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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Hi, my problem is the heavy flashing screen, both in cutscenes and ingame, what can that be?

 

 

The gliths disappear if I remove the SALodLights files, but it's a mod I'd like to keep

 

Edited by MaxTheOne
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StarScream2011

This seems to have worked, I also used the PS2 Timecyc which is included by default? Just named Timecycp?

 

HmFr8Xz.jpeg

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An episode of the Mod Showroom covering SkyGFX in-depth. Covers every configuration option (that you’ll need) and tests performance with different options.

 

 

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On 11/4/2021 at 2:02 PM, Carl Johnson 420 said:

https://imgur.com/a/EexjPqV
issue with skygfx, weird blocky blur around my vehicle in certain spots

I always increase anti aliasing for Vice city in NVidia control panel.

That makes my game look cleaner.

Edited by MrLorenzo
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1 hour ago, YufflesGaming said:

Bug detected lol.

Absolutely zero details to go off, lol.

  • Like 1
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Carl Johnson 420
On 11/7/2021 at 8:22 PM, MrLorenzo said:

I always increase anti aliasing for Vice city in NVidia control panel.

That makes my game look cleaner.

So I just increase AA in nvidia control panel to fix the issue?

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4 hours ago, Carl Johnson 420 said:

So I just increase AA in nvidia control panel to fix the issue?

I think so.

Give it a shot. ;)

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Carl Johnson 420
16 hours ago, MrLorenzo said:

I think so.

Give it a shot. ;)

What are you settings on control panel, cuz im using 8x and override any application setting and nothings different for me

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Carl Johnson 420
4 hours ago, MrLorenzo said:

try to download sharptrails

That might have worked, not sure, I'll try to update as soon as I can

 

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I'm trying to use SkyGfx with OLA (mainly for use with Project2DFX, but it happens with just OLA as well), and, only in GTA 3, I get a crash right after "Importing model file for index 710186 at "modloader\skygfx\neo\neo.txd":

"Unhandled exception at 0x539FCDF3 in std.stream.dll (+0x2cdf3): 0xC0000005: Access violation writing location 0x0000000C." from the modloader log.

 

This only seems to happen when both are loaded by Modloader, if I move OLA or SkyGfx to the scripts folder, it seems to work fine.

Edited by MrEWhite
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The Lucky Mole

I remember the heat haze effect was different on the PS2 version, smoother and without patches shifting up and down like on PC (I can't find any footage clear enough to prove this though). Any plans on doing anything with that? There could even be an option for adjusting the intensity as many people find the effect too strong and disable it... This could be a separate mod, but I thought I might ask here.

Edited by The Lucky Mole
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Set the resolution to 640x480, launch the game on CRT monitor and you'll get ps2 heat haze

Edited by Marsi4eg
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Hi there. Great mod. I got a question though. How can I fix sun visibility though cars and other things. Like in the intro you can see sun glare going through police car while CJ is being arrested. Here is a shot:

 

xnWXIOL.png

 

Does this happen only during cutscenes or in gameplay too?

 

BTW, I'm using SilentPatch, WidescreenFix, SkyGFX with PS2's timecyc.dat and Hero's PS2 Vehicles. There are some other unrelated mods too.

Edited by RezaRR
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The Lucky Mole
5 hours ago, RezaRR said:

Hi there. Great mod. I got a question though. How can I fix sun visibility though cars and other things. Like in the intro you can see sun glare going through police car while CJ is being arrested.

"SunBlockedByVehicles = 1", "SunBlockedByPeds  = 1", "SunBlockedByObjects = 1"using MixSets.

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Hey, thanks for the help, guys. I solved it by using MixSets as Lucky Mole said. What a great mod.

 

PS2 seabed.ipl is also good, but it'll hit the draw distance pretty hard, so I decided to use "SunSize" in MixSets to make the sun bigger. It's not the same as using seabed, but it's good enough for me. :)

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  • 2 weeks later...

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