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The Hero

SkyGfx: PS2, Xbox and Mobile graphics for PC

Recommended Posts

Silent

Meanwhile in 2015...

 

 

 

...some things never change.

  • Like 4

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El Dorado

Here is what they're doing right now

 

french_polishing2.jpg

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WeedSR

How to turn off the new NVC shader to fix this bug in SAMP? Or its not NVC Shader's fault?

WimGWsy.jpg

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ural

Is it just me that bug in all versions SkyGfx?
looks like a bull sh*t

 

bwQTczol.jpg?1

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Snoops27

I'm having an issue with the mission "Robbing Uncle Sam" where the boxes are invisible but they're still there. I removed skygfx and they become visible again

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The Hero

Invisible is strange. Will take a look when I'm home.

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Mugetsuga

These boxes snoops26 ? They're ok if they're the ones :

 

6EHPiQl.png
PGwftOY.png
mlQA0gL.png
KNaBfhT.png
eSCXAvc.png

 

 

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Snoops27

Yeah those ones. :( ill play around with skygfx settings later when im home

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Reyks

Not sure if this is just on my end, peds/cars are way darker than the enviorement around them, in the beggining of night(21:00 - 0:00):

 

EDIT: Okay found out it's caused by "ps2ModulateWorld=1" setting that to 0 fixes it.

 

MdE0wXR.png

zDJoNpA.png

Edited by Reyks

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Mugetsuga

snoops26, i didn't touched the settings if that can help.

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The Hero

The boxes (cj_cardbrd_pickup.dff) are weird. For some reason the night colors are all 00000000 even though the dff has data for them. I don't know why they're zero yet.

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El Dorado

So, there are any relevant reasons to use your dualpassworld and disable silentpatch one? I'm asking because with your method, I was getting stuttering and fluctuating frame rates. Now I've enabled it back on silentpatch and my frame rate is solid as it should be.

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The Hero

That's weird. My dual pass should actually be more efficient, at least than my implemention in SilentPatch.

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Reyks

I suppose things like this are unavoidable when using dual pass?

 

WIy4lLf.jpg

 

Also any info on how to make procedural objects fade-in instead of just appear?

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The Hero

Use my converted PS2 map (still some bugs unfortunately, don't know when my new tool will be ready for a bug-free version) :D But thanks for finding that, I should be able to fix it in the asi as well.

 

Haven't taken a look at the procedural objects yet.

 

Regarding the invisible boxes. I found no way to fix it easily, yet :/ This seems to be a pretty hard bug.

Edited by The Hero
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Mugetsuga

Reyks it's not a dual pass problem, it's a rockstar lazy work problem, it happens without dual pass too. Thanks to The Hero with the PS2 map, this can be corrected :

Before :

 

dyHJLli.png

 

After :

 

Y8RnlX7.png

 

You have to go to data\maps\LA open LAw2.ide and change :
6405, venice03Tr_laW2, beafron2_law2, 150, 2097348
by :
6405, venice03Tr_laW2, beafron2_law2, 150, 2097284

 

There was the same problem at Verdant Meadows :

Before :

 

3Azrv9o.png

 

After :

 

F8SByx3.png

 

Before :

 

0m0O1KC.png

 

After :

 

qQpRv0j.png

 

You have to go to data\maps\country open countn2.ide and change :

16370, by_fuelfence, des_boneyard, 140, 2097220

by :

16370, by_fuelfence, des_boneyard, 140, 2097156

and

16448, des_nt_buntpoles01, des_ntown, 150, 196

by :

16448, des_nt_buntpoles01, des_ntown, 150, 132

Normally, that should be fixed.

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El Dorado

What about this?

 

oi0iG7b.jpg

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The Hero

How do I trigger this?

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El Dorado

Underground parking lot of Las Venturas Police Dept.

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Mugetsuga

Unfortunately it happens too :

6tjI1RX.png

I've got checked on PS2 version (not PCSX2), this happens too.

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El Dorado

And there are several spots around the map where the car windows become blue:

 

Ida7r8i.jpg

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Mugetsuga

It happens too on PS2 version.

PCSX2 / PS2 :

 

97kGtwn.png
DJVa3hk.png

 

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_CP_

It doesn't happen to me, but I guess it is a problem with flag "Exclude surface from culling" for this object.

Try this in vegasN.IDE

 

 

 

7244, vgnpolicecparkug, vgndwntwn1, 100, 0
That's not it, wait a sec.

 

Download this and replace in gta3.img/use it in ModLoader:

https://dl.dropboxusercontent.com/u/8683955/GTA%20related%20content/vegasn_stream8.ipl

Edited by _CP_
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Mugetsuga

Works great, thanks ! :colgate::^:

hJETaQR.png

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Inadequate

Mugetsuga and _CP_ thanks for da fixes. :p

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The Hero

Version 1.3 is up. I fixed the invisible box bug (not in the best way imaginable but it works) and added the possibility to not override the world pipeline (set worldPipe=-1).

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Snoops27

yay thank you! :)

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The Hero

I also fixed ural's bug without bumping the version number now, still at 1.3.

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The Hero

Can you take a PIX snapshot of that?

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