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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Can someone here who owns any of the remastered versions of SA use renderdocs or pix or something like that to get a screencap of it,it could help improve the mobile postfx filter as i was talking with aap on discord about this.

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That can't be. Show a screenshot of an xbox car without reflection.

Bnl6hFG.jpg

TjETToV.jpg

 

on that cab only bumpers and grill get reflections, same for the taxi, on others plain no reflections, leeds works on every car but you know.. its very inaccurate, its the same for the same cars with default pc models, looks like some models (xbox or pc) dont have env map texture or something is messing up with that

im only using sharptrails+ reshade (ambient light+smaa)+ silent patch+ classic AXIS+ widescreenFix

Edited by Arctic77
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ThirteenAG

Can someone here who owns any of the remastered versions of SA use renderdocs or pix or something like that to get a screencap of it,it could help improve the mobile postfx filter as i was talking with aap on discord about this.

eTqyJtd.png
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Can someone here who owns any of the remastered versions of SA use renderdocs or pix or something like that to get a screencap of it,it could help improve the mobile postfx filter as i was talking with aap on discord about this.

eTqyJtd.png

 

What the?Someone explain why a UWP app is not x64.

 

Anyways,PIX can go in the bin for now,it cant analyze SA remastered as it is d3d11 and x86,both of which aren't supported by PIX.

Edited by edups
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Can someone here who owns any of the remastered versions of SA use renderdocs or pix or something like that to get a screencap of it,it could help improve the mobile postfx filter as i was talking with aap on discord about this.

eTqyJtd.png

 

What the?Someone explain why a UWP app is not x64.

 

Anyways,PIX can go in the bin for now,it cant analyze SA remastered as it is d3d11 and x86,both of which aren't supported by PIX.

 

UWP is a closed-off ecosystem, different from a usual exe.

 

What? That's not what he asked. He asked why the 'UWP' version of San Andreas is a 32bit game instead of a 64bit game. UWP isn't a closed off ecosystem either just because the apps are sandboxed by the OS (as they should be, look at how much regular desktop apps mess up the Windows registry and your file system), UWP apps can also be downloaded from anywhere on the web like any regular desktop application too.

 

Along with that San Andreas from the Windows Store isn't even a UWP game, it's a Silverlight game.

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Dash Shack

 

Is there a way to make the Neo reflections look like this in SA? It doesnt look like this one, it has a lighter blue reflection on it.

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Can someone here who owns any of the remastered versions of SA use renderdocs or pix or something like that to get a screencap of it,it could help improve the mobile postfx filter as i was talking with aap on discord about this.

eTqyJtd.png

 

What the?Someone explain why a UWP app is not x64.

 

Anyways,PIX can go in the bin for now,it cant analyze SA remastered as it is d3d11 and x86,both of which aren't supported by PIX.

 

UWP is a closed-off ecosystem, different from a usual exe.

 

What? That's not what he asked. He asked why the 'UWP' version of San Andreas is a 32bit game instead of a 64bit game. UWP isn't a closed off ecosystem either just because the apps are sandboxed by the OS (as they should be, look at how much regular desktop apps mess up the Windows registry and your file system), UWP apps can also be downloaded from anywhere on the web like any regular desktop application too.

 

Along with that San Andreas from the Windows Store isn't even a UWP game, it's a Silverlight game.

f*ck,this version seems to be getting worse the more we look into it.

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Can someone here who owns any of the remastered versions of SA use renderdocs or pix or something like that to get a screencap of it,it could help improve the mobile postfx filter as i was talking with aap on discord about this.

eTqyJtd.png

 

What the?Someone explain why a UWP app is not x64.

 

Anyways,PIX can go in the bin for now,it cant analyze SA remastered as it is d3d11 and x86,both of which aren't supported by PIX.

 

UWP is a closed-off ecosystem, different from a usual exe.

 

What? That's not what he asked. He asked why the 'UWP' version of San Andreas is a 32bit game instead of a 64bit game. UWP isn't a closed off ecosystem either just because the apps are sandboxed by the OS (as they should be, look at how much regular desktop apps mess up the Windows registry and your file system), UWP apps can also be downloaded from anywhere on the web like any regular desktop application too.

 

Along with that San Andreas from the Windows Store isn't even a UWP game, it's a Silverlight game.

 

Oooh, sorry.

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MaxusDestroyer

Hey guys i have a problem, i just installed the mod but the blur doesn't appear

i didn't touch the ini file

sorry for bad english i am latin american

Edited by MaxusDestroyer
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25 minutes ago, MaxusDestroyer said:

Hey guys i have a problem, i just installed the mod but the blur doesn't appear

i didn't touch the ini file

sorry for bad english i am latin american

Installed this mod where? Which game?

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18 minutes ago, Ash_735 said:

Installed this mod where? Which game?

Also, which ini? The one with PS2 config?

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MaxusDestroyer
55 minutes ago, Ash_735 said:

Installed this mod where? Which game?

San Andreas, in mod loader

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MaxusDestroyer
40 minutes ago, gts. said:

Also, which ini? The one with PS2 config?

"skygfx1" :u

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ihcorochris
1 hour ago, MaxusDestroyer said:

San Andreas, in mod loader

You should place them in "scripts" folder if you're using an ASI loader, same goes for the PS2 preset (skygfx1.ini). Also replace the stream.ini in your San Andreas directory with the one bundled in the rar file, because from what I remember, there are some codes there which add in the blur.

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2 hours ago, MaxusDestroyer said:

"skygfx1" :u

What blur do you mean? What happens when you go too fast or who appears to give a feeling of warm weather?

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ihcorochris
51 minutes ago, Pirushu said:

What blur do you mean? What happens when you go too fast or who appears to give a feeling of warm weather?

He meant the screen blur that was present on the PS2 version.

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37 minutes ago, Eevee™ 🎲 said:

He meant the screen blur that was present on the PS2 version.

That Blur is present, but it is very reduced in the latest versions of Skygfx, and is only seen at certain times of the day
Maybe he has it in his game, but he does not see it so easily

Edited by Pirushu
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woow! they're looking beautiful! can't wait to test them out

PD: is it just me or the way the textures are rendered looks different(?

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spartaque12
21 minutes ago, iAbokai said:

woow! they're looking beautiful! can't wait to test them out

PD: is it just me or the way the textures are rendered looks different(?

yes it is, aap added mobile details for textures , so now they have kinda pseudobump-map :D

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TWIST_OF_HATE
49 minutes ago, The Hero said:

Working on mobile reflections:

This is too much :)

But great of cource 👍

 

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Blackbird88
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I've tweaked some values back and forth. For the moment I think I'm happy with the effect, the only issue is rendering a proper environment map. The mobile game actually constructs a special render list just for the reflections and I'll have to do the same, otherwise objects behind the camera will be frustum culled and hence not be reflected. So yeah, that will be fun.

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