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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Did you messed up with the limit adjuster and accidentally increased map size?

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The official Project2DFX's thread is just a few topics from there and in GTAF instead of use third party links.

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Shogun Pacino

I have a problem in Vice City. When i load the game, it says "Skygfx cannot be used by the Mss32 asi loader, us another asi loader) well the file is put in scripts folder but when i go in the game skygfx is proper loaded

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I have a problem in Vice City. When i load the game, it says "Skygfx cannot be used by the Mss32 asi loader, us another asi loader) well the file is put in scripts folder but when i go in the game skygfx is proper loaded

You've answered yourself. Skygfx can't be loaded with the mss32 loader since v2.3 or so, but with another ASI loader it can, such as UAL. Then, what's the matter? Also, read the README file often. Edited by Inadequate
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Shogun Pacino

Sounds like you have it as .asi in the root or mss directory. Delete that.

Oh yeah. You're right, thanks, my question is answered

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So I kinda forgot to make a release with the recent changes.

There aren't any more changes since the WIP build, but 3.7 for SA is officially released now.

Changes:

- fixed neo reflections

- implemented leeds reflections

Edited by The Hero
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Cannot really be fixed. There are some things one could try to fix a few alpha issues, but all of this would be quite invasive and would take some time to do. Maybe some day but not right now.

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Over_Pro123

Cannot really be fixed. There are some things one could try to fix a few alpha issues, but all of this would be quite invasive and would take some time to do. Maybe some day but not right now.

Ok,and try to do disable backface culling with all objects,because it's really hard to do that.

Edited by Over_Pro123
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Have you considered porting some of the VC effects to SA - mostly headlight/taillight lensflares and watersparks?

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Not really. Lensflare for police cars maybe, but it's not very important to me. Fixing alpha rendering or rendering cube maps for reflections would be more exciting.

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Not really. Lensflare for police cars maybe, but it's not very important to me. Fixing alpha rendering or rendering cube maps for reflections would be more exciting.

F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

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F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

He's not, as already stated, but out of all the requests people are making, if given the choice between VC Corona like effects and Cube Mapped Reflections, he'd rather attempt the Cube Maps. :p
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F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

He's not, as already stated, but out of all the requests people are making, if given the choice between VC Corona like effects and Cube Mapped Reflections, he'd rather attempt the Cube Maps. :p

 

 

You're right, cube mapping is more important

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@edups

 

thats Just Very Rude....

Not every one's a god damn Genius or knows every thing about rendering etc.....

Edited by SHIFAAH9
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I mean he answered your question. He doesn't owe you an explanation, especially after linking a wikipedia link.

 

 

......................................................................................

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......................................................................................

That's rude.

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