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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Actually that is exactly how the game looks with this new version. Texture bug is caused by this mod in the new version. I thought it was the ASI loader but it is definitely this mod. Reverting back to a 2017 version made it work again.

 

Reflections look like stock PC except specular still works on cars but they look matte.

The Audiophile Thread

 

XB271HU | TESORO Gram XS | Xtrfy MZ1 | Xbox Elite v2 | Hifiman Sundara | Fiio K9 Pro

i7 4790K 4.4 GHz | GTX 1080 Ti | 32 GB Crucial DDR3 | ADATA 256GB | Samsung 860 PRO 2TB

Xbox | Xbox 360 | Xbox Series X | PS2 | PS3 | Google Pixel 6 Pro

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Great work with latest builds. Everything looks so nice in every GTA, especially Vice City. This thing is a must have!

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Okay, so instead of randomly hooking places for droplets, I gathered all AddParticle calls for III/VC and hooked all of them that have these particle types:

For III:

Spoiler
PARTICLE_WHEEL_WATER 
PARTICLE_BLOOD 
PARTICLE_BLOOD_SMALL 
PARTICLE_BLOOD_SPURT 
PARTICLE_WATER 
PARTICLE_SPLASH 
PARTICLE_RAINDROP 
PARTICLE_RAINDROP_SMALL 
PARTICLE_RAIN_SPLASH 
PARTICLE_RAIN_SPLASH_BIGGROW 
PARTICLE_RAIN_SPLASHUP 
PARTICLE_WATERSPRAY 
PARTICLE_CAR_SPLASH 
PARTICLE_BOAT_SPLASH 
PARTICLE_BOAT_THRUSTJET 
PARTICLE_BOAT_WAKE 
PARTICLE_WATER_HYDRANT 
PARTICLE_WATER_CANNON 
PARTICLE_PED_SPLASH 
PARTICLE_RAINDROP_2D 

 

 

For VC:

Spoiler
PARTICLE_WATER_SPARK 
PARTICLE_BLOOD 
PARTICLE_BLOOD_SMALL 
PARTICLE_BLOOD_SPURT 
PARTICLE_WATER 
PARTICLE_SPLASH 
PARTICLE_RAINDROP 
PARTICLE_RAINDROP_SMALL 
PARTICLE_RAIN_SPLASH 
PARTICLE_RAIN_SPLASH_BIGGROW 
PARTICLE_RAIN_SPLASHUP 
PARTICLE_WATERSPRAY 
PARTICLE_WATERDROP 
PARTICLE_BLOODDROP 
PARTICLE_CAR_SPLASH 
PARTICLE_BOAT_SPLASH 
PARTICLE_BOAT_THRUSTJET 
PARTICLE_WATER_HYDRANT 
PARTICLE_WATER_CANNON 
PARTICLE_PED_SPLASH 
PARTICLE_RAINDROP_2D 

 

So, now every droplets appearance is tied to a particle.

Here's a test version: https://transfer.sh/13gsD8/skygfx.asi

 

Let me know what needs fixing, also ini parameters for droplets are ignored at the moment.

 

TpE588Gh.jpg

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Hmm, I just tested the build by just driving around in rain as of yet and it seems like a good idea to have it work on certain particle events like that. You might as well should do the same with SA:).

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8 hours ago, ThirteenAG said:

Okay, so instead of randomly hooking places for droplets, I gathered all AddParticle calls for III/VC and hooked all of them that have these particle types:

For III:

  Reveal hidden contents

PARTICLE_WHEEL_WATER 
PARTICLE_BLOOD 
PARTICLE_BLOOD_SMALL 
PARTICLE_BLOOD_SPURT 
PARTICLE_WATER 
PARTICLE_SPLASH 
PARTICLE_RAINDROP 
PARTICLE_RAINDROP_SMALL 
PARTICLE_RAIN_SPLASH 
PARTICLE_RAIN_SPLASH_BIGGROW 
PARTICLE_RAIN_SPLASHUP 
PARTICLE_WATERSPRAY 
PARTICLE_CAR_SPLASH 
PARTICLE_BOAT_SPLASH 
PARTICLE_BOAT_THRUSTJET 
PARTICLE_BOAT_WAKE 
PARTICLE_WATER_HYDRANT 
PARTICLE_WATER_CANNON 
PARTICLE_PED_SPLASH 
PARTICLE_RAINDROP_2D 

 

 

For VC:

  Reveal hidden contents

PARTICLE_WATER_SPARK 
PARTICLE_BLOOD 
PARTICLE_BLOOD_SMALL 
PARTICLE_BLOOD_SPURT 
PARTICLE_WATER 
PARTICLE_SPLASH 
PARTICLE_RAINDROP 
PARTICLE_RAINDROP_SMALL 
PARTICLE_RAIN_SPLASH 
PARTICLE_RAIN_SPLASH_BIGGROW 
PARTICLE_RAIN_SPLASHUP 
PARTICLE_WATERSPRAY 
PARTICLE_WATERDROP 
PARTICLE_BLOODDROP 
PARTICLE_CAR_SPLASH 
PARTICLE_BOAT_SPLASH 
PARTICLE_BOAT_THRUSTJET 
PARTICLE_WATER_HYDRANT 
PARTICLE_WATER_CANNON 
PARTICLE_PED_SPLASH 
PARTICLE_RAINDROP_2D 

 

So, now every droplets appearance is tied to a particle.

 

Damn, that's great idea. What about SA?

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8 hours ago, ThirteenAG said:

Okay, so instead of randomly hooking places for droplets, I gathered all AddParticle calls for III/VC and hooked all of them that have these particle types:

For III:

  Reveal hidden contents

PARTICLE_WHEEL_WATER 
PARTICLE_BLOOD 
PARTICLE_BLOOD_SMALL 
PARTICLE_BLOOD_SPURT 
PARTICLE_WATER 
PARTICLE_SPLASH 
PARTICLE_RAINDROP 
PARTICLE_RAINDROP_SMALL 
PARTICLE_RAIN_SPLASH 
PARTICLE_RAIN_SPLASH_BIGGROW 
PARTICLE_RAIN_SPLASHUP 
PARTICLE_WATERSPRAY 
PARTICLE_CAR_SPLASH 
PARTICLE_BOAT_SPLASH 
PARTICLE_BOAT_THRUSTJET 
PARTICLE_BOAT_WAKE 
PARTICLE_WATER_HYDRANT 
PARTICLE_WATER_CANNON 
PARTICLE_PED_SPLASH 
PARTICLE_RAINDROP_2D 

 

 

For VC:

  Reveal hidden contents

PARTICLE_WATER_SPARK 
PARTICLE_BLOOD 
PARTICLE_BLOOD_SMALL 
PARTICLE_BLOOD_SPURT 
PARTICLE_WATER 
PARTICLE_SPLASH 
PARTICLE_RAINDROP 
PARTICLE_RAINDROP_SMALL 
PARTICLE_RAIN_SPLASH 
PARTICLE_RAIN_SPLASH_BIGGROW 
PARTICLE_RAIN_SPLASHUP 
PARTICLE_WATERSPRAY 
PARTICLE_WATERDROP 
PARTICLE_BLOODDROP 
PARTICLE_CAR_SPLASH 
PARTICLE_BOAT_SPLASH 
PARTICLE_BOAT_THRUSTJET 
PARTICLE_WATER_HYDRANT 
PARTICLE_WATER_CANNON 
PARTICLE_PED_SPLASH 
PARTICLE_RAINDROP_2D 

 

So, now every droplets appearance is tied to a particle.

 

Let me know what needs fixing, also ini parameters for droplets are ignored at the moment.

The f*ck. My idea came true, instead of create a new hook for everything... make droplets to appear when a particle is showing up. That's great.

And of course, time to find bugs. :p

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30 minutes ago, ThirteenAG said:

Will see how this goes, then probably same can be done with SA to simplify things.

Nice. Also, I can't download the III/VC version from that link for test it, isn't working. Can you upload it to somewhere else please?

 

EDIT:

Nevermind. Is working now, it works randomly lol.

Edited by Inadequate
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11 hours ago, ThirteenAG said:

Let me know what needs fixing...

Here we go...

 

GTA III/GTA VC:

Spoiler

A lot of stuff with droplets works only when the camera is too close, doesn't matter if the player is running or driving. So if I'm not wrong about this, droplets stuff seems to be camera distance and angle dependant. My suggestion is: Can you add the same camera distance thing from SA in III and VC? In SA droplets works at any camera distance and angle as in boats, cars drive on water, etc.

 

GTA III:

Spoiler

Blood is appearing as water droplets, also if you can add the same amount of blood droplets from VC to III to match between them would be nice:

ElduW8W.jpg

 

9R8gf5K.jpg

 

UHYKT0R.jpg

 

Water droplets ain't working when running or driving on a water puddle with ParticleEx installed:

GNXNF8L.jpg

 

4XAcIyK.jpg

 

GTA VC:

Spoiler

Blood seems to be working fine with sharp weapons now also is camera angle and distance dependant though (see first spoiler):

aWT2pLT.jpg

 

Water droplets working fine with SEAWAYS cheat now but only when camera is too close to the vehicle (see first spoiler):

V8CyiSb.jpg

 

BdrMLff.jpg

 

3waQIxs.jpg

 

Blood droplets working fine with the Ruger now:

7fc0c8v.jpg

 

Water droplets working fine now when running on puddles also is camera angle and distance dependant though (see first spoiler):

fXo3cfW.jpg

 

It works with vehicles too, but is camera angle and distance dependant as well:

178esUS.jpg

 

DFjxzcb.jpg

 

Blood droplets works now when using the rotors to crush peds, as previous stuff is camera distance and angle dependant. The same thing for RC helicopter:

hagWpDI.jpg

 

1yhycUa.jpg

 

Additionally, is it possible to add water droplets when an helicopter is creating water sparkles?... SA needs the same thing as well:

D3GskBW.jpg

 

mKJiYef.jpg

 

Water droplets works in boats only when the camera is too close as well, and as everything before is camera distance and angle dependant. Also, droplets doesn't show up when driving a boat in first person view while in GTA III works fine:

FEDkNUU.jpg

 

CIra1Hc.jpg

 

7NDnuAG.jpg

 

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EDIT - I've found that I can disable just the PS2 grass modulation w/ the INI file:

;; PS2 texture modulation, these override ps2Modulate
ps2ModulateBuilding=1
ps2ModulateGrass=0 <--- setting this flag to 0 disables *just* grass modulation

 

Original Post:

 

A certain grass texture is bright white at night:

https://drive.google.com/file/d/13-VI6LE5hfrnJzuzIQQNAX23oSLV0xq2/view?usp=sharing

Is there a workaround or fix for this?

Edited by ATeaDaze
did 5 minutes of looking through the INI and found a fix. oops
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9 hours ago, gts. said:

Blood is appearing as water droplets, also if you can add the same amount of blood droplets from VC to III to match between them would be nice:

That is fixed, code is the same between two versions. https://transfer.sh/kyMI3/skygfx.asi

 

9 hours ago, gts. said:

Water droplets ain't working when running or driving on a water puddle with ParticleEx installed: 

I specifically test with ParticleEx, there shouldn't be a problem. It works for me with a fair amount of droplets appearing.

 

9 hours ago, gts. said:

Water droplets working fine with SEAWAYS cheat now but only when camera is too close to the vehicle (see first spoiler):

Well, yes, I don't really want them to appear when camera is too far. I'll try adjusting for medium distance.

 

9 hours ago, gts. said:

Additionally, is it possible to add water droplets when an helicopter is creating water sparkles?... SA needs the same thing as well:

I think the same particle is used, PARTICLE_HELI_DUST, so you'd have droplets when not above water as well.

 

Also, there's currently a check for fountain droplets:

if(config.neowaterdrops == 2)

How is that supposed to work? I thought there's only option to enable/disable water droplets and blood droplets.

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23 minutes ago, ThirteenAG said:

Also, there's currently a check for fountain droplets:

if(config.neowaterdrops == 2)

How is that supposed to work? I thought there's only option to enable/disable water droplets and blood droplets.

0 for disable, 1 for enable and have the OG Xbox behaviour only and 2 for enable and have the OG Xbox behaviour plus all of your additional stuff.

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50 minutes ago, ThirteenAG said:

That is fixed, code is the same between two versions.

Thank you. It has the same blood amount as VC in III now as well?

 

50 minutes ago, ThirteenAG said:

I specifically test with ParticleEx, there shouldn't be a problem. It works for me with a fair amount of droplets appearing.

Weird. I'll test the new version again later.

 

50 minutes ago, ThirteenAG said:

Well, yes, I don't really want them to appear when camera is too far. I'll try adjusting for medium distance.

Great, then can you add this medium distance camera check to all droplets (blood and water) behaviours? Including SA when you start work on it with this new particle attachment thing please? To match between versions.

 

50 minutes ago, ThirteenAG said:

I think the same particle is used, PARTICLE_HELI_DUST, so you'd have droplets when not above water as well.

Do you mean if the player is flying an helicopter will droplets appear whether if is a water source or not near it? Can you test with that particle anyway? Just like a test to see how behaves. It seems to create water sparks when near a water source obviously.

Edited by gts.
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17 minutes ago, Inadequate said:

0 for disable, 1 for enable and have the OG Xbox behaviour only and 2 for enable and have the OG Xbox behaviour plus all of your additional stuff.

Okay, added that.

 

21 minutes ago, gts. said:

Great, then can you add this medium distance camera check to all droplets (blood and water) behaviours? Including SA when you start work on it with this new particle attachment thing please? To match between versions. 

There's no camera type check, only distance, and it's the same way as SA. I modify that distance for each particle type individually.

 

22 minutes ago, gts. said:

Do you mean if the player is flying an helicopter will droplets appear whether if is a water source or not near it?

Yes.

 

https://transfer.sh/NggKG/skygfx.asi

I increased the distance for boat particles, removed some unnecessary rain particles. Also boat droplets don't show up in first person in VC because particles aren't there. In gta3 it's different, AddParticle still gets called, so you see droplets as well.

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8 minutes ago, ThirteenAG said:

There's no camera type check, only distance, and it's the same way as SA. I modify that distance for each particle type individually. I increased the distance for boat particles, removed some unnecessary rain particles. Also boat droplets don't show up in first person in VC because particles aren't there. In gta3 it's different, AddParticle still gets called, so you see droplets as well.

That's good to know. Then, the stuff that wasn't working at some camera distances now with latest test build it works at medium distance camera as well? Time to find bugs again, but I think there's nothing left with III/VC version since it seems that everything is clear with it.

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2 minutes ago, gts. said:

Then, the stuff that wasn't working at some camera distances now with latest test build it works at medium distance camera as well?

No, I only increased it for boat particles, the rest is the same. If you still think some distances need increasing, let me know, but keep in mind, that for example, PARTICLE_CAR_SPLASH is used for fountains, so you want to keep the distance short or it would look weird near fountain, but then if it is used elsewhere, it's a problem, because you can't increase the distance without breaking the fountains. Old approach didn't have this issue, but I think it's possible to make it work anyway.

 

Full list here (for VC):

 

Spoiler
PARTICLE_WATER_SPARK:
5.0f;
PARTICLE_BLOOD:
5.0f;
PARTICLE_BLOOD_SMALL:
5.0f;
PARTICLE_BLOOD_SPURT:
5.0f;
PARTICLE_WATER:
20.0f;
PARTICLE_SPLASH:
10.0f;
PARTICLE_RAINDROP:
5.0f;
PARTICLE_RAINDROP_SMALL:
5.0f;
PARTICLE_RAIN_SPLASH:
5.0f;
PARTICLE_RAIN_SPLASH_BIGGROW:
5.0f;
PARTICLE_RAIN_SPLASHUP:
5.0f;
PARTICLE_WATERSPRAY:
20.0f;
PARTICLE_WATERDROP:
20.0f;
PARTICLE_BLOODDROP:
5.0f;
PARTICLE_CAR_SPLASH:
5.0f;
PARTICLE_BOAT_SPLASH:
30.0f;
PARTICLE_BOAT_THRUSTJET:
20.0f;
PARTICLE_WATER_HYDRANT:
10.0f;
PARTICLE_WATER_CANNON:
20.0f;
PARTICLE_PED_SPLASH:
5.0f;
PARTICLE_RAINDROP_2D:
5.0f;

 

 

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7 minutes ago, ThirteenAG said:

No, I only increased it for boat particles, the rest is the same. If you still think some distances need increasing, let me know, but keep in mind, that for example, PARTICLE_CAR_SPLASH is used for fountains, so you want to keep the distance short or it would look weird near fountain, but then if it is used elsewhere, it's a problem, because you can't increase the distance without breaking the fountains. Old approach didn't have this issue, but I think it's possible to make it work anyway.

 

Full list here (for VC):

 

  Hide contents

PARTICLE_WATER_SPARK:
5.0f;
PARTICLE_BLOOD:
5.0f;
PARTICLE_BLOOD_SMALL:
5.0f;
PARTICLE_BLOOD_SPURT:
5.0f;
PARTICLE_WATER:
20.0f;
PARTICLE_SPLASH:
10.0f;
PARTICLE_RAINDROP:
5.0f;
PARTICLE_RAINDROP_SMALL:
5.0f;
PARTICLE_RAIN_SPLASH:
5.0f;
PARTICLE_RAIN_SPLASH_BIGGROW:
5.0f;
PARTICLE_RAIN_SPLASHUP:
5.0f;
PARTICLE_WATERSPRAY:
20.0f;
PARTICLE_WATERDROP:
20.0f;
PARTICLE_BLOODDROP:
5.0f;
PARTICLE_CAR_SPLASH:
5.0f;
PARTICLE_BOAT_SPLASH:
30.0f;
PARTICLE_BOAT_THRUSTJET:
20.0f;
PARTICLE_WATER_HYDRANT:
10.0f;
PARTICLE_WATER_CANNON:
20.0f;
PARTICLE_PED_SPLASH:
5.0f;
PARTICLE_RAINDROP_2D:
5.0f;

 

 

Great. Then, I'll test it later and see what it can be done again but keeping in mind that as well. :D

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17 hours ago, ThirteenAG said:

I only increased it for boat particles, the rest is the same. If you still think some distances need increasing, let me know, but keep in mind, that for example, PARTICLE_CAR_SPLASH is used for fountains, so you want to keep the distance short or it would look weird near fountain, but then if it is used elsewhere, it's a problem, because you can't increase the distance without breaking the fountains. Old approach didn't have this issue, but I think it's possible to make it work anyway.

I tested it with VC and droplets seems to be working fine now. Only a thing, can you increase the distance for puddles when driving a vehicle on it? Camera needs to be so close to the vehicle to make the droplets appear, just like the SEAWAYS cheat droplets:

Spoiler

178esUS.jpg

 

DFjxzcb.jpg

 

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EDIT: Video is removed it was un-watch able it lagged BUT WHEN I FIXED THE f*ckING LAG and wanted to record the issue... its gone, it happends on random game launches, now i cant reproduce it.. for the video BUT WHEN IM NOT f*ckING RECORDING it happends :/... Karma... 

and btw: Can you add the droplets when driving on the water coast with a car? also when walking on the coast edge, i'l show the issue when it'l happen again... its just droplets not showing up when swimming dude... its that simple

 

Edited by Razor_BladePL
edit
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It works better now, however i noticed distance check is.. kinda way too big  for example, this homie which is driving the voodoo there in the water cause me to get rain droplets at such a big distance... should be smaller @ThirteenAG

https://imgur.com/a/0qXQdsa

 

EDIT: There is also a Camera Distance droplets issue

when i have a close camera and im standing next to a walking homie, he generates the droplets fine, but when i have the away camera they dont show up, even tho i still stand in the same position close to this homie:

Close Cam:

https://imgur.com/a/gkPHRRX

Far Cam:

https://imgur.com/a/uCmn9ha

 

 

EDIT: Another issue in SA is that IT sprays the new raindrops right after the previous rain drops "WAVE" which was shown up dissapear which is a bug, in III/VC it sprays the new drops BEFORE all of the "OLD" ones dissapear, this can be very well seen during killing a ped with a chainsaw or rainy weather.

@ThirteenAGEDIT 3: Combine droplets now work for me but if the camera is too far away (using cinematic camera) they dont show up

EDIT4: Blood when you headshot someone in a car shouldnt show up because you dont have the straight *contact* with it.

Edited by Razor_BladePL
edit
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12 hours ago, ThirteenAG said:

Okay, did it for seaways, don't have puddles there but maybe it's same thing? https://transfer.sh/NsRwl/skygfx.asi

 

9 hours ago, ThirteenAG said:

I don't know what the problem is, but I hooked particle calls similar to III/VC, let's see if it works any better:

https://transfer.sh/642Zs/skygfx.asi

Thanks. Time to find bugs! :p

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8 hours ago, Razor_BladePL said:

It works better now, however i noticed distance check is.. kinda way too big  for example, this homie which is driving the voodoo there in the water cause me to get rain droplets at such a big distance... should be smaller @ThirteenAG

https://imgur.com/a/0qXQdsa

 

EDIT: There is also a Camera Distance droplets issue

when i have a close camera and im standing next to a walking homie, he generates the droplets fine, but when i have the away camera they dont show up, even tho i still stand in the same position close to this homie:

Close Cam:

https://imgur.com/a/gkPHRRX

Far Cam:

https://imgur.com/a/uCmn9ha

I think none of those are a bug really.

 

8 hours ago, Razor_BladePL said:

EDIT4: Blood when you headshot someone in a car shouldnt show up because you dont have the straight *contact* with it.

It should IMO, it causes the head to "explode" so blood droplets should appear as it is. Also blood particle is there, VC is where nothing appears when executing a headshot through a windshield.

Edited by Inadequate
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I think they are, also aap agree with my opinion about blood droplets should not show up when headshoting someone in a car.

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