on Printworks to match PS2 and also restored there alpha texture on windows Fixed another missing part of road in downtown Fixed large road signs not being lit Changed Ocean Bay Marina to Vice City Marina to match PS2 Changed Elbee Chemists to Beale Chemist Fixed Billboard not being lit in night and restored their lights in airport area Changed Landstalker license plate from III to VC Fixed badly placed aircon units along Ocean Drive Fixed junction box section on road by the Hooker Inn Fixed some sunken plants around hotel and one tree which was placed under the road Fixed fixed glasses on Ken, Hilary and Doris Fixed Mr. Vercetti outfit Fixed reflection of the floor inside Vercetti Estate Fixed reflection of the floor inside the bank Restored Dispensary Vice Point window Edited windows in Sunshine Autos a bit Removed 2 added palms from Rafael's Edited Vertex color of the vegetation inside the bank (hall, manager's office and 2nd floor) and Vercetti Estate Corrected LODlBd1,2 and 3 Fixed scarbuildglas Edited Texture glass_fence_64hvUpdated 24/12/2015 Fixed a collision bug in North Point Mall Fixed building site LOD appearing on normal map Fixed alpha of railings in downtown Fixed bad texture in building site Fixed Ken's Hilary's Delores's missing glass in glasses Fixed railings and bridge texture in nbeach Fixed in aparment 3c: not being able to see through the windows, areas being flagged too dark, collision bug at top of stairs outside, glass handrails not being visible from inside Fixed stripper starts dancing before Tommy sits so he can't enjoy her show so much Fixed traffic light in haiti Fixed plants on rooftop in downtows Fixed missing pool reflection at Vercetti Mansion Added collision to Two-Bit Hit shovel Restored rattling gate sound on Starfish island Fixed underworld car wreck near lighthouse Fixed Diaz model: skin texture and lazy arms Restored Funeraria romero texture from PS2 Uncensored public parking sign telephone number Fixed Phil's detonator texutre and TNT Restored Farmacia central texture Fixed wrong wall texture outside the Beach Patrol HQ Fixed basketball net texture Fixed glass and floating flower in Sunshine autos You remeber the restored window in one shop near North point mall from last update? Ye now it's even more PS2 (or may i say PS4?) Fixed some other plant's prelight Fixed Disco's exterior light being turned on even during day Fixed gold flags collision Fixed water tower near disco collision Fixed one static aeroplane on airport appering in first cutscene and colliding with other plane Restored squalo red interor Restored PS2 billboard texture Added roof to LOD building in downtown Added collision on crushed car cube in Phil's place Non-solid objects now have collision - Aircon units - Cableboxes - Alarms - security cameras (downtown hospital) - vents - fixed collision on the learjet + radar - firehose behind od_bigshops2 Fixed missing collision on downtwon hospital wall Restored PS2 whitewash walls and green gate texture in starfish island Fixed transparency issue with downtownS pharmacy glass Removed alpha on Rock City's glass to match PS2 Fixed white box on billboards Fixed b&w calendar in Phil's trailer Fixed Sanchez's brake light Changed boatyard Speeder and Reefer texture to ingame ones Fixed smash bar blue texture to right one Uncensored lhlightshopa256Updated 17/11/2015 Fixed one random texture in haiti (haiticent.dff) Fixed missing face on green building in Little Haiti (miamiland171.dff) Fixed appearing lods in docks and downtown, when they shouldn't Fixed Cuban Hermes collision - the damages to the right door went to the left door. Fixed texture mapping on Cuban Hermes Fixed Rio rotor Flatbed is now colorable like on PS2 Fixed missing yellow stripes on pizza boy Fixed Ammu nations windows in downtown (this time for real guyz) Fixed Ocean View hotel shadows being actually shadows and not just simple missing face Fixed Sunshine Autos bended glass Fixed cut top of fence near Malibu Fixed vegetation in front of Malibu club and in Movie studios Added missing windows to food store near North Point Mall Fixed signs and other object in and around airport Fixed fences by Sunshine Autos with grass on concrete Fixed opaque window in Cherry Popper factory Fixed shadowing in one building where French courier escapes Fixed fans in Tommys hotel room, which were completely untextured Removed a bit of wall under bridge to Prawn Island Mall roof is now semi-transparent like on PS2 Fixed textureless fence around upper floor of building used in "Loose Ends" Changed "George's Bug" aircon to original PS2 "Frietrieh" one (litthabg1.txd only, others already have this) Added LOD billboards around map Fixed hole in Hyman Condos garages Fixed dirt being seeable on hotel in Ocean drive only when too close Added concrete tower to LOD building in Downtown to match nonLOD model and also to support 2DFX lights Fixed Lances cop in-game texture having closed eyes Fixed Cortezs yacht speeder not having collision at all Fixed one deformed wall on Standing Vice Point Added VCPR and KCHAT in better qualityUpdated 7/11/2015 Fixed drugstore exterior in Haiti Fixed texture mapping in some legs areas on ped: bfypro, bfyri, hfymd, hmyri, wfypr, wfyri, wfysh, wfysk. Fixed removed hole from prostitute leg Fixed WMORI's head mapping Fixed Washington Beach Ammu-Nation roof Fixed LOD of city seen from mansion and its missing textures Fixed bugged fire escape railing Fixed missing dirt textures (miamiland037.dff + miamiland180.dff) + door (littlhab1.txd) Fixed WK Chariot LOD texture Fixed bank roofUpdated 14/10/2015 Auntie Poulet in purple dress like on PS2 xbox and mobile and not like artwork Added window to ammu nation in Downtown Dynamite has now clock texture centralresac1 has now fixed alpha for tree cl_vegbits has now fixed alpha for tree Uncensored censored plates in bb_barroom.txd & bb_barroomtrans.txd LH_PWInterior2 has now texture of shadows for interior wfyg2 changed to match PS2 version model Fixed neons on ocean drive hotel Slightly changed gunbook1 to uncesor it to match PS2 Added missing kb_vodka_64_256 texture to propbarstuff Changed pw_poster2 & pw_poster1 to match PS2 Added missing Bow_Drug_neon & Bow_drug_packets to chem Fixed missing glass in Rock City Fixed railing textures Fixed Coach texture Fixed cut off texture in od_bphq Fixed alpha of wenifall_black in od_bigshops2 Fixed fan texture at airport Sloppy removed doubled door in club Added PS2 reefer Added PS2 predator Added PS2 tropic Fixed badly streched carpet in mansion Added missing roof to mansion above stairs Fixed missing water by Mercedes house Fixed missing H for heliport by Mercedes house Fixed missing H for heliport in Washington where Hunter spawns Fixed trees placement all around map Fixed railings in front part of mansion Fixed sea corpses placement Changed Jezz IG texture to match PS2 and CS model Added missing texture to soap dispenser in Apartment 3C (only appear on xbox version, another example or R* Vienna altering R* Vision) Uncesored some more censored textures (posters in Little Haiti) Changed Jumpside texture from Ocean Bay Marina to Vice City Marina Changed Wok & Roll to Wok & Wok Changed Tec9 model to match PS2Updated 29/09/2015 CSJuggz changed to match 1st PS2 version model CrewA changed to match 1st PS2 version model Fixed Alberta Hotel windows alpha bug Jmoto texture changed to match PS2 version Fan texture in mall fixed Fixed crane top in docks Fixed badly placed aircons in docks Added some tools into Bunch of Tools (Washington Beach) & Screw This (Little Havana) Added mall flags on North point mall Grenade pickup behind washington police station changed to tear gas to match 1st release of PS2 VC Wfysk & Wmysk skater texture fixed Mirror in malibu club mirror some more Fixed floating carpet in hotel Fixed unreacheable outfit in Havana Fixed floating payphones in Washington Fixed floating gate displays in airport Fixed parking gate at airport Added Malibu Club props to match interior Fixed fences behind Malibu Club Fixed Rock City Fixed Sunshine Autos Restored PS2 weapon names (English only) Fixed whole vegetation pre-light Fixed untextured airport car park fence VCIA changed to EIA to match PS2 Added PS2 loading and splash screens which are in higher quality Added Jocksport with texture combined of PS2 and PC Fixed palm collision Fixed deformed fences at airport Fixed shifted Gate A at airport Fixed missing ceiling at airport Changed bench Mean taxi texture to match PS2 Fixed underworld beach hut Glass pane escalators at Airport and in NPM fixed Added missing aircon texture at Laundromat Fixed pizza windows (i think every pizza need 'em) Fixed some wooden planks Fixed allahu akbar rockets shooted from Hunter Fixed lighthouse and its beam Fixed some railings at back of mansion Fixed Police station in Washington Beach Fixed Mansion in Prawn Island Fixed Police station in Downtown (Mainly heliport) Fixed bridges Added luggages to docks as on PS2 Fixed many things in mall Fixed El Nuevo Siglo Supermarket Fixed Cortez yacht Fixed invisible doors in Prawn island Newstand improved to match better GTA3 model Fixed guard house in film studio Changed coach texture to match PS2 one Fixed hotel where you chase that guy with chainsaw Changed railing texture to match PS2 Changed white door texture to colored one to match PS2 Fixed Ocean View shadowing Changed aircon texture from Georges bug to Frietrieh to match PS2 Changed bar at Ocean View hotel to match PS2 Changed Deli shop where they sell donuts to match PS2 Changed unbuyable property icon color from blue to red to match PS2 Fixed plants and lamps in Ken's office Changed Rock City texture to match PS2 Fixed beam from G-Spotligh Fixed invisble rock Changed gate texture in film studio to match PS2 Changed + Fixed hud textures as well as weapon textures and models to match PS2 Changed some bottle and other textures to be uncesored as on PS2 Changed undercover cop to black to match PS2 (reversed Michael Jackson) Fixed bugged idle animation for several weapons Removed textureless sign from Marina Sand's hotel Fixed flying ventilation in oceandrv Fixed missing light in helipad light Fixed half sunken barricades at Hyman Condo Fixed semaphore that was on house Fixed floating palm tree in front of Vice Point Langer Hotel Fixed floating news stands around airport Fixed floating barriers in Little Havana Changed Interglobal posters to match PS2 Fixed Pay 'n spray sign that was hidden right in Dan Houser's a*s Changed cab calendar texture to be in color to match PS2 Fixed building site Removed broken LOD. Removed non-lod from LOD world. Removed beta building from super LOD. Increased draw distance of LOD building that isn't in a super LOD so it can be seen anywhere on map. Removed the "ghost tower" from super LOD. Fixed the corona shadow colour of lamppost2, so it now matches the colour of the corona. You can now see window lights from tall buildings at any distance. The spotlight and corona in downtown is now visible from any distance. Fixed a corona on ocean drive that was originally meant to be a smoke cloud Fixed a collision bug by the bridge outside the film studio, players can no longer reach the second island this way. Fixed the neons outside Malibu Fixed Avery's construction site, it's draw distance was too low. Restored missing interior objects that were present in PS2 version (Thanks to Silent) Fixed the interior for both construction sites, the draw distance was too low on both of them compared to the non-LOD mesh. The night-time windows on the Chariot Hotel now appear at the same time that all the other night-time windows do. Adjusted pointlightrange and shadow size for white street lights as they were too big before. Adjusted pointlightrange and shadow size for bollard lights as they were also too big before. Moved the plants slightly in the Ocean View Hotel so they no longer clip through the wall. Fans now reflect in the lobby of the Ocean View Hotel. Removed coronas from the doors of the hospital in Little Hati. Fixed some hotel textures Fixed guns and posters in Ammunation in washington Fixed guns in Ammunation in mall Fixed glass in toolshop in mall Fixed missing poster in Ammunation in mall Added mall shadows to match PS2 Fixed toolshop in Washington beach Fixed missing white parking lines behind Cams Can Openers Fixed Tracks in Sand On The Beach Fixed Starfish Island Arches Fixed crates and changed their texture to match PS2 Fixed Howlin' Petes Biker Emporium Changed Phil's phone number to uncensored Fixed missing golf textures Uncensored Laundromat phone number Some brands recolored/uncensored Changed CS audio of The driver from The Message to In a Big Country Butcher poster is back baby Fixed Little Havana Shop Changed Hotel's poster to match PS2 Changed particles from reuse GTA3 one to PS2 one And of course greenwall1 and 2   Improvements  Updated 24/12/2015 Added other pack of varios weapon textures with black dots changed to transparent oneUpdated 14/10/2015 Renamed to VCLF improvements Added better bins Added better bollards Added better newsstand Added varios weapon textures with black dots changed to transparent oneUpdated 29/09/2015 Added barriers in washington parking lot and little haity and downtown Added glass to Funeraia Romero and butcher store Added windows around Nbeach Added bushes by Moist Palms Hotel Added bushes by Ocean View Hospital Added bushes by some building in Downtown Added windows to some nbeach pharmacy Added bushes behind mansion Added barriers, newpaper stands near aiport Added window to Ken's office Added window to some store in Vice Point Added bushes to North Point Mall car parking Added bushes to Hotel where you chase dat guy with chainsaw   Improved ped.ifp   fixed walk_fat so the left arm doesn't twitch between the first and last frames replaced the death animation for getting shot in the stomach with one converted from GTA 3, as it looks more visually interesting fixed RIFLE_fire so the last frame matches up with the idling animation and the weapon doesn't slide out of Tommy's left hand fixed one frame in the minigun/flame thrower animation where tommy's arms twitch to the left imported some animations from PS2 including the weapon idling stances, some woman walking animations, and the middle finger gesture which now an "up yours!" instead created a new idle animation for the rocket launcher, so it matches the others and isn't just one plain pose fixed one of the death animations so the last frame is exactly the same pose as a normal corpse and isn't off replaced one of the jogging animations as they were originally both identical, female joggers now jog like in san andreas added an idle animation to the knife so it isn't just one pose, made using the fist-fighting stance modified the talking, head-scratching, taxi-hailing, and waiting animations so the legs can move independently, allowing for peds to scratch their heads while running or talk to each other while roller skating in place replaced the female idling stance with one converted from GTA3 added finger movements to a handful of animations that lacked them, for the head-scratching animation you can actually see their fingers move up and down! modified some animations to reduce leg-jiggling run-stopping animations have been redone, they are now based on sprint_civi instead of run_civi and the transition to the idling animation has been made smoother the pistol-firing animation for cops has been changed so it isn't identical to the python one, the legs now stay in one place  *Cleo  *Modloader*Open Limit Adjuster(it's red because it's needed to run this mod)(requires Ultimate ASI Loader, which is already included in WS fix and Skygfx) If you run into crash near Gash shop in North Point mall center open limit_adjuster_gta3vcsa.ini and in [VCLIMITS] change EntryInfoNode = 3200 to EntryInfoNode = 30000 *Ped Speech Patch *SilentPatch *Skygfx  *Potent Tear Gas (remove vcpd_ps2_teargas.cs from VCLF/cleo)  *Updated SCM *Vice City Widescreen Fix *Mouse Wheel Radio Changer  *VBdec DISCLAIMER: All modifications have been tested and are working correctly, but anyway I don't take any responsibility for damage that may appear after or while installing of one of the various modifications. Install at your own risk. Edited September 5, 2018 by George Costanza 99 Link to post Share on other sites
Inadequate 3,705 Posted November 25, 2014 Share Posted November 25, 2014 (edited) Very useful, nice mod. Waiting for more fixes. Â EDIT: Other thing, I think is not a bug but would be nice if gets fixed on some aspect. The Auntie Poulet model has wrong lipstick on PC and uses the PS2 clothes (if i'm not wrong with this), if you can or anybody port the PS2 model to PC would be perfect. Edited November 25, 2014 by inadequate 1 Link to post Share on other sites
SpooferJahk 391 Posted November 26, 2014 Share Posted November 26, 2014 (edited) Very useful, nice mod. Waiting for more fixes. Â EDIT: Other thing, I think is not a bug but would be nice if gets fixed on some aspect. The Auntie Poulet model has wrong lipstick on PC and uses the PS2 clothes (if i'm not wrong with this), if you can or anybody port the PS2 model to PC would be perfect. That might be in the PS2 TXD file for her, I will look into the PS2 files and see if I can ultimately replace it . Â EDIT: Found her TXD from my PS2 copy and working on testing it to see if it worked. This will come in the next update if I can HOPEFULLY get the map errors fixed. If not, I will release it as another update before the map fixes happen. Edited November 26, 2014 by SpooferJahk Link to post Share on other sites
SpooferJahk 391 Posted November 26, 2014 Share Posted November 26, 2014 Thanks to inadequate for pointing it out, I managed to get Auntie Poulet's model from the PS2 version working in the PC version and the OP will be updated with the link to the respective TXD file. 1 Link to post Share on other sites
Mr. Jago 2,706 Posted November 26, 2014 Share Posted November 26, 2014 (edited) been snooping around my PS2 disc's files and found some of the textures/models shown in the video plus some more. here's a pack with some conversions made using THE HERO's wonderful toolset, might be missing some stuff as it's a lot to keep track of. includes: country club golf ball statues (gf_hedge1.txd, lower-res than the PC texture so it may need touching up/remaking) Japanese tourist with skin-colored camera on PC (jmoto.txd) original Jocksport signage, though I think there's still a few more I need to find (dts_shops.txd, nbchdrtrack.txd, nbtshopfronts02.txd) Vice Point Langer (od_chariot.txd) Carnicero Romero with Hilary Briss portrait (funhiati.txd, missing the accompanying building model as I don't know the name of it) Reefer model with extra colored bit golf tee flags (gf_flagstees1-6.dff, textures are in the PC version already) Ammunation window sign (mall_ammuwin.dff, textures are in the PC version already) original weapon models and textures, includes full-quality HUD textures (some models may not be different) green store block (od_bigshops2.txd, also lower-res) "uncensored" laundromat phone number (litthabg1.txd, also lower-res) different girly mags/posters used in some interior in Little Haiti (LH_PWInterior.txd, also lower-res) all of the txds are in straight 32-bit format so if you wanted to use them as a mod you'd have to make them compatible (through compression, 8pp, etc), or set up a new img using gta_vc.dat and add them to that, then delete the files in gta3.img. this is because for whatever reason, vice city doesn't like uncompressed textures in gta3.img and will refuse to make them appear in game. I wouldn't recommend it though as the game doesn't apply texture filtering under certain conditions for reasons I don't understand, so it looks wonky unless it's hud stuff. Â I know the weapon models will work fine just inserted in-game, but I don't know about the others so use them at your own risk. I tried doing something like this before and I know for sure that the golf flags are riddled with flipped faces, so those are definitely going to need toying with in a modelling program. damn, now I want to try getting 3ds max on this dinky laptop. I think I may start polishing some of this stuff up, god help me Edited November 26, 2014 by Mr. Jago 2 Link to post Share on other sites
SpooferJahk 391 Posted November 26, 2014 Share Posted November 26, 2014 been snooping around my PS2 disc's files and found some of the textures/models shown in the video plus some more. here's a pack with some conversions made using THE HERO's wonderful toolset, might be missing some stuff as it's a lot to keep track of. includes: country club golf ball statues (gf_hedge1.txd, lower-res than the PC texture so it may need touching up/remaking) Japanese tourist with skin-colored camera on PC (jmoto.txd) original Jocksport signage, though I think there's still a few more I need to find (dts_shops.txd, nbchdrtrack.txd, nbtshopfronts02.txd) Vice Point Langer (od_chariot.txd) Carnicero Romero with Hilary Briss portrait (funhiati.txd, missing the accompanying building model as I don't know the name of it) Reefer model with extra colored bit golf tee flags (gf_flagstees1-6.dff, textures are in the PC version already) Ammunation window sign (mall_ammuwin.dff, textures are in the PC version already) original weapon models and textures, includes full-quality HUD textures (some models may not be different) green store block (od_bigshops2.txd, also lower-res) "uncensored" laundromat phone number (litthabg1.txd, also lower-res) different girly mags/posters used in some interior in Little Haiti (LH_PWInterior.txd, also lower-res) all of the txds are in straight 32-bit format so if you wanted to use them as a mod you'd have to make them compatible (through compression, 8pp, etc), or set up a new img using gta_vc.dat and add them to that, then delete the files in gta3.img. this is because for whatever reason, vice city doesn't like uncompressed textures in gta3.img and will refuse to make them appear in game. I wouldn't recommend it though as the game doesn't apply texture filtering under certain conditions for reasons I don't understand, so it looks wonky unless it's hud stuff. Â I know the weapon models will work fine just inserted in-game, but I don't know about the others so use them at your own risk. I tried doing something like this before and I know for sure that the golf flags are riddled with flipped faces, so those are definitely going to need toying with in a modelling program. damn, now I want to try getting 3ds max on this dinky laptop. I think I may start polishing some of this stuff up, god help me Looks like there is more missing than I thought... dang. Well dang, didn't think the PC version of Vice City had this much cut from the PS2 version. Link to post Share on other sites
Mr. Jago 2,706 Posted November 26, 2014 Share Posted November 26, 2014 (edited) Looks like there is more missing than I thought... dang. Well dang, didn't think the PC version of Vice City had this much cut from the PS2 version. Â Â I swear, looking through the files of both the PS2 and PC makes me think that the PC version was made using mostly outdated assets, instead of the missing stuff simply being omissions. the PC version has tons more unused models and many different things have inconsistencies and errors that were already cleared up in the PS2 release. the only time it has newer stuff is when it had to be changed for legal reasons (like the Ruger and phone number). that being said, this project has a lot going for it. if we extended to sound and text then we could also include the original Flash FM and the audio for The Driver, as well as roll back the weapon names to their PS2 counterparts. should be pretty easy though, it's mostly grunt work Edited November 26, 2014 by Mr. Jago Link to post Share on other sites
SpooferJahk 391 Posted November 26, 2014 Share Posted November 26, 2014 (edited)  Looks like there is more missing than I thought... dang. Well dang, didn't think the PC version of Vice City had this much cut from the PS2 version.   I swear, looking through the files of both the PS2 and PC makes me think that the PC version was made using mostly outdated assets, instead of the missing stuff simply being omissions. the PC version has tons more unused models and many different things have inconsistencies and errors that were already cleared up in the PS2 release. the only time it has newer stuff is when it had to be changed for legal reasons (like the Ruger and phone number). that being said, this project has a lot going for it. if we extended to sound and text then we could also include the original Flash FM and the audio for The Driver, as well as roll back the weapon names to their PS2 counterparts. should be pretty easy though, it's mostly grunt work  I also wonder if that was the result of Vice City being built on GTA III's PC port by any chance. I mean the GTA III leaves, newspapers, and even fire effect were left in the game so it could have been a rushed port. It came out the year after it's initial PS2 release by a fairly short margin so maybe Rockstar was rushed a bit with getting all the assets ported into the PC version. Even with the features kind of removed it still is a solid version of the game at least, much better than sh*te ports like Saints Row 2 where playing it on the console is practically mandatory unlike here where it is just recommended if fixes were not available. Edited November 26, 2014 by SpooferJahk 1 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 26, 2014 Share Posted November 26, 2014 i restored every ps2 weapon  fixed related to both pc and ps2 version that i made: fixed vc comet,fixed little havana shop(where you can find the outfit) and fixed vc skimmer  if you are intersted in them just pm me and i'll send them to you 3 Link to post Share on other sites
Sneed 12,767 Posted November 26, 2014 Author Share Posted November 26, 2014 (edited) Â country club golf ball statues (gf_hedge1.txd, lower-res than the PC texture so it may need touching up/remaking) Vice Point Langer (od_chariot.txd) golf tee flags (gf_flagstees1-6.dff, textures are in the PC version already) Hero's convertor convert them badly: Â Jock sports, Vice point langer, country club golf ball statues in higher resolution: http://ulozto.net/soubory/Tomasak/gta-fixes/vice-city/ Â Edited November 26, 2014 by Tomasak Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 26, 2014 Share Posted November 26, 2014 this can be avoided by flipping polys,it doesn't flip polys automatically 1 Link to post Share on other sites
Mr. Jago 2,706 Posted November 26, 2014 Share Posted November 26, 2014 news! Â Â wfyg2/groupie 2 is different on the ps2, hero's tools did the job just fine. download game-ready version here 5 Link to post Share on other sites
Inadequate 3,705 Posted November 26, 2014 Share Posted November 26, 2014 Â Â country club golf ball statues (gf_hedge1.txd, lower-res than the PC texture so it may need touching up/remaking) Vice Point Langer (od_chariot.txd) golf tee flags (gf_flagstees1-6.dff, textures are in the PC version already) Hero's convertor convert them badly: Â Jock sports, Vice point langer, country club golf ball statues in higher resolution. Â Â Â Here all textures in one link, because that filehost sucks. Download: https://www.sendspace.com/file/vnw5kq Link to post Share on other sites
Sneed 12,767 Posted November 26, 2014 Author Share Posted November 26, 2014 lh_haiblockc3.dff is used for building with Hilary Briss poster, but even after converting dff I don't have him there and plus it f*cks up building which is next to this Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 26, 2014 Share Posted November 26, 2014 (edited) i think that i can fix it,send me the bugged dffs that mr jago converted  edit:send me also their textures Edited November 26, 2014 by Aztecas_5 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 26, 2014 Share Posted November 26, 2014 (edited) sorry but i can't fix them and there's no way to save the original prelight  zmodeler and seggaeman's plugin for max can't import the files and once imported with kam's script they'll lose the prelight  edit:if someone can send me the ps2 .dff as .3ds (after importing the converted ps2 files with kam's scripts),i can remap the pc ones by using their original uvmap Edited November 26, 2014 by Aztecas_5 Link to post Share on other sites
Inadequate 3,705 Posted November 26, 2014 Share Posted November 26, 2014 Nice, waiting for more fixes. Â Any news of this one? Â Â Â Â Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 26, 2014 Share Posted November 26, 2014 i you can send me ps2 one in 3ds format,i can just fix the uv map of the pc one,so the dff will be okay Link to post Share on other sites
SpooferJahk 391 Posted November 26, 2014 Share Posted November 26, 2014 A small teaser update, did a small edit to the weapons that you all may appreciate... 5 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 27, 2014 Share Posted November 27, 2014 I found a member that gave me the .3ds files,today i'll remap correctly the pc dffs 1 Link to post Share on other sites
Inadequate 3,705 Posted November 27, 2014 Share Posted November 27, 2014 been snooping around my PS2 disc's files and found some of the textures/models shown in the video plus some more. here's a pack with some conversions made using THE HERO's wonderful toolset, might be missing some stuff as it's a lot to keep track of. includes: country club golf ball statues (gf_hedge1.txd, lower-res than the PC texture so it may need touching up/remaking) Japanese tourist with skin-colored camera on PC (jmoto.txd) original Jocksport signage, though I think there's still a few more I need to find (dts_shops.txd, nbchdrtrack.txd, nbtshopfronts02.txd) Vice Point Langer (od_chariot.txd) Carnicero Romero with Hilary Briss portrait (funhiati.txd, missing the accompanying building model as I don't know the name of it) Reefer model with extra colored bit golf tee flags (gf_flagstees1-6.dff, textures are in the PC version already) Ammunation window sign (mall_ammuwin.dff, textures are in the PC version already) original weapon models and textures, includes full-quality HUD textures (some models may not be different) green store block (od_bigshops2.txd, also lower-res) "uncensored" laundromat phone number (litthabg1.txd, also lower-res) different girly mags/posters used in some interior in Little Haiti (LH_PWInterior.txd, also lower-res) all of the txds are in straight 32-bit format so if you wanted to use them as a mod you'd have to make them compatible (through compression, 8pp, etc), or set up a new img using gta_vc.dat and add them to that, then delete the files in gta3.img. this is because for whatever reason, vice city doesn't like uncompressed textures in gta3.img and will refuse to make them appear in game. I wouldn't recommend it though as the game doesn't apply texture filtering under certain conditions for reasons I don't understand, so it looks wonky unless it's hud stuff.  I know the weapon models will work fine just inserted in-game, but I don't know about the others so use them at your own risk. I tried doing something like this before and I know for sure that the golf flags are riddled with flipped faces, so those are definitely going to need toying with in a modelling program. damn, now I want to try getting 3ds max on this dinky laptop. I think I may start polishing some of this stuff up, god help me  Anybody can compress this to get work in PC, without creating other .IMG   I found a member that gave me the .3ds files,today i'll remap correctly the pc dffs  Nice. 1 Link to post Share on other sites
R4gN0r0K 1,644 Posted November 27, 2014 Share Posted November 27, 2014 would be nice if you can put all the links when its finished in the first post and make a similar thread like the SA PS2 fixes 1 Link to post Share on other sites
SpooferJahk 391 Posted November 27, 2014 Share Posted November 27, 2014 would be nice if you can put all the links when its finished in the first post and make a similar thread like the SA PS2 fixes That's the plan, already got some parts in there as it is. 3 Link to post Share on other sites
Sneed 12,767 Posted November 27, 2014 Author Share Posted November 27, 2014 How it goes with golf flags? Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 27, 2014 Share Posted November 27, 2014 i'm fixing the flag of the first hole 3 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 27, 2014 Share Posted November 27, 2014 (edited) *ignore this post* Edited January 16, 2015 by Aztecas_5 3 Link to post Share on other sites
Sneed 12,767 Posted November 27, 2014 Author Share Posted November 27, 2014 gf_flagstees42.dff and gf_flagstees43.dff seem to be ok too Link to post Share on other sites
Inadequate 3,705 Posted November 27, 2014 Share Posted November 27, 2014 Spoofer: If you can add this to the fixes downloads http://gtaforums.com/topic/751066-relvc-malibu-club-neon-lights-fix/ Link to post Share on other sites
Inadequate 3,705 Posted November 27, 2014 Share Posted November 27, 2014 Sorry for double post. Â New fixes: Â Â Â Â Â Download: https://www.sendspace.com/file/tyy95m 4 Link to post Share on other sites
BMWSauberF1.08 2,316 Posted November 27, 2014 Share Posted November 27, 2014 Tomorrow i'll fix the other holes  Can someone tell me which are the holes that were left in the ps2 state? Or are they all f*cked up? Link to post Share on other sites