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The Hero

SkyGfx: PS2, Xbox and Mobile graphics for PC

Recommended Posts

Bellefeuille
7 hours ago, The Hero said:

It's not a release yet. Maybe some other little fix comes along before christmas, although i wouldn't know what.

What about Mobile Building Pipe? Any progress about it?

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The Hero

What about it? It's there and looks ok to me.

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NNabiLL

COMMENT.DELETED

Edited by NNabiLL
___________________________________________

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The Hero

Implemented a new thing for SA. A vehicle pipeline that's something in between Neo, Mobile and PS2. I quite like it so far. It's called "Env" in the ini and debug menu.

  • Like 7

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Maks_Grain4
10 hours ago, The Hero said:

Реализована новая вещь для SA. Транспортный конвейер, который является чем-то средним между Neo, Mobile и PS2. Пока мне это вполне нравится. Это называется " Env " в меню ini и отладки.

Are there comparison screenshots?

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Inadequate
41 minutes ago, Maks_Grain4 said:

Are there comparison screenshots?

Just test it and see the difference by yourself.

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The Hero

Actually....

Spoiler

PS2:

car2_ps2.png

Mobile:

car2_mobile.png

Neo:

car2_neo.png

Env (new):

car2_env.png

 

So I'm using the mobile env map and everything else pretty much from neo but not in exactly the same way. I think the new implementation looks more like SA.

  • Like 10

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Maks_Grain4

Can you add motion blur? With blur sensitivity setting option. It looks very beautiful and realistic. With a low FPS, it seems that the game goes at 60 frames. In GTA 4, this blur is present - and it looks amazing.

  • Like 1

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The Hero

I don't know what you mean. SpeedFX already exists.

 

Also I just pushed a new release, 4.1. I tweaked the new Env pipeline a bit and I like it now. Merry christmas.

  • Like 10

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The Lucky Mole
6 minutes ago, The Hero said:

Merry christmas.

Merry Christmas. My present was just uploaded to github 😂.

Edited by The Lucky Mole

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Maks_Grain4

Nice! I mean motion blur like in gta 4 on the xbox 360 (blur when aiming, and fast driving in vehicles)
The update Skygfx will be for GTA VC and III???
https://www.playground.ru/images/files/1/9/36.jpg


 

Edited by Maks_Grain4
  • Like 1

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gts.
11 minutes ago, The Hero said:

Merry christmas.

Merry christmas for you too!

 

Thanks for the new release. I'm gonna to set it up on my gta later, just for test that new vehicle pipeline.

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LaDiDa

Merry Christmas! I'll see what's different between the test build & the release build in terms of the Env pipeline, definitely better then mobile though.

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MB7783

Merry Christmas guys, New reflections? what a nice present :)

  • Like 1

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Maks_Grain4

What is this parameter? radiosity = Shader; Select implementation. values: "Shader", "PS2"? There is a comparison of screenshots to understand - which is better

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MB7783
2 minutes ago, Maks_Grain4 said:

What is this parameter? radiosity = Shader; Select implementation. values: "Shader", "PS2"? There is a comparison of screenshots to understand - which is better

Who knows?, I don't see any screenshots, just some underlined lines in your quote

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LaDiDa
1 hour ago, Maks_Grain4 said:

What is this parameter? radiosity = Shader; Select implementation. values: "Shader", "PS2"? There is a comparison of screenshots to understand - which is better

PS2 is PS2 accurate radiosity (cause double ghosts of objects at higher resolutions, works "best" at lowest resolution equal or close to PS2, 480P). Shader is a more recent implementation that looks significantly better at higher resolutions. I believe you can still cycle through them in-game with F5 (iirc), The Hero posted something about it 1 page back.

Edited by LaDiDa
  • Like 1

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Maks_Grain4

what is the difference between "Shader" and "PS2". 
And when will the correction of the luminous graffiti be? https://i.imgur.com/RoqXqMF.jpg

Edited by Maks_Grain4

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The Lucky Mole
33 minutes ago, Maks_Grain4 said:

what is the difference between "Shader" and "PS2". 
And when will the correction of the luminous graffiti be? https://i.imgur.com/RoqXqMF.jpg

The luminous graffiti was intended to be that way.

 

Also, I have a question. What fix is the option fixPcCarLight referring to? And since it's a fix, why is it disabled by default? I suppose it's a typical "Rockstar" fix ehh?

Edited by The Lucky Mole

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Maks_Grain4
2 hours ago, The Lucky Mole said:

The luminous graffiti was intended to be that way.

on a clean standard version 1.0 - graffiti is normal.

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Ash_735
24 minutes ago, Maks_Grain4 said:

on a clean standard version 1.0 - graffiti is normal.

But on PS2, it's like SkyGFX.

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BlooregardQKazoo

I love this mod and all, but for some odd reason, GTA III keeps crashing when loading a game or starting a new game.  This doesn't happen at all when I don't have SkyGFX installed for some reason.  Can someone help me out here?

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The Lucky Mole
2 minutes ago, BlooregardQKazoo said:

I love this mod and all, but for some odd reason, GTA III keeps crashing when loading a game or starting a new game.  This doesn't happen at all when I don't have SkyGFX installed for some reason.  Can someone help me out here?

First, try again, this time removing any other mods.

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BlooregardQKazoo

The only mod I installed was SkyGFX, though.

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LaDiDa

Try with Open Limit Adjuster, though I don't think it's required. Also make sure it's 1.0 and not 1.1

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Ash_735
3 hours ago, BlooregardQKazoo said:

The only mod I installed was SkyGFX, though.

Are you making sure you're putting all the files in their correct place?

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BlooregardQKazoo
8 minutes ago, Ash_735 said:

Are you making sure you're putting all the files in their correct place?

Yes.

 

Here is how my files look:

https://ibb.co/9bBccvS

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Inadequate
7 hours ago, Maks_Grain4 said:

And when will the correction of the luminous graffiti be? https://i.imgur.com/RoqXqMF.jpg

That's like on PS2 actually.

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Maks_Grain4
10 hours ago, BlooregardQKazoo said:

I love this mod and all, but for some odd reason, GTA III keeps crashing when loading a game or starting a new game.  This doesn't happen at all when I don't have SkyGFX installed for some reason.  Can someone help me out here?

I'm currently playing gta 3 with skygfx and nothing crashes

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Kelli King

Oh yeah, there's one bug in Vice City involving the neo droplets. Apparently if the screen gets covered in droplets (blood or regular), the radar's map would disappear as long the droplets remain on the screen.

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