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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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In my copy of GTAIII enemy bullet trails completely wig out and turn black randomly, any ideas? Seems to happen only during foggy weather, yet I've ruled out the timecyc, particle.txd and .dat. I'm also lacking the black explosion decals on the ground in both 3 & VC.
EDIT:might have fixed the bullet trail bug, had a second particle.txd conflicting I think. No idea about the explosion ground decals though.
Yeah I fixed it. Also, I ended up using particleEx to fix the missing black explosion spots bug.
EDIT2:How would I go about fixing this area near the Skumole Shack in VC?
nvm, backface culling
 

Edited by 86DX
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Will there ever be an Update to Include more graphical elements for vice city 

like Mobile Water 

Mobile Details like in San Andreas 

and Improved Lighting for pedestrians

  • Like 2
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ItzGettinFuggez

I actually want to know if it's possible to get the old water droplets or blood on this mod?

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On 12/14/2021 at 6:52 AM, Claude360 said:

Will there ever be an Update to Include more graphical elements for vice city 

like Mobile Water 

Mobile Details like in San Andreas 

and Improved Lighting for pedestrians

I want it too

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On 12/18/2021 at 12:39 AM, Dustin Gaming said:

I actually want to know if it's possible to get the old water droplets or blood on this mod?

Use neoWaterDrops=0 and neoBloodDrops=0 (SA only) in skygfx.ini file.

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ItzGettinFuggez
On 12/20/2021 at 12:32 AM, H-G said:

Use neoWaterDrops=0 and neoBloodDrops=0 (SA only) in skygfx.ini file.

Well it's for Vice City, not for SA.

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11 hours ago, YufflesGaming said:

Why is there no skygfx, silentpatch, asi loader and extended gang wars for mobile??

 

 

Because the creators have no intention of supporting said versions of the game. 

 

Note: However, interestingly enough, there is a type of SkyGFX used on the Vita version of the game which uses Mobile as the base to launch.

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How do I set the Mobile Config as default? Renaming the third file?

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12 hours ago, AlterEgo97 said:

How do I set the Mobile Config as default? Renaming the third file?

Or only keep that file in the directory & remove the others

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On 12/24/2021 at 10:43 PM, passenger said:

I wish I can use SkyGfx on Definitive Edition 😕

Aww, why? The "Definitive Edition" is better than all mods, right? That's just making T2 look bad with all the mods they had to take down to provide a product of such superior quality!

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  • 2 weeks later...
The501stODST

For some reason the game crashes just by changing to a smaller resolution and I don't know the problem

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ItzGettinFuggez

I actually found a way to restore the old Blood and Water droplets

 

just set this on skygfx.ini:

neoRimLightPipe=1
neoGlossPipe=1 
neoWaterDrops=1

 

to this:

neoRimLightPipe=
neoGlossPipe=
neoWaterDrops=

 

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fmiryan56

how to turn off vegetation shadow and building shadow (like bridge or object) in skygfx?
it cause flickering shadow and weird shadow. sometimes shadow trough the texture make it more weird.

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Any idea which setting causes this to the peds? the issue isn't there with vanilla settings but after doing some changes this is what I'm seeing:

 

z1.jpg

 

z2.jpg

Edited by _MK_
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Have you been changing some sort of transparancy setting? Might be that, I'm guessing.

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  • 3 weeks later...
ItzGettinFuggez

I gotta say SKYGFX does make you experience GTA 3, VC, SA even if it is a downgrade

 

apparently i noticed a problem to the mod, when enabling the PS2LOADSCREEN on GTA 3, you will get the awesome loading screen when loading the game like in SAN ANDREAS, but there's a one problem, skygfx usesses the LOADSC0.TXD instead of MAINCS1.TXD, so it means when you start the game, the game will use the uglyass low quality 256x256 beginning screen, anywyas i just want you to know on how i can fix this big problem, i tried making LOADSC0.TXD to put the high quality beginning screen, but the game crashes and apparently makes no sense.

Edited by ItzGettinFuggez
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  • 2 weeks later...
infernuscar

i need help, d3d9 wrapper features in VC and III are not working, for some reason carpipeline=1 won't work as well as PS2water

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Why is it that after installing this mod some palm tree tops become black and a bit transparent in GTA SA during the day? At night they look perfect. Any way to fix that?

 

 

 

 

spacer.png

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ItzGettinFuggez
14 hours ago, gta23156 said:

comment deleted

jeez you don't have to remove that, you can just edit it you know?

 

2 minutes ago, gta23156 said:

Why is it that after installing this mod some palm tree tops become black and a bit transparent in GTA SA during the day? At night they look perfect. Any way to fix that?

 

 

 

 

spacer.png

 

idk what happend here but i think it's just normal it also happens to me but i ignore it.

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10 hours ago, ItzGettinFuggez said:

jeez you don't have to remove that, you can just edit it you know?

 

 

idk what happend here but i think it's just normal it also happens to me but i ignore it.

 

I just fixed the palm trees with this mod: https://www.mixmods.com.br/2022/02/sa-proper-fixes/

They look kind of darker, and less contrasty, but all the shadow and transparency bugs are gone.

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passenger
On 12/29/2021 at 3:23 PM, H-G said:

Aww, why? The "Definitive Edition" is better than all mods, right? That's just making T2 look bad with all the mods they had to take down to provide a product of such superior quality!

I’m just missing that San Andreas atmosphere at around 20:00, it’s ruined in definitive edition.

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17 hours ago, passenger said:

I’m just missing that San Andreas atmosphere at around 20:00, it’s ruined in definitive edition.

Well then, all I can suggest is getting the OG versions and stick to playing them TBH...

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  • 1 month later...
Pepsi Man

Hello! For whatever reason, all water in-game is way too bright, once I turn off SkyGFX from Modloader, the problem disappears. I've got SkyGFX, GraphicsTweaker and Real Linear Graphics from MixMods installed, and I haven't touched any of their respective settings. 

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Bellik28
4 hours ago, Pepsi Man said:

Hello! For whatever reason, all water in-game is way too bright, once I turn off SkyGFX from Modloader, the problem disappears. I've got SkyGFX, GraphicsTweaker and Real Linear Graphics from MixMods installed, and I haven't touched any of their respective settings. 

Real Linear Graphics is designed to work with the PC color filter. When you apply PS2 color filter, Radiosity, etc, it stands to reason that it looks very bright.

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