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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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PlayStation 2
14 minutes ago, LaDiDa said:

It's there on PS2 as well, just not that visible because of the low rendering resolution.

If the developers did it on the ps2 so it was necessary, especially on ps2 it's invisible, and on the PC pixelation only makes graphics worse at high resolution

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@The Hero FINALLY! I caught that f*cking bug in a screenshot taken with a "take screenshot with F12" CLEO script I made by myself just for this. Anyways, here's the screenshot:

 

1E09LCy.jpg

 

Do note that buildingPipe and vehiclePipe were both set to PS2 at the time of the screenshot's taking and SkyGFX 3.7 is the version I use.
Having either of these pipelines set to any value causes this disgusting bug, I'm really looking forward to you fixing this.

 

P.S: Sorry for late response, my internet connection got screwed up.

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7 hours ago, PlayStation 2 said:

I have a ps2 and gta san andreas for ps2 but there is no such pixelization, on ps2 graphics is smooth

Do you have any other graphics modifications installed? Skygfx PS2 config looks exaggerated in your screenshot or are you playing to 640x480.

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Weird. The ped is far away so it's unlikely to be clipping. I'm not even touching the ped pipeline in my code. Maybe matrices are f*cked up but skygfx shouldn't cause this. Really no idea, sorry :/

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Eddo, are you using FLA or OLA?

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I had that-like bug long time ago, and it was fixed with newer silentpatch builds with proper stream memory fixes. I haven't seen this bug later

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22 minutes ago, The Hero said:

Weird. The ped is far away so it's unlikely to be clipping. I'm not even touching the ped pipeline in my code. Maybe matrices are f*cked up but skygfx shouldn't cause this. Really no idea, sorry :/

It doesn't seem far to me, the ped was so close. And I once tried removing all mods except SkyGFX and it still happens, that proves something is surely screwed up in SkyGFX. You should check the code.

 

16 minutes ago, Razor_BladePL said:

Eddo, are you using FLA or OLA?

I don't remember if I had either of these installed, but I think I was most likely using FLA with "Pedgrp peds per group" and "Cargrp peds per group" set to 62 and 63, respectively, to allow all peds and cars to appear.

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ok, Whats your Hardware, Windows Version, and SKY-GFX?

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2 minutes ago, Razor_BladePL said:

ok, Whats your Hardware, Windows Version, and SKY-GFX?

1 GB RAM, Windows XP SP3 and SkyGFX 3.7's official April 2018 release.

 

5 minutes ago, The Hero said:

It would probably be useful to see a video of this. Or even a PIX dump.

I can't do either of that, sorry:(.

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PlayStation 2
17 hours ago, Inadequate said:

Do you have any other graphics modifications installed? Skygfx PS2 config looks exaggerated in your screenshot or are you playing to 640x480.

This is a cropped screenshot

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On 11/9/2018 at 9:28 PM, gts. said:

Ah, the irony...

>'PlayStation 2' as user name

>>Installs a plugin that restores the whole PS2 graphical stuff to GTA

>>>Doesn't like the PS2 graphics

Well, it's more to restore the PS2 _atmosphere_. I mean, nobody plays it in 640x480 anymore, do they?

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Why can't I get SkyGfx to work? I've the latest version of SkyGfx and San Andreas 1.0, and all of the files are installed into the SA root directly and correctly, but when I launch the game I get only the PC graphics. It's almost like the game doesn't seem to read the SkyGfx files at all.

Edited by Yinepi
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Did you forget to install either ultimate ASI loader or silent's ASI loader? (Last one is combined with cleo and probably the most used for SA).

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Is there a source code for ParticleEx? I wanted to do more rain droplets, but seems like what I want to do will not be compatible with it. Currently it should be compatible if ParticleEx is loaded before skygfx, but can anyone actually test what happens if it's loaded after?

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Eddo: something you could try regarding those peds is using DK's ped spec mod. It disables the vertex shader of the skin pipeline and has been known to fix the mobile ped hands issue. If the issue is with the vertex shader for some reason, this should fix it.

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On 11/2/2018 at 10:25 PM, gts. said:

Here's more droplets stuff related for fix/add/whatever into the upcoming build for III and VC...

 

Collision based water doesn't show up water droplets on screen in III when you're using a vehicle, in addition VC needs the same thing but for both, on foot and on vehicle.

  Reveal hidden contents

Water droplets working on foot while player is running:

cBMI8IY.jpg

 

Water droplets don't working on vehicle while player is driving:

j86x4EI.jpg

 

The same for Vice City, but doesn't work for both actions:

Yl42mlO.jpg

 

Blood droplets doesn't appear on screen when you do a headshot and while the pedestrian is bleeding in III and VC as SA does:

  Reveal hidden contents

r3hEw0F.jpg

 

Jhhj083.jpg

 

Water droplets doesn't show up on screen while using Cars Drive On Water (SEAWAYS) cheat in VC as SA does:

  Reveal hidden contents

srsUXIV.jpg

 

*The same droplets that appears when you are driving a boat can be applied to fix this one or even the same check as already the plugin does with boats, in my opinion.

 

@ThirteenAG here's my updated III and VC droplets issues list. :)

More stuff...

 

Blood droplets doesn't show up on screen when shooting in first person view with the M16 in III and/or with the Ruger in VC:

Spoiler

PRbq5Tv.jpg

 

rz1Xjpb.jpg

 

Blood droplets doesn't show up on screen when cutting off heads with the katana. Or making any ped to bleed with the screwdriver, etc.

Or cutting off heads with any other knife kind weapon as the machete, knife, etc. This using Lethal Slices by spaceeinstein, increases the chances of cut a head with those weapons:

Spoiler

9UC3Lw3.jpg

 

Cutting off heads with the Katana works fine in SA:

Spoiler

lJKGUBW.jpg

 

Blood droplets doesn't show up on screen using the rotors of an helicopter in VC and SA:

Spoiler

efQlu8f.jpg

 

VsGlHf6.jpg

 

Blood droplets doesn't show up on screen when using the rotors from a RC helicopter in VC but it works in SA:

Spoiler

z0bsazE.jpg

 

deXXr0f.jpg

 

Water droplets show up on screen while using the first person view camera and driving a boat in III but not in VC and SA. Would be nice if you remove this behaviour from III to match VC and SA. Also, looks retarded because there is not any water particle on screen like to create droplets. Even in VC and SA, NPC boats doesn't show up any water particle while using the first person view camera, I don't know if this was intended. As you can see in the screenshots from VC and SA, I'm driving a boat and behind of an active NPC boat too:

Spoiler

NPAN5w7.jpg

 

gU8AJba.jpg

 

UZ2mDIG.jpg

 

@ThirteenAG I've updated the list! :p

I think I've covered every possible case of blood or water droplets in the three games now, I hope. Don't forget my post from June 5, 2018 as well, please. I quoted it in the previous post about droplets with a few changes.

Edited by gts.
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These damn droplets! 

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18 hours ago, The Hero said:

Eddo: something you could try regarding those peds is using DK's ped spec mod. It disables the vertex shader of the skin pipeline and has been known to fix the mobile ped hands issue. If the issue is with the vertex shader for some reason, this should fix it.

Ooo, thanks! I'll check and report back in a while.

 

EDIT:

 

That solves my problem!:happy: I played around for several minutes and no more ped glitches! Thank you very much but, you should really look into your vertex shader code for we are all (very dumb) humans. Do note that I set all INI options of Ped Spec to 0 to have disabled vertex shader of the skin pipeline only.

 

P.S: What kind of "mobile ped hands" issue? Can you tell me about it?

Edited by The Eddo
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Maybe allow droplet behaviour customization? So everyone can decide when the want to see those damn droplets.

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26 minutes ago, eagle152 said:

Maybe allow droplet behaviour customization? So everyone can decide when the want to see those damn droplets.

Just imagine that long ini file, neowaterdrops and neoblooddrops is enough.

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Eddo: glad that it's working! When you use some (cutscene?) character models from the mobile version on PC they will glitch out somehow. There should be a thread where this problem is discussed, but I don't know where. It looks like RW's skin pipeline is a bit bugged. It uses a vertex shader if it can and generates it on the fly. There's probably some bug in there.

 

TAG: for me the harvester also doesn't spray blood drops.

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Hi, does anybody have a good quality skygfx.ini for Grand Theft Auto III? I'm looking more for graphical quality than performance. Thanks. :D

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I have a problem. There are no visible changes in the game. (Whenever it said I needed files from PS2 version, I took them from original PS2 disc. Other mods like widescreen fix, ginput and silentpatch work perfectly. Maybe i did something wrong, I dont know.

I'm attaching my gta sa files, maybe someone can tell me what's causing a problem.   https://mega.nz/#!AnBS0QBZ!gYuBQ4wo2ataCnWN0CJVRalwErv7qjp9jAsEyJsswZw

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On 11/2/2018 at 2:30 PM, WeedSR said:

BSOR + skygfx 3.7 or without skygfx - normal prelight

  Reveal hidden contents

brDilPu.jpg

 

BSOR + Latest test release of skygfx - no prelight at all

  Reveal hidden contents

SENcSgM.jpg




Bug? Or this is not an skygfx fault?

Can you send me those dffs? I suspect they're missing the lighting flag.

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@ThirteenAGCombine drops also doesnt work for me + one more issue, droples appear very rare or dont appear at all when swimming.

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7 hours ago, Razor_BladePL said:

@ThirteenAGCombine drops also doesnt work for me + one more issue, droples appear very rare or dont appear at all when swimming.

Swimming is working fine for me, only thing isn't is the harvester drops for now.

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its not working fine for me sadly it sprays the drops very rare or dont spray them at all

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Spoiler

Y17fMW6.png

 

Hmmm. What exactly changed here? It seems the mod isn't working anymore with this new version. I wasn't getting neo refs either even though they were enabled.

 

Edit: The texture bug was my fault. However, the latest version of Sky GFX doesn't show Neo reflections in my game for some reason.

Edited by Dealux

The Audiophile Thread

 

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Did older versions work? when did it stop working? And how does it look when you select neo? Take a screenshot please.

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