Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
  • Replies 9.8k
  • Created
  • Last Reply

Top Posters In This Topic

  • The Hero

    1516

  • Inadequate

    577

  • Sneed

    413

Top Posters In This Topic

Popular Posts

SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III  

Xbox-like code is implemented and seems to be working perfectly finally!!

Version 3.1 turned out to be bigger than I had thought. See OP for the link to the release. The first two inis are PS2 and PC like config as before. The third ini has some custom settings like the ne

Recommended Posts

Link2012
I lately fixed the blurriness the earlier versions had and added a switch between the three possible post effects (cycle with F7): PS2, PC, None

he, I think it should be available and optional, some people might want them to cover bad graphics due to low-spec systems, just like the PS2.

Maybe it's time for a ini?

Edited by LINK/2012
  • Like 2
Link to post
Share on other sites

Is exploding cars not turning black because of using the 1.0 .exe? Exploded car color is mentioned in Rockstar's 1.01 patch notes.

Link to post
Share on other sites
The Hero

The exploded vehicles are definitely darker with the PC pipeline. Maybe the material's ambient color has to do with that.

 

LINK/2012: yes, I think so too.

Edited by THE HERO
  • Like 1
Link to post
Share on other sites
Blackbird88

Is exploding cars not turning black because of using the 1.0 .exe? Exploded car color is mentioned in Rockstar's 1.01 patch notes.

This is also fixed by SilentPatch for 1.0, but probably doesn't apply to this.

Link to post
Share on other sites
SilverRST

Thanks a lt for the 3 modes! This makes it so much easier to cycle between PC timecyc mod and PS2 timecyc!

 

Currently I'm facing a little glitch or bug. When I select Weather 17, screens goes all black. Other weathers doesn't have this.

This is only when PS2 cycle is used.

Link to post
Share on other sites
SilverRST

Huh? Do you use a modified timecyc.dat or so? Please make a frame capture with PIX so I can look at it.

Yes, I used a modified timecyc.

 

And what is the PIX thing? I never used it before.

Link to post
Share on other sites

THE HERO, will you make an option in the *.ini to adjust "power" of PS2 Postprocessing ? I don't want to look egocentric, but I think it would help me with my problem :)

Edited by uncaged
  • Like 2
Link to post
Share on other sites

post processing is cool!!!! Can u add an ini file to adjust contrast and a bit bloom?

 

Reflections are great too!!! no fps drop ;) . Reflection should be disabled for tanks, hydra etc(an option maybe in ini file). also real reflection ability would be cool :)

 

U ARE THE BEST!!!!!! KEEP U.

Link to post
Share on other sites
The Hero

New version. You can switch between PC and PS2 timecyc in the .ini now and use the linear filtering to get a slight blur again.

I did not add a power option, because I don't see a sensible way to add that.

  • Like 6
Link to post
Share on other sites
Silent

Thought about offsetting the postprocessed image by -0.5px to possibly address the filtering issue aka 1px bug?

  • Like 1
Link to post
Share on other sites
The Hero

I indeed experimented with half pixels, but the code I'm using right seems to work (with nearest filtering) so I just left it at that. Feel free to play with this stuff, though.

Link to post
Share on other sites

Would it be possible to complete the study of colorcycle.dat and whatever War Drum did and eventually add the mobile/xbox 360 look to the F7 cycle for a complete all-versions post processing selection?

Link to post
Share on other sites

Do these mods contain more yellow vehicle headlights? Not a fan of xenon ones found in PC version (lol game is set in 92 and PS2 is obviously more logical)

 

It looks nice with MMGE but it still looks by far the best on vanilla game

Edited by Neddo
  • Like 1
Link to post
Share on other sites

Would it be possible to complete the study of colorcycle.dat and whatever War Drum did and eventually add the mobile/xbox 360 look to the F7 cycle for a complete all-versions post processing selection?

that wouldnt be good, that would be awesome!

Link to post
Share on other sites
Silent

Heeeey, Silent ! How did you get the speed blur not to screw PS2 Postprocessing ? O_o

Umm... fixed it as plugin's open source?

Link to post
Share on other sites

I noticed you don't have the weapon showing in the hud, I also have that bug + my weapon models get invisible sometimes, any idea what is causing that??

Link to post
Share on other sites

I've just redownloaded asi (that is still called lovely4-mod.asi right?). Still have that bug. I use TTDISA, maybe THAT is the reason?

 

StrafeBolt, I think weapon icon disapeared because of TTDISA. I did not noticed that, TTDISA do not like HUD mods much

 

EDIT I dunno than. I still download lovely4-mod.asi. Will try with another browser.

Edited by uncaged
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 8 Users Currently Viewing
    2 members, 0 Anonymous, 6 Guests

    • SLM
    • SaviOur_JezZe
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.