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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Can somebody figure out why the 'Mobile' color filter causes a black screen when used with Shadow Settings Extender by DK22Pac.Also,as a suggestion for the next version,can you re-add the 'VCS' car reflections.

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why would we need VCS reflections in a GTA SA Mobile to PC topic...?

It used to be in SkyGfx and was the closest to mobile reflections and they removed it for some reason.I'd like to see it readded though.

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Hi developpers! I am encountering this shader bug and I think this mod might be causing it. The color palette on vehicles and peds get messed up, the shadows clip and the water suddenly change colors. Any idea what may be causing this?

VI4kr7P.png

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Hi developpers! I am encountering this shader bug and I think this mod might be causing it. The color palette on vehicles and peds get messed up, the shadows clip and the water suddenly change colors. Any idea what may be causing this?

VI4kr7P.png

That happens, even without Skygfx.

Just make sure there isnt a whole load of vehicles, peda, particles, etc.

Edited by Thugsworth
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That is indeed the problem, too many peds and vehicles on screen. Replays are the culprit! There's a buffer where the current frame is recorded and if there's too much stuff the buffer overflows into some timecycle data. I disabled replays in my game to get rid of it, maybe I should release it as a small patch.

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aapatch

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if the filters are yellow, you promised reflections ash Ketchum, what are you saying,what if not. I don't know what it is, when I turn on Neo settings my folder are not displayed properly in Vice city relfection. I'm on GTA sa... :/

shit.jpg

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if the filters are yellow, you promised reflections ash Ketchum, what are you saying,what if not. I don't know what it is, when I turn on Neo settings my folder are not displayed properly in Vice city relfection. I'm on GTA sa... :/

 

shit.jpg

Looks like your using VC postprocessing without the proper timecyc.dat (a VC timecyc).

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Blackbird88

Has anyone solved the black screen with certain versions of shadow settings extender?

I don't think it's possible. It may be some collision.

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Has anyone solved the black screen with certain versions of shadow settings extender?

I don't think it's possible. It may be some collision.

 

The main thing I don't get is why these certain versions collide with with skygfx,when others don't.I'd use the other ones that work,but the bike shadows have lower quality wheel shadows(they're freaking hexagons!).

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Yes, by not using mobile postprocessing together with it ;)

Well I'm trying to recreate gta sa mobile,even if it is trash.Also,why f**k is skygfx put with sse in the mobile to pc research topic as it srsly doen't make sense why they have two mods that collide.

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Just use the PS2 post processing? According to The Hero it tries to emulate the PS2 postprocessing anyway so why not use that and SSE at the same time?

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That is indeed the problem, too many peds and vehicles on screen. Replays are the culprit! There's a buffer where the current frame is recorded and if there's too much stuff the buffer overflows into some timecycle data. I disabled replays in my game to get rid of it, maybe I should release it as a small patch.

Thank you very much for this detailed explanation! A patch would be great. Anyway, who really uses replays? :lol:

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