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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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The Lucky Mole
1 hour ago, The Hero said:

Also regarding that mobile colourfilter: i guess i never really got it right. wonder if it has to do with the set of timecycle ambient colours. i'll probably find out one day...

So a comparison would help? I can do this.

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leonardoanto

Hello, i got a problem with SkyGfx for GTA VC, my Vice City haves these mods that fix some stuff as every VC should have, (SilentPatch, Limit adjuster, Cleo, Modloader, exe 1.0, etc) And i got before a problem with GTA VC that if i put the SkyGfx Folder in Modloader game crashes, but i fixed it putting neo folder in the root of VC and SkyGfx.ini and ASI in scripts folder, and by problems of my PC Specs i have to change resolution to 1024x768x16 so i have good FPS in it, but by doing that the SkyGfx does like it's gone! I mean no orange sky and all that! but if i put it at the max resolution (I don't put it at max resolution when i play VC because my FPS go down) PS2 Graphics of SkyGfx return back! I need Answers please!

Edited by leonardoanto
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dragon1400
On 5/28/2020 at 12:57 AM, Puremin0rez said:

I love the way this perfectly emulates the look of the PS2 version on PC. It's so accurate!

 

I'm using it perfectly fine without any issues with both GTA III and San Andreas, but for some reason I'm having an issue with Vice City.

 

It works perfectly - but there is a constant flicker across the screen most of the time. It disappears sometimes, and then returns. It's always in full flickering mode when starting a new file for the first time. The first indoors cut scene has no flicker, but the lawyer car driving scene has a ton of lighting flicker.

 

I've made a video to demonstrate what I'm seeing: https://streamable.com/5nhx5y

If you can't see it, make sure to fullscreen and look towards the darker areas. (walls, roads, windows) There's a strobing / flicker effect going on. I thought it was my monitor at first, but I noticed it showed up in recordings and I could see it on other devices.

 

The flicker never occurs while indoors, it's only while outdoors.

 

I am running quite a few mods, but I uninstalled and did a clean install of the game with only SilentPatch + SkyGfx and still had the same issue. GTA III and SA don't have this issue for me. (which is weird, because III is using the exact same files)

 

Removing SkyGfx causes the flicker to disappear.

 

I have the same problem, and I don't think it's related to trails. With trails disabled i can still see the light flicker, but it's less visible due to the lower contrast. Removing Skygfx fixes the issue.

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On 6/2/2020 at 2:28 PM, The Lucky Mole said:

I can't find my PS2 disk, can anyone check?

buildingPipe=PS2

 

0625462272b2t.jpg

 

c3fc0af7a2a3t.jpg

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The Lucky Mole

"fixshadows=1" was to blame. What does this do anyway? We really need some screenshots explaining every setting.

Edited by The Lucky Mole
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I could also say that there's definitely a problem with reflection order on PC, look at that reflected lamp on the floor.

Or is it that bugged 64 flag on the floor? Never checked interiors

Edited by Marsi4eg
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The Lucky Mole
1 hour ago, Marsi4eg said:

look at that reflected lamp on the floor.

What's wrong with that?

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6 hours ago, The Lucky Mole said:

What's wrong with that?

I think he means that reflections shows the floor the car is driving when you turn the camera towards the roof of the car when driving, that only happens with VCS and LCS reflections (Actually they're very buggy, you can also see how the reflection are distorted when you rotate the camera game around a car), this also happens when you're using Mobile reflections and activate the option "explicitBuildingpipe", so you can see how the floor is reflected on roof of cars with Mobile reflections.

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9 hours ago, The Lucky Mole said:

What's wrong with that?

The lamp (chandelier) from PC reflection on the floor looks like it's rendered on first layer and then the floor's texture, on PS2 it looks more correct

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The Lucky Mole
9 hours ago, Marsi4eg said:

The lamp (chandelier) from PC reflection on the floor looks like it's rendered on first layer and then the floor's texture, on PS2 it looks more correct

It could be a gamma/brightness issue as I see it.

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inadequate
On 6/4/2020 at 6:45 PM, Marsi4eg said:

buildingPipe=PS2
 

Spoiler

 

0625462272b2t.jpg

c3fc0af7a2a3t.jpg

 

 

Good comparison, looks too clear on PC while on PS2 the lamps and the floor "blends" pretty good.


By the way, you have been posting some good comparisons and fixes here and there lol. Thanks for those.

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IITR TITANII

(Pardon these massive images... Heh. 😅)

So, after coming back to this game from a few month hiatus, I did the usual thing, downgrading and installing the usual mods (Silent patch, ASI loader, SkyGFX, ect...) Everything seems to be working fine, but I noticed distant terrain/objects where a lot more visible, more visible than I remember them being. It took me a bit to realize that the... "fog?" that obscures the LOD terrain/objects seems to be gone. Here is a example.


6XB6hee.jpg
This is my game, see that the missing "fog" in the distance is absent? No idea...

71aCADo.png

This is what It should look like. Notice the distant fog. (This is your screenshot, The Hero.)

Does anyone know what is causing this? Is it even SkyGFX to begin with? It never did this before... And I don't have anything that messes with the LOD or view distance either. So that is why I am so baffled.

Edited by IITR TITANII
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IITR TITANII
20 minutes ago, The Hero said:

it's missing the timecycle boxes from console seabed.ipl

Gotcha, the only "seabed.ipl" I can find is from the xbox version, is that what you used?

EDIT: I found the right file, thank you.

Edited by IITR TITANII
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10 minutes ago, IITR TITANII said:

Gotcha, the only "seabed.ipl" I can find is from the xbox version, is that what you used?

Get it from here

 

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IITR TITANII
Just now, uncaged said:

Get it from here

 

Right as you sent this, I found it from there, hehe. Thanks though.

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On 6/7/2020 at 4:18 AM, The Hero said:

it's missing the timecycle boxes from console seabed.ipl

 

do you think it's possible to fix the light flicker on gtavc ? i'd like to play with sharptrails but the flicker is so annoying

 

Edited by dragon1400
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Having a strange bug that causes the color of cars to become darker. Whites look grey, golds look brown, ect... 

 

The reflection and specular is still there, but the colors are just darker. Any ideas?

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The Lucky Mole
1 hour ago, 6tomato9 said:

Having a strange bug that causes the color of cars to become darker. Whites look grey, golds look brown, ect... 

 

The reflection and specular is still there, but the colors are just darker. Any ideas?

Fresnel? All cars are gray if the value is below 1.0.

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10 hours ago, The Lucky Mole said:

Fresnel? All cars are gray if the value is below 1.0.

Didn't seem to change anything. I've taken a picture for reference.

 

jOKhveO.png

 

this happens with vanilla cars also, so I know that it's not just because of the mod. The cars in the images are the exact same color.

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2 hours ago, LaDiDa said:

Xbox style vehicle pipeline? Cause that one makes cars dark.

It seems to be the same issue regardless of the vehicle pipeline.

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On 6/2/2020 at 4:06 PM, leonardoanto said:

Hello, i got a problem with SkyGfx for GTA VC, my Vice City haves these mods that fix some stuff as every VC should have, (SilentPatch, Limit adjuster, Cleo, Modloader, exe 1.0, etc) And i got before a problem with GTA VC that if i put the SkyGfx Folder in Modloader game crashes, but i fixed it putting neo folder in the root of VC and SkyGfx.ini and ASI in scripts folder, and by problems of my PC Specs i have to change resolution to 1024x768x16 so i have good FPS in it, but by doing that the SkyGfx does like it's gone! I mean no orange sky and all that! but if i put it at the max resolution (I don't put it at max resolution when i play VC because my FPS go down) PS2 Graphics of SkyGfx return back! I need Answers please!

I actually have this same problem too. I use ThirteenAG's windowed mode plugin for Vice City and I play at 640x480 resolution (true PS2 experience!!) and SkyGFX doesn't show up. 

 

If I mess with the resolution after the game has loaded, there will be parts of the screen that seem to have a yellowish overlay, over a transparent picture of one of the loading screen images. It's pretty weird

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Please, make the VC SkyGfx and Sharptrails compatible with Maxo's Vehicle Loader (MVL). Both freeze on the loading screen before the main menu starts, and the only way to exit the game is to use the task manager (and strangely the menu sound still works).

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Hi Hero! Your creation is becoming everytime more beautiful. Any idea to improve headlights of cars on walls and buildings?

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* About walls & buildings : some objects too lighter ( detail map off , PS2 preset ) , no balance of brightness at all , brightness at Options = 0 , 50 , 100 and disableGamma = 1\0 - no changes ( but with detail map it's ok .. +\- fix for Me ) .
** Dual pass for vehicles glass with zwriteThreshold = 128 : static shadow disappear or too darker with values 129 and more .. no balance too .
But awesome work , like it ....... :)

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Maks_Grain4

Tell me how to use the radiosityRenderPasses parameter? I put instead of one, the number three - and no external change occurs. What you need to enable or disable - to make radiosityRenderPasses and radiosityFilterPasses work? I have the doRadiosity = 1 parameter enabled.
vxtimCC.png

 

On 6/21/2020 at 8:36 PM, bestia said:

XPYEOGz.png

 

gta-sa-2020-06-26-14-35-26-561.jpg 

Edited by Maks_Grain4
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