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The Hero

SkyGfx: PS2, Xbox and Mobile graphics for PC

Recommended Posts

Maks_Grain4

BUG

There is a building lighting bug in SkyGFX, but if you remove SkyGFX, there will be no bug. Correct in the following updates. 

 

Who knows how to solve - please help.

 

5a5b5cbfb444.jpg

 

Edited by Maks_Grain4

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gts.
2 hours ago, Maks_Grain4 said:
Spoiler

 

BUG

There is a building lighting bug in SkyGFX, but if you remove SkyGFX, there will be no bug. Correct in the following updates. 

 

Who knows how to solve - please help.

 

5a5b5cbfb444.jpg

 

 

 

Download the PS2 models from the PS2 features thread. Those models are broken on PC, that's why doesn't work as it should with SkyGfx.

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Maks_Grain4
7 minutes ago, gts. said:

Download the PS2 models from the PS2 features thread. Those models are broken on PC, that's why doesn't work as it should with SkyGfx.

Thank you!

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Maks_Grain4
48 minutes ago, gts. said:

Download the PS2 models from the PS2 features thread. Those models are broken on PC, that's why doesn't work as it should with SkyGfx.

 

FIX DOES NOT work (           Please Help Man. 

 

bc0968557a9c.jpg

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Maks_Grain4

the bug remains after saving ...

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gts.
9 hours ago, Maks_Grain4 said:

 

FIX DOES NOT work (           Please Help Man. 

Spoiler

bc0968557a9c.jpg

 

Do you have any other graphical modification? Looks like some clash between mods, the lightning in models looks so strong. Give higher priority to the PS2 models in the modloader configuration file. Also you are using the PC's buildingpipe according to your ini configuration, what do you want to achieve exactly? PS2 or PC graphics?

 

8 hours ago, justin50 said:

LOL. Like if those will work.

Edited by gts.

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Maks_Grain4
8 hours ago, gts. said:

Do you have any other graphical modification? Looks like some clash between mods, the lightning in models looks so strong. Give higher priority to the PS2 models in the modloader configuration file. Also you are using the PC's buildingpipe according to your ini configuration, what do you want to achieve exactly? PS2 or PC graphics?

 

 LOL. Like if those will work.

tested on a clean build - the same thing. and I want to achieve the best settings (both PC and PS2). There is night and code AFZLLQLL

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Makaveli_In_This

Got the same problem here. Besides, it changes when I rotate the camera.

HICXaLm.jpg

 

bepyWrH.jpg

 

ASsOhSS.jpg

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The Hero

It's normal that this happens. There's a reflection map on that building. The issue is that both the default PC code and the PC models are broken. You have to use one of the skygfx building pipelines (PS2 or Xbox) and PS2 models.

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Maks_Grain4
1 hour ago, The Hero said:

It's normal that this happens. There's a reflection map on that building. The issue is that both the default PC code and the PC models are broken. You have to use one of the skygfx building pipelines (PS2 or Xbox) and PS2 models.

 

I did it right. used skygfx (buildingpipe=ps2) + ps2 models fix = BUG

Edited by Maks_Grain4

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Maks_Grain4

 

1 hour ago, Makaveli_In_This said:

Got the same problem here. Besides, it changes when I rotate the camera.

enter two cheat codes -    "XJVSNAJ"  and "AFZLLQLL" .            and then take off the screenshot

Edited by Maks_Grain4

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Maks_Grain4

how to disable blur in trails VC? Tell me please. and what the parameters are responsible for:
texblendSwitch=0                ; Which texture blend effect for MatFX environment mapping to use.
                                ;  0 = PS2, 1 = PC, 2 = Mobile
texgenSwitch=0                  ; Which texture coordinate generation method for MatFX environment mapping to use.
                                ;  0 = PS2, 1 = PC, 2 = Mobile

5ca80a915497t.jpg

 

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3li0507

use sharptrails.

just drop the asi file into vc root

3 minutes ago, Maks_Grain4 said:

texblendSwitch=0                ; Which texture blend effect for MatFX environment mapping to use.
                                ;  0 = PS2, 1 = PC, 2 = Mobile
texgenSwitch=0                  ; Which texture coordinate generation method for MatFX environment mapping to use.
                                ;  0 = PS2, 1 = PC, 2 = Mobile

also those are related to car reflections, not trails.

Edited by (sic)#8CoreyTheHeretic

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Maks_Grain4
4 minutes ago, (sic)#8CoreyTheHeretic said:

use sharptrails.

 

just drop the asi file into vc root

Is it possible to use SKYGFX trails (but at the same time turn off the blur) - but not install Sharptrails?

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3li0507

u can use both skygfx and sharptrails, they're both compatible.

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Maks_Grain4
4 minutes ago, (sic)#8CoreyTheHeretic said:

u can use both skygfx and sharptrails, they're both compatible.

But how to disable the background blur feature in SKYGFX (without using Sharptrails) - so that there is clarity, and there is no BLUR. Maybe something needs to be changed in these settings?   

 

; trailsSwitch=2                      ; Type of trails. 0 = default, 1 = leeds, 2 = mobile
; radiosity=1                         ; Turns VCS radiosity on or off (needs leeds trails and a plugin to supply control values)
; radiosityRenderPasses=2             ; How many times to draw the radiosity effect
; radiosityFilterPasses=4             ; How many times to downsample the radiosity effect
; leedsEnvMult=0.3                    ; Multiplier for the leeds reflection map (default 0.3)
; leedsWorldPrelightTweakMult=0.5     ; Multiplier for leeds ambient light
; leedsWorldPrelightTweakAdd=0.1      ; Added to leeds emissive light

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The Hero

It doesn't exist in skygfx, that's what sharptrails is for.

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Maks_Grain4
1 minute ago, The Hero said:

It doesn't exist in skygfx, that's what sharptrails is for.

soon plan to add sharptrails in skygfx??? atmosphere with mobile version

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Maks_Grain4

how to disable blur trails ??? Vice City

Edited by Maks_Grain4

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The Hero

No. In fact, sharptrails originally WAS in skygfx when i first implemented it, but I liked it better as a separate mod.

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Makaveli_In_This
2 hours ago, The Hero said:

It's normal that this happens. There's a reflection map on that building. The issue is that both the default PC code and the PC models are broken. You have to use one of the skygfx building pipelines (PS2 or Xbox) and PS2 models.

Well, I have PS2 models and xbox building pipe, but the problem is still exists. Can you send me corrected DFF of this building?

Edited by Makaveli_In_This

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Maks_Grain4

How to fix a bug in the sight when using sharptrails + skygfx? 

9c98b8f6a7a7t.jpg

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gts.

That's the sniper trails effect and is embedded to trails post processing, so nothing you can do about it just disable trails or enable it as you have it already. For remove the blur but keep the trails colors, use sharptrails as people have told you thousand times above.

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Master Roshi

Hello there! Can someone tell me how to enable two pass rendering and NVC shader in SkyGfx? What values do I need to change or is it already implemented? I started to play SA again and much has changed since then. (removed from Silent Patch)

 

P.S. Sorry for bothering you.

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The Hero

it's enabled by default.

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NaywynJ

I'm trying to install this but i keep getting an error saying that i need an ASI loader, and i have already installed the Ultimate ASI loader, i also tried to use silents asi loader to no effect, i just can't seem to get it to load, it works fine on it's own but when i try to use TAG's widescreen fix the error message starts appearing even with an ASI loader. Any help?

 

Edit: Should note that i'm trying to install it to GTA 3

Edited by NaywynJ
Forgot to specify which game i was trying to install the mod to.

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LaDiDa

Put it in scripts folder for any game other then San Andreas,  otherwise it'll try to load it through mss32 which doesn't load it soon enough.

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