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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Hello, i got this mod like old time, and updated it and change someline, but its seem that when i change the nightvision, thermal vision and grainfilter, the thermal doesn't change to PC like other.. You got a solution ?

Thanks in advance !

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Phoenix Colorful

This is work in GTA San Andreas but it's not work in GTA Vice City wtf

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I got an idea, don't know if it's possible though.

But what about some setting that you can example get VC graphics for SA ?

I mean it looks identical but graphic wise. That would be quite cool.

Btw, I think GTA UG have something similar

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30 minutes ago, Davve95 said:

I got an idea, don't know if it's possible though.

But what about some setting that you can example get VC graphics for SA ?

I mean it looks identical but graphic wise. That would be quite cool.

Btw, I think GTA UG have something similar

III and VC "graphics" for stock SA it's possible as well. You need to set the postprocessing effect to III or VC. But you need proper timecyc files to get both postprocessing filters to work fine.

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I have a problem with Skygfx, in the mission "Breaking at the Bank Caligula's" the door we have to explode is transparent

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28 minutes ago, The Hero said:

Yeah, it's been mentioned. I never checked it out, but what's the model file?

It is called "ab_vaultdoor" in gta_int

Edited by Pirushu
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Looks like this model's extra colours/alphas are messed up. These are the ones that the game actually uses for transparency with the building pipeline but on PC they don't really work well with d3d9 RW so you don't notice the bug. The PS2 game actually uses the default pipeline on this object so it should render correctly. The solution is of course to delete the extra colour chunk with RW analyze.

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man i have a problem when i installed colormod it is not working until i deleted all skygfx.asi and the colormod worked but i need skygfx it is support "better skybox" mod how to fix it? i want my colormod work without delete skygfx

Edited by Arceus
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Just use reshade to oversaturate your game and make it look awful, or better yet, edit the timecyc.dat. colormod is such an unnecessary thing for GTA in 2019.

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reshade look nice but i dont think my laptop can play it smooth. I need colormod it is good for low pc

Edited by Arceus
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reshade with the same thing colormod does would literally cost you 1-2 frames at most (curves is the shader it uses if i recall correctly), if you want it even cheaper, take some screenshots in-game change the colours a bit in any photo editing program with reshades LUT texture pasted in it, copy after you're done and use reshades LUT shader which is practically performance cost free.

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11 minutes ago, The Hero said:

Which game are we talking about?

Hes talking about gta:united(gta sa)

His "bug" sounds like the lightning value of the collisions.

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Bug: When you shoot near a tree or wooden door, it splatters blood on the screen. I am using version 4.0b with mobile configuration.

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1 hour ago, iGuGa said:

Bug: When you shoot near a tree or wooden door, it splatters blood on the screen. I am using version 4.0b with mobile configuration.

That isn't a bug from skygfx. That's how Rockstar did it, those are blood splatters indeed but different colored to match wood color. You can do a simple edit from surfinfo.dat if I remember correctly that's the file. Or get the same fix from Overdose Effects, bleeding trees fix.

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what was the last version of skygfx to support gta3.exe 1.1? Where can I download it?

Edited by yaroslaviy
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@yaroslaviy out of curiosity what is your reason for still using a 1.1 exe these days?

 

P.S you can find older versions here.

Edited by zanesix
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@zanesix I play on 1.1 exe because 1.0 exe doesn't work with LU(multiplayer for gta 3) and I would like to have xbox reflections while I play there

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Hello I did the Spanish translation of the SkyGfx mod the description in the .ini and read me leaving links and authors adding only that I translated it into Spanish and to add that I translated it, can I publish it on my YouTube channel?

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I'm new on GTAForums and i have a problem with SkyGfx for Vice City, When i put the skygfx III_VC on Modloader, then i start the game and i load save or new game, game freezes saying: Error - SkyGfx Couldn't load neo/neo.txd Is there a solution for that please?!

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9 hours ago, megapede2 said:

I'm new on GTAForums and i have a problem with SkyGfx for Vice City, When i put the skygfx III_VC on Modloader, then i start the game and i load save or new game, game freezes saying: Error - SkyGfx Couldn't load neo/neo.txd Is there a solution for that please?!

Place the neo folder in your game directory, out of Modloader.

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@The Hero I have an idea; how about making the heat haze effect in VC still appear when you turn the trails on with disableColourOverlay set to 1 in SkyGFX? It would look really nice.

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13 hours ago, iGuGa said:

Place the neo folder in your game directory, out of Modloader.

I put the Skygfx in modloader but i deleted a folder called III but the neo folder of Vice city is in a Folder called VC there is a folder called neo and skygfx.ini, i left skygfx.ini in the SkyGfx folder

and i put the neo folder in the root of Vice City, Game still CRASHES!

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Man, why are you putting it in on a modloader folder though? Just drag the proper neo folder for the respective game to the root folder along with the skygfx.ini

Edited by FriedSpats
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18 minutes ago, FriedSpats said:

Man, why are you putting it in on a modloader folder though? Just drag the proper neo folder for the respective game to the root folder along with the skygfx.ini

Isn't really needed to be in the root folder though. Skygfx works from modloader as well. Including its folders as "neo". Probably he's doing something wrong.

Edited by Inadequate
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45 minutes ago, FriedSpats said:

Man, why are you putting it in on a modloader folder though? Just drag the proper neo folder for the respective game to the root folder along with the skygfx.ini

I think the problem is that he needs to put the Neo folder on the same path as Skygfx, it doesn't matter if it's in the root folder, Scripts or Modloader

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