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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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fixed rand is just a first step, or this is complete fix for ped paths ? Or ps2 map required ? How is this works ?

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I prefer 1.1 too. Mainly because some adding cars scripts are made for it. I would switch to 1.0 if the devs would make them compatible with that .exe, but for now I have to stick to 1.1.

Like what, for example?

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Ped paths should be completely fixed by this (sorry Silent, I couldn't wait, you're too slow), car spawns need map fixes.

  • Like 3
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Yeah, I don't want to steal Silent's work (I don't even know where they are fixed). I just wanted to see for myself and experiment but didn't take out the fix for the new version.

Edited by The Hero
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And no NTA isn't going to continue his implementation sadly :(

Edited by Blackbird88
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If I remember correctly my experimentations, it *seems* to ignore the timecyc values from one of the color corrections section.

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Yes, you can use any timecyc, see if it looks good. You may want to change the timecyc switch in the ini though.

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With the ps2 post processing? It won't look good.

 

With my timecyc, set colorFilter to 1 or 2

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No, not really. NTAuthority admitted it looks wrong. I'm taking a look right now, maybe I get something done.

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I'm not the ps2 post processing fan, pc looks more realistic for me, just want use all other improvements/fixes. In this case, no need in set colorFilter ?

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No, not really. NTAuthority admitted it looks wrong. I'm taking a look right now, maybe I get something done.

YES! Even small hope is better than none!

Edited by Blackbird88
  • Like 2
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No, not really. NTAuthority admitted it looks wrong. I'm taking a look right now, maybe I get something done.

Hey at least he tried man :p. I'm curious to see how the colorcycle.dat will look with PS2 postfx, if that's even possible.

 

I'm not the ps2 post processing fan, pc looks more realistic for me, just want use all other improvements/fixes. In this case, no need in set colorFilter ?

Use colorFilter=1 since it's the PC default one.

jYzLR2j.png

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I prefer 1.1 too. Mainly because some adding cars scripts are made for it. I would switch to 1.0 if the devs would make them compatible with that .exe, but for now I have to stick to 1.1.

Like what, for example?These ones. Check the spoiler because I don't want to high-jack this topic:

 

http://yadi.sk/d/T5BQnHJMJLBJq

http://yadi.sk/d/-fngCrzKKCinM

http://yadi.sk/d/VLx1z-UYKChxi

All these. The scripts necessary for adding cars. Compatible only with 1.1. Jeansowaty got them from IlyaKostygov an year ago.

 

 

@The Hero Waiting for results, sounds interesting :)

Edited by Jinx.
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@The_Hero

 

Just something I was wondering, did you already remove the dual-pass rendering on rotors?

 

Cuz I can't tell if this is bugged or not :p

 

mPhP4t9.png

jYzLR2j.png

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It's just me or some ped paths still missing? I think is only Los Santos, I only tested Idlewood and Jefferson in the hospital and the alleyway and I didn't see any ped. Someone can confirm this?

Quoting my old post from SilentPatch thread.

 

Silent, I don't know if you gonna add the missing ped spawn points, but here a few points I've seen ingame. I don't know if more points is missing.

 

A lot of images in spoilers.

 

And is my 1000th post. :D

 

East Beach - all zones near the stadium.

 

 

jIbHZog.jpg

1VxLLhe.jpg

OJZbAYQ.jpg

o9t5fvB.jpg

ecMJ8Bh.jpg

 

 

 

Idlewood - in the hospital and some zones near it (if i'm not wrong).

 

 

CsOPtao.jpg

OyTgoB3.jpg

dHnnQYD.jpg

 

 

 

Zero RC

 

 

c86eTi6.jpg

 

 

 

Paradiso and Juniper Hollow - all zones in.

 

 

XW96t79.jpg

1V3UUQF.jpg

OJ4blhh.jpg

g67hM9W.jpg

KKylP76.jpg

IL7Vd32.jpg

Lx9Bno1.jpg

UOOGSy1.jpg

 

 

 

Esplanade North - all zones in (if i'm not wrong).

 

 

UKzhYWE.jpg

kl0mwjj.jpg

gGHq1Bq.jpg

KbhsOCs.jpg

M9MOkCc.jpg

 

 

And as I supposed NONE ped and/or gangs appear in Idlewood and Jefferson zone in PC. Damn R*. I hope you can fix this The Hero or someone, is annoying as f*ck.

 

Idlewood and Jefferson - all zones around there including sidewalks, the peds and/or gangs appear randomly (probably I forgot take more screenshots).

 

 

mcKSgOx.jpg

xRBb6Fw.jpg

f1i0kVZ.jpg

ZBMqu1j.jpg

mJ4GhAh.jpg

3DoOh3c.jpg

 

 

Edited by inadequate
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Fixing things

...unintentionally

 

Maybe if The Hero keeps fixing ...un...intintentionally....then...maybe...you know.....Claude will......talk....intentionally.....

  • Like 1
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Fixing things

...unintentionally

 

Maybe if The Hero keeps fixing ...un...intintentionally....then...maybe...you know.....Claude will......talk....intentionally.....

 

 

I was never R*'s plan to let claude talk. --> no sound files, nothing.

Edited by miclin
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Fixing things

...unintentionally

 

Maybe if The Hero keeps fixing ...un...intintentionally....then...maybe...you know.....Claude will......talk....intentionally.....

 

 

I was never R*'s plan to let claude talk. --> no sound files, nothing.

 

That's why I said. Unintentionally... ( ͡° ͜ʖ ͡°)

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Btw, I'm not sure if this is right or do I have to edit some settings?:

http://i.imgur.com/HaAtY1I.jpg

 

I'm talking about the blades. You can see of them, one is the blurried and other just normal.

 

dualPassVehicle=0. It's 1 by default.

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