Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
 Share

Recommended Posts

Sergeanur made a version that works with 1.1 and steam that he sent me via PM: https://www.dropbox.com/s/t3kd31cwkgcx0ib/skygfx_iii_all_versions.rar?dl=0

I haven't tested it and it doesn't have the xbox things yet (since they're not implemented in III yet). I hope I (or Sergeanur) will support more versions in the future.

I tried it but it doesn't seem to work either. Actually I'm a little confused - what are the improvements for GTA 3? It looks like I'll have to wait more :) Thanks for the help anyway.

Edited by stef_92
Link to comment
Share on other sites

 

Sergeanur made a version that works with 1.1 and steam that he sent me via PM: https://www.dropbox.com/s/t3kd31cwkgcx0ib/skygfx_iii_all_versions.rar?dl=0

I haven't tested it and it doesn't have the xbox things yet (since they're not implemented in III yet). I hope I (or Sergeanur) will support more versions in the future.

I tried it but it doesn't seem to work either. Actually I'm a little confused - what are the improvements for GTA 3? It looks like I'll have to wait more :) Thanks for the help anyway.

 

That's weird, it should be working. Try pressing F7/F8 during gameplay and see if car reflections are changing.
Link to comment
Share on other sites

 

 

Sergeanur made a version that works with 1.1 and steam that he sent me via PM: https://www.dropbox.com/s/t3kd31cwkgcx0ib/skygfx_iii_all_versions.rar?dl=0

I haven't tested it and it doesn't have the xbox things yet (since they're not implemented in III yet). I hope I (or Sergeanur) will support more versions in the future.

I tried it but it doesn't seem to work either. Actually I'm a little confused - what are the improvements for GTA 3? It looks like I'll have to wait more :) Thanks for the help anyway.

 

That's weird, it should be working. Try pressing F7/F8 during gameplay and see if car reflections are changing.

 

not even a slightest change. It fells like the asi file is not even loaded.

Link to comment
Share on other sites

In my case it works if I use dinput that is included but put ASI and INI files into the root folder, not the "scripts" one. If I rely on built-in ASI loader and don't copy dinput from the archive the game crashes after loading my savefile.

Link to comment
Share on other sites

In my case it works if I use dinput that is included but put ASI and INI files into the root folder, not the "scripts" one. If I rely on built-in ASI loader and don't copy dinput from the archive the game crashes after loading my savefile.

I tried putting the files both in the rood directory and in the scripts directory. It doesn't work in any of these ways

Link to comment
Share on other sites

Forgot to mention, I didn't try III build at all, I was talking about VC build, I just thought it could help, sadly it doesn't.

Link to comment
Share on other sites

Link to comment
Share on other sites

I guess I were a bit confusing up there. Here's what I wanted to say: In order to make SkyGFX work on my VC installation I have to observe two conditions:

1) I have to use dinput.dll loader, because otherwise my game crashes after loading savegame. (This is unique for SkyGFX latest build. I never had this issue ever before)

2) I have to place ASI and INI files in the root folder instead of "scripts" because otherwise it just doesn't load.

I thought stef_92's issue with Sergeanur's III build was caused by the same reason.

 

I have clean game installation with only SilentPatch, 13AG's Widescreen and Leftovers Fix. All Visual C++ Redistributables ase installed. Running W8.1 x64. The game version is US 1.0 Retail, EXE hashsum is 42B14E5A.

Edited by Claude Liberty
Link to comment
Share on other sites

Yep, I'm currently working on making skygfx work with both the ultimate asi loader (dinput8.dll) and the default loader. Also I'm separating my d3d9 additions to renderware into a separate dll. That's necessary if more than one asi wants to use d3d9 since otherwise the d3d cache can't work.

  • Like 2
Link to comment
Share on other sites

Just a quick little update: skygfx and rwd3d9.dll are working with 1.0 III and 1.0 VC now :) I still have to figure out how to initialize the things a little better and how to separate the car pipeline, but otherwise it's releasable. The cool thing is, skygfx for III and VC are now the same asi :) The code is now written in a way that makes adding support for non-1.0 exes as easy as possible. You pretty much only have to find the addresses now (still very tedious).

Link to comment
Share on other sites

So uhm, this showed up after I upgraded to Windows 10 (I know I'm not the only one with this bug):

 

JMyvajI.png

 

Maybe it's an OS specific thing?

jYzLR2j.png

Link to comment
Share on other sites

Can you snap a PIX frame of that? I think someone had this or a similar problem a while ago but we never managed to fix it. I wonder what's broken here...

Link to comment
Share on other sites

Can you snap a PIX frame of that? I think someone had this or a similar problem a while ago but we never managed to fix it. I wonder what's broken here...

Sure I will do it in the morning and post it here.

 

Though something tells me it won't show up with PIX running, but who knows.

jYzLR2j.png

Link to comment
Share on other sites

It won't. I tried to catch that pokebug in my pixball, but nothing. Uncatchable.

HirLWl5.gif

Link to comment
Share on other sites

It's not OS specific - I tend to have it at times too, but of course I never have pix attached when it happens :/

Link to comment
Share on other sites

Yeah the bug disappears with PIX running :/

 

Any other method I can try to "catch" it?

 

EDIT:

It's not OS specific - I tend to have it at times too, but of course I never have pix attached when it happens :/

Thing is it started showing up ALWAYS since I upgraded to windows 10, with windows 7 I never had the issue, so there must be some connection.

 

EDIT2:

 

Or maybe even an .ini option to force reflections off whenever a vehicle explodes, for people who have this bug.

Edited by Reyks

jYzLR2j.png

Link to comment
Share on other sites

anyone managed to capture a pix frame of that stream memory bug flickering screen thing? I did once, 1GB size...

Link to comment
Share on other sites

I mean... while PIX running, the said bug CRASHES the game, what I did was capture the frame when the game was slow as f*ck, right before crashing

Link to comment
Share on other sites

The SAMP graphic restore plugin fixed that shiny reflection bug for me , maybe give it a try ?

  • Like 2
Link to comment
Share on other sites

Hello again. I tried again that version of the patch which should work on GTA 3 Steam version (https://www.dropbox....rsions.rar?dl=0)
I don't know what I was missing last time but now it's working.
I made some pictures to compare the PS2 and PC reflections:

PS2:
b46cs8.jpg
PC:
2f04zh5.jpg

I didn't change the other option (F8) for the pictures, it should be the default one (PS2). Is this how it should look in PS2? Is this the "correct" look?

  • Like 4
Link to comment
Share on other sites

The SAMP graphic restore plugin fixed that shiny reflection bug for me , maybe give it a try ?

Thank you! That fixed the bug :D

jYzLR2j.png

Link to comment
Share on other sites

I didn't change the other option (F8) for the pictures, it should be the default one (PS2). Is this how it should look in PS2? Is this the "correct" look?

 

Yes. :)

Link to comment
Share on other sites

For SA:

 

Any word on the rotor issue when vehicle dual pass is enabled? What about postfx atmosphere effect going away with motion blur?

 

Or is it "R* Vision"? ;)

Edited by Snowshoe
Link to comment
Share on other sites

For SA:

What about postfx atmosphere effect going away with motion blur?

That is fixed since a long time ago, update your skygfx.

Edited by inadequate
Link to comment
Share on other sites

iirc that was fixed even before SkyGfx became a thing (ie. back when these were separate ASIs).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 4 Users Currently Viewing
    0 members, 0 Anonymous, 4 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.