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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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On 8/28/2021 at 7:06 PM, H-G said:

Try disabling Trails from the Display Setup.

 

That worked, thank-you.

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23 hours ago, ShinyMingo said:

 

That worked, thank-you.

That advice was like to cut-off your arm when it's hurt instead of healing it.

I had the same bug few years ago, and fixed somehow, but actually forgot what exactly caused it.

 

Then I searched a little and found that it was caused by Transparent Menu plugin. Do you use Transparent Menu?

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On 8/30/2021 at 7:43 PM, Marsi4eg said:

That advice was like to cut-off your arm when it's hurt instead of healing it.

I had the same bug few years ago, and fixed somehow, but actually forgot what exactly caused it.

 

Then I searched a little and found that it was caused by Transparent Menu plugin. Do you use Transparent Menu?

 

No I don't use that.

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I need help. How do I disable blur effect in GTA VC Skygfx? Playing for a while with this effect on make me dizzy. I tried disable the trail in display setting but it disable skygfx completely, and in the skygfx.ini doesnt have any option related to blur

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You need another mod for this, it is called "SharpTrails" it can also be found on the forums.

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TWIST_OF_HATE

Hi @The Hero

Just want to let you know about one good game, that is possibly could be the point of your interest

It's old, but gold game - The Matrix: Path of Neo

 

https://www.pcgamingwiki.com/wiki/The_Matrix:_Path_of_Neo

pcgamingwiki page for this game says:

- Missing graphical effects from the PS2 version (examples include depth of field absent, image warping)

 

And here is the video showcase of this issue:

 

This looks like an issue that you have experience to deal with)

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Hello, does anyone have skygfx configuration tutorial for .ini files/optimizing skygfx.ini files and explaining what exactly what each settings does in-game for San Andreas? Or can anyone upload his already optimized .ini files for the 'best' in-game look, I like using PS2 filter. Also how can I disable heat haze/motion blur when driving and motion blur in general? Thank you

Edited by Prepecen
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19 hours ago, Prepecen said:

Hello, does anyone have skygfx configuration tutorial for .ini files/optimizing skygfx.ini files and explaining what exactly what each settings does in-game for San Andreas? Or can anyone upload his already optimized .ini files for the 'best' in-game look, I like using PS2 filter. Also how can I disable heat haze/motion blur when driving and motion blur in general? Thank you

there are already 3 ini files pre configured

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3 hours ago, 7 8 said:

there are already 3 ini files pre configured

Yes, but I ask if someone tweaked/configured them for the best graphical look in game. Or is it the best to just leave .ini files at the default?

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On 9/19/2021 at 6:31 PM, Prepecen said:

Yes, but I ask if someone tweaked/configured them for the best graphical look in game. Or is it the best to just leave .ini files at the default?

its better to leave them default

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On 9/18/2021 at 6:42 PM, Prepecen said:

Hello, does anyone have skygfx configuration tutorial for .ini files/optimizing skygfx.ini files and explaining what exactly what each settings does in-game for San Andreas? Or can anyone upload his already optimized .ini files for the 'best' in-game look, I like using PS2 filter. Also how can I disable heat haze/motion blur when driving and motion blur in general? Thank you

I personally like The Hero's vehicle reflections (Env). Rest is PS2 settings. Maybe add an additional pass for the colour filter to have a slightly more pronounced effect.

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are these the intended colors for enex and mission markers?

With skyfx, default cylinder and diamond.dff

Spoiler

3ALWo2G.jpg

when using the ps2 cylinder and diamond.dff from the ps2 models pack, It looks terribly dim, why?
 

Spoiler

20211001142843_1.jpg

default pc

Spoiler

ibKmJoa.png

Original ps2 footage

Spoiler

oIVHgRg.png

 

Edited by ernestin1
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WeaselBurglar

I'm getting an error about using a different ASI loader despite having it in the root already, I tried moving it to the scripts folder but that didn't work either. VC btw

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Hi, is possible add detail maps to GTA VC?

And how to fix this in GTA 3?

 

 

Edited by hoodedshiba
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19 hours ago, hoodedshiba said:

Hi, is possible add detail maps to GTA VC?

And how to fix this in GTA 3?

 

 

Detail maps to vc too

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  • 2 weeks later...

Any idea why are vehicles invisible when using the Env pipeline? I tried it on a clean install without any mods just silentpatch and skygfx, but it still didn't work.

Spoiler

1zsyiIj.png

Edited by Fearmazter
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On 10/20/2021 at 6:13 PM, Fearmazter said:

Any idea why are vehicles invisible when using the Env pipeline? I tried it on a clean install without any mods just silentpatch and skygfx, but it still didn't work.

  Hide contents

1zsyiIj.png

Any ENB's installed? This happened me when i try ENB car reflection.

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8 hours ago, Dash Shack said:

Any ENB's installed? This happened me when i try ENB car reflection.

Like I said, just silentpatch and skygfx installed.

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The Lucky Mole
2 hours ago, Fearmazter said:

Like I said, just silentpatch and skygfx installed.

Is the "neo" folder in the game's directory?

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On 2/10/2015 at 10:24 AM, The Hero said:

But this has little to do with the timecyc.dat, only the last four values (rgba) in the gta3 timecyc.dat are the color of the tint (or whatever you wanna call it) that is applied to the frame. These are multiplied by 0.6 and alpha-blended with the frame iirc. This effect can be implemented easily in SA, you could reuse one of the two blur colors and that should give you a perfect gta3 look (provided you converted the rest of the timecyc from gta3 as well). If you want I'll make you an asi that uses RGBA1/2 as a the color for a gta3 style tint.

 

EDIT: meh, I just did it now: http://aap.papnet.eu/gta/sa_fx/postfx-III.asi

It's using SA's RGBA1 color as the tint. If you convert a gta3 weather to SA it *should* look the same. Note that I did not implement trails (but this shouldn't be too hard). Please post screenshots


Does somebody still have this old version of postfx with GTA III color filter?

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4 hours ago, The Lucky Mole said:

Is the "neo" folder in the game's directory?

Oh... My dumbass put in the scripts folder. I don't know why I did that, but, sorry.

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after seeing the latest  demaster trailer, I just have to say I'm glad this mod exists.

You are an aperture through which the universe is looking at and exploring itself.
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How to reduce draw distance?

 

I install skygfx, project2dx mods, but now I want to reduce draw distance and give more "fog" like in Ps2. With project2dx draw distance is just too much....

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