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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III  

Xbox-like code is implemented and seems to be working perfectly finally!!

Version 3.1 turned out to be bigger than I had thought. See OP for the link to the release. The first two inis are PS2 and PC like config as before. The third ini has some custom settings like the ne

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Thanks sir. I began to think I was THAT stupid :)

 

Thanks Silent! Now I finally can mimic my ADORABLE Trails effect using MotionBlurAdvanced :)

Edited by uncaged
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Blackbird88

So what is the third mode supposed to be? I see PC mode, PS2 mode and something that looks like dark PC mode. Using PC timecyc.

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Blackbird88

Oh. Shame it doesn't show text boxes when switching like trainers do.

The ini should have them configurable too like 0 is PC 1 is PS2 2 is Disabled etc.

Edited by Blackbird88
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Silent

The ini should have them configurable too like 0 is PC 1 is PS2 2 is Disabled etc.

Why download the mod then if you want to use PC postprocess?

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Blackbird88

Well you have Enable=0/1 In GInput too even though noone would set it to 0 :p

Oh right I messed up the order.

0 - PS2

1 - PC

2 - Disabled Filter

Edited by Blackbird88
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Blackbird88

Ok, it's done. You can set the default effect but still cycle through with F7.

Nice! Thanks for listening to my nitpicking :D

 

 

But having a hotkey is so much convenient...

Of course it is, but being able to set default effect is very useful as well. Edited by Blackbird88
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The Hero

On the PC the current frame is drawn twice over the current frame with addition while being modulated with the two color correction values.

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TWIST_OF_HATE

Big gratitude to everyone who involved in development of this "long time coming mod" - brings new life in GTA SA !

But I have a problem - instal latest silent asi loader and latest postfx following the instructions and ... nothing happens, seem like asi loader don't works at all. I have a clean license copy of GTA SA with official patch 1.01 installed. May be a problem in game version 1.01 ?

P.S. Sorry for my bad English, i'm from Ukraine. Roughly speaking, I never installed SA mods before ...

Edited by TWIST_OF_HATE
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TWIST_OF_HATE

Just use the version 1.0 hoodlum and you'll fine

 

Talking about fine, just don't discuss about cracks here, okay?

OK. Is there any sense to combine this mod with seabed.ipl or other out-of-date plugins ? And custom timecyc like updated from format c not supported by this mod ?

And final question, I think. Is this mod compatible with latest SilentPatсh ? And after all, is he incompatible with something ?

Edited by TWIST_OF_HATE
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The Hero

What out of date plugins are you talking about? You can use the PS2 seabed.ipl, a custom timecyc and SilentPatch with these plugins, no problems.

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Wow, this mod is awesome! PS2 post-processing effect looks so much better than PC one. Also, I love how you can cycle through all kinds of post-processing effects and compare them on the fly. :)

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TWIST_OF_HATE

What out of date plugins are you talking about? You can use the PS2 seabed.ipl, a custom timecyc and SilentPatch with these plugins, no problems.

Now I have same problem with GTA SA 1.0 - I placed asi loader dll's and postfx.asi (with postfx.ini) in D:\Games\Rockstar Games\GTA San Andreas and still no changes in-game. Edited by TWIST_OF_HATE
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Now I have same problem with GTA SA 1.0 - I placed asi loader dll's and postfx.asi (with postfx.ini) in D:\Games\Rockstar Games\GTA San Andreas and still no changes in-game.

 

That may be because of AA. If you have in-game anti-Aliasing on, than turn it OFF and never touch again :) It blocks Postprocessing and all custom Injectors.

Edited by uncaged
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To make sure that ASI loader works fine, try to install SilentPatch and see if Nvidia splashscreens disappear (SkipIntroSplashes=1 in SilentPAtch's ini). If they do - than your asi loader is ok and there is another problem.

Edited by uncaged
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The Hero

New version: exploded vehicles render correctly now. (not sure I matched the PS2 behaviour 100%, the PC pipeline is still darker).

 

EDIT: darker PC vehicles are due to SilentPatch (backported from 1.01).

Edited by The Hero
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Careful guys, its too close to "GTA San Andreas - Modder's Only True Remastered Edition" :)

Sweet! Is there any way to increase these shadows draw distance ?

 

NTAuthority was the author of the mobile sagrading if im not mistaken, but that was really too shiny and buggy.

Anyways im having some issues on SAMP with this mod, it disables and enables back sometimes, dont really know what it caused but since SAMP is extremely buggy i dont even know if there's a way to make it combatible, maybe it's bound to the fact that SAMP servers have their own timecycs

Also the reflections mod crashes on samp

Edited by Miller786
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New version: exploded vehicles render correctly now. (not sure I matched the PS2 behaviour 100%, the PC pipeline is still darker).

Could it be because PC uses 0-255 color space whilst PS2 games used 16-235?

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TWIST_OF_HATE

SilentPatch works (no nvidia splashsreens), trying to set AA off, but postfx still don't work, including new version, released an hour ago.

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