Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
 Share

Recommended Posts

Does this mod work with the standard 1.0 US exe that requires the disc, or does it only work with Hoodlum or compact?

Link to comment
Share on other sites

atheoang3l0_old

oh, i found the way how to fully disable this grass. thx for your support :3

How did you do it? I also have the same problem. The grass causes lag. Apart from that, the game runs smoothly.

Link to comment
Share on other sites

Hello, The Hero!

Rectangular shadows are back. I always skiped this cutscene, so maybe that is why I didnt noticed this before. This shadow is not constant, it becomes normal when camera changes angle.

P.S. Latest version, default settings

 

UPD Wait, have just restarted my PC and they are Ok now O_o WTF? I will keep watching this

 


FjC3jMq.png

 

 

Edited by uncaged
Link to comment
Share on other sites

So do you have problems now or not? Shadows should have been fixed in the most recent version (I hope, I don't have vehicle shadows other than the stencil ones). Also this bug should never appear with VCS reflections turned off.

Link to comment
Share on other sites

No, still no problems since the "first" restart (that was actually single BSOD after I exit SA). I keep watching this cutscene and restarting my PC for 2 hours (and I really feel dumb XD) and they are still OK. All settings were and are totally default without any VCS stuff. I will report if I see the problem again.

Link to comment
Share on other sites

 

oh, i found the way how to fully disable this grass. thx for your support :3

How did you do it? I also have the same problem. The grass causes lag. Apart from that, the game runs smoothly.

 

 

Buy a better PC.

Link to comment
Share on other sites

atheoang3l0_old

LOL! How I wish I could afford a new PC.

Anyway, I tried reinstalling the driver of my GPU (GeForce GTX 650) and it finally fixed the lag, among other things. Probably has something to do with the fact that I got the driver from Windows Update.

Edited by Darchang310
Link to comment
Share on other sites

 

oh, i found the way how to fully disable this grass. thx for your support :3

How did you do it? I also have the same problem. The grass causes lag. Apart from that, the game runs smoothly.

 

First thing first, hello! :) I had the same problem, dont know why because I actualy play on last years 15 inch laptop in 640x400 for that ps2 feel :) Try parameters in Skygfx:

oneGrassModel=0

backfaceCull=1 (for this one I am not sure)

 

Secondly, I've notices that the grass seems to be unusualy tall in whole san fierro area and around mount chiliad. CJ as Alice in Wonderland :D Color is also a bit over the top. Altough it worked for me in los santos. I know it's because of "ps2ModulateGrass=1" line.

 

123.jpg

 

 

321.jpg

 

 

image.jpg

 

Then, game tends crashing when tryinig to acess palomino creek area. Maybe it's just me, don't know.

 

sa_mapa.jpg

 

And I wanted to say thanks to everybody for making this work, since I never felt the need to register and comment :) Hvala najlepse!

 

Screenshot23659.png

 

Edited by lepierre
Link to comment
Share on other sites

 

Any chance you could look into the lagginess issue? It sucks to play at 60+ fps and it feels like 15 fps.

Have you played with the settings? Try fiddling with color filter, radiosity and see if it makes a difference (e.g. playing without downsampled VCS trails kills performance).

It's not the FPS itself that's the issue. I constantly get 60+ fps, and I checked this, but the game's controls feel laggy. Looking around etc, moving.

I can confirm this, ever since I got my new videocard (GTX 970) I noticed the game became really damn "laggy" with this mod, even though the framerate is locked at 30fps and never drops. No idea if this is caused by the new versions or whatever, but if you can look into the cause of this it will be much appreciated.

jYzLR2j.png

Link to comment
Share on other sites

 

 

Any chance you could look into the lagginess issue? It sucks to play at 60+ fps and it feels like 15 fps.

Have you played with the settings? Try fiddling with color filter, radiosity and see if it makes a difference (e.g. playing without downsampled VCS trails kills performance).

It's not the FPS itself that's the issue. I constantly get 60+ fps, and I checked this, but the game's controls feel laggy. Looking around etc, moving.

I can confirm this, ever since I got my new videocard (GTX 970) I noticed the game became really damn "laggy" with this mod, even though the framerate is locked at 30fps and never drops. No idea if this is caused by the new versions or whatever, but if you can look into the cause of this it will be much appreciated.

What's frametime?

You can check it with msi afterburner for example

Link to comment
Share on other sites

Yeah 30 fps isn't as smooth as it should be, although it never drops below 30. I often feel heavy stuttering with it :/

Link to comment
Share on other sites

What's frametime?

You can check it with msi afterburner for example

Tlkiw0A.png

 

I guess this is normal for SA, btw just tried removing SkyGfx and nothing changed, still quite laggy. This is really weird since with my old GT 630 playing at 30fps was way smoother.

jYzLR2j.png

Link to comment
Share on other sites

inadequate

Can you look into PS2 ped paths please? :D

 

I hope you can look into this The Hero.

  • Like 2
Link to comment
Share on other sites

This mod should not make the game lag, not atleast when everything is not set at high.

I myself play with this mod and that too on a 64mb intel video card and it only lags bcoz of grass settings.

Link to comment
Share on other sites

 

Can you look into PS2 ped paths please? :D

 

I hope you can look into this The Hero.

 

This is all we need now for a complete PS2 to PC experience :D

Link to comment
Share on other sites

Igor Bogdanoff

Yeah PS22PC dff convertor that convert 2dfx and texture animation right.

Link to comment
Share on other sites

What's frametime?

You can check it with msi afterburner for example

Tlkiw0A.png

 

I guess this is normal for SA, btw just tried removing SkyGfx and nothing changed, still quite laggy. This is really weird since with my old GT 630 playing at 30fps was way smoother.

I remember nvidia has some kind of render ahead setting that I never really understood.

But I know it's somewhat involved with stuttering and alike.

You may want to check it in the control panel

 

This mod should not make the game lag, not atleast when everything is not set at high.

I myself play with this mod and that too on a 64mb intel video card and it only lags bcoz of grass settings.

You realize that barely meets minimum requirements?

You can't have super-duper graphics with that

Link to comment
Share on other sites

I remember nvidia has some kind of render ahead setting that I never really understood.

But I know it's somewhat involved with stuttering and alike.

You may want to check it in the control panel

Yeah! That's max prerendered frames setting in Nvidia control panel. I totally forgot that I'm still using it since the long time ago and see no stuttering :lol: I have it set to 1 and it seems to be enough.

 

Can you look into PS2 ped paths please? :D

I hope you can look into this The Hero.

Ahhh, thats one of two biggest problems that remains in SA AFAIK. PC map improves it a bit in an awkward way. For example amusement park has some benches with peds and there is some illusion of "not-emtyness". But with PS2 map it is totally "pedless".

Edited by uncaged
Link to comment
Share on other sites

Aight so I mentioned this a while ago but I don't think anyone saw it, this propeller bug thingy seem to be caused by using dualPassVehicle=1:

 

5a3XffE.png

 

Would it be possible to disable dual-pass for rotors/propellers while keeping it for the rest of the vehicle?

Edited by Reyks

jYzLR2j.png

Link to comment
Share on other sites

Hello The Hero !
Could you please take a look at the Moon. It kinda "doubles" and that second Moon moves behind the first one while I move camera. I doublechecked it on the clean game.

With SkyFX

 

 

BZGkgJ3.jpg

 

 

Without SkyFX

 

 

lH8H7co.jpg

 

 

Edited by uncaged
Link to comment
Share on other sites

Claude_Lib

Well, duh, it was supposed to be like that. But maybe not that noticable. Actually SkyGFX doubles the whole picture and increases it's size a little, that's why the moons' relative placement changes according to their position on screen. To disable doubling you have to change radiosityOffset variable in skygfx.ini to 0.

PS. The Hero, how is it going with the reflections?

Edited by Claude Liberty
Link to comment
Share on other sites

inadequate

Aight so I mentioned this a while ago but I don't think anyone saw it, this propeller bug thingy seem to be caused by using dualPassVehicle=1:

 

5a3XffE.png

 

Would it be possible to disable dual-pass for rotors/propellers while keeping it for the rest of the vehicle?

 

This. :D

Link to comment
Share on other sites

To disable doubling you have to change radiosityOffset variable in skygfx.ini to 0.

Indeed :) Weird it is barely notisable everywhere axcept the moon O_o Thank you very much :)

Link to comment
Share on other sites

Oh right, that rotor thing. Should have a look at it...

 

As for the reflections (or the fog for that matter), I haven't made any progress, because it's pretty hard to find out how it's implemented and because I don't have time right now (university).

  • Like 2
Link to comment
Share on other sites

Funny thing, with the same .ini configuration theres a huge diference between this 2 San Andreas

 

Things To Do In San Andreas + SkyGfx

 

inIUZbianREWN.png

 

 

PC + timecyc.dat from Things To Do In San Andreas + SkyGfx

 

i6Dp0c2Lk114D.png

 

Link to comment
Share on other sites

Is there any chance you could look into the somewhat laggy feel when using the modification? I run 60FPS+ with SkyGFX, but it feels very sluggish. I reverted back to enbseries + colormod on 45FPS and that feels way smoother than SkyGFX ever did, which is a shame. There's definitely something going on with SkyGFX, but I can't seem to fix it myself by messing with the settings.

Link to comment
Share on other sites

I'm sorry for this question , but what means ''DualPass?''

Also I set to 1 some commands that were default to 0 on SkyGfx.ini , things like the ps2ambient and dualPassWorld , dualPassDefault , dualPassVehicle and dualPassPed (and some more) I'm wondering if I should undo what I did? It's bad that I turn they on?

Sorry , I don't really understand these things.

Link to comment
Share on other sites

The dual pass options enable a second draw pass for the pipelines you activate it. It's a way to emulate the way the PS2, which has a more sophisticated alpha test, draws pixels.

The options for the dual pass should actually be enabled by default in my skygfx.ini.

 

To anyone complaining about slowness: Did you notice it in older versions as well or is it a recent problem? Have you tried turning off various things to see how they affect performance? I noticed it too, but I didn't try to find the cause yet.

Edited by The Hero
Link to comment
Share on other sites

inadequate

Funny thing, with the same .ini configuration theres a huge diference between this 2 San Andreas

 

Things To Do In San Andreas + SkyGfx

 

inIUZbianREWN.png

 

 

PC + timecyc.dat from Things To Do In San Andreas + SkyGfx

 

i6Dp0c2Lk114D.png

 

 

You can upload the timecyc.dat from TTDISA?

Link to comment
Share on other sites

 

Funny thing, with the same .ini configuration theres a huge diference between this 2 San Andreas

 

Things To Do In San Andreas + SkyGfx

 

inIUZbianREWN.png

 

 

PC + timecyc.dat from Things To Do In San Andreas + SkyGfx

 

i6Dp0c2Lk114D.png

 

You can upload the timecyc.dat from TTDISA?

 

Here you have it, but im prety sure timecyc.dat from TTDISA is normal PC timecycp.dat renamed to timecyc.dat

 

https://drive.google.com/file/d/0BxwynpSZpMPMQVloNVI2TEJCNUU/view?usp=sharing

 

Update: Seems like I found the perfect setting, 360 to view distance:

PC + timecyc.dat from Things To Do In San Andreas + SkyGfx + view distance set to 360

 

ibipvp5CKIBAKJ.png

 

Edited by ALCAMJI
  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.