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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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3 minutes ago, gts. said:

Isn't that square thing gets fixed with ps2Water enabled in VC?

Where do I find that option?

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SkyGfx.ini 

It is missing in latest release, just add it to the ini and enable it:

ps2Water=1

 

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8 minutes ago, gts. said:

SkyGfx.ini 

It is missing in latest release, just add it to the ini and enable it:

ps2Water=1

 

It works! Thank you! Hero should add that line back in by default.

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You're welcome. I think it will back in some next release, don't worry.

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Lifeisstrange74
2 hours ago, NgelawakGan said:

How do i use ENB reflection not Skygfx?

ENB reflections are god awful, they simply reflect the entire game (HUD elements, specific parts of cars that are not meant to have reflections). You can't, just deal with the actual reflections Rockstar Vienna intended for the game (if you have Xbox cars).

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NgelawakGan
1 hour ago, Lifeisstrange74 said:

ENB reflections are god awful, they simply reflect the entire game (HUD elements, specific parts of cars that are not meant to have reflections). You can't, just deal with the actual reflections Rockstar Vienna intended for the game (if you have Xbox cars).

 

Thank you for your response, colormod work with this? How to make it work? 

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7 hours ago, Lifeisstrange74 said:

ENB reflections are god awful, they simply reflect the entire game (HUD elements, specific parts of cars that are not meant to have reflections). You can't, just deal with the actual reflections Rockstar Vienna intended for the game (if you have Xbox cars).

This is absolutely not the case since the past five or so years. Only very old enbs had that issue, whilst the newest enbs even have different reflections for window and body panels.

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Lifeisstrange74
6 hours ago, the_mario said:

This is absolutely not the case since the past five or so years. Only very old enbs had that issue, whilst the newest enbs even have different reflections for window and body panels.

Really? Well, crud, sorry for being a little pissy.

ENB mod to my knowledge won't work with SkyGFX, or is that also no longer the case? I had bad memories of it from the old Xbox Mod (completely unaware there was the Xbox Mod HD until one search).

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1 hour ago, Lifeisstrange74 said:

Really? Well, crud, sorry for being a little pissy.

ENB mod to my knowledge won't work with SkyGFX, or is that also no longer the case? I had bad memories of it from the old Xbox Mod (completely unaware there was the Xbox Mod HD until one search).

I'm not sure if I just had luck of the draw but I had it working together without any real issues. What I did was standard SkyGFX (I think its 1 or 2 versions old by now), set it to show standard PC vehicle reflections and then installed an ENB over top. My ENB only had vehicle and water reflections enabled, which both worked fine and without issues.

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On SA you'll get some odd issues when using any of the new enb series (old ones work but there's no AO and Screen Space Reflections indeed haven't filtered the HUD yet).

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Hi! I'm new here. I go to the point. I want use Skygfx 3.7 but don't work.

I put asi and inis in GTA San Andreas folder and nothing, then tried into modloader but don't work. I use silent asi loader 1.3, latest widescreen fix, silent patch and fixed vehicles pack. I have Windows 8.1. Any help? Thanks

I forgot to say that I use a cracked exe of my 1.01 gta sa.

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inadequate
1 hour ago, HellBaron said:

I forgot to say that I use a cracked exe of my 1.01 gta sa.

That's seems to be the problem. Use an 1.0 exe, HOODLUM or compact.

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You right! Just tried 1.0, but a recent crack from 2015, now works like a dream.. older crackes does same bad results. Thank you!

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Never seen this kind of visuals on PC with skygfx.

28c50e6de1eft.jpg

 

What type of weather could it be? I want to check if it's possible with skygfx

d1b44ef5c8e4t.jpg

 

P.S. I don't speak about big sun, I speak about the weather and color

Edited by Marsi4eg
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Traffic lights and car headlights seem to be bugged in foggy weather...

Edited by Scorpio '92
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inadequate
2 hours ago, Marsi4eg said:

Never seen this kind of visuals on PC with skygfx.

 

What type of weather could it be? I want to check if it's possible with skygfx

 

P.S. I don't speak about big sun, I speak about the weather and color

Extra Sunny Countryside weather between 16:00 and 18:00.

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my PC is a dual core notebook 2 cores and 2gb ram and have never had problems with skygfx plus this new version until the reflection of ps2 is giving a lot of lag .. drops about 10fps

Edited by Kaneki-ken
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Try to disable antialiasing from video option if this is activated. If you need optimizations I suggest to use silent patch.

By the way, I found a new option in latest Silent patch , directionalFromSun. This command make specular and light from sun. In couple words, use Neo reflections with it, and you will have realistic spec direction instead of incorrect vanilla, that skygfx don't fix completely, except car and pole lights.

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I already use silent patch and my game is all optimized and I never had a big fps drop I had in this version

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Blood Tiger

Why "Neo" reflections in SA Sky GFX "eats" so many FPS when 15-25 cars at screen?

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25 minutes ago, Blood Tiger said:

Why "Neo" reflections in SA Sky GFX "eats" so many FPS when 15-25 cars at screen?

...Isn't it obvious? You've got MORE vehicles on screen and it's having to apply an additional envmap for each. But even then it isn't that hard of a hit, how old is your hardware?

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Maybe it needs some optimization, but you can reduce resolution of reflections by 128 to 64.

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6 minutes ago, HellBaron said:

Maybe it needs some optimization, but you can reduce resolution of reflections by 128 to 64.

It's already fairly light, dropping the res to 64 would just make it look like crap, I run it with 1024, how outdated is your hardware? Seriously you don't even need THAT much extra power to run Neo.

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Well it's possible that i messed something up recently, but I don't remember getting a huge performance hit. Of course it will eat some more time as it has to render the env map scene, but unless you have a real huge environment map i don't think the impact is that drastic.

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