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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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inadequate, and today? Have you tested the urban services? They really reacts way too slow and I'm not sure which cleo or something causes this.

I only have very few cleo and most of them don't affect any of the Urban services.

 

edit

f*ck this, I'm just seeing things or I expect them to come with the speed of light to rescue my victims lol

http://i.imgur.com/ZM9L5Fi.jpg

Edited by SilverRST
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Ambulance is ok on my game if I'm not wrong, firetruck I don't know. I throw a thousand of molotov cocktail like a crazy yesterday and nothing, no firetruck. I will test later again.

 

EDIT:

Is totally different to III and VC. They are more faster.

Edited by inadequate
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Igor Bogdanoff

Coloring doesn't work (yes i edited post and scratched that about bo*bs)

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Thanks, VC reflections work on GTA 3. So, all options are (thankfully) working, but i can't do sh*t about xbox. And i always wanted real reflection on cars in VC or at least III lol

Edited by DJThanos
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Watching ps2 videos of the jizzy's mission, I don't see any fog or smoke machines inside the club. It was broken even on ps2?

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Seeing the boobs color i say no. 2Lazy2color em

Have circles in Jizzie club instead

Kent even see right.

What's the binary IPL used for? Are the bubbles an actual separate object?

 

EDIT:

Watching ps2 videos of the jizzy's mission, I don't see any fog or smoke machines inside the club. It was broken even on ps2?

Wouldn't be surprised.

Edited by Reyks

jYzLR2j.png

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Igor Bogdanoff

Watching ps2 videos of the jizzy's mission, I don't see any fog or smoke machines inside the club. It was broken even on ps2?

Maybe, I only removed NVC from dff from PS2 to PC map and edited Txd to have circles and new light texture from PS2

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Watching ps2 videos of the jizzy's mission, I don't see any fog or smoke machines inside the club. It was broken even on ps2?

Maybe, I only removed NVC from dff from PS2 to PC map and edited Txd to have circles and new light texture from PS2

 

 

Sorry, but what smoke machines?

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Igor Bogdanoff

 

Seeing the boobs color i say no. 2Lazy2color em

Have circles in Jizzie club instead

Kent even see right.

What's the binary IPL used for? Are the bubbles an actual separate object?

 

R* have removed from that DFF light rays and added new DFF with different light rays. This binary IPL has line with new light rays dff removed.

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The bubbles movement looks a little bit stressed, while on PS2 is smoother.

Is already fixed on this pack?

 

EDIT:

Thanks El Dorado, looks like the smoke machines aren't present on PS2, if would possible look into the Jizzy's club interior on PS2 this can be confirmed.

Edited by gts.
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Igor Bogdanoff

Yep it's fixed, only problem is part of bubbles isn't visible duo to dual pass not being finished.

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Watching ps2 videos of the jizzy's mission, I don't see any fog or smoke machines inside the club. It was broken even on ps2?

The fog is only present during gameplay on PS2.

Smoke machines seems like an add on PC maybe.

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Ok, then The Hero will develop a JizzyClubDualPass. :p

 

Well then something more is broken talking about DFF, TXD, IDE or IPLs between PC and PS2? I saw something about the Strip Club in Old Venturas.

Edited by gts.
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The Hero, I took a PIX frame of this bug currently happening with SA-MP right now:

 

http://www.mediafire.com/download/cyqfi44l4qi00of/Run2.PIXRun

 

When using worldpipe=0 some server-placed objects (not part of SA map) become invisible. This is similar to what happened to SilentPatch way back in the day, and might be related to NVC. Silent made it so his NVC stuff would disable itself when SA-MP is detected (I assume, the presence of samp.dll), so maybe the same check could be done for skygfx.

 

I am using "SAMPGraphicRestore", so that's not the solution. There is somewhat of a workaround, using worldpipe=-1 and setting TwoPassRendering=2 in SilentPatch, but that only does your (probably outdated code-wise) dual pass on the world, no color modulation or other things.

 

I have no idea if PIX is useful or not in terms of SA-MP, but if it doesn't help you could try the above, disable any NVC code if samp.dll is found.

 

Here's what the bug looks like, basically:

weZ4o6O.png

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Nope, they are present on default files too.

 

Forget it, is added in someway.

Edited by gts.
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Igor Bogdanoff

Ipl is straigh from PS2 to PC map

Edited by Tomasak
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UÉ?!

 

Then someone someway added these objects, it's not present by default on PC.

Edited by El Dorado
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Ipl is straigh from PS2 to PC map

U w0t m8? How come the PS2 doesn't display the smoke boxes then?

jYzLR2j.png

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Igor Bogdanoff

R* bugging magic.

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Is strange, the IPL file by Tomasask is from PS2 but the machines aren't present on PS2 in cutscenes, PC doesn't have them but they are present on cutscenes, lol. Whatever now looks nice.

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Never seem something that is actually inside an IPL not show up in game, R* really messed something up with these smoke boxes on PS2, maybe they're connected to the fixed rand as well.

 

Edited by Reyks

jYzLR2j.png

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maybe all that smoke would slow down frame rates, it's ps2 hardware we're talking about

 

then maybe... they left the ipl entries from beta testing... and added a off flag somewhere in the last minute

 

 

Or it's just another fine example of their famous vision

Edited by El Dorado
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When using worldpipe=0 some server-placed objects (not part of SA map) become invisible. This is similar to what happened to SilentPatch way back in the day, and might be related to NVC. Silent made it so his NVC stuff would disable itself when SA-MP is detected (I assume, the presence of samp.dll), so maybe the same check could be done for skygfx.

 

I am using "SAMPGraphicRestore", so that's not the solution. There is somewhat of a workaround, using worldpipe=-1 and setting TwoPassRendering=2 in SilentPatch, but that only does your (probably outdated code-wise) dual pass on the world, no color modulation or other things.

 

I have no idea if PIX is useful or not in terms of SA-MP, but if it doesn't help you could try the above, disable any NVC code if samp.dll is found.

I'm sorry but I can't fix SAMP. If only they'd have written working code...

 

 

What's with the smoke now? PS2 doesn't have it? Damn! That means it's still not right :((((

EDIT: wait, is this even pointlight smoke we're talking about here?

Edited by The Hero
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I'm sorry but I can't fix SAMP. If only they'd have written working code...

 

 

What's with the smoke now? PS2 doesn't have it? Damn! That means it's still not right :((((

 

 

PS2 don't have it, PC don't have it, but Mr. Tomasak claims that he used a ipl converted from ps2 and now smoke machines show up from nowhere.

 

 

Edited by El Dorado
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I'm sorry but I can't fix SAMP. If only they'd have written working code...

 

What's with the smoke now? PS2 doesn't have it? Damn! That means it's still not right :((((

EDIT: wait, is this even pointlight smoke we're talking about here?

 

The smoke boxes object aren't on PS2 (at least not in cutscenes), the smoke effect you re-enabled probably was idk.

 

Either way please don't remove that pointlight smoke from the club, even if it really wasn't on PS2 it looks 1000000x better than no smoke at all, besides it may have been bugged on PS2 thats why it didnt show.

 

EDIT: This just proves that the PS2 version isn't imune to bugs.

Edited by Reyks

jYzLR2j.png

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Strange I don't have this smoke machine :

 

XKlzwmO.png

 

I'm using the PS2 map + fixes and they are present there using EHI, but idk if in cutscenes.

 

 

 

I'm sorry but I can't fix SAMP. If only they'd have written working code...

 

What's with the smoke now? PS2 doesn't have it? Damn! That means it's still not right :((((

EDIT: wait, is this even pointlight smoke we're talking about here?

 

The smoke boxes object aren't on PS2 (at least not in cutscenes), the smoke effect you re-enabled probably was idk.

 

Either way please don't remove that pointlight smoke from the club, even if it really wasn't on PS2 it looks 1000000x better than no smoke at all, besides it may have been bugged on PS2 thats why it didnt show.

 

A toggle would be nice. JizzySmoke=0.

Edited by gts.
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