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The Hero

SkyGfx: PS2, Xbox and Mobile graphics for PC

Recommended Posts

JackKahunaLaguna
On 7/16/2019 at 8:57 AM, The Hero said:

They are indeed proc objects. I did replace the random number generator to be the PS2 one (mostly because inadequate insisted so much) and while I'm not sure the proc objects are placed as on PS2 now, they certainly are placed differently than on PC. It's not better or worse, but different.

So not planning to do something with this? I just dont know should i wait for a update or not.

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The Hero

Not so interested. *maybe* in the next update, but for now i'm not working on skygfx.

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JackKahunaLaguna
9 minutes ago, The Hero said:

Not so interested. *maybe* in the next update, but for now i'm not working on skygfx.

Got it. Thanks for the reply. I Hope at least i gave you an idea for update hehe

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Alex555

Hello, i got this mod like old time, and updated it and change someline, but its seem that when i change the nightvision, thermal vision and grainfilter, the thermal doesn't change to PC like other.. You got a solution ?

Thanks in advance !

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Phoenix Colorful

This is work in GTA San Andreas but it's not work in GTA Vice City wtf

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passenger

Just want say thanks to creator of this insane mod, game is like a dream now.

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Davve95

I got an idea, don't know if it's possible though.

But what about some setting that you can example get VC graphics for SA ?

I mean it looks identical but graphic wise. That would be quite cool.

Btw, I think GTA UG have something similar

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Inadequate
30 minutes ago, Davve95 said:

I got an idea, don't know if it's possible though.

But what about some setting that you can example get VC graphics for SA ?

I mean it looks identical but graphic wise. That would be quite cool.

Btw, I think GTA UG have something similar

III and VC "graphics" for stock SA it's possible as well. You need to set the postprocessing effect to III or VC. But you need proper timecyc files to get both postprocessing filters to work fine.

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Pirushu

I have a problem with Skygfx, in the mission "Breaking at the Bank Caligula's" the door we have to explode is transparent

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The Hero

Yeah, it's been mentioned. I never checked it out, but what's the model file?

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Pirushu
Posted (edited)
28 minutes ago, The Hero said:

Yeah, it's been mentioned. I never checked it out, but what's the model file?

It is called "ab_vaultdoor" in gta_int

Edited by Pirushu

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The Hero

Looks like this model's extra colours/alphas are messed up. These are the ones that the game actually uses for transparency with the building pipeline but on PC they don't really work well with d3d9 RW so you don't notice the bug. The PS2 game actually uses the default pipeline on this object so it should render correctly. The solution is of course to delete the extra colour chunk with RW analyze.

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Arceus
Posted (edited)

man i have a problem when i installed colormod it is not working until i deleted all skygfx.asi and the colormod worked but i need skygfx it is support "better skybox" mod how to fix it? i want my colormod work without delete skygfx

Edited by Arceus

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LaDiDa

Just use reshade to oversaturate your game and make it look awful, or better yet, edit the timecyc.dat. colormod is such an unnecessary thing for GTA in 2019.

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Arceus
Posted (edited)

reshade look nice but i dont think my laptop can play it smooth. I need colormod it is good for low pc

Edited by Arceus

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LaDiDa

reshade with the same thing colormod does would literally cost you 1-2 frames at most (curves is the shader it uses if i recall correctly), if you want it even cheaper, take some screenshots in-game change the colours a bit in any photo editing program with reshades LUT texture pasted in it, copy after you're done and use reshades LUT shader which is practically performance cost free.

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dent0nz
Posted (edited)

I'm playing the United 1.2 mod, and vehicles and peds are pretty dark compared to the rest of the world (default bug, not caused by skygfx itself). I'm messing around in skygfx.ini to see if I can solve that problem.

 

The question is:

Is there a line for adjusting car and ped brightness in the skygfx.ini, while leaving the world brightness as is?

Edited by dent0nz

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The Hero

Which game are we talking about?

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miclin
11 minutes ago, The Hero said:

Which game are we talking about?

Hes talking about gta:united(gta sa)

His "bug" sounds like the lightning value of the collisions.

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The Hero

Possible. Otherwise timecycle has a directional light intensity (last value of the line).

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dent0nz

Yes, it's a mod for San Andreas, I didn't specified sorry.

 

Hmm, so it's better to tinker with the timecyc.dat to fix that problem? I thought SkyGFX had a string/value in it's .ini file to do that without messing with the data files. But I'll give that a try, thanks.

 

... lightning value of the collisions? Sounds interesting, what's that? Is that the main problem of that bug?

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dent0nz

...so is there a solution for that? Nobody? There is zero information regarding that on the internet.

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iGuGa

Bug: When you shoot near a tree or wooden door, it splatters blood on the screen. I am using version 4.0b with mobile configuration.

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gts.
1 hour ago, iGuGa said:

Bug: When you shoot near a tree or wooden door, it splatters blood on the screen. I am using version 4.0b with mobile configuration.

That isn't a bug from skygfx. That's how Rockstar did it, those are blood splatters indeed but different colored to match wood color. You can do a simple edit from surfinfo.dat if I remember correctly that's the file. Or get the same fix from Overdose Effects, bleeding trees fix.

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yaroslaviy
Posted (edited)

what was the last version of skygfx to support gta3.exe 1.1? Where can I download it?

Edited by yaroslaviy

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zanesix
Posted (edited)

@yaroslaviy out of curiosity what is your reason for still using a 1.1 exe these days?

 

P.S you can find older versions here.

Edited by zanesix

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yaroslaviy

@zanesix I play on 1.1 exe because 1.0 exe doesn't work with LU(multiplayer for gta 3) and I would like to have xbox reflections while I play there

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EnyGames

Hello I did the Spanish translation of the SkyGfx mod the description in the .ini and read me leaving links and authors adding only that I translated it into Spanish and to add that I translated it, can I publish it on my YouTube channel?

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The Hero

Yes.

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megapede2

I'm new on GTAForums and i have a problem with SkyGfx for Vice City, When i put the skygfx III_VC on Modloader, then i start the game and i load save or new game, game freezes saying: Error - SkyGfx Couldn't load neo/neo.txd Is there a solution for that please?!

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