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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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BSOR + skygfx 3.7 or without skygfx - normal prelight

Spoiler

brDilPu.jpg

 

BSOR + Latest test release of skygfx - no prelight at all

Spoiler

SENcSgM.jpg




Bug? Or this is not an skygfx fault?

Edited by WeedSR
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That looks like a bug to me. I will check it out in a couple of days or so. Also the raindrops.

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4 hours ago, ThirteenAG said:

That's great. I'm running out of ideas, everything seems to be covered and already fixed related to droplets (blood and water) in SA but I'm still looking for anything that can be added or fixed like this thing. :D

Edited by gts.
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12 hours ago, ThirteenAG said:
Spoiler

HHP9z0yl.png

 

I can't trigger the blood droplets to appear with the Harvester. What am I doing wrong? lol.

 

EDIT:

Have you uploaded the right ASI? I'm crushing thousands of people and the blood doesn't show up on screen.

Edited by Inadequate
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On 6/5/2018 at 2:02 AM, gts. said:

More reports for enhanced droplets by @ThirteenAG. I don't know if the different behaviour between games are intended, but this would be nice to have and to match.

 

III/VC:

  • III only: neoRainDrops doesn't show up on screen when the player is driving a boat (Reefer, Speeder, etc) as VC does. I re-checked this one and it seems that III has water droplets for boats already but a little bit more droplets as VC has, would be nice.
  • III only: neoBloodDrops are almost non existent, just a few of them show up on screen while VC and SA they are very noticeable.
  • neoBloodDrops doesn't show up on screen when the player is in a shooting or in a fight and gets damaged by other ped or police as SA does.
  • neoBloodDrops doesn't show up on screen when the player is near a fight or some crime scene as SA does.

Here's more droplets stuff related for fix/add/whatever into the upcoming build for III and VC...

 

Collision based water doesn't show up water droplets on screen in III when you're using a vehicle, in addition VC needs the same thing but for both, on foot and on vehicle.

Spoiler

Water droplets working on foot while player is running:

cBMI8IY.jpg

 

Water droplets don't working on vehicle while player is driving:

j86x4EI.jpg

 

The same for Vice City, but doesn't work for both actions:

Yl42mlO.jpg

 

Blood droplets doesn't appear on screen when you do a headshot and while the pedestrian is bleeding in III and VC as SA does:

Spoiler

r3hEw0F.jpg

 

Jhhj083.jpg

 

Water droplets doesn't show up on screen while using Cars Drive On Water (SEAWAYS) cheat in VC as SA does:

Spoiler

srsUXIV.jpg

 

*The same droplets that appears when you are driving a boat can be applied to fix this one or even the same check as already the plugin does with boats, in my opinion.

 

@ThirteenAG here's my updated III and VC droplets issues list. :)

Edited by gts.
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I was always using ENB,those memory limit hacks,limit adjusters,OpenLA to be clear,Silent Patch,a few very good asi enchantments,but never this till recent months when Silent update his patch,so I ended up with DualPass in game problem.I read it that those two are necessary to install for the good gameplay.To be honest back when I was looking at the title and seeing PS2 in it,didn't really seemed to much interested,all though I did check topic,but now I'm aware of what is it all about and how to use it.

I especially want to thank you Hero and Dexx for the work on PS2 Vehicle-PipeLine

 

I just tested it on HQ chassis,not on wheels or glass

 

NqimxuM.png

KMXSqHO.png

QcNXTiZ.png

 

 

NOTE:here I am using default vehicle.txd map for reflection

ti7srqd.png

 

so yeah,:p,

It's beautiful how this version stretch the reflection texture on mesh,

and I had to do it on another car on wheels,also results are good,even you do know all of this :D,so this gives me motivation to do HD vehicles for the game.

 

shame,my first post here I think.

Edited by Ezekiel
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4 hours ago, Ezekiel said:

I was always using ENB,those memory limit hacks,limit adjusters,OpenLA to be clear,Silent Patch,a few very good asi enchantments,but never this till recent months when Silent update his patch,so I ended up with DualPass in game problem.I read it that those two are necessary to install for the good gameplay.To be honest back when I was looking at the title and seeing PS2 in it,didn't really seemed to much interested,all though I did check topic,but now I'm aware of what is it all about and how to use it.

 I especially want to thank you Hero and Dexx for the work on PS2 Vehicle-PipeLine

 

I just tested it on HQ chassis,not on wheels or glass

  Hide contents

NqimxuM.png

KMXSqHO.png

QcNXTiZ.png

  Hide contents

 

NOTE:here I am using default vehicle.txd map for reflection

ti7srqd.png

 

so yeah,:p,

It's beautiful how this version stretch the reflection texture on mesh,

and I had to do it on another car on wheels,also results are good,even you do know all of this :D,so this gives me motivation to do HD vehicles for the game.

 

shame,my first post here I think.

Maybe this is your first experience using Skygfx, I see that you use "vehiclenvmap128" for reflections, previously other users discussed something related to adding reflections using that texture, although this idea is probably never carried out, it is good to know that there are still people interested in Skygfx.

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Yes, it's nice but, I think further work on neo reflections (real time reflections) and spec maps is way more realistic.

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6 hours ago, HellBaron said:

Yes, it's nice but, I think further work on neo reflections (real time reflections) and spec maps is way more realistic.

the neo reflections are finished that I think, there are also leeds reflections which in my opinion are bugged, they become too distorted when you turn the camera towards another angle, for now we only have to wait for the mobile reflections which are also distorted, although the distortion only it shows from the roof of the car

Edited by MB7783
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On 11/3/2018 at 12:48 AM, Inadequate said:

I can't trigger the blood droplets to appear with the Harvester. What am I doing wrong? lol.

 

EDIT:

Have you uploaded the right ASI? I'm crushing thousands of people and the blood doesn't show up on screen.

Well, if not, try this one: https://transfer.sh/tMD68/skygfx.asi

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HI. i use skygfx on vc 1.0 (a little buggy, like rendering the effect over the models and sometimes get a little displaced or not sincronized with the backing render, but i set disableColourOverlay=1 and doesn't happen again but i don't get the PS2 fx) and also sa 1.0 (works fine by the moment) but i'm using it with III and doesn't work! (cannot be loaded :( )

my exe is RETAIL 1.0 (not cracked, ORIGINAL), silenthpatch seems to work fine

debugmenu doesn't work any way

and when i use ultimate asi loader (even latest version released on github) it says it cannot load sylenthpatchIII.asi (Error: 998)

it cannot load skygfx.asi (error 998)

after that it says "skygfx cannot be loaded by default mss32.dll ASI loader".

what should i do to make it work?

note: silenthpatch seems to work because when i used it without any asi loaders, it asked me for CD. then i copied audio folder from cd2 and never asked me again)

 

Edited by gognitti
name correction due to mistake
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3 hours ago, gognitti said:
Spoiler

 

HI. i use skygfx on vc 1.0 (a little buggy, like rendering the effect over the models and sometimes get a little displaced or not sincronized with the backing render, but i set disableColourOverlay=1 and doesn't happen again but i don't get the PS2 fx) and also sa 1.0 (works fine by the moment) but i'm using it with III and doesn't work! (cannot be loaded :( )

my exe is RETAIL 1.0 (not cracked, ORIGINAL), sylenthpatch seems to work fine

debugmenu doesn't work any way

and when i use ultimate asi loader (even latest version released on github) it says it cannot load sylenthpatchIII.asi (Error: 998)

it cannot load skygfx.asi (error 998)

after that it says "skygfx cannot be loaded by default mss32.dll ASI loader".

what should i do to make it work?

note: sylenthpatch seems to work because when i used it without any asi loaders, it asked me for CD. then i copied audio folder from cd2 and never asked me again)

 

 

You have answered yourself. The problem seems to be your game executable and you aren't using an ASI loader. SkyGfx can't be loaded by the mss32 loader anymore so, download 1.0 exes for each game and use Ultimate ASI Loader to load the plugins.

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9 hours ago, gts. said:

You have answered yourself. The problem seems to be your game executable and you aren't using an ASI loader. SkyGfx can't be loaded by the mss32 loader anymore so, download 1.0 exes for each game and use Ultimate ASI Loader to load the plugins.

i tried ultimate asi loader, but even using it, it says it cannot be loaded. here is an screenshot of my game setup. now i will try to use another game exe

Quote

if it get fixed with another exe i will notify you

is SilentPatchIII... sorry for the bad named. my fault

2 hours ago, FriedSpats said:

>sylenthpatch

 

Mate is this some sort of bootleg SilentPatch?

my mistake... it's silentpatch

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Disable blur in the ini file

 

blurLeft=   0           
blurTop=    0           
blurRight=  0
blurBottom= 0

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3 hours ago, PlayStation 2 said:

why everything is so horrible pixelized? 

YvVf6Hr.png

Because it restores PS2 graphics

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PlayStation 2
1 hour ago, WarButler said:

Disable blur in the ini file

 

blurLeft=   0           
blurTop=    0           
blurRight=  0
blurBottom= 0

Big thanks man

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5 hours ago, PlayStation 2 said:

why everything is so horrible pixelized?

 

Spoiler

YvVf6Hr.png

 

Ah, the irony...

>'PlayStation 2' as user name

>>Installs a plugin that restores the whole PS2 graphical stuff to GTA

>>>Doesn't like the PS2 graphics

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4 hours ago, gts. said:

Ah, the irony...

>'PlayStation 2' as user name

>>Installs a plugin that restores the whole PS2 graphical stuff to GTA

>>>Doesn't like the PS2 graphics

Guess he hasn’t played or seen the PS2 version of SA

Edited by FriedSpats
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9 hours ago, gts. said:

Ah, the irony...

>'PlayStation 2' as user name

>>Installs a plugin that restores the whole PS2 graphical stuff to GTA

>>>Doesn't like the PS2 graphics

hmm...

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PlayStation 2

I have a ps2 and gta san andreas for ps2 but there is no such pixelization, on ps2 graphics is smooth

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